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Wings Over Flanders Fields by OBD Software

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    1. Albatros D.V "Windrose"

      Albatros D.V "Windrose"
       
      Inspired by the 3. Albatros D.Va built by THE VINTAGE AVIATOR, I made this skin.
      The plywood of the TVA craft was varnished with a clear laquer with a warm redbrownish tone added.
      It looks like a darker honey, or amber.
      Together with the mauve and green upper wing camo, it goes very nicely.
       
      The skin file has to be unzipped, and goes into this folder:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      If you want to use it on an Albatros D.V early (the "hunchback one", you only need to delete the word "later_" with one subline.
       
      The skin uploaded here has no capital "H" on the wing; I thought you'd like to use your own pilot's first letters.
       
      Thanks again, OBD skinners, as I was inspired your your over 3.400 skins, and worked after them.

      31 downloads

         (0 reviews)

      0 comments

      Submitted

    2. BH_DFW_CV_KuK_Random_Hex.zip

      Yet another skin for the DFW C.V in OFF. This one is done in Austro-Hungarian hex camo. The fuselage is 7 colors, totally random. The upper surfaces are 6 colors arranged semi-randomly in stripes and squiggles. I got this paintjob from (many) photos of Knoller C.II(Lo) number 119.15 in a museum in the Czech Republic. The paintjob is copied hex-for-hex from that plane, but because the DFW is somewhat larger and has different proportions, the pattern doesn't quite fit and I had to ad lib all the wingtips.
       
      NOTES: The hex pattern is NOT supposed to like up between the top and the sides of the fuselage--they don't on the real plane. Also, there are some texture mapping issues, most noticeably on the upper wing just left of center at the trailing edge. Pretend those are repair patches--nothing I can do about them.

      28 downloads

         (0 reviews)

      0 comments

      Submitted

    3. Austrian Albatros D.III in Backhausen & Sohne Swirl Camo

      .
       
      Greetings All,
       
      After being inspired by Bullethead's D.VII in Austrian hex camo, I decided to skin up an Albatros D.III in the very odd yet somehow strangely compelling J.Backhausen & Sohne swirl camo pattern. After painting my own 'fabric' using an original factory printed template and notes on the subject found at The Aerodrome forums I got to work applying it on to an early OFF Albatros D.III, (which is as close as we can currently get to the OFFAG Albs). Hope you enjoy winging along in this kite high above the Alps.
       
      Cheers!
       
      Lou
       
      .

      32 downloads

         (0 reviews)

      1 comment

      Submitted

    4. Sound Tweak 3 + Engines

      Hello Folks
      As promised here are my final Versions of my different Sound Mods. They are JSGME-Ready, just unzip both Downloads to your MODS-Folder at your OFF-Installation. Let them overwrite everything, ignore all Warnings! Now it should work!
      The good News: You do not need any longer all of my previous Mods, you can delete them all. These two Packages include ALL of my Work, plus the new Sound Tweak III. Previous Mods are not neccessary!!! You will also do not need Creaghorn's Sound Tweak II any longer, of course you can use it, if you like.
      I've worked very long on this, and I hope you all enjoy this as much as I do!
      What's new in this Mod?
      1. New Sounds for the SE5a Viper and the German Albatros-Series. I've returned back to Creaghorn's Mercedes Engines, they are much better than mine. But I've changed the Exterior Sounds and the Startup Sequence.
      2. New Explosions. You will now hear new FLAK, New Ground Explosions and new Frontambience. Before you start your Engine, listen to the "Thunder" in the Background
      3. New "Whistle" Sounds when you drop a Bomb
      4. New "Screams" when a Pilot is wounded (more scary)
      5. New Bullet hit Sounds. Some Bullets will now scratch sometimes on Metal.
      6. New Exterior Engine Sounds for the Sopwith-Series, Nieuport-Series, Spad and SE5-Series, Fokker and Albatros-Series, and some Two-Seaters.
      7. Some new Gun Sounds for Aircraft. I like them!
      8. New Ground Gunnery Machineguns.
       
