Jump to content

SF/WO* Maps/Terrain Mods

Sub Category  

Maps and Terrain mods

Subcategories

    1. A re skinned Red Range using some tiles for Germany terrain
      105 1
    2. MIDWAY TERRAIN
      =====================
       
      I.
      Midway terrain is made for "Strike Fighters Project 1" SFP1.
       
      You can use it in Wings over Vietnam and Wings over Europe too.
      Wings over Israel can handle this terrain too, but the flight modells of prop driven planes shows anomalies in WOI.
       
      ==============================================
       
      II.
      Midway terrain covers a part of the Central Pacific Ocean with the atolls of Kure and Midway.
      It is the place were in 1942 a big Air-Sea-Battle was fought between the Imperial Japanese Navy and the US Navy. The japanese Navy was superior in numbers of ships, but the US side had some major advantages. No.1, the japanese communication code was broken, so that the US Navy commanders were able to read the enemy commands. No.2, the US had radar coverage, so that enemy surprise attacks were nearly impossible. No.3, the US had the superior number of airplanes which were deciding during the battle.
      The battle was fought as a pure air to sea combat. No single gunfire exchange between naval vessels took place.
      The result was that the japanese Navy lost 4 carriers and the US Navy lost 1 carrier. It was a impressive victory for the USA in Pacifice war theater. You can compare it with the Battle of Moscow on the Eastern Front or the first british victories in North Africa.
       
       
      Midway Terrain following target areas
      this are
       
      Kure Atoll (Neutral airbase)
      Eastern Island (Midway AB USMC)
      Sand Island (Midway USMC)
       
      ship formations
      Japan
      +Midway Occupation Force
      +Midway Support Force
      +Second Fleet Main Force ( 1 small carrier)
      +First Fleet Main Force (1 small carrier)
      +First Fleet Carrier Strike Force ( 4 carriers)
       
      USN
      +TF-16 (2 carrier)
      +TF-17 (1 carrier)
       
      *********************************************
      III Known problems
       
      Up today it is impossible to take off and land from carriers while using single missions which are generated by random single mission screen.
      Thatswhy i added invisible airfields for taking off and landing in the centre of carrier formations. You will also start from the sea. This is not satisfying. Thatswhy it is the best to start the mission in the air to overcome this problem.
       
       
      ++++++++++++++++++++++++++++++++++++++++
       
      IV.
       
      INSTALLATION
       
      1.)unzip all files into your Terrain folder
       
      2.)unzip Groundobject.rar into your Objects folder.
       
      It is neccessary that you download following files from Capuns homepage
      http://cplengineeringllc.com/SFP1/
      yourself and unzip it into your Objects/Groundobject folder.
       
      1. Akagi
      2. Brooklyn
      3. CV-5
      4. Fla-MG (you need to download the Browning AAA gunner. From there you need the files BrowningAAA.LOD and BrowningAAA.bmp)
      5. Liberty
       
      ++++++++++++++++++++++++++++++++++++++
       
      V. Credits
      At this place i want to say thank you to the guys who made the groundobjects and who gave me the permission to use them in Midway terrain.
      Also a big thank you to Hinch for the Zuiho carrier and the japanese Battleship which is a moded Repulse etc.
      Thanks to TK for the great SFP1 sim family.
      And finally thanks to all guys who helped me with hints, advices etc.
       
      *******************************************
       
      VI.
      Midway Terrain IS FREEWARE. COMMERCIAL USE IS NOT ALLOWED.
      GROUNDOBJECTS are forbitten to share. If you want to do this please contact the makers of this Groundobjects
       
      If you find bugs please post them in StrikeFighters section of Combatace.com forum.
       
      +++++++++++++++++++++++++++++++++++++
       
      VII.
      Hope you enjoy it.
       
      Michael (Gepard)
       
      ============================================
       
      VIII.
      Made in Germany
      August 2008
       
      ============================================
       
      IX.
       
      PS
       
      Q: How i can get Midway Terrain running in WOV, WOI or WOE
       
      A:
      1. Open file Midway.ini
      2. Look for line CatFile=..\Desert\Desert.cat
      3. Replace this line with:
      for WOV: CatFile=..\VietnamSEA\VietnamSEA.cat
      for WOI: CatFile=..\IsraelME\IsraelME.cat
      for WOE: CatFile=..\GermanyCE\GermanyCE.cat
      2,581 0
    3. Game not challenging enough? - why not stop red planes appearing on the map!
       
      Just download and copy MAPENEMYICON.tga to your "Flight folder" ie
      "C:\......\WingsOverVietnam\Flight"
       
      If you feel like you are getting shot down to much afterwards - just delete MAPENEMYICON.tga again and all will revert to normal....easy hey
       
      tested in WOI / WOV but should work in SF/WOV/WOE/WOI/FE
       
       
       
       
      Note about SF2: This will work in the strike Fighters 2 series - however TK kindly included these options in the HUDDATA.ini file (which you would need to extract from the flightdata.cat file) from June 2009 which can just be set to true or false as you need - so you can acheive the same thing from here:
       
       
      [HUDLabels]
      EnableLabels=FALSE
      LabelFriendlyAir=TRUE
      LabelFriendlyGround=TRUE
      LabelEnemyAir=TRUE
      LabelEnemyGround=TRUE
       
      [MapLabels]
      EnableLabels=FALSE
      LabelFriendlyAir=TRUE
      LabelFriendlyGround=TRUE
      LabelEnemyAir=TRUE
      LabelEnemyGround=TRUE
       
       
      MiGBuster 2009
      164 1
    4. Fast Squadron Take Off
      *****************************************************
       
      This mod is written for SFP1,WOE, WOI and WOV.
       
