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Wings Over Flanders Fields by OBD Software

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    1. New Engine Sounds

      NOTE: This Sound-Mod contains two Folders: One for the users of Creaghorn's SOUND TWEAK II and one for the users of "normal" OFF Sound !!!
       
       
      This Mod changes some of the external Sounds for AI-Plane Engines. And ONLY the AI-Planes! All Samples are in High Quality
       
       
       
      Step 1: FIRST OF ALL BACKUP YOUR SOUND-FOLDER FROM YOUR OFF INSTALLATION !!! If you want to change it back later.
       
      Step 2: Download and choose your Folder.
       
      Step 3: Unpack the Files and copy them into your Sound Folder from your OFF Installation. Allow to overwrite the old Ones.
       
      That's it!
       
      All Samples are collected by myself from various Sources.
       
      Sorry for my bad English.
       
      Have Fun with new Sounds in the Sky

      90 downloads

         (1 review)

      0 comments

      Submitted

    2. Albatros D.II "Bavaria"

      This is my first Albatros D.II skin, I think.
      Since Baldric and Hauksbee asked for an older Bavarian design, which I had erased
      unfortunately, I quickly built another again.
       
      I made a Bavarian flag pattern for the tail section. I didn't go so far to make the pattern
      on sides and top match correctly - that is a nervewrecking try-and-error work I didn't have
      the time for. I think it works okay as it is.
       
      The skin is based on much of the original OFF-Skinner's work - thank you, OBD-Skinners!

      41 downloads

         (0 reviews)

      1 comment

      Submitted

    3. HPW Halberstadts for AI Weight Mod

      Readme File 27/12/2011
       
      HPW's Halberstadts for AI Weight Mod
      For Use with BHaH HITR Full Campaign and QC Battle Modes
       
      by Herr Prop Wasche and 33Lima
       
      INSTALL INSTRUCTIONS: Important! This mod is ONLY
      intended to be used with Jonesoft's Generic Mod Enabler and should not
      be installed unless JSGME has already been installed into your
      CFSWW1 Over Flanders Fields game folder!
       
      To install, simply open the archive and extract the HPW Halberstadts for AI Weight
      Mod folder to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF.
       
      In order to activate the mod, simply start JSGME and first
      confirm that 33Lima's AI Empty Weight Mod has already been activated
      (33Lima's mod will already be listed as activated in the JSGME right
      window). Next, highlight the HPW Halberstadts AI Weight Mod and click the top
      button. Because this mod will overwrite some of the files in the AI Empty
      Weight Mod, JSGME will open a message box warning you that "Enabling this
      mod 'may' have adverse effects on your game," and asking if you "Are sure
      you wish to enable this mod?" This is normal. Click okay and the mod
      will become activated. Later, if you decide to deactivate any of my FM mods or
      33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
      the mod and 33Lima's AI Empty Weight Mod!
       
      Important note: As in previous versions of my FM mod,
      and any other mod which modifies any of OFF's .cfg files, using this
      mod will result in the user not being able to see any of the ace
      skins, either those already included in the game or that the user has
      created on his own or downloaded for use with HITR. Fortunately, a
      workaround for this problem has been identified by Panama Red. Basically,
      in order to use this mod and also to see all of the ace skins
      available in the game, first activate the FM mod and start the game.
      Begin your campaign as usual, but instead of flying your mission, click
      on end mission as soon as you find yourself on the field. Exit completely
      out of the game and then restart your campaign. Then, on the
      campaign screen, click "Replay Mission." This will take you back to the
      beginning of your mission but with the advantage of allowing you to see
      all of the fantastic skins which have been lovingly created by members
      of the OBD team and by many others for use with this wonderful simulation
      of WWI aerial combat. OBD has already assured us that this problem has
      been eliminated in the next version of Over Flanders Fields. Huzzah!
       
      DESCRIPTION OF MOD: This mod revises the FM of the Halberstadt DII and
      changes the empty weight settings for both the human controlled and AI
      controlled aircraft so that Halbs will not crash into trees at the end of certain
      runways when using Lima's Empty Weight mod. The FM changes are generally
      small, but you should notice that the Halb is no longer quite as nose heavy and
      is now 2 or 3 mph faster at sea level than in the official OFF version.

      51 downloads

         (0 reviews)

      0 comments

      Submitted

    4. HPW Combined FM AI Weight Mod

      HPW's Combined German and Allied FM for 33Lima's AI Empty Weight Mod
      --For Use with BHaH HITR Full Campaign and QC Battle Modes
       
      by Herr Prop Wasche and 33Lima
       
      Zip file contents: 5 Files plus this readme file
       
      1) HPW Main FM AI Weight Mod
      2) HPW Sopwith Pup 100 HP version
      3) HPW Sopwith Triplane 130 HP version
      4) HPW Spad VII 180 HP version
      5) HPW Spad 13 235 HP version
       
      INSTALL INSTRUCTIONS: Important! This mod is ONLY
      intended to be used with Jonesoft's Generic Mod Enabler and should not
      be installed unless JSGME has already been installed into your
      CFSWW1 Over Flanders Fields game folder!
       
      In order to install the main mod and the four "optional" mods,
      open the archive and double-click the folder named "HPW Combined FM AI
      Weight Mod." Click the "Extract" button and copy the five files to the
      MODS folder created inside your CFSWW1 Over Flanders Fields folder when
      you installed JSGME into OFF. The files are correctly installed if you
      see the five above files plus this readme.txt the next time you start
      JSGME. After copying the files to the MODS folder, you can either keep
      or move the readme file to any other location on your computer.
       
