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Ground Objects Mods

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Ground Objects Mods and Repaints

212 files

  1. 2S6 TUNGUSKA (FIXED)

    2S6 TUNGUSKA Add-On for SFP1
    Version 2
    Both 30mm and SA-19 weapons have been combined into one model

    1,451 downloads

       (0 reviews)

    1 comment

    Updated

  2. Marder Roland

    Marder Roland Add-On for SFP1

    1,642 downloads

       (0 reviews)

    0 comments

    Updated

  3. Artillery Firebase

    Artillery Firebase Ver 1 February 2011
     
    This is my second attempt at creating good ground targets. My first is the Infantry Outpost.
     
    The Artillery Firebase is friendly but can be easily converted to an enemy firebase.
     
    What's included in this file:
     
    1. Arty_Firebase.LOD - a converted groundplatte LOD from Mitch's original Factory Place. Drop it into the terrain of your choice.
     
    2. ground_plateFB.TGA - my attempt on a artillery battery. Drop it into the terrain of your choice.
     
    3. Add-ons needed to make this mod work. Drop these into the terrain folder.
    The following items were borrowed from:
     
    Bunker03 from ODS terrain
    af63tentround from ODS terrain
    hwzsite01 from ODS terrain
    barbwire2 from ODS terrain
    wall03 from ODS terrain
    M109A1 by Rebel Rider at http://combatace.com/files/file/9015-m-109/
    af1aaagun_single from Major Lee's DBS (rename this to Defensive_pos_
    unimog Argentine Trucks models for Mod Malvinas by BANIDOS TEAM and SUICIDAL at http://combatace.com/files/file/10868-camiones-argentinos/
    Australian M113 ACAV from Timor Ground Units at http://combatace.com/files/file/2574-timor-ground-units/
    Pillbox from Wrench's Southwest terrain
    Sign from Wrench's Libya terrain
    Flagpole from Wrench's Libya terrain
     
    4. Add to your terrain_TYPES file
     
    [TargetTypexxx]
    Name=Arty_Firebase
    FullName=Artillery Fire Base
    ModelName=ground_plate_Firebase.LOD
    TargetType=MISC
    ActiveYear=1960
    TargetValue=0.0
    UseGroundObject=FALSE
    DamagePoint=0.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=defensive_pos
    FullName=Vehicle defensive position
    ModelName=defensive_pos.lod
    TargetType=AAA BUNKER
    UseGroundObject=FALSE
    ActiveYear=1915
    TargetValue=0
    RepairRate=0.0
    StartDetectChance=50
    StartIdentifiedChance=10
    IncreaseDetectChanceKey=10
    MaxVisibleDist=6000.0
    DamagedModel=
    DestroyedEffect=SmallRocketGroundExplosion
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
     