      +++++++++++++++++++++++++++++++++++++++++
       
      I. Short description:
       
      With this mod a Squadron will need less then 1 minute to take off, instead the long time in stock game. It is a mass take off to bring as many planes as possible into the air in the shortest possible time.
      I used it first in my Baltic Entrance terrain and made it now working with all other terrains of First Generation which use stock airfield files.
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      II. INSTALLATION:
       
      Unzip all files into your desired terrain folder.
      For instance Wings Over Israel/Terrain/IsraelME
       
       
      Thats it.
       
       
       
      ++++++++++++++++++++++++++++++++++++++++++++++++
       
      III. This Terrain is Freeware. Commercial use is not allowed.
       
      +++++++++++++++++++++++++++++++++++++++++++++++++
       
      IV.
       
      For remarks, comments, bugs, etc please use CombatAce forum or send me a PM.
       
      Hope you enjoy it.
       
       
      Michael (Gepard)
       
       
      Made in Germany
      31 October 2013
      258 2
    5. This is Re-Tiled version of Modern Darwin/Timor
      "NEEDS" Wrench's Modern Darwin\Timor map SF1 series
       
       
      Back up your Darwin map and copy
      and replace the BMP and TGA files
      in your Terrain/Darwin folder.
       
       
       
       
      Thanks to Wrench for the Darwin map.
      Wrench's work on this map has been an inspiration, that I had to give the Terrain tiles an update.
      I did use the Rwayupgd_Pv1 (thanks Polak) addon to update the Runways and Taxiways.
       
      and very big thanks to Google maps for SAT images.
      203 0
    6. American SouthWest Terrain, Version 2.0 for SF/WoE/ WoV and probably WoI, FE and SF2
       
      This is a complete rebuild of the terrain originaly released in Feb 2008. It has been completely retiled, and has had a MAJOR upgrade in the targetization. It is designed to COMPLETELY replace that original version. It has been fully updated to use in the post-patch world.
       
      This semi-fictional terrain represents Southern Texas and part of Northeastern Mexico (Tampilas/Monterrey) region, along with part of the western Gulf of Mexico. I use the term 'semi-fictional', as for the most part, the cities and airfields are relatively close to their real life locations, but some fictional target areas have been added for playability. I've designed this to be used in the alternative world of the "Global Sedition" vs the "North American Alliance"; it is, however, usable in any era from 1940-2040, with minor changes in the targets and types inis.
       
      This is a COMPLETE package, with everything needed to just unzip, install, and fly over. All the tiles are included, including several (ie: MOST) repainted to a more 'lush' version. All new TODs have been created, so you'll see lots of trees and small buildings, including the 'skyscrapers' from Polak's city tod. Almost all the original Desert tiles have been repainted to more closely represent the semi-tropical/minimally arid region of the Texas Gulf Coast. Several rivers have been added, and they, for the most part, follow their Real Life ™ courses across the region. The "look" of the terrain should be something between the stock 'Desert' and the overly green of say, Deuces Euro Repaint and/or the GermanyCE terrain. In other words, semi-arid, but with plenty of growing things.
       
      It is reccomended (read: REQUIRED) that you have Pasko's SAMs and Vehicles Pak installed in your GroundObject folder; either or both the Desert or Euro skinned vehicles, plus any additional vehicles such as Kesselbrut's ZIL truck pak, Infantry paks, Moonjumper's fix for the BM-14-16 (adds working Kytusha rockets) and any other SAMS or AAA, vehicles or whatever strikes your fancy. With such an 'open ended' time frame for use, any and all GroundObjects should be available for use.
       
      It has been tested in SF, WoE and WoV, post 9/08 & 10/08 patch levels.. It should work in FE & WoI (also post Expansion Pak and Post Patch) with the correct cat pointer -- this has NOT been tested, however. It should also work in SF2, as long as you adjust the cat pointer lines in the main ini. Pre-patch users may have some issues due to the new way the Game Engine ™ reads/creates height field measurments. Enough data exists in the CA forums for find the anwsers on how to fix it, if needed.
       
      As you've all come to expect, there's a HIGHLY detailed readme with all the "data and materials" necessary to get you up and running. I'd suggest reading it first, after unzipping to a temp folder somewhere
       
      Happy Landings!
      Wrench
      kevin stein
      1,467 2
    7. Central Pacific/Mariana Islands Terrain For SF/WoV/WoE WW2 PTO mods
       
      This is a brand new terrain, built COMPLETLY from scratch. This is my very first whole terrain, so go easy on me ;) It represents the Mariana Islands approximately mid-1944, at the time of the American Invasion. This is a FULL terrain, with everything included for you to unzip and use, with minimal difficulty.
       
