Wings Over Flanders Fields by OBD Software
Sub Category
Downloads available for Wings Over Flanders Fields
- Aircraft Skins
- Aircraft Models
- Scenery and Ground Objects
- Maps, Missions, and Campaigns
- Modding Tools and Add-on Software
- OFFice / OFFbase / OFFworld
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OFF Reims to Colmar - Part 1
By Olham
This map was made after an American WW2 map.
The railways were pretty much the same, and the map works fine for OFF.
I have added many airfields.
The map consists of 4 parts, which can be used as single letter sized prints,
as well as glued together to one bigger map.
35 downloads
0 comments
Submitted
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Reims to Colmar - Part 2
By Olham
This map was made after an American WW2 map.
The railways were pretty much the same, and the map works fine for OFF.
I have added many airfields.
The map consists of 4 parts, which can be used as single letter sized prints,
as well as glued together to one bigger map.
29 downloads
0 comments
Submitted
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Reims to Colmar - Part 3
By Olham
This map was made after an American WW2 map.
The railways were pretty much the same, and the map works fine for OFF.
I have added many airfields.
The map consists of 4 parts, which can be used as single letter sized prints,
as well as glued together to one bigger map.
30 downloads
0 comments
Submitted
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Reims to Colmar - Part 4
By Olham
This map was made after an American WW2 map.
The railways were pretty much the same, and the map works fine for OFF.
I have added many airfields.
The map consists of 4 parts, which can be used as single letter sized prints,
as well as glued together to one bigger map.
33 downloads
0 comments
Submitted
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AI Empty Weight Mod for Over Flanders Fields Phase 3
By 33LIMA
If you have found it frustrating that many enemy planes, even inferior ones, seem to be faster and are able to stay above and/or ahead of you in combat, you may want to try this mod. It prevents computer-flown ('AI') enemy planes in Campaign missions from enjoying the performance advantage they get from flying at the plane's empty weight, while player-flown aircraft, more realistically, take account of pilot, ammo and fuel/oil loads.
Not compatible with other Flight Model mods; likely to be OK with Damage Model mods.
See Readme for full details.
161 downloads
0 comments
Updated
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Flak Mod for Over Flanders Fields Phase 3
By 33LIMA
This mod improves your ability, without visual aids, to locate (and react appropriately to) aircraft being engaged by AA fire. It does this by permitting use of the 'Hard' Workshop setting for ground guns (which setting reduces the 'spread' of AA bursts by increasing accuracy), but reducing both rate of fire (which 'Hard' setting also increases) and lethality. With FlakMod, it's easier to make out if enemy planes under AA fire but which you can't yet see are higher or lower, coming or going, so you can make tactical decisions while you still have options.
Thanks are due to Bletchley, for permission to modify and use some files from his excellent 1917 Mod. If using the latter, FlakMod probably needs to be enabled/installed on top/afterwards.
73 downloads
0 comments
Updated
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ArcMod for HPW's Damage Mod 1.25
By 33LIMA
This version of ArcMod, like the other version uploaded to CombatAce in Oct 2011, alters the arcs of fire for the observers' guns in all OFF Phase 3's 2-seaters (except the twin-Lewis-gunned FE2b and the fixed-Lewis BE2c, neither of which really needed any change).
The only difference with this version is that it includes HPW's 1.25 Damage Model for the included 2-seaters. It is designed to be installed AFTER and ON TOP OF HPW's 1.25 DM - see 'installation' in the Readme for details. This enables both mods to be in use at the same time, instead of one or the other, so you can get both the improved DM and the increased 2-seater arcs of fire.
Easy installation with Jonesoft Generic Mod Enabler. Enable only after HPW's DM 1.25, ignoring JSGME warnings as the files concerned DO need to be over-written.
Thanks are due to Herr Prop Wasche for producing this version!