      I've used some Samples from old Sound Tweak II and also the XML-File Creaghorn modified some Years ago. Thank you for that!
      Thanks to PANAMA RED and OLPAINT for helping me converting my Files! You helped me very much
       
      Original Content belong to OBD Software!
       
      Have Fun, Andy :sohappy:
       
      Any Comments are welcome

      195 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Lothar Names

      Expanded and cleaned-up names files for Over Flanders Fields and OFFbase. Greatly increases the number of unique names for these campaigns, and also skews distributions so some more common names are more likely to appear in-game.
       
      Statistics: This mod increases the number of unique American names in OFF: Hat in the Ring from 68,068 to 109,538, and unique British names from 60,648 to 150,336. The number of unique German names blooms from just 11,850 in the original OFF: Between Heaven and Hell, to 116,446 in HitR by including Creaghorn’s German last names, to a robust 457,380 with this mod. Take note: there are still only 68,730 unique French names—if someone else wants to take a crack at it.
       
       
      Requires:
       
      Over Flanders Fields
       
      JoneSoft Generic Mod Enabler

       
      Credits:
       
      Original files by OBD Software, with HitR including Creaghorn’s expanded German last names from his Homebrew.
       
       
      Installation and Usage:
       
      The installer automatically extracts the mod folders into your OFF JSGME modsfolder if OFF and JSGME are installed correctly. Activate the mod folders manually in JSGME, or the Mod Manager included in the OFFice campaign editor will take care of it all automatically.

      95 downloads

         (0 reviews)

      0 comments

      Updated

    6. Lothar Classical Piano Germany

      Period-appropriate piano music for the German campaign sets quite a different mood than the cinematic presentation of the official soundtrack. Additional musical immersion mods may follow for other nations.
       
      The Music: The Austrian composer and painter Arnold Schönberg scores the German campaign. The break-down of classical tonality pioneered in these piano works presaged the collapse of European civilization into the Great War.
       
      Drei Klavierstücke, Op.11
      Composed: 1909
      Published: 1910
       
      Sechs kleine Klavierstücke, Op.19
      Composed: 1911
      Published: 1913
       
       
      Installation:
       
      The installer will extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. Either activate manually in JSGME, or OFFbase 0.7.7 and above will activate the mod automatically for German campaigns.
       
      Obviously conflicts with the "Creaghorn StartupGerman" mod and other music replacers. OFFbase will give this pack priority for the German campaign if installed.
       
       
      Source: Piano Society: Free Classical Recordings

      45 downloads

         (1 review)

      0 comments

      Updated

    7. Great Bundle Realism Mods JSGME Enabled

      Here are the file for the Great Bundle of JSGME-Enabled OFF Realism Mods that I have prepared.
       
      I have tested all of these on my rig.
       
      I installed JSGME into C:\OBDSoftware directory. I copied each of the Realism Mod folders into the MOD directory.
       
      If I want to fly sorties during April 1916 in an Active Sector, I would activate the Realism Mods in the following manner:
      I will
      (1) Activate the 'HPW Skies' Mod (this will only need to be activated just once), then
      (2) Activate the 'HPW Weather 1916' Mod, then
      (3a) Activate the 'Buddy1998 Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties without Lone Wolf missions), OR
      (3b) Activate the 'Bletchley Missions 1916 1 ActiveSector Jan-Jun' Mod (for sorties with Lone Wolf missions), then
      (4) Activate the '33Lima FlakMod 1916 1 Jan-Jun'Mod, then
      (5) Activate the 'Bletchley AA 1916 1 Jan-Apr' Mod.
      We are now ready to fly OFF during April 1916.
       
      If I want to change the date to May 1916 for an Active Sector:
      I would just
      (1) Deactivate the 'Bletchley AA 1916 1 Jan-Apr' Mod, then
      (2) Activate the 'Bletchley AA 1916 2 May-Jun' mod.
      We are now ready to fly OFF during May 1916.
       