    5. Add to your terrain_TARGETS
     
    [TargetAreaxxx]
    Name=Allied Fire Base
    Position=###000.000,###000.000
    Radius=2000
    ActiveYear=1969
    Location=1
    Alignment=FRIENDLY
    Target[001].Type=Arty_Firebase
    Target[001].Offset=0,0
    Target[001].Heading=0
    Target[002].Type=bunker03
    Target[002].Offset=25,62
    Target[002].Heading=10
    Target[003].Type=defensive_pos
    Target[003].Offset=189,305
    Target[003].Heading=200
    Target[004].Type=defensive_pos
    Target[004].Offset=376,-2
    Target[004].Heading=260
    Target[005].Type=defensive_pos
    Target[005].Offset=268,-270
    Target[005].Heading=320
    Target[006].Type=defensive_pos
    Target[006].Offset=-184,-289
    Target[006].Heading=50
    Target[007].Type=defensive_pos
    Target[007].Offset=-338,48
    Target[007].Heading=80
    Target[008].Type=defensive_pos
    Target[008].Offset=-165,293
    Target[008].Heading=140
    Target[009].Type=M109A1
    Target[009].Offset=189,305
    Target[009].Heading=20
    Target[010].Type=M109A1
    Target[010].Offset=376,-2
    Target[010].Heading=80
    Target[011].Type=M109A1
    Target[011].Offset=268,-270
    Target[011].Heading=140
    Target[012].Type=M109A1
    Target[012].Offset=-184,-289
    Target[012].Heading=230
    Target[013].Type=M109A1
    Target[013].Offset=-338,48
    Target[013].Heading=260
    Target[014].Type=M109A1
    Target[014].Offset=-165,293
    Target[014].Heading=320
    Target[015].Type=camonetstorage
    Target[015].Offset=-74,-230
    Target[015].Heading=15
    Target[016].Type=unimog
    Target[016].Offset=-42,-204
    Target[016].Heading=195
    Target[017].Type=camonetstorage
    Target[017].Offset=8,-238
    Target[017].Heading=30
    Target[018].Type=bunker03
    Target[018].Offset=68,-310
    Target[018].Heading=175
    Target[019].Type=USArmyM79
    Target[019].Offset=58,-309
    Target[019].Heading=181
    Target[020].Type=camonetstorage
    Target[020].Offset=252,-163
    Target[020].Heading=220
    Target[021].Type=camonet
    Target[021].Offset=282,-090
    Target[021].Heading=50
    Target[022].Type=unimog
    Target[022].Offset=315,-029
    Target[022].Heading=230
    Target[023].Type=camonetstorage
    Target[023].Offset=289,083
    Target[023].Heading=60
    Target[024].Type=M113
    Target[024].Offset=261,161
    Target[024].Heading=240
    Target[025].Type=camonetstorage
    Target[025].Offset=173,228
    Target[025].Heading=0
    Target[026].Type=USTruck
    Target[026].Offset=72,113
    Target[026].Heading=180
    Target[027].Type=USTruck
    Target[027].Offset=79,081
    Target[027].Heading=175
    Target[028].Type=USTruck
    Target[028].Offset=88,037
    Target[028].Heading=195
    Target[029].Type=M113_Ambulance
    Target[029].Offset=98,-022
    Target[029].Heading=180
    Target[030].Type=unimog
    Target[030].Offset=102,-070
    Target[030].Heading=210
    Target[031].Type=M113
    Target[031].Offset=89,-118
    Target[031].Heading=0
    Target[032].Type=USJeep
    Target[032].Offset=56,-147
    Target[032].Heading=180
    Target[033].Type=camonetstorage
    Target[033].Offset=-83,252
    Target[033].Heading=15
    Target[034].Type=camonetstorage
    Target[034].Offset=-169,206
    Target[034].Heading=195
    Target[035].Type=af63tentround
    Target[035].Offset=-102,115
    Target[035].Heading=30
    Target[036].Type=camonetstorage
    Target[036].Offset=-231,048
    Target[036].Heading=210
    Target[037].Type=pit1
    Target[037].Offset=-132,13
    Target[037].Heading=200
    Target[038].Type=af63tentround
    Target[038].Offset=29,-015
    Target[038].Heading=70
    Target[039].Type=camonetstorage
    Target[039].Offset=-219,-106
    Target[039].Heading=0
    Target[040].Type=af62tent_lg
    Target[040].Offset=125,-090
    Target[040].Heading=0
    Target[041].Type=af62tent_lg
    Target[041].Offset=135,-90
    Target[041].Heading=0
    Target[042].Type=Tent1
    Target[042].Offset=155,-90
    Target[042].Heading=0
    Target[043].Type=ammo
    Target[043].Offset=50,-100
    Target[043].Heading=20
    Target[044].Type=ammo
    Target[044].Offset=65,-105
    Target[044].Heading=0
    Target[045].Type=tools
    Target[045].Offset=62,-110
    Target[045].Heading=0
    Target[046].Type=ammo
    Target[046].Offset=-45,138
    Target[046].Heading=0
    Target[047].Type=ammo
    Target[047].Offset=-89,7
    Target[047].Heading=0
    Target[048].Type=ammo
    Target[048].Offset=-48,-7
    Target[048].Heading=0
    Target[049].Type=barbwire2
    Target[049].Offset=-154,-164
    Target[049].Heading=0
    Target[050].Type=tools
    Target[050].Offset=-64,-180
    Target[050].Heading=0
    Target[051].Type=ammo
    Target[051].Offset=318,12
    Target[051].Heading=0
    Target[052].Type=barbwire2
    Target[052].Offset=17,-332
    Target[052].Heading=0
    Target[053].Type=barbwire2
    Target[053].Offset=75,-331
    Target[053].Heading=0
    Target[054].Type=barbwire2
    Target[054].Offset=107,-330
    Target[054].Heading=0
    Target[055].Type=barbwire2
    Target[055].Offset=144,-330
    Target[055].Heading=0
    Target[056].Type=barbwire2
    Target[056].Offset=181,-329
    Target[056].Heading=0
    Target[057].Type=barbwire2
    Target[057].Offset=218,-325
    Target[057].Heading=0
    Target[058].Type=barbwire2
    Target[058].Offset=255,-320
    Target[058].Heading=0
    Target[059].Type=barbwire2
    Target[059].Offset=293,-296
    Target[059].Heading=320
    Target[060].Type=barbwire2
    Target[060].Offset=-16,-331
    Target[060].Heading=0
    Target[061].Type=barbwire2
    Target[061].Offset=-53,-330
    Target[061].Heading=0
    Target[062].Type=barbwire2
    Target[062].Offset=-90,-330
    Target[062].Heading=0
    Target[063].Type=barbwire2
    Target[063].Offset=-127,-329
    Target[063].Heading=0
    Target[064].Type=barbwire2
    Target[064].Offset=-164,-329
    Target[064].Heading=0
    Target[065].Type=barbwire2
    Target[065].Offset=-201,-329
    Target[065].Heading=0
    Target[066].Type=barbwire2
    Target[066].Offset=-233,-301
    Target[066].Heading=40
    Target[067].Type=barbwire2
    Target[067].Offset=319,-257
    Target[067].Heading=310
    Target[068].Type=barbwire2
    Target[068].Offset=349,-197
    Target[068].Heading=309
    Target[069].Type=barbwire2
    Target[069].Offset=369,-147
    Target[069].Heading=308
    Target[070].Type=barbwire2
    Target[070].Offset=391,-96
    Target[070].Heading=307
    Target[071].Type=barbwire2
    Target[071].Offset=408,-47
    Target[071].Heading=270
    Target[072].Type=barbwire2
    Target[072].Offset=414,-7
    Target[072].Heading=270
    Target[073].Type=barbwire2
    Target[073].Offset=414,33
    Target[073].Heading=260
    Target[074].Type=barbwire2
    Target[074].Offset=402,66
    Target[074].Heading=250
    Target[075].Type=barbwire2
    Target[075].Offset=378,112
    Target[075].Heading=240
    Target[076].Type=barbwire2
    Target[076].Offset=356,156
    Target[076].Heading=240
    Target[077].Type=barbwire2
    Target[077].Offset=331,198
    Target[077].Heading=230
    Target[078].Type=barbwire2