83 downloads
0 comments
Updated
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FE2b ArcMod for Over Flanders Fields Phase 3
By 33LIMA
This version of ArcMod increases the arc of fire for the Fe2b. It includes only this aircraft. It's recommended for use along with the main version of ArcMod, which does the same thing for the other OFF 2-seaters (except the fixed-gun BE2c and the FE2b).
Though I left it out of ArcMod originally, having since flown the 'Fee' more often, I decided to do an Arcmod for it, too.
The changes I have made to the arcs of fire for the FE2b's front and rear Lewis Guns are as follows:
Front gun:
- max elevation reduced from 60 degrees to 45 degrees;
- max depression increased from 20 to 25 degrees;
- max traverse increased from 90 degrees left and right, to 110 degrees (0=straight ahead)
Rear gun
- max depression increased from 0 degrees to 10 degrees
The main results are the front gun has a better all-round field of fire, including very slightly to the rear (except upwards, where the unrealistic 60 degree limit is somewhat reduced); and the rear gun can now fire slightly down to the rear, between the wings and the lattice tail, reducing somewhat the very wide blind spot.
Flying or gunning a Fee, you will now be a more dangerous foe; attacking one, you will no longer be able to sit behind him in safety, but will need to come in lower to avoid return fire.
59 downloads
0 comments
Updated
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HPW Combined FM AI Weight Mod
HPW's Combined German and Allied FM for 33Lima's AI Empty Weight Mod
--For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
Zip file contents: 5 Files plus this readme file
1) HPW Main FM AI Weight Mod
2) HPW Sopwith Pup 100 HP version
3) HPW Sopwith Triplane 130 HP version
4) HPW Spad VII 180 HP version
5) HPW Spad 13 235 HP version
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
In order to install the main mod and the four "optional" mods,
open the archive and double-click the folder named "HPW Combined FM AI
Weight Mod." Click the "Extract" button and copy the five files to the
MODS folder created inside your CFSWW1 Over Flanders Fields folder when
you installed JSGME into OFF. The files are correctly installed if you
see the five above files plus this readme.txt the next time you start
JSGME. After copying the files to the MODS folder, you can either keep
or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Main FM AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, when you decide to use one of the
"optional" FM mods, JSGME will display the same warning. Again, this is
completely normal and should not result in any harm to your OFF
installation. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: Thank you for downloading my
newly revised FM update for "Hat in the Ring," the official update
to Over Flanders Fields "Beyond Heaven and Hell," OBD software's
great and historically accurate interpretation of WWI aerial combat,
based on Microsoft's CFS3 game engine. The purpose of this mod is to
make my previously released Allied and German FM mods fully compatible
with 33Lima's AI Empty Weight Mod so that the user can enjoy the
benefits of both mods simultaneously. Prior to the release of this
mod, the user could use either my FM mod or 33Lima's AI mod alone, but
not at the same time.
66 downloads
0 comments
Submitted
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HPW Halberstadts for AI Weight Mod
Readme File 27/12/2011
HPW's Halberstadts for AI Weight Mod
For Use with BHaH HITR Full Campaign and QC Battle Modes
by Herr Prop Wasche and 33Lima
INSTALL INSTRUCTIONS: Important! This mod is ONLY
intended to be used with Jonesoft's Generic Mod Enabler and should not
be installed unless JSGME has already been installed into your
CFSWW1 Over Flanders Fields game folder!
To install, simply open the archive and extract the HPW Halberstadts for AI Weight
Mod folder to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF.
In order to activate the mod, simply start JSGME and first
confirm that 33Lima's AI Empty Weight Mod has already been activated
(33Lima's mod will already be listed as activated in the JSGME right
window). Next, highlight the HPW Halberstadts AI Weight Mod and click the top
button. Because this mod will overwrite some of the files in the AI Empty
Weight Mod, JSGME will open a message box warning you that "Enabling this
mod 'may' have adverse effects on your game," and asking if you "Are sure
you wish to enable this mod?" This is normal. Click okay and the mod
will become activated. Later, if you decide to deactivate any of my FM mods or
33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
the mod and 33Lima's AI Empty Weight Mod!