      A huge thank you to Bletchley, 33Lima, Buddy1998, Herr Prop-Wasche for the Realism Mods. And of course thanks to OBDSoftware for the 'Over Flanders Fields:Hat in the Ring' WW1 Combat Flight Sim.
       
       
      OlPaint01

      204 downloads

         (1 review)

      0 comments

      Updated

    8. Grand Bundle Sounds Mods JSGME Enabled

      Here are the files for the Grand Bundle of JSGME-Enabled OFF Sound Mods from Creaghorn, Elephant,and Andy73 that I have prepared.
       
      I installed JSGME into C:\OBDSoftware directory. I copied each of the Sounds Mod folders into the MODS directory.
       
      I activated all of Creaghorn’s Sound Mods from the JSGME console in the order that they were published to guarantee that I had installed the latest versions of the WAV files.
       
      Activate each Creaghorn Sounds Mod in the following order:
      1) Creaghorn Homebrew Sounds
      2) Creaghorn Sound Tweak
      3) Creaghorn Sound Tweak II
      4) Creaghorn Sound Tweak II Patch
       
      Then activate all of Andy73’s Sound Mods from the JSGME console in the order that they were published.
      5) Andy73 Aircraft Sounds
      6) Andy73 Engine Sounds_1.1 for Sound Tweak II
      7) Andy73 Gun Sounds_1.1 for Sound Tweak II
      8) Andy73 Albatros DIII Sounds
      9) Andy73 Rotary Aircraft Sounds_1.3a
       
      Then activate the Spandau Mod last so the gun sound fix is not overwritten.
      10) Creaghorn Spandau Mod
       
      The ShellMusic can be activate anytime.
      11) Creaghorn StartupBritish OR Creaghorn StartupGerman OR Elephant StartupG (the choice depends on which side you are flying)
       
      Disregard warning messages that files are about to be overwritten.
       
      OlPaint01

      212 downloads

         (0 reviews)

      0 comments

      Updated

    9. OFF Desktop Theme for Windows 7

      This is a Windows 7 desktop theme designed to bring the immersion of OFF to your every day computer use! This pack includes over 120 desktop backgrounds taken from screenshots of OFF posted here at Combat Ace and from my own personal flights. Also in this pack is a full collection of sound effects. Flak bursts, tearing canvas, sputtering rotary engines - all greet you as you use your computer. Lastly, this theme includes some classic Windows 98 icons for "Computer," "Network," and "Recycle Bin" to give your desktop that early 20th century look. Hope you enjoy!
       
      Note: desktop wallpapers are widescreen 16:10 ratio.

      82 downloads

         (0 reviews)

      0 comments

      Submitted

         (0 reviews)

      0 comments

      Submitted

    10. Ultimate Bundle Damage Models JSGME Enabled

      Here are the files for the Ultimate Bundle of JSGME-Enabled OFF Damage Model Mods that I have prepared.
       
      Included in the Pack are:
      HPW UltimateDM_1.25
      Buddy1998 Modified DM_2.0 from HPW's files
      33Lima ArcMod_1.1 for HPW UltimateDM_1.25 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
      33Lima ArcMod_1.1 for Buddy1998 DM_2.0 (Fix to adjust 'Arc of Fire' of Observer/Gunner for OFF 2-Seaters)
       
      History:
      Herr Prop-Wasche published his Ultimate Damage Model v1.25 for OFF:HitR_1.47.
      Buddy1998 modified HPW's DM files into his own Damage Model v2.0.
      Then, 33Lima assembled a DM fix to correct the 'Arc of Fire' of the Observer/Gunner for all the 2-Seaters in HPW's Damage Model.
      Finally, OlPaint01 followed 33Lima's example and applied the same Fix to Buddy1998's Damage Model.
       
      Installation:
      I installed JSGME into C:\OBDSoftware directory. I copied each of the Damage Model folders into the MODS directory.
       