    Target[078].Offset=305,242
    Target[078].Heading=225
    Target[079].Type=barbwire2
    Target[079].Offset=289,282
    Target[079].Heading=220
    Target[080].Type=barbwire2
    Target[080].Offset=266,317
    Target[080].Heading=210
    Target[081].Type=barbwire2
    Target[081].Offset=226,356
    Target[081].Heading=190
    Target[082].Type=barbwire2
    Target[082].Offset=197,357
    Target[082].Heading=0
    Target[083].Type=barbwire2
    Target[083].Offset=160,357
    Target[083].Heading=0
    Target[084].Type=barbwire2
    Target[084].Offset=124,357
    Target[084].Heading=0
    Target[085].Type=barbwire2
    Target[085].Offset=87,357
    Target[085].Heading=0
    Target[086].Type=barbwire2
    Target[086].Offset=50,357
    Target[086].Heading=0
    Target[087].Type=barbwire2
    Target[087].Offset=20,357
    Target[087].Heading=0
    Target[088].Type=barbwire2
    Target[088].Offset=270,-314
    Target[088].Heading=300
    Target[089].Type=barbwire2
    Target[089].Offset=308,-277
    Target[089].Heading=90
    Target[090].Type=barbwire2
    Target[090].Offset=334,-227
    Target[090].Heading=300
    Target[091].Type=barbwire2
    Target[091].Offset=359,-171
    Target[091].Heading=90
    Target[092].Type=barbwire2
    Target[092].Offset=379,-120
    Target[092].Heading=90
    Target[093].Type=barbwire2
    Target[093].Offset=405,-73
    Target[093].Heading=300
    Target[094].Type=pillbox
    Target[094].Offset=396,-21
    Target[094].Heading=270
    Target[095].Type=pillbox
    Target[095].Offset=381,80
    Target[095].Heading=270
    Target[096].Type=barbwire2
    Target[096].Offset=366,134
    Target[096].Heading=90
    Target[097].Type=barbwire1
    Target[097].Offset=345,177
    Target[097].Heading=90
    Target[098].Type=barbwire2
    Target[098].Offset=318,221
    Target[098].Heading=270
    Target[099].Type=barbwire2
    Target[099].Offset=298,260
    Target[099].Heading=300
    Target[100].Type=barbwire1
    Target[100].Offset=278,300
    Target[100].Heading=290
    Target[101].Type=barbwire2
    Target[101].Offset=247,339
    Target[101].Heading=270
    Target[102].Type=wall03
    Target[102].Offset=218,79
    Target[102].Heading=0
    Target[103].Type=af62tent_lg
    Target[103].Offset=216,45
    Target[103].Heading=90
    Target[104].Type=af62tent_lg
    Target[104].Offset=214,12
    Target[104].Heading=90
    Target[105].Type=af62tent_lg
    Target[105].Offset=211,-22
    Target[105].Heading=90
    Target[106].Type=wall03
    Target[106].Offset=218,-43
    Target[106].Heading=0
    Target[107].Type=wall03
    Target[107].Offset=237,-23
    Target[107].Heading=90
    Target[108].Type=wall03
    Target[108].Offset=237,12
    Target[108].Heading=90
    Target[109].Type=wall03
    Target[109].Offset=237,57
    Target[109].Heading=90
    Target[110].Type=barbwire2
    Target[110].Offset=-255,-272
    Target[110].Heading=60
    Target[111].Type=barbwire2
    Target[111].Offset=-270,-239
    Target[111].Heading=58
    Target[112].Type=barbwire2
    Target[112].Offset=-282,-212
    Target[112].Heading=65
    Target[113].Type=barbwire2
    Target[113].Offset=-294,-182
    Target[113].Heading=60
    Target[114].Type=barbwire2
    Target[114].Offset=-306,-153
    Target[114].Heading=80
    Target[115].Type=barbwire2
    Target[115].Offset=-316,-124
    Target[115].Heading=55
    Target[116].Type=barbwire2
    Target[116].Offset=-332,-89
    Target[116].Heading=60
    Target[117].Type=barbwire2
    Target[117].Offset=-348,-55
    Target[117].Heading=60
    Target[118].Type=barbwire2
    Target[118].Offset=-356,-28
    Target[118].Heading=80
    Target[119].Type=barbwire2
    Target[119].Offset=-363,3
    Target[119].Heading=80
    Target[120].Type=barbwire2
    Target[120].Offset=-371,35
    Target[120].Heading=90
    Target[121].Type=barbwire2
    Target[121].Offset=-372,71
    Target[121].Heading=100
    Target[122].Type=barbwire2
    Target[122].Offset=-369,90
    Target[122].Heading=105
    Target[123].Type=barbwire2
    Target[123].Offset=-353,119
    Target[123].Heading=125
    Target[124].Type=barbwire2
    Target[124].Offset=-340,138
    Target[124].Heading=120
    Target[125].Type=barbwire2
    Target[125].Offset=-316,168
    Target[125].Heading=130
    Target[126].Type=barbwire2
    Target[126].Offset=-298,198
    Target[126].Heading=110
    Target[127].Type=barbwire2
    Target[127].Offset=-282,242
    Target[127].Heading=130
    Target[128].Type=barbwire2
    Target[128].Offset=-248,273
    Target[128].Heading=140
    Target[129].Type=barbwire2
    Target[129].Offset=-231,306
    Target[129].Heading=50
    Target[130].Type=barbwire2
    Target[130].Offset=-215,322
    Target[130].Heading=330
    Target[131].Type=barbwire2
    Target[131].Offset=-180,333
    Target[131].Heading=0
    Target[132].Type=barbwire2
    Target[132].Offset=-153,336
    Target[132].Heading=0
    Target[133].Type=barbwire2
    Target[133].Offset=-115,337
    Target[133].Heading=0
    Target[134].Type=barbwire2
    Target[134].Offset=-78,337
    Target[134].Heading=0
    Target[135].Type=barbwire2
    Target[135].Offset=-41,337
    Target[135].Heading=0
    Target[136].Type=barbwire2
    Target[136].Offset=-25,337
    Target[136].Heading=0
    Target[137].Type=hwzsite01
    Target[137].Offset=19,-253
    Target[137].Heading=0
    Target[138].Type=hwzsite01
    Target[138].Offset=-35,270
    Target[138].Heading=0
    Target[139].Type=hwzsite01
    Target[139].Offset=2,272
    Target[139].Heading=0
    Target[140].Type=barbwire2
    Target[140].Offset=-219,320
    Target[140].Heading=90
    Target[141].Type=barbwire2
    Target[141].Offset=-295,217
    Target[141].Heading=90
    Target[142].Type=barbwire2
    Target[142].Offset=-265,260
    Target[142].Heading=120
    Target[143].Type=pillbox
    Target[143].Offset=-223,307
    Target[143].Heading=60
    Target[144].Type=barbwire2
    Target[144].Offset=-5,347
    Target[144].Heading=90
    Target[145].Type=barbwire2
    Target[145].Offset=-26,356
    Target[145].Heading=0
    Target[146].Type=barbwire2
    Target[146].Offset=-37,347
    Target[146].Heading=90
    Target[147].Type=pillbox
    Target[147].Offset=17,340
    Target[147].Heading=180
    Target[148].Type=M113
    Target[148].Offset=-22,268
    Target[148].Heading=0
    Target[149].Type=camonet
    Target[149].Offset=1,252
    Target[149].Heading=0
    Target[150].Type=Flag
    Target[150].Offset=38,57
    Target[150].Heading=0
    Target[151].Type=Aus_M113_ACAV
    Target[151].Offset=-215,-157
    Target[151].Heading=260
    Target[152].Type=bunker03
    Target[152].Offset=-269,-132
    Target[152].Heading=220
    Target[153].Type=bunker03
    Target[153].Offset=-250,180
    Target[153].Heading=320
    Target[154].Type=bunker03
    Target[154].Offset=316,149
    Target[154].Heading=40
    Target[155].Type=bunker03
    Target[155].Offset=319,-155
    Target[155].Heading=130
    Target[156].Type=FB Sign
    Target[156].Offset=-12,327
    Target[156].Heading=180
    Target[157].Type=FB Sign
    Target[157].Offset=31,-317
    Target[157].Heading=0
     