Important note: As in previous versions of my FM mod,
and any other mod which modifies any of OFF's .cfg files, using this
mod will result in the user not being able to see any of the ace
skins, either those already included in the game or that the user has
created on his own or downloaded for use with HITR. Fortunately, a
workaround for this problem has been identified by Panama Red. Basically,
in order to use this mod and also to see all of the ace skins
available in the game, first activate the FM mod and start the game.
Begin your campaign as usual, but instead of flying your mission, click
on end mission as soon as you find yourself on the field. Exit completely
out of the game and then restart your campaign. Then, on the
campaign screen, click "Replay Mission." This will take you back to the
beginning of your mission but with the advantage of allowing you to see
all of the fantastic skins which have been lovingly created by members
of the OBD team and by many others for use with this wonderful simulation
of WWI aerial combat. OBD has already assured us that this problem has
been eliminated in the next version of Over Flanders Fields. Huzzah!
DESCRIPTION OF MOD: This mod revises the FM of the Halberstadt DII and
changes the empty weight settings for both the human controlled and AI
controlled aircraft so that Halbs will not crash into trees at the end of certain
runways when using Lima's Empty Weight mod. The FM changes are generally
small, but you should notice that the Halb is no longer quite as nose heavy and
is now 2 or 3 mph faster at sea level than in the official OFF version.
51 downloads
0 comments
Submitted
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Original 1916 Map of the Tournai Sector of Belgium
By RAF_Louvert
.
Due to the amount of interest in my recently posted map scan of the Hazebrouck sector of Belgium and France I am now offering a full-sized image of the next map to the east: the Tournai Sector, Map 5. I’ve assembled this one from about 60 high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge to those of us who study on such things). After I reassembled the image I made a fair amount of “repairs” and cleaned it up considerably and it now serves as a fine companion to the Hazebrouck map.
Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
Cheers!
Lou
.
63 downloads
0 comments
Submitted
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New Engine Sounds
By Andy73
NOTE: This Sound-Mod contains two Folders: One for the users of Creaghorn's SOUND TWEAK II and one for the users of "normal" OFF Sound !!!
This Mod changes some of the external Sounds for AI-Plane Engines. And ONLY the AI-Planes! All Samples are in High Quality
Step 1: FIRST OF ALL BACKUP YOUR SOUND-FOLDER FROM YOUR OFF INSTALLATION !!! If you want to change it back later.
Step 2: Download and choose your Folder.
Step 3: Unpack the Files and copy them into your Sound Folder from your OFF Installation. Allow to overwrite the old Ones.
That's it!
All Samples are collected by myself from various Sources.
Sorry for my bad English.
Have Fun with new Sounds in the Sky
90 downloads
0 comments
Submitted
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Modified OFF Missions from Bletchley's Files
By Buddy1998
(revised 31/3/2012)
All of these files come from the original "Bletchley's mission mods".
I only adjusted the mission files. So, this basically is a rearrangement of missions from the original HiTR to not only match "Bletchley's mission mods", but also to avoid the scattering of waypoints when a mission is started.
Now you can complete a mission using the waypoints on the map and it will be recorded as a sucessful mission. All missions will have wingmen, so no lone wolf mission types.
Installation:
Use JSGME to install these files - thanks to OlPaint01.
58 downloads
0 comments
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Original 1916 Map of the Hazebrouck Sector of Belgium
By RAF_Louvert
.
Recently I was fortunate enough to acquire an original 1916 map of the Hazebrouck sector of Belgium and thought I would share my good fortune. After an afternoon of scanning and assembling a couple of dozen clips I can now offer a full-size copy of this wonderful old item. This is the same type of map as used by RFC and RNAS pilots and observers, and this particular example covers the area from St. Omer across to Ypres and points south, (about 40 miles x 30 miles). I hope those of you who fly OFF using paper maps and compass will find this highly detailed old chart useful.
Cheers!
Lou
.