      I Activate the Mods in the following manner:
      1) Choose either HPW's or Buddy1998's Damage Model to activate from the JSGME console, then
      2) Activate the matching 33Lima's ArcMod.
       
      Disregard any warning message that certain files will be overwritten.
       
       
      A huge thank you to Herr Prop-Wasche, Buddy1998, and 33Lima for these great Damage Model mods. And of course, thanks to OBDSoftware for "Over Flanders Fields:Hat in the Ring" WW1 Combat Flight Simulator.
       
      Doyle Painter
      OlPaint01

      149 downloads

         (1 review)

      0 comments

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    11. HPW Combined FM and AI EW Mod

      Zip file contents: This readme file, plus the following six files:
       
      1) Main FM and AI EW Mod 2.1
      2) FM 2.1 Sopwith Pup 100 HP version
      3) FM 2.1 Sopwith Triplane 130 HP version
      4) FM 2.1 Spad VII 180 HP version
      5) FM 2.1 Spad 13 220 HP version
      6) FM 2.1 Spad 13 235 HP version
       
      DESCRIPTION OF MOD: This mod is actually two mods in one--my recently released FM 2.0 mod combined with an AI EW mod designed to eliminate the weight advantage that the AI currently seems to enjoy over the human player in BHaH. Instead of having to worry about two seperate mods, the player now gets the benefit of both in one convenient package. In addition to combining the two mods, version 2.1 also includes minor updates to the FM of the following planes: Sopwith Camel, Sopwith Pup 100 HP version (optional mod), Airco DH-5, Nieuport 16, and Hannover CIIIa.
       
       
      INSTALL INSTRUCTIONS
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder! In order to install the main FM and AI EW mod and the five "optional" mods, open the archive and double-click the folder named "HPW Combined FM and AI EW Mod 2.1." Click the "Extract" button and copy all six files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder that was created when you installed JSGME into OFF. The files are correctly installed if you see all six files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
       
      In order to activate the mod, simply start JSGME, highlight the main FM mod, and click the top button. Click okay and the mod will become activated. Later, if you decide to activate either the Sopwith Pup 100 HP, Sopwith Triplane 130 HP, Spad VII 180 HP, or Spad XIII 220 or 235 HP variants, highlight the chosen file(s) and click the top button in your JSGME screen. JSGME will then display the following warning message: "enabling this mod 'may' have adverse effects on your game: are sure you wish to enable this mod?" This is completely normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
       
       
      Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
       

      60 downloads

         (0 reviews)

      0 comments

      Submitted

    12. Sound Upgrade for Rotary Engines

      Hi
       
      As promised, here's my Update for almost all Planes in OFF with Rotary Engines. New Startup and Shutdown Sequences included. These Startup Sequences are NOT included in Olpaint's JSGME Version, but you can install and use them very easily.
       
       
      Installation is easy. Let's say for Example you want to upgrade the Sopwith Camel. Open your OFF Installation. Then got to:
       
      Aircraft / Camel_sqd / Sound
       
      Simply copy the new Samples into this Sound Folder. Overwrite the old ones. Please make it the same way with all other Planes from this Download.
       
       
      Thanks to OBD Software for the Original Stuff.
       
       
      Have Fun

      69 downloads

         (0 reviews)

      0 comments

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    13. Original 1916 Map of the Lens Sector of France

      .
       
      Here is the next in the series of WWI British ordnance survey maps: the Lens Sector of France, Map 11. I’ve again assembled this one from many high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge). After reassembling the image I cleaned it up a bit and it's now ready to work along side the Tournai and Hazebrouck maps.
       
      Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
       
      Cheers!
       
      Lou
       
      .
       