    Suggestions / problems please contact me at Combat Ace.
     
    Enjoy
     
    KRFRGE
     
    Feb 2011.

    282 downloads

       (1 review)

    0 comments

    Updated

  4. Soldiers - add on ground unit

    there is not enough targets in flight simulations.
    If you thing this is any use extract 2 directories into your groundobject directory.
    There is no destroyed model for soldiers and no effect with blood.
    Enjoy Monty

    871 downloads

       (4 reviews)

    0 comments

    Updated

  5. Leopard AS1 MBT

    Here is a mod of Gabilon's excellent Leopard 1A4 as the Australian Army's Leopard AS1, the Army's current MBT (to be replaced by the Abrams M1A1 next year).
     
    Just paste the LeopardAS1 folder into your main Objects folder.
     
    Then paste the following into your GroundObjectData.ini in your Objects folder (you may need to extract this file):
     
    [ObjectXXX]
    ObjectName=leopardAS1
    ObjectFullName=Leopard AS1
    ObjectDataFile=LeopardAS1\leopardAS1_data.ini
     
    Remember to rename the XXX to the appropriate object number in your GroundObjectData.ini file.
     
    Thanks Gabilon!

    1,284 downloads

       (1 review)

    0 comments

    Updated

  6. Montz CZ's S-300/SA-10 SAM syste,

    SA-10/S-300 system by Monty CZ
    Installation:
     
    All Titles: Place the SA-10L and Flap Lid folders into your Objects/Groundobjects folder. The system will place them using the standard Third Wire SAM site arrangement, by date (post 1979)
     
    Next, drop the SA-10 folder into your Objects/Weapons folder, locate the Weapondata.ini, and add the following data entry to it, editing the Weapon Data number to maintain the existing number sequence (note, this step is NOT NECESSARY in SF2 and its derivatives):
     
    [WeaponDataXXX]
    TypeName=SA-10
    FullName=SA-10 Grumble
    ModelName=SA-10
    Mass=1480.000000
    Diameter=0.450000
    Length=7.000000
    SubsonicDragCoeff=0.120000
    SupersonicDragCoeff=0.222000
    AttachmentType=
    SpecificStationCode=
    NationName=SOVIET
    StartYear=1979
    EndYear=2008
    Availability=2
    BaseQuantity=4
    Exported=TRUE
    ExportStartYear=1979
    ExportEndYear=2008
    ExportAvailability=2
    WeaponDataType=1
    RailLaunched=FALSE
    RocketPod=FALSE
    Retarded=FALSE
    FinStabilized=FALSE
    SpinStabilized=FALSE
    HasGrowl=FALSE
    EffectClassName=LargeMissileEffects
    ReleaseDelay=2.000000
    WarheadType=0
    Explosives=85.000000
    FusingDistance=15.000000
    ClusterBomblets=0
    ClusterDispersion=0.000000
    GuidanceType=12
    Accuracy=90
    MaxTurnRate=40.000000
    MaxLaunchG=1.000000
    LockonChance=95
    LaunchReliability=95
    ArmingTime=2.000000
    SeekerFOV=150.000000
    SeekerGimbleLimit=180.000000
    SeekerTrackRate=60.000000
    SeekerRange=150000.000000
    MinLaunchRange=1000.000000
    MaxLaunchRange=150000.000000
    Duration=180.000000
    CounterCountermeasure=95.000000
    NoiseRejection=85.000000
    CapabilityFlags=0x10000028
    LoftAngle=0.000000
    DescentAngle=0.000000
    MaxLoftAltitude=0.000000
    CLmax=14.000000
    MinFreq=0.000000
    MaxFreq=0.000000
    BoosterStart=0.000000
    BoosterDuration=0.200000
    BoosterAccel=100.000000
    BoosterEffectName=Smokeless
    BoosterSoundName=Missile
    BoosterNodeName=
    BoosterPosition=0.000000,-2.650000,0.000000
    SustainerDuration=30.000000
    SustainerAccel=24.000000
    SustainerEffectName=LargeMissileFireEffect
    SustainerSoundName=Afterburner
    SustainerPosition=0.000000,-2.650000,0.000000
    InFlightEffectName=LargeMissileFireEffect
    InFlightSoundName=SAMinFlight
    ReleaseAnimationID=-1
    EODisplayFlags=0
    CEP=0.000000
     
     
    Next, save the edits, and then using the appropriate Weapon Editor for your game's patch-level, save it again.
     
     
    SF2 and it's derivatives: Simply drop the the SA-10 folder the your Objects/Weapons folder located in the game's main folder,located in the"My Documents" folder, and that's it!

    684 downloads

       (3 reviews)

    0 comments

    Submitted

  7. Bofors L-60 AA

    Bofors L-60 40MM (SF-1 gen) by SUICIDAL-ART
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     
    http://en.wikipedia.org/wiki/Bofors_40_mm
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given...
     
