All the inscription reads, new textere of cockpit glass and other minor changes...
This is the SFP1 series cockpit (version 1.4) for the Mig-23MF of the Mirage factory which could fire beyond visual range missiles even for foreign countries. Download the Mirage Factory Mig-23 package here:
http://forum.combatace.com/index.php?autoc...p;showfile=5211
Mig-23MF cockpit additions made by Richard "Pitts2A" Ordway, Starfighter2, lindr2. Thanks to Armour Dave and Sal for the cockpit
The Mig-23MF version saw combat in the Middle East with Syria and reportedly had some F-4 and F-16 kills. It was a much improved export version after the previous MS version.
The Warsaw pact, India, Syria, Egypt, Cuba and others used the MF version.
Added are features to make it more "developing worldish" including labeling tape, lots of dust and simplified features. It fired radar-guided missiles and so was a BVR threat with its AA-7 Apex missiles.
The Mig-23 was the most important Soviet fighter type from the mid-to-late 1970s
pilot report http://www.warbirdsofdelaware.com/Airplane...87/Default.aspx
Directions:
1) Back up your Mig-23MF folder (if present).
2) Download the Mirage Factory basic Mig-23s at the combatace address listed above starting with http://www.combatace.com/indexpht etc, etc above.
3) Just download the whole filefolder Mig-23MF intact into your aircraft folder as one folder.
4) When asked to overwrite say yes.
-Finished!
5) OPTIONAL: Add Nele's accurate Mig-23MF flight model (data.ini) which is in the NeilFlightModel folder called MiG-23MF_data.ini.
Just pop it in and overwrite when asked...back it
up as always.
V1.3- I added knobs under the warning panels, added Neles avionics.ini and gave the option for Nele's accurate Mig-23MF flight model.
MARCH 2011- Version 1.4. I revised and added some files to hopefully fix some problems some gamers were reporting.
FGA9_Alt_Pit_Paint 7/10/10
Third Wire WOE HunterFGA9 Cockpit Alternate Paint scheme.
WOE 1 Patched 10/8
To install:
!!!BACKUP YOUR FILES FIRST!!!
Unzip the FGA9_Alt_Pit_Paint.zip file and drop the Cockpit folder into the HunterFGA9 folder, let it overwright.
(My copy of the game had no cockpit folder in the HunterFGA9 folder)
Go Fly.
Notes: This adds paint to the white switches in the cockpit, The Flap Handle is the right color, (I checked) I added a switch base to the switch floating on the main panel, Put some paint on the Cabin heater duct elbows,(Checked that to.)Painter A control handle on the left pannel red(photo refrenced) Also I added a optional HSI.tga to remove the Hole next to the HSI (Horizontal Situation Indicator)(One photo I have shows a knob there and another shows nothing) If you like the hole just delete the HSI.tga.
These textures are Freeware and not to be sold!
Raven
Enjoy
FA-18A Cockpit and Hud update.
I Fiddled around with the Great Hud and cockpit of the F-14A and came up with this.
[install]
Just replace the FA-18A_cockpit.ini and the Cockpit folder in your FA-18A folder and Enjoy :)
Thanks to the guys who made the F-14A cockpit, couldn't have done it without you!!
Hiting targets by non-guided bombs in Strike Figthers ( patch 1 and 2 ) is difficult, very difficult. But with my own bomb-sight is very easy and it allows to get 85 % of effectiveness. Read manual how to install and use.
MiG-21 Cockpits for WOI
-----------------------------------------
ORIGINALLY BY: MAGO aka PALADRIAN, BADGER the BAD, & FUBAR512
Modified for use with WoI and multiplayer by: streakeagle
Released with permission from: PALADRIAN
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INSTALLATION
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Extract the "Objects" and "Sounds" folders from the WOIMiG21 zip file if you have not done so already.
Copy these two folders to your main Wings Over Israel directory.
That’s it!
I have also included the original documents from the other cockpit releases.
-----------------------------------------
COMMENTS
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This mod proivdes only a basic package.
It upgrades all of the stock MiG-21 variants in Wings Over Israel to be flyable.
It primarily adds 3d cockpits previously released for SFP1/WOV/WOE MiG-21 mods.