99 downloads
0 comments
Submitted
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Modified DM files from HPW and Fortiesboy
By Buddy1998
(revised 11/4/2012)
IMHO This is the most balanced DM that I've played so far. So, now I have a harder time to take out enemies in multiplane dogfights. Mostly, I just hit and run to save my own craft from turning into swiss cheese. Dogfights are more satisfying and aces are a bit harder to destroy.
Planes can still maneuver after taking just a few hits. I believe that the reason for this is that I adjusted the probability to hit parts of the plane according to the surface area. In the stock DM, most all probabilities were set at 100%. For example, now you'll have about a 10% chance to hit the aileron instead of 100% chance. So, it's not the first thing to get hit unless you aim for that part of the plane.
Since I don't have a way to view the exact location or size of the damage boxes on each plane, I had to estimate where the damage boxes would be based on the name of the damage box in the xdp file.
Other modifications are:
-Inline engines have a 20% greater chance to get hit than rotaries
-Lower the cable hit points on all aircraft to be more or less the same
-Fuel leaks will start when the fuel tank reaches 20% of its hit points and explode when 45% or more of its hit points are gone. (vanilla is set to explode when all hit points are gone)
-Oil leaks will start when 20% of its hit points are gone and loose all its oil when 45% of it is destroyed.
(vanilla is set at 100% to destroy the oil reservoir)
This will be my final version unless I get a bug report from someone.
My contribution was only very minor, so all credits go to OBD software for their great sim,
Installation is through Jonesoft's Generic Mod Enabler (JSGME).
I still recommend to backup the aircraft folder locted at CFSWW1 Over Flanders Fields\aircraft just to be on the safe side.
CREDITS - I appreciate the help from the following OFF members:
Herr Prop-Wasche
OlPaint01
Fortiesboy
Bletchley
Wels
Bullethead
87 downloads
0 comments
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Grand Bundle Sounds Mods JSGME Enabled
By OlPaint01
Here are the files for the Grand Bundle of JSGME-Enabled OFF Sound Mods from Creaghorn, Elephant,and Andy73 that I have prepared.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Sounds Mod folders into the MODS directory.
I activated all of Creaghorn’s Sound Mods from the JSGME console in the order that they were published to guarantee that I had installed the latest versions of the WAV files.
Activate each Creaghorn Sounds Mod in the following order:
1) Creaghorn Homebrew Sounds
2) Creaghorn Sound Tweak
3) Creaghorn Sound Tweak II
4) Creaghorn Sound Tweak II Patch
Then activate all of Andy73’s Sound Mods from the JSGME console in the order that they were published.
5) Andy73 Aircraft Sounds
6) Andy73 Engine Sounds_1.1 for Sound Tweak II
7) Andy73 Gun Sounds_1.1 for Sound Tweak II
8) Andy73 Albatros DIII Sounds
9) Andy73 Rotary Aircraft Sounds_1.3a
Then activate the Spandau Mod last so the gun sound fix is not overwritten.
10) Creaghorn Spandau Mod
The ShellMusic can be activate anytime.
11) Creaghorn StartupBritish OR Creaghorn StartupGerman OR Elephant StartupG (the choice depends on which side you are flying)
Disregard warning messages that files are about to be overwritten.
OlPaint01
212 downloads
0 comments
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Great Bundle Realism Mods JSGME Enabled
By OlPaint01
Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
I have tested all of these on my rig.
I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
I will
(1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
(2) Activate the 'HPW Weather 1916' Mod, then
(3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
(3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
(4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
(5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
We are now ready to fly OFF during April 1916.
If I want to change the date to May 1916 for an Active Sector:
I would just
(1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
(2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
We are now ready to fly OFF during May 1916.
A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
OlPaint01
204 downloads
0 comments
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Sound Upgrade for Rotary Engines
By Andy73
Hi
As promised, here's my Update for almost all Planes in OFF with Rotary Engines. New Startup and Shutdown Sequences included. These Startup Sequences are NOT included in Olpaint's JSGME Version, but you can install and use them very easily.