      In order to activate the mod, simply start JSGME and first
      confirm that 33Lima's AI Empty Weight Mod has already been activated
      (33Lima's mod will already be listed as activated in the JSGME right
      window). Next, highlight the HPW Main FM AI Weight Mod and click the top
      button. Because this mod will overwrite some of the files in the AI Empty
      Weight Mod, JSGME will open a message box warning you that "Enabling this
      mod 'may' have adverse effects on your game," and asking if you "Are sure
      you wish to enable this mod?" This is normal. Click okay and the mod
      will become activated. Later, when you decide to use one of the
      "optional" FM mods, JSGME will display the same warning. Again, this is
      completely normal and should not result in any harm to your OFF
      installation. Later, if you decide to deactivate any of my FM mods or
      33Lima's weight mod, simply deactivate the mods in reverse order. Enjoy
      the mod and 33Lima's AI Empty Weight Mod!
       
      Important note: As in previous versions of my FM mod,
      and any other mod which modifies any of OFF's .cfg files, using this
      mod will result in the user not being able to see any of the ace
      skins, either those already included in the game or that the user has
      created on his own or downloaded for use with HITR. Fortunately, a
      workaround for this problem has been identified by Panama Red. Basically,
      in order to use this mod and also to see all of the ace skins
      available in the game, first activate the FM mod and start the game.
      Begin your campaign as usual, but instead of flying your mission, click
      on end mission as soon as you find yourself on the field. Exit completely
      out of the game and then restart your campaign. Then, on the
      campaign screen, click "Replay Mission." This will take you back to the
      beginning of your mission but with the advantage of allowing you to see
      all of the fantastic skins which have been lovingly created by members
      of the OBD team and by many others for use with this wonderful simulation
      of WWI aerial combat. OBD has already assured us that this problem has
      been eliminated in the next version of Over Flanders Fields. Huzzah!
       
      DESCRIPTION OF MOD: Thank you for downloading my
      newly revised FM update for "Hat in the Ring," the official update
      to Over Flanders Fields "Beyond Heaven and Hell," OBD software's
      great and historically accurate interpretation of WWI aerial combat,
      based on Microsoft's CFS3 game engine. The purpose of this mod is to
      make my previously released Allied and German FM mods fully compatible
      with 33Lima's AI Empty Weight Mod so that the user can enjoy the
      benefits of both mods simultaneously. Prior to the release of this
      mod, the user could use either my FM mod or 33Lima's AI mod alone, but
      not at the same time.
       
       

      66 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Albatros D.V Skin for Jastas 12, 16, 17 or 32

      ThisAlbatros D.V would have flown in 1917.
      It's black tail marking would fit with the Jastas 12, 16, 17 or 32.
      I have left off my personal black and white "M" marking, so that you can add your own
      emblem, sign or letter here.
      The skin is based on the original Albatros D.V skin file from OBD, and I would like to
      thank all OBD skinners for their inspiring great works. Thanks also to elephant, who
      helped me with many details and photos.
       
      Extract the file to your desktop. Then change "Jasta X" to the desired Jasta number; like "Jasta 12".
      You can also change "MySkin" into your own name.
       
      Then put the file into the skins folder in your sim:
       
      CFSWW1 Over Flanders fields > campaigns > CampaignData > skins
       
      Enjoy!

      65 downloads

         (0 reviews)

      1 comment

      Submitted

    6. Reims to Colmar - Part 4

      This map was made after an American WW2 map.
      The railways were pretty much the same, and the map works fine for OFF.
      I have added many airfields.
       
      The map consists of 4 parts, which can be used as single letter sized prints,
      as well as glued together to one bigger map.

      33 downloads

         (0 reviews)

      0 comments

      Submitted

    7. Reims to Colmar - Part 3

      This map was made after an American WW2 map.
      The railways were pretty much the same, and the map works fine for OFF.
      I have added many airfields.
       
      The map consists of 4 parts, which can be used as single letter sized prints,
      as well as glued together to one bigger map.

      30 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Reims to Colmar - Part 2

      This map was made after an American WW2 map.
      The railways were pretty much the same, and the map works fine for OFF.
      I have added many airfields.
       
      The map consists of 4 parts, which can be used as single letter sized prints,
      as well as glued together to one bigger map.

      29 downloads

         (0 reviews)

      0 comments

      Submitted

    9. OFF Reims to Colmar - Part 1

      This map was made after an American WW2 map.
      The railways were pretty much the same, and the map works fine for OFF.
      I have added many airfields.
       
      The map consists of 4 parts, which can be used as single letter sized prints,
      as well as glued together to one bigger map.

      35 downloads

         (0 reviews)

      0 comments

      Submitted

    10. OFF Map Lao - Reims

      This map is mostly useful for German flyers.
      It shows the area from St.Quentin (top left corner), to Reims in the bottom right half.
       
      Some German airfields in this map, and some of the Jastas there (among others):
       
      Boncourt: 14, 21, 50
      Chambry: 2, 26, 27, 36
      La Selve: 13, 15
      Marchais: 14
      Puisieux Ferme: 4, 6, 10, 11
      Sissone: 1, 9, 21, 50
       
      The roads are the yellow lines.
      More useful for navigating in OFF are the railroad lines (black). Enjoy!