They are slightly tweaked:
1. Increased transparency for all glass.
2. Removed head-bobbing, which made gunsights too difficult to use.
3. Added preview patches to each skin.
4. Translated the Arabic decals to make lists for selecting the nose numbers.
5. Other files such as flight models and weapons loadouts were omitted.
Omitting the custom flight models and loadouts ensures 100% compliance with the stock game.
This mod allows hosting/joining multiplayer sessions with others using stock installs.
The addon does provide two advantages over pure stock installs: radar and rwr support.
AI MiG-21s already have these systems as they should, so can it be considered cheating?
This mod also ensures that the AI will continue to function as Thirdwire intended.
So, game balance and campaign play in single player are unaffected.
Yet, the MiG-21s are now flyable with appropriate 3d cockpits and avionics.
I have included a text file listing real nose numbers from photos.
This list could be used to make the game's nose decals more historically accurate.
Enhanced gun sight for Mirage IIIc Shahak
In Wings over Israel
The original gun sight of the shahak was too dull, especially against brighter sky.
I made the moving gun sight more solid against the background, by repainting it.
To install:
Copy the included cockpit folder into
Wings Over Israel\Objects\Aircraft\Shahak directory
To restore the previous gun sight just delete the file MIRAGE3_SIGHT_MOVING.TGA
Included are some screenshots of the enhanced piper
Enjoy
Guyran
Ive made a little mods for any cockpit with radar and radar/TV and /or RWR scope. Its designed for circle-shape scopes, not for square TVs. Some Photoshop PSD ( VER 8 ) files included for futhure moding. See the instruction detail how to use it.
A mod of the existing SF F-4E pit, originally painted by MK2 & Deacon 272. It's been treated to some additional detailing and "avionics" .
F-80 Cockpit
Version 1.0
October 2008
This is a F-80 pit, original created by Fubar`s request by Kesselbrut
It`s FREEWARE only!
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installation
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Extract the pit folder into your planefolder of you`re choice. You can find you`r birds in your Object/Aircraft folder.
open this file
*(plane name).ini
and replace the entries with
CockpitDataFile=F-80_cockpit.ini
!!!Make sure to safe the files in your cockpitfolder first!!!
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Credits
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Cockpit: Kesselbrut
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Version History
---------------
1.0 : This pit was not released yet.
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Limitations
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Freeware only, if you want to use it, credit Kesselbrut!!!
official cockpit by ordway
link : http://forum.combata...s&showfile=9549
i upgraded the avionics and gunsight and other effects
uploaded this file as request from asarram
thanks for ordway for making this great cockpit
hope you enjoy it.
Install
extract archive files into your mig-23ub folder
fly.
Profi "LEON"
there are two seat modell included one in a brown color and one in a green color
this seat was installed in the Canadair Sabre Mk6/Lihtning/F-8 and in a lot off other aircraft
please read the readme for installation
the position_value of the pilot is also the positon_value for the seat just copy and place it
<b>version 1.1 28.08.2008</b>
- new 3d model and skins -
This mod upgrades the HUD and radar for the A-4 variants to operate
with Avionics70.dll.
In this pack, you will find 5 folders of A-4 variants. Each variants'
avionics suite is unique to each other. The avionics suite is upgraded
appropriately for each variant.
......................................................................
A-4B: No radar; simple HUD displaying heading, speed, altitude,
attitude, waterline, and flightpath.
A-4C: AG radar; HUD updates include the additions of Waypoint data and
AG targeting data (depending on munitions).
A-4E: Same as the A-4C; HUD updates include the additions of flight
performance data.
A-4F: Same as the A-4E; HUD updates include the additions of a CCIP
A-4ese (Super Echo): AA and AG radar; HUD updates include AA targeting
data.
......................................................................
INSTALLATION: back-up you original files, then copy and paste each
A-4 folder into your aricraft folder. These aricrafts will require
the stock A-4B,C,E,and F lods from Wings Over Europe and Wings Over
Vietnam. In the A-4.ini file, it will advise of which lod file you
will need. The A-4_Cockpit.ini will advise of which cockpit.lod you
will need.