     
     
     
    Saludos
     
     
    Marcos

    261 downloads

       (3 reviews)

    3 comments

    Submitted

  8. Post 1980 Object mode for SFP1

    Post 1980 Ini mod for SFP1by Smokey799.
     
    Spectre-USA and I puzzled this out when we found the only AAA/SAM target you could light up post 1980 were ZSU-23-4's.
     
    Special thanks to Spectre-USA for answering my rhetorical questions.
     
    DIRECTIONS: Take the contents of the included objects folder and add them to your strikefighters objects folder.
     
    Include are the data ini?s for pretty much all of the mobile objects in the stock game. This mod
    Does not include any of the various add-on?s.
     
    If you want to revert back to the stock configuration, simply delete all the ini's you add from this package.
     
    This mod is only a slight mod of Thirdwire's work.
    Kudo's to them for such a great game.
     
    Smokey799

    773 downloads

       (0 reviews)

    0 comments

    Updated

  9. Nuclear Reactor

    Nuclear reactor
    ==========
     
    This is a ground object for use in terrains of SFP1, WOE,WOI,WOV.
     
    ----------------------------------------------------------------------
    INSTALLATION
     
    1. Unzip the files into your terrain folder, for instance IsraelME or Israel2
     
    2. Then open file xxx_types with notepad editor and
    Insert following lines into your xxx_types.ini
     
     
    [TargetTypexxx]
    Name=Reactor
    FullName=Reactor
    ModelName=Reactor.lod
    TargetType=Warehouse
    ActiveYear=0
    TargetValue=550
    UseGroundObject=FALSE
    DamagePoint=195.0
    ArmorValue=0.0
    ArmorType=1
    RepairRate=0.0
    StartDetectChance=100
    StartIdentifiedChance=100
    IncreaseDetectChanceKey=0
    MaxVisibleDist=12000.0
    DamagedModel=
    DestroyedEffect=NukeExplosionEffect
    DestroyedModel=Reactor_dest.LOD
    SecondaryEffect=AerialNukeEffect
    SecondaryChance=100
     
     
    3. Make sure that you replace xxx by the correct sequence number
    4. Now you can place the nuclear reactor at the map with opening the xxx_targets.ini file
     
    Here an example for Israel2 terrain:
     
    [TargetArea126]
    Name=Dimona Nuclear Powerplant
    Position=613100.000000,525100.000000
    Radius=0.000000
    ActiveYear=0
    Location=1
    Alignment=FRIENDLY
    Target[001].Type=Hauptquartier2
    Target[001].Offset=-200,0
    Target[001].Heading=90
    Target[002].Type=Flachdach
    Target[002].Offset=-100,0
    Target[002].Heading=90
    Target[003].Type=KühlturmTower
    Target[003].Offset=0,0
    Target[003].Heading=90
     
    Target[004].Type=reactor
    Target[004].Offset=0,150
    Target[004].Heading=0
     
    Target[005].Type=Flachdach
    Target[005].Offset=-100,150
    Target[005].Heading=90
    Target[006].Type=Schornstein2
    Target[006].Offset=-110,150
    Target[006].Heading=90
    Target[007].Type=Schornstein2
    Target[007].Offset=-120,150
    Target[007].Heading=90
     
    Target[008].Type=GeneratorBuilding1
    Target[008].Offset=0,50
    Target[008].Heading=0
    Target[009].Type=Flachdach
    Target[009].Offset=-100,75
    Target[009].Heading=90
    Target[010].Type=Hauptquartier1
    Target[010].Offset=-200,50
    Target[010].Heading=0
     
    Target[011].Type=ZSU-57
    Target[011].Offset=-100,500
    Target[011].Heading=90
     
    Target[012].Type=Hauptquartier2
    Target[012].Offset=-330,0
    Target[012].Heading=90
    Target[013].Type=Hauptquartier1
    Target[013].Offset=-330,100
    Target[013].Heading=0
    Target[014].Type=Hauptquartier1
    Target[014].Offset=-330,150
    Target[014].Heading=180
    Target[015].Type=Hauptquartier1
    Target[015].Offset=-330,-100
    Target[015].Heading=180
    Target[016].Type=Hauptquartier1
    Target[016].Offset=-330,-150
    Target[016].Heading=0
     
    Target[017].Type=Flachdach
    Target[017].Offset=-600,-150
    Target[017].Heading=0
    Target[018].Type=Flachdach
    Target[018].Offset=-600,-250
    Target[018].Heading=0
    Target[019].Type=Flachdach
    Target[019].Offset=-600,-350
    Target[019].Heading=0
     
    Target[020].Type=Flachdach
    Target[020].Offset=-600,100
    Target[020].Heading=0
    Target[021].Type=Flachdach
    Target[021].Offset=-600,200
    Target[021].Heading=0
     
    Target[022].Type=Funkgebäude
    Target[022].Offset=-430,50
    Target[022].Heading=90
     
    Target[023].Type=AAA
    Target[023].Offset=0,500
    Target[023].Heading=90
    Target[024].Type=AAA
    Target[024].Offset=-20,500
    Target[024].Heading=90
    Target[025].Type=AAA
    Target[025].Offset=200,-500
    Target[025].Heading=90
    Target[026].Type=AAA
    Target[026].Offset=220,-500
    Target[026].Heading=90
     
    Target[027].Type=AAA
    Target[027].Offset=-200,500
    Target[027].Heading=90
    Target[028].Type=AAA
    Target[028].Offset=-180,500
    Target[028].Heading=90
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++
    THIS MOD IS FREEWARE: COMMERCIAL USE IS NOT ALLOWED!
     
    +++++++++++++++++++++++++++++++++++++++++++++++++
    Made in Germany 2010
     
     
    ++++++++++++++++++++++++++++++++++++++++++++++++++
    Hope you enjoy it.
     
    Michael (Gepard)

    462 downloads

       (0 reviews)

    4 comments

    Submitted

  10. TAM VCLC

    TAM VCLC (SF-1 gen) by BANIDOS TEAM
     
     
     
     
    Skins: TORNO
     
     
     
    3D Model:SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
     
     
     

     
     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    480 downloads

       (4 reviews)

    4 comments

    Submitted

  11. World War II ground objects pack 1

    Various WWII vehicles

    353 downloads

       (0 reviews)

    2 comments

    Updated

  12. Ural-375 Trucks Pack

    06 Aug 2014
     
    Version 1.01F for SF:P1 Series. Tested in Wings Over Israel and Wings Over Europe.
     
    Converted MAX to LOD by Spectre8750
    Additional Model and Skin Fixes by Spectre8750
    Original Model by unknown
     
    Supplied:
    U375_ZPU-2 Bed mounted ZPU-2 Gun
    Ural-375D Covered Bed version and
    Ural-375D-C Crates Loaded
    Ural-375D-U Open Bed
    Ural375wT with Troops
     
    -------------------------------------------------------------------------------------------------------------
     
    Ural-375 Truck / Soviet Main Truck replacing the Zil and Produced between 1964-1979
    Ural-4320 Truck Then became the Main Truck being produced from 1976 onward. And was
    Very similar. Main noticeable difference being the front Grill.
     
    Varieties
    The Ural-375D came in a variety of forms:
     
    Ural-375 has an open cab roof that could be covered by a canvas - i.e.: a soft-top cab rather than a hardtop.
    Ural-375A has a fully enclosed all-steel cab, was a chassis for wagon-style body, payload 12,787 lb (5,800 kg), framework shortened to 13.2'
    Ural-375D Most produced 375.
    Ural-375S was a tractor-trailer truck with framework shortened to 5.3'.
     
    Specification
    The Ural-375D has the same equipment as the GAZ-66 and ZIL-131.
    Hood design, 3 seats cab.
    Payload: 9,920 lb (plus trailer: 22,050 lb)
    Full weight: (off road - 11,020 lb),
    Loading height: 4'7.9"
    Suspension: solid axles, leaf springs, rear wheels at balance-cart.
    Engine: 180 horsepower (130 kW) ZIL-375YA V8 gasoline (carburetor) pushrod engine.
    Gearbox: 5x2 steps,
    Max. Speed 47 mph (76 km/h).
    Brakes: drums, with pneumatic control.
    Stopping distance from 20 mph (32 km/h) - 36'.
    Measures: LxWxH = 24 ft 1 inx8'10"x8'9.5", wheel base 13'9.4". Track 6 ft 7 in (2.01 m)
    Maneuverability: turning circle 69',
    Ground Clearance: 15.7", overcome ford: 4 ft 11 in (1.50 m) Curb weight: 18,520 lb (8,400 kg).
    Tires: 14-20", pressure 0.3-2 p.s.i. (controlled).
    Fuel tank: 79+16 gal. Fuel economy: 4.9 mpg (at 19-25 mph), 2.94 mpg (city cycle).
    -------------------------------------------------------------------------------------------------------------
     
    Install:
    Drop "Objects" and "Sounds" Folders into the root folder of the Game of choice, overwrite.
    Drop the contents of the _Skins into each Trucks folder. eg:
    x:\Wings Over Europe\Objects\GroundObject\Ural-375D\Green
    Open the *_DATA.INI for each truck and change the Nation to the appropiate nation for that map. eg:
    SF1 Desert NationName=Paran
    Wings Over Europe NationName=Soviet
    Wings Over Vietnam NationName=NVietnam
    Wings Over Isreal NationName=Egypt or Syria
    Play
     
    Enjoy
    Spectre8750

    186 downloads

       (3 reviews)

    2 comments

    Submitted

  13. Tiran Pack(israeli T-54, T-55, T-62)

    Tiran Panzers
    *****************
     
    ----------------------------------------------------------
    I. HISTORY
     
    In the 6 days war Israel captured hundrets of egyptian and syrian T-54 and T-55. In opposite to the common trevia the Israelis accepted this panzers as good, reliable and powerfull vehicles and used them under the designation Tiran in the IDF. Tiran1 were the T-54 and Tiran2 the T-55.
    Tiran panzers proofed very successfull in Yom Kippur war. For instance: the war deciding israeli panzer attack at Sinai was launched by Tiran vehicles. The major plus point of the israeli Tiran over their arab counterparts was the superior crew training. While arab crews were only able to fire from stand the israeli Tiran crews were able to fire while moving. Arab crews needed 20 -30 second for a aimed shot. Iraeli crews needed 15 seconds. The difference seems to be not much on the first view, but it is deciding.( Mind experiment: 10 egyptian T-55 and 10 israeli Tiran2 detect each other at the same time at a range of 1.800 meters, the israelis will fire after 15 seconds. At this range the hit chance of the vehicles gun (D-10TS) is 2/3 = 66,666% What means, that after the first israeli salvo only 3 to 4 egyptian tanks survive. If the egyptians fire 5 - 10 seconds later they will hit 2 - 3 Tiran. 7 - 8 surviving israeli tanks will shoot back and will kill the rest of egyptian tanks with the next salvo)
    During Yom Kippur war israeli forces captured further T-54, T-55 and T-62. The later ones were pressed in service under designation Tiran3. Modernised T-62 with 105mm gun L-7 got the designation Tiran 6.
    +++++++++++++++++++++++++++++++++++++
     
    II. CREDITS:
     
    The models itself are made:
    ~~~~~~~~~~~~~~~
     
    by TK
     
     
    and only the small ini edit are made by me.
     
     
    ----------------------------------------------------------
    III. INSTALLATION:
     
    -1. Unzip all files into your objects/groundobject folder.
     
     
    Thats it
     
    ----------------------------------------------------------
    IV. REMARKS
     
    For remarks, comments, bugs, etc please use the forum or send me a PM.
    -------------------------------------------------------------
     
    V. IMPORTANT!!!!!
     
    The Tiran Pack is FREEWARE. COMMERCIAL USE IS NOT ALLOWED!
     
    ------------------------------------------------------
     
     
    Hope you enjoy it.
     
     
    Michael (Gepard)
     
     
    Made in Germany
    December 2010

    230 downloads

       (1 review)

    0 comments

    Updated

  14. PATRIOT Battery

    Hi!!!! This is a PATRIOT surface-to-air missile battery. This will act as a README.
     
    Instructions:
    After extracting the .zip, you'll find a folder called "PATRIOT". It has two .txt files in it.
    Copy the contents of the "Copy to xxxxx_TYPES" file to your TERRAIN_TYPES.ini
    Copy the contents of the "Copy to xxxxxx_targets" file to your TERRAIN_TARGETS.ini

    FOLLOW THE NUMBERING SEQUENCE!!!
     
    Required files: PAC-2 SAM system by orsin: http://combatace.com...c-2-sam-system/
     
    You'll notice that the battery has two SAM radars and two EWR. That's because the engine identifies the PATRIOT radar and EWR as a ground objects and not as radars. The won't appear on RWR and anti-radiation missiles will not home onto them. In the way I arranged the battery, a homing missile will destroy the generic radar, and, because of proximity, the PATRIOT radar too.
     
    Something intersting: http://science.howstuffworks.com/patriot-missile.htm
     
    I hope you enjoy it!!!! Questions or suggestions, just PM.
     
    Best,
    Ignacioc91

    265 downloads

       (1 review)

    0 comments

    Updated

  15. NAHUEL DL-43

    NAHUEL DL 43 (SF-1 gen) by SUICIDAL-ART
     
     
    3D Model: SUICIDAL
     
    Skins: SUICIDAL
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the GunData in the corresponding INI.
     
     
     
     

     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..

    127 downloads

       (2 reviews)

    5 comments

    Updated

  16. AUSCAM Modern Australian Infantry

    ere is the standard Australian Infantry for SF (I think made by Kesselbrut but I'm not sure) repainted with the modern AUSCAM Australian Army camoflage pattern.
     
    Thanks to whoever made them (Daniel?!)!
     
    Just paste the contents of this folder into your main Objects folder for use.

    1,119 downloads

       (1 review)

    1 comment

    Updated

  17. World War II ground objects pack 2

    Various WWII ground vehicles

    365 downloads

       (3 reviews)

    1 comment

    Updated

  18. Club-K

    Club-K Truck (SF-1 gen) by BANIDOS TEAM
     
     
     
     
    Skins:TORNO and SUICIDAL
     
    3D Model: SUICIDAL
     
     
     
     
    To use this model you only have to release the contents of the
    GroundObject folder inside the folder the same name in your game...
    You also have to put the WeaponData in the corresponding INI.
     
     
     
    This pack contains the Novator 3M-54E missile.
     

     
     
     
     
     
     
    -This Model is FREEWARE . Feel free to use this mod for any
    future projects as long as proper credit is given..
     
     
     
     
     
     
     

    265 downloads

       (1 review)

    0 comments

    Submitted

  19. Pantsir-S1 SPAAS

    Pantsir-S1 is a surface to air mobile anti-air system developed by russia.it is generally used as a point defence system and is a successor to 2s6 tunguska or the SA-19.
     
    SPAAS-no its not the popular shotgun, it stands for "SELF PROPELLED ANTI-AIRCRAFT SYSTEM".
     
     
    In case of any problem PM me.

    465 downloads

       (3 reviews)

    0 comments

    Updated

  20. M109A6 Paladin

    M109A6 Paladin

    762 downloads

       (2 reviews)

    0 comments

    Submitted

  21. M270 MLRS

    This is the M270 MLRS used by many countries since the 1980's to present date .

    1,184 downloads

       (4 reviews)

    0 comments

    Submitted

  22. Comandos Anfibios

    Durante las operaciones llevadas a cabo en marco del plan de recuperación del suelo patrio de malvinas durante la operación Rosario.
    Los Comandos Anfibios Argentinos tuvieron una destacada participación tomando contacto de combate contra las guarniciones inglesas “fuertes” que ocupaban malvinas, ellos juntos con los infante de marina fueron los que sobre sus hombros cargaron con una de las mas gloriosas misiones de combate que las fuerzas argentinas llevaron a cabo durante el siglo XX.
    Gracias al valor de estos hombres la bandera Argentina pudo ondear en lo alto del mástil en el suelo de malvinas durante 74 días. En los cuales se vieron las más altas demostraciones de valor y amistad producidas por ambos bandos.
     
     
    Skin histórico: TORNO
     
    Testeado: TORNO
     
    Modelo en 3D: SUICIDAL
     
    Data INI: SUICIDAL
     
     
     
    ------------------------------------------------------------------
     
    During the operations carried out under the recovery plan for homeland during the Malvinas Rosario.
    The Commandos had a prominent Argentine Amphibians participation making contact fighter against British garrisons "strong" that occupied the Malvinas, which together with the marines were charged over their shoulders with one of the most glorious combat missions that the Argentine forces carried out during the twentieth century.
    Thanks to the courage of these men was the Argentine flag flying on top of the mast in the soil during 74 days of the Malvinas. Where were the highest demonstration of courage and friendship produced by both sides.
     
     
    Skin historic: TORNO
     
    Tested: TORNO
     
    3D model: SUICIDAL
     
    Data INI: SUICIDAL

    467 downloads

       (3 reviews)

    2 comments

    Submitted

  23. WW II US/Japanese AA/Infantry

    This is a Mod with includes 3 AA Guns and 3 Infantry Units

    1,178 downloads

       (1 review)

    0 comments

    Updated

  24. FV510 "Warrior"

    FV510 "Warrior" - English tracked armoured vehicle. For StrikeFighters 1.

    172 downloads

       (3 reviews)

    4 comments

    Submitted

  25. Hasty Airfield

    Hasty Airstrip by Krfrge - April, 2014
     
    This was built in response to a question on Combat Ace.
     