      36 downloads

         (0 reviews)

      0 comments

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    11. Fokker DVII_F

      This is a fictional design (though hopefully believable) of a Fokker DVIIF of Jasta 10
       
      Please feel free to have fun with it..use it as you will.
       
      Many thanks as usual to OvS and all at OBD for allowing us to use their original skins

      58 downloads

         (0 reviews)

      4 comments

      Submitted

    12. Softer Label colours & smaller TAC

      My modded ViewUI.xml presents a smaller "TAC" screen;
      and also softer, less loud colours of the "Labels" - they merge more with the sky and landscape.
       
      The file has to be placed here:
       
      [your computer name] > AppData > Roaming > Microsoft > CFSWW1 Over Flanders fields
       
      You don't need to back up the original file, because there is a
      "MasterCopy of ViewUI.xml", which you can always activate by deleting the "MasterCopy of".
      Enjoy!

      143 downloads

         (0 reviews)

      0 comments

      Updated

    13. HPW Weather Files and HPW Skies (optional)

      JSGME Installation: Open up the HPW Weather Files 2.zip file and open the HPW Weather Files 2 folder. Inside this folder, you will find the following files:
       
      1915 ActiveSector
      1915 QuietSector
      HPW 1916 Weather Active Sector
      HPW 1916 Weather Quiet Sector
      HPW 1917 Weather Active Sector
      HPW 1917 Weather Quiet Sector
      HPW 1918 Weather Active Sector
      HPW 1918 Weather Quiet Sector
       
      Copy these files and paste them into your JSGME MODS folder.
       
      All of these files can be used either with or without Bletchley's active sector/quiet sector mission mods. JSGME will show a warning if you use my 1915 mod with Bletchley's, but my mod only replaces his weather descriptions for 1915 and will not effect your mission types or the changes he made to the flak settings.
       
      What do these files do?
       
      These files adjust the mission frequency for your squadron depending on whether you are in an active or a quiet sector of the front. At various times in each year between 1915 and 1918, a particular region in France (Flanders, Marne, Verdun, Alsace) would become either active or quiet, depending on the level of air and ground battles (Alsace is always a quiet sector). The OFF Manager always tells you whether you are in an active or a quiet sector of the front. Simply activate the appropriate HPW Weather file for either an active or a quiet sector. In active sectors you can expect to fly more missions per day, and you are more likely to fly in poor or inclement weather. Quiet sectors, on the other hand, mean that you may fly only one or two missions a day, and that you won't usually fly in rainy or otherwise very poor weather.
       
      HPW Skies (optional)
       
      The optional HPW Skies mod will add a few more cloud types and will generally add a little more variation to very good and good weather patterns, and will give you a better chance of having almost completely clear skies in very good weather conditions.YOU ARE NOT REQUIRED TO INSTALL THIS FILE IN ORDER TO USE THE ABOVE WEATHER FILES.

      131 downloads

         (1 review)

      0 comments

      Updated

    14. HPW News

      Installation:
       
      1) JSGME: simply unzip file into MODS folder.
       
      2) Manual: Copy news files into your OBD Software\Over Flanders Fields\campaigns\CampaignData\News folder. Don't forget to back up the old files first!

      64 downloads

         (1 review)

      0 comments

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    15. HPW_Spads

      Readme File 03/08/2011
       
      HPW_Spads for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_Spads zip file containing five folders named SpadVII_150,
      SpadVII_180, Spad13_200, Spad13_220, and Spad13_235 with appropriate
      aircraft folders and aircraft.cfg and .air files.
      HPW_SpadsFM_readme.txt
       
      INSTALLATION: IMPORTANT! INSTALLATION OF THIS MOD IS SLIGHTLY
      DIFFERENT FROM MY OTHER MODS! First, download the mod to your
      desktop or other preferred location. Then, open the zip file and
      open the HPWSpads file folder. Select ALL FIVE Spad folders and
      copy to your OBDSoftware\CFSWW1 Over Flanders Fields\MODS folder.
      DO NOT install the mod unless JSGME has already been installed into
      your CFSWW1 Over Flanders Fields game folder. The mod is correctly
      installed if you see this readme.txt and the following folders
      inside the MODS folder: SpadVII_150, SpadVII_180, Spad13_200,
      Spad13_220, and Spad13_235. To load your desired aircraft, simply
      run JSGME, highlight the appropriate folder, click on the top
      button, and then start your game. That's it!
       
      NOTE: In order to see the aircraft skins of any Spad aces while
      using this mod, please see the first post of Panama Red's thread
      titled "Guaranteed Method to See Ace Skins Using HPW's FM" at the
      Over Flanders Fields Forum at combatace.com for instructions on the
      easy work-around.
       
      -------------------------------------------------------------------
       
      Initial release 1.0
       
      Thank you for downloading HPW's Spads FM Pack 1.0, a revised flight
      model for FIVE different Spad series aircraft for use in Hat in the
      Ring, the official extension to Between Heaven and Hell, the WWI
      flight sim modification of CFS3 by OBD Software. This revised
      interpretation of the Spad VII and Spad XIII flight models was made
      to represent the different engines used by each aircraft and to
      better reflect the evolution in performance of each aircraft during
      the course of the war. See the following chart for a summary of
      some of these differences. (Maximize window if chart is difficult
      to read).
       