      This is a fairly 'target rich' environment -- there are plenty of items for strike and anti-shipping missions. It is also fairly well defended - so watch out for the flak. There are also 2 completly NEW ground objects, creating via edits of existing terrain objects. They are now fully funcitonal 'obstacles' for infantry assaults. Also are mods of 2 of Hinchbrook's ships for USN usage.
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things may not be appearing. This is especially important for the ships -- the Liberty ship, and all warships, both Allied and Japanese. It's HIGHLY reccomended you have Gepard's "Midway" terrain installed, along with his IJN/USN naval units -- I've made use of them for both Fleets. Don't forget to check Geo's page for more WW2 goodies ... there's a lot of stuff that's usable (and used!) here as well.
       
      There ARE some historical flaws, which as most of you know gauls the daylights out of me; they are fully detailed in the "Notes & Explinations" section below.
       
      The data ini has been upgraded to the semi-latest standards (ie: 2006 patch level). Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". NOTE: this is NOT designed for the post patch world of 9/08 & 10/08!! The terrain's data ini does NOT have the new Height Data included!!! If you insist on using this mod in such an install, expect NO support from me. You're on your own...
       
      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      = MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ==
       
      It has been tested in SF, WoV and WoE, using their cats pointed to in the main ini. As most of the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI or post patch (9/08 & 10/08) SF/WoV/WoE; it is NOT designed for useage in those type of game installs. If you choose to do so, expect NO support from me -- you're on your own. Nor is it designed for use in a 'modern era', as the airfields are far too small for field jets from.
       
      Follow the instructions in the included readme =EXACTLY= and you should have no problems. It's HIGHLY reccomended you read this document completly through before installing this mod.
       
      Good Hunting!
      Wrench
      Kevin Stein
      873 0
    8. Hawaiian Islands Terrain -- For SF/WoV/WoE WW2 PTO installs


       
       

      = For Game Installs -ONLY- patched to the 10/2006 level!!! =


       
      This is an entirely NEW terrain, representing the Territory of Hawaii on the morning of 7 December, 1941.....
       
      You MUST have ALL the Pacific Objects (ground units, ships, AAA, infantry, etc) already installed in you PTO version of the game; otherwise things won't be appearing. This is especially important for the ships -- More in the "Notes" section below.
       
      This is a COMPLETE terrain, with (almost) everything needed to just unzip, and fly over. All the tiles, inis, terrain objects, and a whole SLEW of new GroundObjects are included!!!
       
      The data ini has been upgraded to the latest standards. Water effects are active, so Vista users beware...more information for you is below in the Install Instructions. See "Notes for Vista Users". For those perverts that won't listen and absolutely INSIST on trying to run WW2 items in the post 9/08-10/08 SF/WoV/WoE and WoI environments, I've provided a 'post-patch-Hawaii_Data.ini', that includes all the updated terrain effects. More info for you all can be found in the "Notes & Other Nonesense" section below. Also, it should be noted the HM bmps for the various tiles are included; these are the ones I've repainted black, to create a smoother terrain.
       

      = MAKE SURE YOU HAVE THE LATEST, WW2 NATIONS INI IN YOUR FLIGHT FOLDER =
      == MAKE SURE YOU HAVE THE LATEST WW2 FORMATIONS INI IN YOUR FLIGHT FOLDER ==
      === MAKE SURE YOU HAVE THE LATEST WEAPONS PAK FOR THE WW2 WEAPONS!! ===


       
      It has been tested in pre-patch SF, WoV and WoE, using their cats pointed to in the main ini. As the new objects will be residing directly in the terrain folder, you should have no problems. (see the CombatAce Knowledge Base for the tutorial on using the cat pointer line). It has NOT, however, been tested in post 8/29/08 patch WoI, NOR in post-patch (9/08 & 10/08) SF/WoV/WoE. But should work with minimal problems, as long as one of the original terrain folders (SF/WoV/WoE) is residing in you WW2 WoI install. You do, however, use this in these environments at YOUR own risk -- any problems you have, you're on your own...no support is availabe from me, as it's NOT reccomended (due to FM issues in the aircraft) for those usages. I HAVE actually tested this in a post-patch WoI WW2 Install that I have, and other then the expected FM issues, it runs just fine!! Albeit with a little fiddling with the water issues...
      This has NOT been tested in SF2 ... if you DO get a WW2 Era Specific Install up and running, let us know!
       
      Follow these instructions herein =EXACTLY= and you should have no problems. It is HIGHLY reccomended that you read the install instructions all the way through FIRST before performing the procedure. Just to be safe, ya know??
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
       
      = It should be noted here, that this Terrain is for WW2 usage ONLY -- if you attempt to fly modern jets from it, you will fail, as there are NO runways equipped to handle them. =
       
      As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions
       
      Good Luck, Good Hunting & Happy Landings!
      Wrench
      kevin stein
      831 0
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use, Privacy Policy, and We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue..