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Wings Over Flanders Fields by OBD Software

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    1. Albatros D.V (later) Basic Skin for Jasta 2

      After a lot of experimentation with plywood textures, I have come up with this version
      of a Jasta 2 skin for an Albatros D.V (uprated).
      It is meant to be a factory-new D.V, but with the hood and wheel covers painted in the
      Jasta's dark green already. The white tail section was the Jasta's hallmark.
      The wings even carry the line "Nicht auftreten!" (No step!)
       
      I wanted to provide a skin with no special, personal markings, so that everyone can
      attach their own designs, without building a totally new skin.
       
      The underlying basic design I worked from is the work from our OBD skinners; and
      without their great work I would have been lost.

      75 downloads

         (0 reviews)

      2 comments

      Updated

    2. HPW_UltimateDM

      Readme File 1/16/2013
      ------------
      HPW Ultimate Damage Model for OFF BHaH HITR Full Campaign and QC Battles
      v1.3.1
       
      by Herr Prop Wasche
       
      Zip file contents:
       
      HPW UltimateDM\aircraft folder with 477 individual aircraft folders, .xdp files and .bdp files
      This readme.txt
       
      INSTALLATION: Important! This version of the damage mod is intended to be used only along with Jonesoft's Generic Mod Enabler and should not be installed UNLESS JSGME has already been installed into your OBDSoftware folder. With JSGME, installation and use of this, or any mod, is very easy. Simply extract the contents of the zip file into the MODS folder which is created when you install JSGME into OFF. The mod is correctly installed if you see this readme.txt and the following folder structure inside the MODS folder: HPW UltimateDM\aircraft\Alb_DIII_AC1, AC2, etc. To load the mod, simply run JSGME, highlight the mod you wish to use, click on the top button, and then start your game. That's it!
       
      An even simpler method is to simply click on the HPW UltimateDM.exe self-installer program created by Lothar. This program will automatically check your OFF and JSGME installation and install the mod into the correct folder. No muss, no fuss! Thanks, Lothar!
       
      1.3.1
       
      --Decreased wing-tip hit point values for the Fokker EIII.
      --Slightly decreased engine hit point values for the Alb DIII early.
      --Decreased engine hit point values for the
      Hannover CIIIa.
      --Slightly increased engine hit points for the Alb DVa 200.
       
      1.3
       
      --Engine threshold values adjusted again to reduce chance of engine fires and the "forever flying flamers" bug. You should see less fires than in version 1.25 but more than you get using Buddy1998's damage model.
       
      --Engine hit points reduced somewhat on two-seaters and "pusher" types (DH-2 and Fee's) for better game balance.
       
      --File structure revised in order to comply with Lothar of the Hill Peoples Offbase program and proper placement of JSGME inside the OBDSoftware game folder.
       
      --Added HPW UltimateDM.exe self-installer program created by Lothar.
       
      1.25
       
      --Engine hit points adjusted for all aircraft for a better balance between scouts and two-seaters. Most scout engines have a few more hit points, while most two-seater engines have slightly fewer.
       
      --Engine threshold values adjusted for all aircraft. Camel and Dr1 slightly less likely to catch fire, Albatros series more likely to catch fire than in version 1.1. ALL aircraft WILL catch fire eventually if hit hard enough. Fx_airexplosion and fx_enginefire moved from center fuel tank to engine, resulting in more realistic engine fires and explosions.
       
      --Fuel tank hit points for most aircraft raised slightly.
       
      --Fuel leaks adjusted so some aircraft--especially Albatros series--do not spring major fuel leaks as quickly as before. Small fuel leaks slightly more likely, however.
       
      --Minor adjustments to hit points for wings and wing tips on almost all aircraft. Wings on most two-seaters are somewhat weaker (exception: Roland's wings approximately 10% stronger). Wings and wing tips for Fokker Dr1 and Se5a's somewhat stronger.
       
      --Minor adjustments to ailerons, elevators, and horizontal stabilizers on some aircraft.
       
      --"Break" level for pilot and observer reduced from 100% to 75% to see if this results in greater chance of pilot injury or death.
       
      --More thorough testing of all aircraft to insure better game balance.
       
      1.1
       
      --Hit probabilities for aileron, elevator, and rudder cables reduced substantially so that hits to cables should be much less frequent than before. Hit points for all cables also increased slightly.
       
      --Hit probabilities to pilot and center fuel tank adjusted slightly.
       
      --Hit points for ailerons increased by approximately 150% and threshold values adjusted.
       
      --Minor increase in wing tip strength.
       
      --Hit probability to landing gear reduced by 50%.
       
      --Minor adjustments to threshold values for engine, oil reservoir, and center fuel tank.
       
      --For DH5 only, chance of fire and explosion to auxillary fuel tank removed and replaced with fuel leaks.
       
      --For Spad VII and Spad XIII only, increased wing hit points by approximately 5% to reflect sturdy reputation of Spad series.
       
      ------------
      Initial release 1.0
       
      Thank you for downloading HPW's Ultimate DM, a totally new version of the damage model for Hat in the Ring, the official extension to Between Heaven and Hell, the WWI flight sim modification of CFS3 by OBD Software. In addition to the advances featured in my previous damage model modifications, this entirely new damage model brings additional realism to the stock damage model by significantly increasing the hit points of most aircraft components, but particularly the engine, wings, and tail assemblies, of virtually every aircraft currently available in HITR. As a result of these changes, air combat has now become longer, more intense, and more unpredictable than ever!
       
      Due to a suggestion by Creaghorn (thank you, Creaghorn), hit points for some components in the Ultimate DM have been increased by more than 500 percent in some cases! On the other hand, special effect "triggers," such as fuel leaks, oil leaks, fires, explosions, and "break" commands or failure levels for all components have also been reduced by a proportionate amount so the total failure of a particular aircraft component occurs just as frequently as it did in the stock and previous damage model mods. This helps to avoid the dreaded "flying tank" situation that some of the developers have sometimes mentioned in referring to previous test versions of the stock DM. The overall goal of this new DM, therefore, is to make dogfighting both more challenging for the experienced OFF gamer, but also enjoyable for the more casual, or less experienced, flight simulation fan.
       
      To give you an idea of what I am trying to accomplish with this mod, hit points for most aircraft engines in the stock game average around 110 points. Therefore, under the stock DM, an engine that receives only 11 points of damage loses 10% of its power--and an engine that receives 55 points of damage loses 50% of its power! As a result, aircraft with only minor engine damage become unable to maneuver and frequently slam into the ground due to the lack of engine power. By substantially increasing the engine hit points, but also reducing the failure point by a proportionate amount, I have been able to recreate a situation where the engine still functions at close to full power, virtually up to the moment when it catches fire or fails completely! As a result, enemy aircraft will continue to turn, climb, dive, and remain able to fight you, up to almost the last minute. All aircraft (including your own) should no longer suffer from an immediate (and often quite noticeable) loss in engine performance after only a very short burst into the front of the plane. The same principle applies to the wings of all aircraft. No longer will you or your opponent experience an immediate and major loss of maneuverability after having your wing or aileron get hit by just a couple of bullets.
       
      As mentioned above, other improvements to the damage model from my previous damage model mods have also been incorporated into this new version. For example, time period of service, overall aircraft reputation for durability or weakness, notable structural problems in various aircraft (weaker lower wings in Albs, for example), and overall game balance have also been considered in the development of this damage model.
       
      Again, I would like to express my sincere thanks and appreciation to OBD Software for their help and encouragement in the making of this and previous versions of the damage mod. I would also like especially to thank Creaghorn and Hellshade for their comments, suggestions, and help in the development and testing of this mod. I would not have been able to complete it without all of their valuable help and encouragement! Thanks also goes out to all of the members of the Over Flanders' Fields forum to which this mod is dedicated. With the exception of the tweaks contained in this damage model, all work remains the sole work and property of OBD software. If you have any questions or experience any problems with the installation of this mod, you can reach me at www.combatace.com at the Over Flanders Field forum. Thank you and I hope you enjoy the mod. Happy flying!
       
      HPW

      384 downloads

         (2 reviews)

      0 comments

      Updated

    3. HPW FM and EW Mods for Campaign and QC Battles

      <a name="top">Thank you for downloading my FM update! This important update changes many FM settings on most of the aircraft currently existing in OFF. The most significant include changes to the elevator, rudder, and center of gravity (CoG) and center of lift (CoL) values in order to reduce the sluggish turn performance of several aircraft in version 3.0 of the FM mod. In addition to being more tail-heavy, most aircraft should feel more nimble and will now require a more delicate touch on the controls. As a result, while you will be able to fly much closer to the edge of an aircraft's "envelope" with this FM, you also bear the increased risk of possibly stalling and spinning your aircraft if you are not careful! This update also revises the moment of inertia (MOI) values of many aircraft in order to improve the performance of AI controlled aircraft, particularly at low altitude. Although I do not have access to and have not changed any of the AI routines, it is hoped that changes to the MOI values will result in the AI being somewhat more likely to "choose" turn, rather than climb-n-stall, tactics at low altitudes.
       
      *Note: Although the FM has been updated for all QC aircraft, the AI will have the same empty weight advantage they have in the stock OFF FM. Consider the AI in QC battles as "practice opponents" who are a little better than your average campaign AI pilot.
       
      Zip file contents: This readme file, plus the following files:
      1) HPW FM and EW Campaign Mod (version 4.0.0)
      2) HPW FM and EW Sopwith Tripe 130 HP (see New Alternative Aircraft in 3.1 below).
      3) HPW FM and EW Sopwith Pup 100 HP
      4) HPW FM and EW Spad VII 180 HP
      5) HPW FM and EW Spad XIII 220 HP
      6) HPW FM and EW Spad XIII 235 HP
      INSTALL INSTRUCTIONS
       
      Important! This version of the mod is ONLY intended to be used with Jonesoft's Generic Mod Enabler and should not be installed unless JSGME has already been installed in your OBDSoftware main folder!
       