      Aircraft Speed @ 3,000 m Speed @ 2,000 m Speed @ 1,000 m Speed @ 500 ft. Ceiling
      Spad VII 150 114.00 mph 118.25 mph 122.00 mph 119.00 mph. 16,500 ft.
      Spad VII 180 125.25 128.25 132.00 130.25 20,000
      Spad XIII 200 129.25 133.25 129.75 124.75 18,500
      Spad XIII 220 133.25 136.50 130.50 125.00 20,500
      Spad XIII 235 137.50 139.50 134.00 128.75 21,250
       
      The most noticeable changes using these mods are reflected in the
      speeds of the early and late models of each aircraft. Compared to
      the Spad models in the stock game, the Spad VII 150 version is
      generally slower at all altitudes, while the Spad VII 180 is
      slightly faster. The same applies to the Spad XIII 200, 220, and
      235 HP versions, with the 235 HP version being about 2 mph faster
      than the standard OFF version. The maximum ceiling is also
      different depending on the engine used in each aircraft. Dive
      speeds were also adjusted in order to better correspond with the
      historical record. Finally, rudder responsiveness was reduced
      somewhat to reflect the small surface area of the rudders on the
      Spad series, as compared to the other aircraft in the game.
       
      ------------------------------------------------------------------
      As an *approximate* guide to when each aircraft and engine upgrade
      entered service, please see the following chart:
       
      Aircraft Entered Service
      Spad VII 150 February 1917
      Spad VII 180 June 1917*
      Spad XIII 200 January 1918
      Spad XIII 220 April 1918*
      Spad XIII 235 August 1918*
       
      In order to simulate when a particular squad might have recieved
      their engine updgrade, I recommend that on the first of each month
      marked with an asterik, the player should roll a six-sided die. If
      you roll a number equal to or higher than the following guide,
      your squad gets the upgrade and you can install the newer engine.
      If not, at the beginning of each following week, roll the die
      again until you obtain the upgrade. (If you wish, you may add +1
      to each roll if you are in an elite squad).
       
      Week Roll
      One 6
      Two 5,6
      Three 4,5,6
      Four+ 3,4,5,6
      ------------------------------------------------------------------
       
      I would like to express my sincere thanks and appreciation to OBD
      Software for their help in the making of this revised version of
      the flight model. As always, with the exception of the tweaks
      contained herein, all work on the original flight model remains
      the sole work and property of OBD software. I would also like to
      thank Panama Red for the inspiration, development, and testing of
      this mod. Finally, if you have any questions or experience any
      problems with the installation of this mod, please contact me on
      the Over Flanders Fields forum at www.combatace.com. Thank you
      and I hope you enjoy the new FM's!
       
      HPW

      77 downloads

         (0 reviews)

      0 comments

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    16. MODS_elephant

      This RAR contains my little-tiny Mods:
       
      REWORKED TRACER TEXTURES: with increased luminosity but reduced in size by 60% from OFF originals.
      (Compatible with Creaghorn's tracer mod).
       
      SPANDAU SOUND: original spandau sound by Winston, including adjusted external sound by me).
      Also included, bullet impact sounds by Creaghorn.
       
      START UP SOUND FOR GERMANY: "Contact-Clear" sound replaced by a German equivalent taken from a real Start up sequence of Mikael Carlson's Fokker VII.
       
      The mods are ready to use via JSGME.
      Just drop them into your MODS folder and enable.
      Otherwise, follow the the folder structure of each mod to manually install them.
      (Back up the original files first, just in case)...
       
       
       
      July 2011
      Spyros Tsimas
      "elephant"

      142 downloads

         (0 reviews)

      1 comment

      Submitted

    17. HPW_AlliedFM_Pack

       
       
      Readme File 04/07/2011
       
      HPW_AlliedFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_AlliedFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for Re8, Sopwith Pup, and Sopwith Triplane.
      readme.txt file
       
      INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_AlliedFM_Pack1.0\aircraft\Re_QC1, etc. To load the mod, simply run JSGME, highlight HPW_AlliedFMPack_1.0, click on the top button, and then start your game. That's it!
       
      Initial release 1.0
       
      Thank you for downloading HPW's Allied FM Pack 1.0, the revised flight model for selected Allied scouts used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Re8, Sopwith Pup, and Sopwith Triplane ONLY (additional aircraft may be added insubsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
       
      AircraftSpeed @ 10,000 ft.* Speed @ 3281 ft. Speed @ 500 ft. Ceiling Max Dive Speed **Pup103.75 (5.75)98.25 (-6.25)94.50 (-12.50)19,000 ft. 216 (-36.0)Triplane 101.50 (-11.50)108.75 (-9.25)111.75 (-10.25)18,500226 (-50.0)Re898.75 (-5.00)99.00*** (-12.50)94.75 (-12.75)16,000216 (-8.0)
       
      Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
       
      * in mph
      ** From 10,000 feet
      *** 102.0 mph @ 6500 ft.
       
      The most noticeable differences are the decreases in speed for all of these aircraft. For instance, the Re8 was reported to have had a top speed of 102 mph at 6500 ft. However, in the unmodified game, its top speed was measured to be 111.5 mph at 3281 ft. Therefore, I reduced its speed to more accurately reflect its historical performance. Similarly, the Sopwith Triplane was reported to have had a top speed of 112 mph, but in the game, its top speed was measured to be 122.5 mph. The other major change in the FM of these planes was to reduce the maximum dive speed to more historical levels. Again, in the unmodified game, the Sopwith Triplane has the highest dive speed in the game at more than 275 mph! With the new FM, the Tripe now has a dive speed that, in my view, corresponds more closely to the historical record. Please note that in most other respects, such as ceiling, climb, and turning radius, these planes perform just as well, and in some cases even better, than they do under the stock game. If you are a German pilot, you are still likely to get shot down if you try to engage either the Pup or the Tripe in a turning dogfight.
       
      Another change to the FM I made in the case of the Sopwith Pup involved the same adjustments to the center of gravity and center of lift settings I made on the Albatros series and the Pfalz in the German FM pack in order to try and reduce the dreaded "hanging stall" or tail-first slide into the dirt that the AI tends to do on occasion. However, the problem is much less severe with the Pup, so my changes here were comparatively minor. As additional planes that have this problem are identified, I will issue further FM mods to try and deal with this problem. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of the Pup, Albatros, and Pfalz has been significantly improved with these FM mods.
       
      Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW
       
       

      123 downloads

         (0 reviews)

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      Submitted

    18. HPW_GermanFM_Pack

       
       
      <html>
      Readme File 04/07/2011
       
      HPW_GermanFM_Pack1.0 for OFF BHaH HITR Full Campaign and QC Battles
       
      v1.0
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW_GermanFM_Pack1.0\aircraft folder with aircraft.cfg and .air files for all Albatros scouts and Pfalz DIIIa scout.
      readme.txt file
       
      INSTALLATION: Important! This flight model mod is intended ONLY to be used along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW_GermanFMPack1.0\aircraft\Alb_DIII_AC1, etc. To load the mod, simply run JSGME, highlight HPW_GermanFMPack1.0, click on the top button, and then start your game. That's it!
       
      Initial release 1.0
       
       
       
      Thank you for downloading HPW's German FM Pack 1.0, the revised flight model for all Albatros scouts and the Pfalz DIIIa scout, used in Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. This revised interpretation of the flight model, at this point, is for the Albatros and Pfalz DIIIa scouts ONLY (additional aircraft may be added in subsequent FM packs). The most significant changes to the FM of these planes involve changes to the top speed, ceiling, and dive speed in order to more closely comply with my understanding of the historical performance of these planes in WWI combat. Please refer to the following chart for a summary of these changes.
       
      AircraftSpeed @ 500 ft.Speed @ 3281 ft.Speed @ 10,000 ft. CeilingMax Dive Speed *D II105.75 mph (3.25) 110.0 mph (4.0) 103.25 mph (2.75) 16,500 ft. 204 mph (-10.0)D III early106.5110.0103.518,000237.0D III107.25111.0105.018,000240.0 (15.0)D III OAW 106.5110.75105.2518,000237.0 (15.0)D V110.0 (3.0)114.5 (3.0)108.25 (3.25)18,250244.0 (-7.0)D V later110.25114.5108.2518,250247.0 (-10.0)D Va112.5 (4.0)116.5 (4.0)112.25 (5.75)18,250238.0D Va 200113.5 (2.5)118.75 (2.75)115.25 (3.25)19,500242.0 (-15.0)Pfalz DIIIa105.75 (3.25)109.75 (3.0)106.75 (3.25)18,750245.0 (22.0)
       
      Note: Numbers in parentheses indicate speeds compared to measured OFF speed readings, with a positive number indicating a faster speed using the new FM and a negative number indicating a slower speed using the new FM. Differences of less than two mph are not noted.
       
      * From 10,000 feet
       
      The most noticeable differences are the slight increases in speeds for the Albatros DII, DV, DVa, and DVa200, as well as the Pfalz DIIIa. At the same time, the ceiling for the DII has been reduced by about 2,000 feet to reflect its somewhat poorer performance at high altitude. Dive speeds have also been increased in a few cases, and decreased in most other cases, in order to reflect the relatively slow dive speeds of most WWI airplanes, and to better reflect their comparative dive performance. For instance, the dive speed of the Pfalz has been increased to reflect its superior dive performance compared to most other German scouts in WWI.
       
      Another major change to the Albatros series of planes from the DIII early to the DVa involves an increase in their maximum G's so that these planes should no longer lose a wing in a tight turn, except in very exceptional circumstances. On the other hand, Albatros DIII's and DV's are now more susceptible to losing a lower wing in a steep dive, due to excessive wing twisting caused by the effects of high speed on the lower wing spar of these so-called "V-strutters." For the ultimate in realism, I recommend when you first start flying with the new FM enabled, that you temporarily enable advisor messages and simulation warnings in Workshop in order to give you an idea for when you might be overstressing a wing in a dive. Then, after one or two flights, disable the messages--but don't make a habit of exceeding 170 mph or so in a dive for more than 1,000 to 2,000 meters or you may be sorry!
       
      Finally, perhaps the most significant change to the FM of all of the planes in this mod involves a few slight adjustments to the center of gravity and center of lift settings in order to try and solve a problem that seems to effect the Albatros' and a few other planes in the stock game: the dreaded "hanging stall" or tail-first slide into the dirt which makes kills against AI pilots flying these planes very easy in most cases. With this FM mod, the AI seem to do a better job of avoiding this poor flying behavior at both high and low altitudes, making dogfights against these opponents much more challenging. Of course, no mod is perfect, and I cannot claim that I have completely solved this problem. Still, I think the flying behavior of most of the planes in this mod has been significantly improved.
       