Installation is easy. Let's say for Example you want to upgrade the Sopwith Camel. Open your OFF Installation. Then got to:
Aircraft / Camel_sqd / Sound
Simply copy the new Samples into this Sound Folder. Overwrite the old ones. Please make it the same way with all other Planes from this Download.
Thanks to OBD Software for the Original Stuff.
Have Fun
69 downloads
0 comments
Submitted
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HPW Combined FM and AI EW Mod
Zip file contents: This readme file, plus the following six files:
1) Main FM and AI EW Mod 2.1
2) FM 2.1 Sopwith Pup 100 HP version
3) FM 2.1 Sopwith Triplane 130 HP version
4) FM 2.1 Spad VII 180 HP version
5) FM 2.1 Spad 13 220 HP version
6) FM 2.1 Spad 13 235 HP version
DESCRIPTION OF MOD: This mod is actually two mods in one--my recently released FM 2.0 mod combined with an AI EW mod designed to eliminate the weight advantage that the AI currently seems to enjoy over the human player in BHaH. Instead of having to worry about two seperate mods, the player now gets the benefit of both in one convenient package. In addition to combining the two mods, version 2.1 also includes minor updates to the FM of the following planes: Sopwith Camel, Sopwith Pup 100 HP version (optional mod), Airco DH-5, Nieuport 16, and Hannover CIIIa.
INSTALL INSTRUCTIONS
Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder! In order to install the main FM and AI EW mod and the five "optional" mods, open the archive and double-click the folder named "HPW Combined FM and AI EW Mod 2.1." Click the "Extract" button and copy all six files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder that was created when you installed JSGME into OFF. The files are correctly installed if you see all six files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
In order to activate the mod, simply start JSGME, highlight the main FM mod, and click the top button. Click okay and the mod will become activated. Later, if you decide to activate either the Sopwith Pup 100 HP, Sopwith Triplane 130 HP, Spad VII 180 HP, or Spad XIII 220 or 235 HP variants, highlight the chosen file(s) and click the top button in your JSGME screen. JSGME will then display the following warning message: "enabling this mod 'may' have adverse effects on your game: are sure you wish to enable this mod?" This is completely normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
60 downloads
0 comments
Submitted
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Ultimate Bundle Damage Models JSGME Enabled
By OlPaint01
Here are the files for the Ultimate Bundle of JSGME-Enabled OFF Damage Model Mods that I have prepared.
Included in the Pack are:
HPW UltimateDM_1.25
Buddy1998 Modified DM_2.0 from HPW's files
33Lima ArcMod_1.1 for HPW UltimateDM_1.25 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
33Lima ArcMod_1.1 for Buddy1998 DM_2.0 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
History:
Herr Prop-Wasche published his Ultimate Damage Model v1.25 for OFF:HitR_1.47.
Buddy1998 modified HPW's DM files into his own Damage Model v2.0.
Then, 33Lima assembled a DM fix to correct the 'Arc of Fire' of the Observer/Gunner for all the 2-Seaters in HPW's Damage Model.
Finally, OlPaint01 followed 33Lima's example and applied the same Fix to Buddy1998's Damage Model.
Installation:
I installed JSGME into C:\OBDSoftware directory. I copied each of the Damage Model folders into the MODS directory.
I Activate the Mods in the following manner:
1) Choose either HPW's or Buddy1998's Damage Model to activate from the JSGME console, then
2) Activate the matching 33Lima's ArcMod.
Disregard any warning message that certain files will be overwritten.
A huge thank you to Herr Prop-Wasche, Buddy1998, and 33Lima for these great Damage Model mods. And of course, thanks to OBDSoftware for "Over Flanders Fields:Hat in the Ring" WW1 Combat Flight Simulator.