       

      57 downloads

         (0 reviews)

      0 comments

      Submitted

    14. HPW FM 2.0 with Additional Planes Mod

       
       
      Zip file contents: This readme file, plus the seven following files:
       
      1) HPW German FM Pack 2.0
      2) HPW Allied FM Pack 2.0
      3) HPW Sopwith Pup 100 HP version
      4) HPW Sopwith Triplane 130 HP version
      5) HPW Spad VII 180 HP version
      6) HPW Spad 13 220 HP version
      7) HPW Spad 13 235 HP version
       
      DESCRIPTION OF MOD: Thank you for downloading HPW's FM 2.0 Mod! In addition to several important FM updates to the aircraft already found in FM 1.0 and 1.2, this mod adds several new Allied and German aircraft (see below), bringing the number of aeroplanes in FM 2.0 to thirty-two, plus five optional variants of the Sopwith Pup, Sopwith Triplane, Spad VII and Spad XIII, for a grand total of thirty-seven different aeroplanes!
       
      Please note that this mod does NOT change the empty weight of any aeroplanes flown by the AI and so does not reduce any weight advantage the AI may currently have over human players in the game. An "empty weight mod" which is compatible with this FM will be made available in the near future.
       
      LIST OF ADDITIONAL AIRCRAFT ADDED TO FM 2.0
      The following aircraft have been added to the new FM: DH5 <LI>Fokker Dr1 (now with flat turn)!! <LI>Sopwith Camel (initial release--update coming)! <LI>Fokker DVII, DVII OAW, and DVIIF <LI>Hannover <LI>Nieuport 11, 16, 17, and 24 (variants to follow) <LI>Se5a H-S and Viper versions <LI>Spad XIII 220 HP version Time permitting, I may also be able to include updates for a few other planes, including a few two-seaters.
       
       
       
       
      INSTALL INSTRUCTIONS
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed into your CFSWW1 Over Flanders Fields game folder!
       
       
       
      In order to install the two main FM mods and the five "optional" mods, open the archive and double-click the folder named "HPW FM 2.0 and Additional Planes Mod." Click the "Extract" button and copy all seven files to the MODS folder created inside your CFSWW1 Over Flanders Fields folder when you installed JSGME into OFF. The files are correctly installed if you see all seven files plus this readme.txt the next time you start JSGME. After copying the files to the MODS folder, you can either keep or move the readme file to any other location on your computer.
       
      In order to activate the mod, simply start JSGME, highlight the FM mod you wish to use, and click the top button. Click okay and the mod will become activated. Later, if you decide to use one of the FM variants (for the Sopwith Pup, Triplane, Spad VII or XIII, for example), JSGME will display a message warning you that "enabling this mod 'may' have adverse effects on your game," and asking if you "are sure you wish to enable this mod?" This is normal and will not hurt your OFF installation. Later, if you decide to deactivate any of the FM variants or the main FM mod, simply deactivate the mods in reverse order.
       
      Important note: As in previous versions of my FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit completely out of the game and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for use with this wonderful simulation of WWI aerial combat. OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!
       

      62 downloads

         (0 reviews)

      2 comments

      Submitted

    15. New Sound for German Fighters

      Hello
       
      after working a few Hours on the Configuration of the Albatros DIII, I've made now some new Sounds for the German Fighters. I don't know if you like it, some of you might now think that it sounds like a Cessna
      I know the Sounds are not historically accurate, bur I simply like them.
       
      These new Sounds replace the Halberstadt DII, the Albatros-Series, the Pfalz and the Roland CII .
       
      New Startup Sequence and Exterior Sounds included.
       
      Simply copy the Sound-Folder into "Aircraft / Alb_DIII_early_Sqd". Backup first, if you don't like it.
       
       
       
      Have Fun, Andy

      54 downloads

         (0 reviews)

      0 comments

      Submitted

    16. My new Sound Mod...

      Hello Folks,
       
      as promised, here's my new Sound Mod. New Engines for a lot of Planes.
      I've tried to resample the Mercedes-Engine for the German Fighters, but had no luck. I've found nothing that fits perfect. But perhaps this one will come too next time...
       