      Again, I would like to express my sincere thanks and appreciation to OBD Software for their help in the making of this revised version of the flight model. As always, with the exception of the tweaks contained in this mod, all work on the original flight model remains the sole work and property of OBD software. Finally, I would also like to especially thank the following OFF fanatics who helped me in the research, development, and testing of this mod: Creaghorn, Hellshade, Olham, RAF_Louvert, Bletchley, Lewie, and anyone else whose name I have accidently forgotten. Thanks, guys! If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com, then look for the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying! HPW </html>
       
       

      103 downloads

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    19. Albatros D.Va OAW-built 1917 and 1918

      ALBATROS D.V and D.Va Factory-new Johannisthal & OAW Skins / 1917 and 1918
       
      Since several OFF-flyers had asked for generic skin templates which they could paint their
      own emblems or decorations on to, I have made four such templates for the Albatros D.Va.
      All four present the facory-new Albatros D.Va, freshly delivered.
      I know that many of you are into weathering effects. Well, such effects can much easier be
      added to a new plane, than to be removed. So please feel free to add as much weathering
      and battle-wearing as you like.
       
      While the D.V was only built by Albatros-Werke Johannisthal, the D.Va was also produced
      at "Ostdeutsche Albatros-Werke" (OAW). I got a lot of help (see below) about the details of
      these builds; the guys told me several differences between the two production lines.
      Many may regard these as minor ones, and perhaps call us "nitpickers", but we wanted to
      get it pretty close.
       
      The differences I regarded here are these:
       
      1. Albatros Johannisthal used salmon ribtape on the wings; OAW used light blue tape.
       
      2. Crosses on fuselage sides were further back on Johannisthal planes than on OAW built ones.
       
      3. The weight tables were different
       
      4. Factory placards were placed under cockpit for OAW; on the nose onJohannisthal built ones.
       
      5. Albatros-Logo looking in flight direction on the Johannisthal-, and rearwards on OAW-built ones.
       
      Finally, there is proof that rudders were covered with upper dark Lozenge as well as light underside fabric. I didn't find any evidence so far for the OAW using the light, and Johannis- thal the dark fabric, but I wanted to present both versions and so I did it that way.
       
      Although the work on these skins took me quite a long time, there surely are still many bits and details, which could be more correct, but I ask all nitpickers to overlook those, and still
      enjoy the bird. These skins are made for your pleasure - and for your own paint shemes.
       
      The helping hands, brains & eyes on this project were from:
       
      elephant - nitpicking corrections and detail
       
      Jim "JFM" Miller - help with detail pictures and some facts

      Dave "Blowhard" Douglas - metal parts and wheel
       
      Without your help I wouldn't have got so far - thank you guys!
      I also wish to thank the OBD skinners for the countless skins with all
      the historical details - you guys lured me into this hobby with your work.
       
       
      HOW TO INSTALL A SKIN
       
      Unzip the file(s) and move them into this folder:
       
      [your sim] > campaigns > CampaignData > skins
       
      You may change the Jasta number, but you must not - if you leave No. 1,
      you would always find the skin faster in the briefing screen, where you
      select a personal skin. Scroll below the historical ace skins, and mine
      will be among the first skins.
      You can, for your identification, change the names "Johannisthal" or "OAW"
      into something personal, but keep the ending .dds - otherwise it won't work.
      Enjoy!
       
      Olham

      63 downloads

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      Updated

    20. Albatros D.Va Johannisthal-built 1917 and 1918

      ALBATROS D.V and D.Va Factory-new Johannisthal & OAW Skins / 1917 and 1918
       
      Since several OFF-flyers had asked for generic skin templates which they could paint their
      own emblems or decorations on to, I have made four such templates for the Albatros D.Va.
      All four present the facory-new Albatros D.Va, freshly delivered.
      I know that many of you are into weathering effects. Well, such effects can much easier be
      added to a new plane, than to be removed. So please feel free to add as much weathering
      and battle-wearing as you like.
       
      While the D.V was only built by Albatros-Werke Johannisthal, the D.Va was also produced
      at "Ostdeutsche Albatros-Werke" (OAW). I got a lot of help (see below) about the details of
      these builds; the guys told me several differences between the two production lines.
      Many may regard these as minor ones, and perhaps call us "nitpickers", but we wanted to
      get it pretty close.
       
      The differences I regarded here are these:
       
      1. Albatros Johannisthal used salmon ribtape on the wings; OAW used light blue tape.
       
      2. Crosses on fuselage sides were further back on Johannisthal planes than on OAW built ones.
       
      3. The weight tables were different
       
      4. Factory placards were placed under cockpit for OAW; on the nose onJohannisthal built ones.
       
      5. Albatros-Logo looking in flight direction on the Johannisthal-, and rearwards on OAW-built ones.
       
      Finally, there is proof that rudders were covered with upper dark Lozenge as well as light underside fabric. I didn't find any evidence so far for the OAW using the light, and Johannis- thal the dark fabric, but I wanted to present both versions and so I did it that way.
       
      Although the work on these skins took me quite a long time, there surely are still many bits and details, which could be more correct, but I ask all nitpickers to overlook those, and still
      enjoy the bird. These skins are made for your pleasure - and for your own paint shemes.
       