Doyle Painter
OlPaint01
149 downloads
0 comments
Submitted
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0 comments
Submitted
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OFF Desktop Theme for Windows 7
By CaptSopwith
This is a Windows 7 desktop theme designed to bring the immersion of OFF to your every day computer use! This pack includes over 120 desktop backgrounds taken from screenshots of OFF posted here at Combat Ace and from my own personal flights. Also in this pack is a full collection of sound effects. Flak bursts, tearing canvas, sputtering rotary engines - all greet you as you use your computer. Lastly, this theme includes some classic Windows 98 icons for "Computer," "Network," and "Recycle Bin" to give your desktop that early 20th century look. Hope you enjoy!
Note: desktop wallpapers are widescreen 16:10 ratio.
81 downloads
0 comments
Submitted
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Lothar Classical Piano Germany
Period-appropriate piano music for the German campaign sets quite a different mood than the cinematic presentation of the official soundtrack. Additional musical immersion mods may follow for other nations.
The Music: The Austrian composer and painter Arnold Schönberg scores the German campaign. The break-down of classical tonality pioneered in these piano works presaged the collapse of European civilization into the Great War.
Drei Klavierstücke, Op.11
Composed: 1909
Published: 1910
Sechs kleine Klavierstücke, Op.19
Composed: 1911
Published: 1913
Installation:
The installer will extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. Either activate manually in JSGME, or OFFbase 0.7.7 and above will activate the mod automatically for German campaigns.
Obviously conflicts with the "Creaghorn StartupGerman" mod and other music replacers. OFFbase will give this pack priority for the German campaign if installed.
Source: Piano Society: Free Classical Recordings
45 downloads
0 comments
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Lothar Names
Expanded and cleaned-up names files for Over Flanders Fields and OFFbase. Greatly increases the number of unique names for these campaigns, and also skews distributions so some more common names are more likely to appear in-game.
Statistics: This mod increases the number of unique American names in OFF: Hat in the Ring from 68,068 to 109,538, and unique British names from 60,648 to 150,336. The number of unique German names blooms from just 11,850 in the original OFF: Between Heaven and Hell, to 116,446 in HitR by including Creaghorn’s German last names, to a robust 457,380 with this mod. Take note: there are still only 68,730 unique French names—if someone else wants to take a crack at it.
Requires:
Over Flanders Fields
JoneSoft Generic Mod Enabler
Credits:
Original files by OBD Software, with HitR including Creaghorn’s expanded German last names from his Homebrew.
Installation and Usage:
The installer automatically extracts the mod folders into your OFF JSGME modsfolder if OFF and JSGME are installed correctly. Activate the mod folders manually in JSGME, or the Mod Manager included in the OFFice campaign editor will take care of it all automatically.
95 downloads
0 comments
Updated
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OFF JSGME NSIS Mod Installer Kit
This archive contains instructions and an easily-customizable example script to help OFF mod authors build installers that automatically put JSGME mods for Over Flanders Fields in the right place, and that updates to mods are safely applied. No more worrying that users get your files in the right place!
Requires:
Over Flanders Fields
JoneSoft Generic Mod Enabler 2.6.0
nullsoft scriptable install system
Installation:
Extract this archive into wherever you do your mod development for OFF. One suggestion is a MODDEV folder alongside your JSGME MODS folder, allowing a side-by-side parallel structure for mods in testing and those in use.
Download and install NSIS.
Building the Example Mod:
Right click the NSIS installer script, Example_Script.nsi, and select "Compile NSIS Script" from the context menu.
When the script has completed successfully, you'll see "NoDrums_1.0.exe" appear in the directory alongside the script. You can test the installer from the MakeNSISW window (or check for errors), or just close the window and run the newly-compiled executable directly.
The installer will first check the registry and try to find the location of your Over Flanders Fields install, then look for the JSGME.ini config file and read it to find the name of the JSGME mods folder to use. The new example mod should install automatically there, and then JSGME run so you can activate it.
The text shown in the install comes from the "Example Readme.rtf" documentation/license file, which is also installed in the JSGME mods folder for users' reference.
Building Your Own JSGME Mod Installer:
It's just a matter of changing a couple lines in the included example script. See the included readme for modders!
44 downloads
0 comments
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