NOTE: these avionics suites may and are most likely not true to the
real A-4s. Since I couldn't find anyreference pictures of them, I
implemented what I would think would be somewhat believable. I just
didn't think that it would only be a yellow guncross. If you happen
to know exactly what the HUD would look like on a real A-4, you are
more than welcomed to make the changes and distribute the mod.
This mod will work in SFP1, WOV, WOE, and WOI.
......................................................................
This mod made by me, serverandenforcer
Cockpit Upgrade for Pako's Fishpots (Su-9A, Su-9B, Su-11) For SF/WoV/WoE/WoI
This semi-inclusive package contains cockpit upgrades and many ini tweeks for the following Sukhoi Fishpots aircraft made by Pasko:
Su-9A
Su-9B
Su-11
It is desinged for use in a post 9/08 or 10/08 game install. These mods should work just as well in a non-patched version, but this has NOT been tested. There may be issues with how the shadows are generated, so the inis supplied here use the OLD style of generating shadows ie: using the ***.shd file that came with the aircraft when released. There MAY still be issues, even with that, so shadows are 'user optional', albeit activated.
Included in the package are complete cockpit folders for all 3 aircraft. (since I'm kinda paranoid about someone =NOT= being able to figure out the same cockpit folder goes in all of them....this removes that possibility). They're the SAME pit all around; I know this increases the download size, but....
The cockpits are Ordway's radar equipped MiG pits, with various very small tweeks (mostly in the metricizing of readouts). They are not perfect matches for the Fishpots, but they're "close enough for gaming purposes". A closer, more accurate pit would be a single engined version of Boopidoo's Su-15 Flagon, but we've been unable to create one.
:IMPORTANT: there is an 'aimpoint' issue with the gunpods used on the Su-11. Please see the reference jpg I've enclosed for the 'visual adjustments' you'll need to make when using these gunpods. More info the "Notes and Other Nonsensical Ramblings Section" below.
Data and Loadout ini tweeks return to the "WP,SOVIET" attachment types, to allow for useage in any Weapons Pak, or none. HOWEVER -- the weapons will still need to be added to your stock WeaponsData.ini (for those NOT using the BunyPak ), or to the TMF Pak. The weapons themselves ARE included, in the new 'seperate folder' format pioneered by The Mirage Factory. This will create a cleaner, more readily accessable /Weapons folder without all them hundreds of loose files floating around.
The naming conventions for the air-to-air missiles has been returned BACK to the stock method (ie: as used by 3rd Wires stock weaponsdata ini, and the TMF's WepPak. Meaning: NATO codes are used for the name; R-3S is the AA-2 Atoll, etc). For those folks still using the Bunyap Pak, and it's naming conventions, loadout inis specifically designed for them are included. They are named "bunypak_***.Loadout.ini, and retain the Soviet naming conventions for the missiles.
Users of other Weapons Paks will have to make the same adjustments; it's a simple text edit in any case.
Mission statements have also been amended, to ONLY Intercept and CAP; these ARE interceptor aircraft, more designed for a 'point defence' type of mission, and do not have any ground attack capabilites.
Where information has been available, or based on 'best guesses' in looking at the aircraft, landing lights have been added, and the running lights upgraded. The Flight Models have not been touched, so be advised in the post patch world of possible handeling issues.
A new, repainted "body.bmp'', with new panel lines and etc, have been included as well. New decals ini for all the Fishpots have been included as well. These have been edited to make use of the new, post-patch Blue Bort numbers. Agaim. more info is available in the "Notes and Other Nosensical Ramblings Section" below.
Also included are the MiG RWR sounds (just in case you don't have them), and a couple of engine wavs. NEW damage tgas are included.
Obviously, you'll need all these birds to install this package too. They're available at Column5's site, and (hopefully!) at Pasko's. If you can't find them there, they are also be availabe at CombatAce, 'way at the end of the "Cold War Aircraft: Soviet Aircraft and Variants". Look on the last page, and you'll find them.
-This mod has NOT been tested in SF2 -- as I don't have it. Any attempts to add these aircraft, you're on your own! I'd reccomend NOT adding them to SF2, until such time as, or if, a new cat extractor becomes available, and the SF2 series weapons editor appears. Otherwise, you can't add anything...
It is HIGHLY reccomended you read the enclosed readme ALL the way through before installing this pak...that'll get you familiar with the proceedures and lowers the risk of mistakes and errors....
Happy Landings!!
Wrench
Kevin Stein
EDIT: package updated to include corrected avionics inis for Su-9B & Su-11. Sorry people! W
+-----------------------------------------------------------------------------------------------------+
| |
| GRUMMAN F-14A TOMCAT TCS Mod
|
|
The F-14A Tomcat the best fleet defender. |
+-----------------------------------------------------------------------------------------------------+
With the gracious permission of;
The Mirage Factory and Olivier ANGUILLE (BPAo);
This update includes the avionics upgrade by Sandmartin and Batman1978 which uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities and the TCS mod. This TCS mod provides a boresighted view only and does not (yet) track selected targets. The Radar Warning Receiver (RWR) has been updated and includes the implementation originally developed by wpnssgt.
The avionics upgrade by Sandmartin and Batman1978 uses the avionics70 file to provide improved HUD and air to air radar and tracking capabilities. This avionics70 mod does NOT work in a Wings Over Vietnam (and possibly not in Strike Fighter) only install. So if you are using a WoV install you will need to use the alternate cockpit using the avionics60 version. The TCS mod works in both versions.
Backup your files!
First, delete the cockpit folder in the F-14A or F-14A (IAF). Then copy the contents from the appropriate folder into the aircraft main folder.
Good hunting!
Typhoid
+-----------------------------------------------------------------------------------------------------+
SFP1 Model
Plane
3D : BPAo
Textures : Column5 (templates)
FM : Column5
Sounds : Aaron Swindle
Cockpit
3D : based on JT's from Thirdwire public cockpit, modified by BPAo
Textures : based on Thirdwire, news BPAo, HUD from ArmourDave team (Sal, Lansen, Rafael et AD himself)
Effects : Deuces, JSF_Aggie
Pilote Texture : Pappychecksix
Weapons
3D : Crab_02
Textures : BPAo
Tank
3D : Crab_02
Textures : BPao
Original F-14A Test Team
Manetsim, Sony Tuckson, Nico, Column5
+-----------------------------------------------------------------------------------------------------+
This is an update of the default F-100D instruments by F-100 pilot George Dubick designed to better reflect the status of certain systems and make text more readable.
This is mago's cockpit (the hi resolution version).
This software is supplied as freeware, an is to be considered a Beta.
To install: Simply backup your existing MiG-21MF, and extract the contents of the zip file into your aircraft folder.
Cockpit model by Mago
Cockpit textures by Mago & Badger 343rd
Enhanced Soviet Silver Skin by Badger 343rd
Flight Model by Fubar512
This is a black version of the Mig-15/17/19 cockpit repaint with Russian lettering on the gauges. This version is more authentic in color for the Mig-17.
This is a late MIG Cockpit repaint. It includes Russian lettering on the gauges and can be used for the later MIGs like the MIG-29.
This is a Cockpit for the great F-15A Model made by USAFMTL, WPNSSGT, PACO and GAMPS.
Update 09/01/05 - Updated for use with SP 3.2
This is the latest Hi res version of mago's cockpit. It is a fully flyable MIG-21MF with upgraded skin and flight model.
Cockpit model by Mago
Cockpit textures by Mago & Badger 343rd
Enhanced Soviet Silver Skin by Badger 343rd
Flight Model by Fubar512
Organized and uploaded by MK2
Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
Updated data, cockpit and avionics inis
Full instructions in 'readme'
Using a repainted A-4E cockpit to replace F-104s; give WoV users more flexability in adding cockpits.
Updated data, cockpit and avionics inis
Full instructions in 'readme'
This package upgrades the Yak-25 to use a repainted F-4B cockpit. Includes upgraded data, avionics, cockpit ini.
Included working landing lights!
FINAL VERSION 1.3
This is a cockpit repaint for F-4D Phantom II with textures taken from pics of real aircraft-pits to make it look more realistic.
It´s partly based on Galanti´s high-resolution pit, so many thanks go to him.
I replaced many of the cockpit surfaces and added a lot of things, so go try it out and see it for yourself....
Simply follow the install-instructions.