      The helping hands, brains & eyes on this project were from:
       
      elephant - nitpicking corrections and detail
       
      Jim "JFM" Miller - help with detail pictures and some facts
      Dave "Blowhard" Douglas - metal parts and wheel
       
      Without your help I wouldn't have got so far - thank you guys!
      I also wish to thank the OBD skinners for the countless skins with all
      the historical details - you guys lured me into this hobby with your work.
       
       
      HOW TO INSTALL A SKIN
       
      Unzip the file(s) and move them into this folder:
       
      [your sim] > campaigns > CampaignData > skins
       
      You may change the Jasta number, but you must not - if you leave No. 1,
      you would always find the skin faster in the briefing screen, where you
      select a personal skin. Scroll below the historical ace skins, and mine
      will be among the first skins.
      You can, for your identification, change the names "Johannisthal" or "OAW"
      into something personal, but keep the ending .dds - otherwise it won't work.
      Enjoy!
       

      50 downloads

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      0 comments

      Updated

    21. 1917(2) OFF MOD

      Corrects a very small error in v.1. There are no other changes.

      125 downloads

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    22. 1918(3) OFF MOD

      New missions. 1918(3) August-November. At the beginning of August the initiative passed back to the Allied armies. In the British sector Haig was planning an assault on the Amiens front -an attack by the British Fourth Army and French First Army, with massed tanks and aircraft to replace the long preliminary bombardments of the previous year. Air activity was increased on all British sectors, to conceal the point of attack and push back German recon. aircraft from the front. Bomber squadrons, heavily escorted, were tasked to attack airfields and rail centres - activity that was to be strongly, if selectively, opposed by large numbers of German fighters flying in groups of 20 to 40 aircraft, above the low-flying two-seaters on ground attack, counter-battery and contact patrols. The British and French offensive was launched on 8th August, concealed by a heavy ground mist. The German Army was taken by surprise, and Allied forces advanced by up to 8 miles on the first day. The British two-seaters concentrated on contact patrolling, counter-battery work and bombing behind the lines, whilst the fighters were used for ground attack and close offensive patrols. By 11th August, however, German resistance and reinforcements had brought the Allied attack to a halt. The British and French armies had advanced 12 miles. At the end of August another British and French assault was launched - this time, towards Bapaume with an assault to capture the Arras-Albert railway line along 33 miles of front, and a French assault between the British sector and Soissons. The aim this time was to overwhelm German forces and drain them of the capacity to counter-attack by attacking along a wide front. Bapaume fell on the 29th August, Peronne on 1st September. This sustained assault forced the Germany Army to retreat back from the Drocourt-Queant line to prepared positions further back, with Lens abandoned on 3rd September. On 12th September US forces launched at attack on the St. Mihiel salient, which was captured after just two days of fierce fighting. This was followed by a lull in the fighting, as preparations were made for the final Allied assault to break through the Hindenburg Line. Air fighting was intense throughout this whole period, and up to the end of October. The assault was finally launched with an attack towards Cambrai on the 27th September, followed by an attack in Flanders between Dixmude and St. Eloi on the 28th, and on the Hindenburg Line between Cambrai and St. Quentin on the 29th. By the beginning of October the Germany Army was in retreat, in almost all areas, although the air above the battlefield was still being strongly contested by the German fighter wings. On the ground, however, resistance was now crumbling fast, and German columns were in retreat along the roads back to Germany....

      118 downloads

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    23. 1918(20 OFF MOD

      New missions, May-July 1918. The German offensives on the Aisne, the Matz, and the Marne. During this period the technological pendulum started to swing back towards the Garman air service once again, as increasing numbers of the new types, and particularly the Fokker D.VII, started to give the German pilots an edge at high altitude over the Allied pilots. At the same time, however, the close infantry and combined armes support doctrines being developed and practised by both side brought the main focus of this air fighting right down to ground level, where the decisive moves were now being played out. After the failure to make a decisive breakthrough against the British Army in the north, the German focus of attention switched to the French sector. On the 27th May 1918 the German Army attacked the French and British positions on the Aisne. Within a few hours the Germans had punched a large hole in their line, crossing the Aisne and advancing for 12 miles, supported by ground attack and contact patrols flown by Schlachtstaffeln under an umbrella of near complete air supremacy provided by the Jastas flying above them. By the 29th May the German advance had reached Soissons, and was heading for Paris - only to be brought to a halt by US reinforcements rushed in to the defence at Chateau Thierry. This was followed by an Allied counter-attack at Bellau Wood on the 4th June, one that completely halted the German advance. The Germans once again shifted their focus of attack, and on the 9th June they launched their attack on the Matz. Once again they made swift early progress, 6 miles on the first day, but the French were ready for them this time and launched a counter-attack on the 10th July that halted the German advance. The Allied recon. and photo.recon work was intensified, as a further attack was anticipated, and the bombing of German rail centres began again, to try and disrupt the movement of German troops. When the third and final German attack was launched, it came on the 15th July, on the Marne against the French army around Rheims. But once again the attack was brought to a halt, on the 18th July, by an Allied counter-attack that pushed the German forces back right across the Marne. By the beginning of August Soissons had been recaptured and the initiative was once again in the hands of the Allies...