       
       
      Installation is not difficult, please read the "ReadMe".
       
       
       
      Thanks to OBD Software for the Original Samples and for this wonderful Game!
       
       
       
      Have Fun, Andy

      96 downloads

         (0 reviews)

      0 comments

      Submitted

    17. Albatros D.V (early) Skin for Jasta 10

      For this Albatros I have made a new Mauve-Green camo. JFM wrote to me, that the darker tone
      on the B+W photos was most likely the green; so I used Fokker's dark green here.
      Then I made a slightly lighter Mauve after the tone used in the Lozenge patterns.
      Wether it is historically correct or not - I liked what I had got.
       
      I used it on an early Albatros D.V - that is the originally delivered version with the headrest.
      This was later mostly removed by the Jastas for better vision, and finally given up by Albatros.
      But I wanted to fly one of these with an own skin, and here it is for all to use now.
       
      Jasta 10 was one of the four Jasta of "Richthofen's flying Circus" (Jasta 4, Jasta 6, Jasta 10
      and Jasta 11) - they were always in the thick of it. When they had the D.V they were in northern
      Flanders. So, if you want a lot of action, this skin could be the right one to use. Enjoy!
       
      Many thanks to the OBD Skinners, who created the immense output of over 3.400 skins for OFF.
      I work from their original works and would have been lost without that.

      45 downloads

         (0 reviews)

      0 comments

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    18. SPAD XIII Esc 48 1918 Olham

      This is a SPAD XIII skin I did long time ago, but forgot to load up here somehow.
      Now nbryant asked me in the "Screenshots" thread, why I don't make "Allied" skins -
      well, here is one for you.
      The very most of the skin is of course the fine detailed work by one of the OBD skinners.
      Thank you guys for your incredible amount of wonderful skins!
       
      I have made the SPAD rather very clean, like an almost new craft, with all emblems
      painted on freshly. So, this may not be for the fans of weathering really.
       
      I have made the colours of the camo a bit more dynamic, and the emblems really
      juicy - one could say, it's over the top, but hey, it's fun. Enjoy!
       
      NOTE: Unzip the skin into this directory:
       
      CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins

      53 downloads

         (0 reviews)

      0 comments

      Submitted

    19. Modified DM files from HPW and Fortiesboy

      (revised 11/4/2012)
       
      IMHO This is the most balanced DM that I've played so far. So, now I have a harder time to take out enemies in multiplane dogfights. Mostly, I just hit and run to save my own craft from turning into swiss cheese. Dogfights are more satisfying and aces are a bit harder to destroy.
       
      Planes can still maneuver after taking just a few hits. I believe that the reason for this is that I adjusted the probability to hit parts of the plane according to the surface area. In the stock DM, most all probabilities were set at 100%. For example, now you'll have about a 10% chance to hit the aileron instead of 100% chance. So, it's not the first thing to get hit unless you aim for that part of the plane.
       
      Since I don't have a way to view the exact location or size of the damage boxes on each plane, I had to estimate where the damage boxes would be based on the name of the damage box in the xdp file.
       
      Other modifications are:
       
      -Inline engines have a 20% greater chance to get hit than rotaries
       
      -Lower the cable hit points on all aircraft to be more or less the same
       
      -Fuel leaks will start when the fuel tank reaches 20% of its hit points and explode when 45% or more of its hit points are gone. (vanilla is set to explode when all hit points are gone)
       
      -Oil leaks will start when 20% of its hit points are gone and loose all its oil when 45% of it is destroyed.
      (vanilla is set at 100% to destroy the oil reservoir)
       
      This will be my final version unless I get a bug report from someone.
       
      My contribution was only very minor, so all credits go to OBD software for their great sim,
       
      Installation is through Jonesoft's Generic Mod Enabler (JSGME).
       
      I still recommend to backup the aircraft folder locted at CFSWW1 Over Flanders Fields\aircraft just to be on the safe side.
       