    Credits go to Mitch for the original desert factory. I used one of the ground platte to make the aristrip. Next to Stary for his great terrain mods. If I have missed anyone please let me know so you are given proper credit.
     
    This was originally designed in WoE.
     
    What's in this package:
     
    1. GERMANYG9.bmp tile
    2. GERMANYG9.LOD
    3. HastyAirstrip1.LOD
    4. HastyAirstrip1.TGA
    5. Jungle.TGA
    6. Airfield9.ini
    7. Airfield9.LOD
    8. Airfield9_DATA.ini
     
    Installing:
     
    1. Place all 8 items into a terrain folder of your choice.
     
    2. Add the GermanyG9 tile entry to your terrain_data.ini.
    To do so, open the terrain_data.ini file with notepad and add the following entry:
     
    [Texturexxx] <--------make sure to change the XXX to the next number
    Filename=GERMANYG9.BMP
    HasWater=0
    Color=0.352682,0.385123,0.234305
    SolidObjectTexture=
    AlphaObjectTexture=jungle.TGA
     
    3. Add the GermanyG9 tile to your terrain_texture.ini.
    To do so, open the terrain_texture.ini file with notepad and add the following entry:
     
    [GERMANYG9.bmp]
    TextureType=4
    DetailType=0
    HeightMapScale=100.000000
    TransitionType=0
    TransitionTo=0
    3WayTransitionTo=0
    RiverType=0
    RoadType=0
    RandomFactor=100
    ExclusionRegion=0
    ExcludeMaxX=0
    ExcludeMinX=0
    ExcludeMaxY=0
    ExcludeMinY=0
    LimitRotation=0
    Allow0deg=0
    Allow90deg=0
    Allow180deg=0
    Allow270deg=0
    SolidObjectTexture=
    AlphaObjectTexture=jungle.tga
     
    4. Add the following to your terrain_targets.ini
     
    [TargetArea490] <-----------Renumber to the last target entry
    Name=Hasty Airstrip <-----------You can rename this
    Position=XXX000.000000,XXX000.000000 <-----Adjust the location
    Radius=2485.281250
    ActiveYear=1950 <-----------You can adjust the year
    Location=1 <-----------You can adjust the location (1 or 2)
    Alignment=FRIENDLY <-----------You can adjust the alignment (FRIENDLY or ENEMY)
    AirfieldDataFile=airfield9.ini
    NumSquadrons=1
    Target[001].Type=HastyAirstrip1
    Target[001].Offset=0.00,0.00
    Target[001].Heading=0
    Target[002].Type=ZPU-2
    Target[002].Offset=227,235
    Target[002].Heading=45
    Target[003].Type=AAA
    Target[003].Offset=8,67
    Target[003].Heading=45
    Target[004].Type=ZPU-2
    Target[004].Offset=-121,325
    Target[004].Heading=345
    Target[005].Type=Camonet
    Target[005].Offset=250,360
    Target[005].Heading=0
    Target[006].Type=Camonet
    Target[006].Offset=278,340
    Target[006].Heading=17
    Target[007].Type=AAA
    Target[007].Offset=47,274
    Target[007].Heading=17
    Target[008].Type=ZPU-2
    Target[008].Offset=-316,-351
    Target[008].Heading=220
    Target[009].Type=Camonet
    Target[009].Offset=-222,-117
    Target[009].Heading=220
    Target[010].Type=ammo
    Target[010].Offset=278,-132
    Target[010].Heading=220
    Target[011].Type=ammo
    Target[011].Offset=250,-171
    Target[011].Heading=217
    Target[012].Type=ammo
    Target[012].Offset=296,-160
    Target[012].Heading=178
    Target[013].Type=Camonet
    Target[013].Offset=282,-195
    Target[013].Heading=178
    Target[014].Type=AAA
    Target[014].Offset=-16,-121
    Target[014].Heading=180
    Target[015].Type=AAA
    Target[015].Offset=47,39
    Target[015].Heading=100
    Target[016].Type=BRDM
    Target[016].Offset=172,133
    Target[016].Heading=183
    Target[017].Type=AAA
    Target[017].Offset=235,-281
    Target[017].Heading=77
    Target[018].Type=Camonet
    Target[018].Offset=24,-325
    Target[018].Heading=7
    Target[019].Type=Camonet
    Target[019].Offset=-7,-363
    Target[019].Heading=7
    Target[020].Type=Camonet
    Target[020].Offset=-211,-250
    Target[020].Heading=187
    Target[021].Type=Camonet
    Target[021].Offset=-289,-156
    Target[021].Heading=237
    Target[022].Type=AAA
    Target[022].Offset=317,168
    Target[022].Heading=237
    Target[023].Type=ZPU-2
    Target[023].Offset=-218,-39
    Target[023].Heading=260
     
    You can substitue any of the above targets with others of your choice and additional targets to fit your requirements.
     
    5. Add the following entries into the terrain_types.ini
     
    [TargetTypexxx]
    Name=HastyAirstrip1
    FullName=Hasty Airstrip
    ModelName=HastyAirstrip1.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    [TargetTypexxx]
    Name=Runway9
    FullName=Runway
    ModelName=airfield9.lod
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=30000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
     
    6. You can takeoff using the north-south runway currently. I am working on improving the line-up and use of the 30 degree offset runway.
     
    I subscribe to the Comabt Ace Freeware Policy.
     
    If you have questions contact me at Combat Ace.
     
    Krfrge April 2014.
     
    ~~~~~~~~~~~~~~~~~~~~~~~~~
     
    Change 1 - Adjustment to airfield9_DATA.ini
     
    The below adjustment should correct the displacement off the airfield
     
    [Runway001]
    Heading=0
    Offset=135,-145
    Length=300
    Width=50
    TouchDownHead=0,125
    TouchDownTail=0,-125
    TakeOffHead=0,130
    TakeOffTail=0,-130
     
    TaxiHead[01].Heading=90
    TaxiHead[01].Offset=-10,143
    TaxiHead[02].Heading=90
    TaxiHead[02].Offset=-10,-143

    65 downloads

       (2 reviews)

    0 comments

    Updated

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