      127 downloads

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    24. 1918(1) OFF MOD

      New missions. 1918(1) January-April : German Spring Offensive in Pacardy and on the Lys. Poor weather in January restricted much British air observation, but as the weather improved it was clear, by February, that the German build-up was taking place against the British Third and Fifth Armies opposite the Cambrai salient. During this period Jagdgeschwader 1 was joined by two new German fighter wings, JG2 and JG3, to give the German air service a numerical superiority for the first time. But they were remaining quiet, for the most part, trying to conceal the extent of the build-up of air units in this sector, only bombing the British rear areas by night and sending out high altitude recon., photorecon. and art.obs. machines by day. The British responded to this build-up with a programme of intensive recon. and bombing of the German airfiels and rail network by day and by night. Fighter squadrons were also being used to attack airfields by day - in part, is an attempt to lure the German fighters into the air (mostly without much success). But the main work of the Corps machines was with their artillery units, ranging the guns on to enemy gun batteries, supply dumps and lines of communication in the front sectors. This was supported by the fighter units, flying squadron-strength 'Close' and 'Distant' patrols to keep the airspace over the front clear of German machines. On 21st March the German Spring Offensive was unleashed, aiming for Amiens. German two-seaters supported the attack with contact patrols, ground attack and art.obs., with the single-seater fighters flying above to protect them from air attack. As and when the weather allowed, British machines were also flying contact patrols and tactical recon. missions, with fighters flying line patrols and ground attack missions. The bombers were attacking rail junctions and bridges, mostly but not always, by night. After eight days of heavy fighting the German assault was held along the Amiens Defence Line, a line stretching from Mezieres to Ignaucourt and Hamel, and on 5th April the German attack towards Amiens was finally blocked, just ten miles short, at Villers Bretonneaux. On the 9th April the German focus switched to the Lys valley with a surprise assault on the weakly held British and Portuguese line in heavy mist. After the initial breakthrough and swift advance, this attack was also held, although in the ten days that it lasted the Germans managed to recover nearly all the territory lost to the British in the previouse autumn. By the end of April, however, both attacks had been halted. The Germans were aware, though, that a decisive breakthrough was still an urgent necessity - In April nearly 120,000 US troops had landed in France, to be followed by a further 220,000 in May and another 275,000 in June. German attention now switched again to the French sector, for one more throw of the dice before it would, finally, be too late...

      134 downloads

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    25. 1917(2) OFF MOD

      New mission, same new flak. 1917(2) covers the period May - December, starting with the winding down of the British Arras spring offensive and ending with the Battle of Cambrai in the autumn. During this period the French front was quiet, following on from the failure of Nivelle's offensive on the Aisne, and attention was now about to switch to the Flanders area. During one of the worst summers on record, wet and miserable, the British repeatedly tried to break through the well prepared German defences in Flanders - starting with the successful capture of the Messines-Wytschaete ridge in June, to prevent the Germans from gaining overlook of the preparations for the major British offensive of that year, the Third Battle of Ypres, that opened on 31st July but failed to make much progress, continuing sporadically after this initial failure into further assaults: on the Polygon Wood (end of September), Paschendaele Ridge (October), and then the Battle for Paschendaele itself between 30th October and 10th November. Finally, with the use of tanks, a partial breakthrough was achieved further south, at Cambrai, but it was ultimately a failure due to the lack of reserves needed to exploit the opening, and ended with a successful German counterattack south of Bourlon Wood. In this eight month period there was a considerable shift in air tactics on both sides of the line. The German air service, despite expansion by the end of the year to almost twice the size that it was at the start, was still struggling against numerically superior odds and an influx of British pilots now better trained, with technologically superior aircraft, and deployed in larger squadron-strength offensive patrols. To prevent the British regaining air supremacy over the vital 'active' areas of this front, the Germans responded by grouping their best pilots and Jastas into the first wing-sized formation, or Jagdgeschwader 1 "Richthofen's Circus", that could be moved along the front to wherever it was most needed. This had the effect, however, of taking the best pilots and units away from the 'quiet' sectors, and this allowed the British Corps machines to go about their daily photo.recon. and art.obs. missions in these areas with far less opposition than might otherwise have been the case. Both the British and the German air services also started to develop a doctrine of ground attack, a development of the 'contact patrol' into a full fledged 'battle' or 'protection' patrol aimed at the silencing or supression of the mg nests and hidden artillery batteries that formed the major obstacle to the advancing infantry (the product of a new doctrine of 'elastic' defence, developed first by the Germans along the Hindenburg Line and subsequently adopted by the British as well). Scouts, such as the DH5 and the Camel, were used for this by the British, whilst special 'Schutzstaffeln' two-seater units were used by the Germans. The period also saw the development of the first 'wireless intercept' missions on both sides, where the wireless signals from the enemy art.obs. aircraft were triangulated by listening posts along the line, and a pair or section of fighters, held at readyness, would be 'scrambled' to intercept (but often arriving too late). The British also extended the strafing and bombing missions into the German rear areas, targetting the lines of communication and airfields, whilst two-seaters would bomb the airfields and railway junctions by day and night. Despite these efforts the British had nevertheless failed to make a decisive breakthrough by the end of the year, and were about to be forced back onto the defensive as the German forces started to redeploy westwards after the end of the Russian campaign in the autum of 1917. The Germans knew that if they were to have any chance of winning the war in the west, they needed to strike now, before the USA's entry into the war tipped the balance decisively back in favour of the Allies...

      127 downloads

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