      CREDITS - I appreciate the help from the following OFF members:
      Herr Prop-Wasche
      OlPaint01
      Fortiesboy
      Bletchley
      Wels
      Bullethead
       

      87 downloads

         (0 reviews)

      0 comments

      Updated

    20. Original 1916 Map of the Tournai Sector of Belgium

      .
       
      Due to the amount of interest in my recently posted map scan of the Hazebrouck sector of Belgium and France I am now offering a full-sized image of the next map to the east: the Tournai Sector, Map 5. I’ve assembled this one from about 60 high quality screen captures of the original example, which resides in the Lloyd Reeds Map Collection of McMaster University’s online library, (my sincere thanks to that fine institution for providing this and many other original WWI maps free of charge to those of us who study on such things). After I reassembled the image I made a fair amount of “repairs” and cleaned it up considerably and it now serves as a fine companion to the Hazebrouck map.
       
      Again, I hope those of you who fly OFF using paper maps and compass will find this wonderful old map useful.
       
      Cheers!
       
      Lou
       
      .
       
       

      63 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Modified OFF Missions from Bletchley's Files

      (revised 31/3/2012)
       
      All of these files come from the original "Bletchley's mission mods".
       
      I only adjusted the mission files. So, this basically is a rearrangement of missions from the original HiTR to not only match "Bletchley's mission mods", but also to avoid the scattering of waypoints when a mission is started.
       
      Now you can complete a mission using the waypoints on the map and it will be recorded as a sucessful mission. All missions will have wingmen, so no lone wolf mission types.
       
      Installation:
       
      Use JSGME to install these files - thanks to OlPaint01.

      58 downloads

         (0 reviews)

      0 comments

      Updated

    22. Original 1916 Map of the Hazebrouck Sector of Belgium

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      Recently I was fortunate enough to acquire an original 1916 map of the Hazebrouck sector of Belgium and thought I would share my good fortune. After an afternoon of scanning and assembling a couple of dozen clips I can now offer a full-size copy of this wonderful old item. This is the same type of map as used by RFC and RNAS pilots and observers, and this particular example covers the area from St. Omer across to Ypres and points south, (about 40 miles x 30 miles). I hope those of you who fly OFF using paper maps and compass will find this highly detailed old chart useful.
       

       
      Cheers!
       

       
      Lou
       

       
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      99 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Bletchley's AA MOD

      A gradual progression in accuracy and density of AA bursts as you progress from 1915 through to 1918.
       
      When the campaign transitions from one date period to another just de-activate the current file and activate the next one.
       
      I use this mod by selecting 'Normal' in Workshop settings for an 'active' front, 'Easy' for a 'quiet' front and 'Hard' for balloon attack missions. But on each workshop setting there is a gradual progression in accuracy and density of AA bursts as you progress from 1915 through to 1918, so you can just stick to one workshop setting if you prefer to use it this way, or find your own combination of settings.
       
      This mod works well with my earlier mods, as it changes different files and settings, but. It will not work with any other AA mods that are installed via JGSME into the WWI Scenery folder.
       
      Bletchley

      41 downloads

         (3 reviews)

      1 comment

      Submitted

    24. HPW Lighter AI Empty Weight Mod

      This mod is designed to replace 33Lima's original AI Empty Weight mod by reducing the empty weight of aircraft flown by the AI and cure the problem of aircraft (especially two-seaters) from clearing the trees and hills at the end of certain airfields in OFF.
       
      Although the current version of HPW's FM will work with this mod, it is NOT recommended that you use my FM changes with this mod because the weights for the AI are different in the two mods. A new version of my FM with revised empty weight settings will be released in the very near future.
       
      Installation: Install by extracting the mod to your CFSWW1 Over Flanders Fields\MODS folder that was created when you installed the JSGME file management program to work with OFF. To activate, simply highlight the mod and click on the top button in the main JSGME screen that opens when you start JSGME.

      73 downloads

         (0 reviews)

      0 comments

      Submitted

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