      In order to install the main campaign mod and optional airplane mods, find the "HPW FM and EW Campaign Mod 7z" zip file and click on it. When the new window opens, you should see six folders plus this readme file. Click the "Extract" button at the top of the window and copy all six folders inside your OBDSoftware\MODS folder. The files are correctly installed if you see all six folders the next time you start JSGME. After copying the folders to the MODS folder, you can either keep or move the readme file to another location on your computer.
       
      In order to activate any of the mods, simply start JSGME, highlight the mod you wish to use, and click the top button. Click okay and the mod will become activated.
      Important note: As in previous versions of the FM mod, and any other mod which modifies any of OFF's .cfg files, using this mod will result in the user not being able to see any of the ace skins, either those already included in the game or that the user has created on his own or downloaded for use with HITR. Fortunately, a workaround for this problem has been identified by Panama Red. Basically, in order to use this mod and also to see all of the ace skins available in the game, first activate the FM mod and start the game. Begin your campaign as usual, but instead of flying your mission, click on end mission as soon as you find yourself on the field. Exit to the main menu and then restart your campaign. Then, on the campaign screen, click "Replay Mission." This will take you back to the beginning of your mission but with the advantage of allowing you to see all of the fantastic skins which have been lovingly created by members of the OBD team and by many others for users of HiTR. As long as you do not quit the game entirely or switch pilots, you should not have to repeat the procedure on subsequent missions. Finally, OBD has already assured us that this problem has been eliminated in the next version of Over Flanders Fields. Huzzah!

      237 downloads

         (0 reviews)

      2 comments

      Updated

    4. OFFice: Skin in the Game

      ‘Skin in the Game’ is a custom skin pack for the OFFice incomparable campaign engine for Over Flanders Fields. It includes historically appropriate custom paint jobs for player aircraft in the OFFice campaign from the OFF community’s best skinners. Most of these are already available for download at Combat Ace, but this provides a single, easy-to-install package.
       
      Installation:
       
      The installer will automatically extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. The ‘OFFice - Skin in the Game’ folder can be manually activated with JSGME if this pack is used without the rest of the OFFice suite.
       
      OFFramp will activate the mod automatically for your OFFice campaigns, so when you next launch OFF from OFFbase any additional skins will selectable in-game for your aircraft type. If the Bletchley’s RSS Ammo mod is enabled in OFFramp, your Munitions Officer will let you know in the hangar if custom skins are acceptable.
       
      Contributions:
       
      Bullethead:
      DFW C.V Realistic(?) Naval Hex

      After a lot more research, I totally re-did the paintjob of my naval DFW skin. Now it looks (I THINK) about as realistic as possible, per Dan-San Abbott's information. Hand-painted, symmetrical hexes in hopefully the right colors, and the correct colors on the fuselage and rudder.
       
       
      nbryant:
      SPAD VII – Spa.26 1917

      No. S 1042 (14) of Spa.26 crashed on nose at St. Pol. This plane was wrecked on 14 September 1917 by M.d.L. Quellec. The serial number indicates that the plane was constructed by Blériot but it appears that the upper wing had been previously replaced with one constructed by S.P.A.D. or Kellner as the cocardes are of a larger diameter than found on Blériot-built planes. Also note that the nose appears to be painted in a dark color. A darkish color extends over the fabric surfaces back to the fuselage band.
       
       
      Olham:
      Albatros DIII early Burgundy - Jasta 24 1917
      Albatros DIII Red Yellow - Jasta 28w 1917
      Albatros D.V "Windrose" - Jasta 17 1917

      Inspired by the 3. Albatros D.Va built by THE VINTAGE AVIATOR, I made this skin. The plywood of the TVA craft was varnished with a clear laquer with a warm redbrownish tone added. It looks like a darker honey, or amber. Together with the mauve and green upper wing camo, it goes very nicely.
      Albatros D.V Haifisch - Seefrosta 1 1917
      Sopwith Triplane Blue & Silver - RNAS-8
      Sopwith Triplane "Silver Bird" - RNAS-8

       
      RAF_Louvert:
      Bristol F2b – RAF 139

      #D8084 flown by Capt Sydney Dalrymple of 139 Squadron RAF, based at Villavera aerodrome.
       
       
      Robert_Wiggins:
      4 historically accurate skins for Captain William George Barker’s Camel B6313 while he flew with 28 Sqn RFC OC, C Flight, October 1917; 28 Sqn RFC OC, C Flight, March 1917; and Major William George Barker’s Camel B6313 while he flew with 139 Sqn RAF OC Summer 1918; 139 Sqn RAF OC September 1918.

      http://combatace.com/files/file/13489-william-barkers-camel-b6313-4-personal-skins/
       
       
      UK_Widowmaker:
      Sopwith Pup – 66 sqd 1917

      Flown by s/Lt W.C. Heathcote
       
       
      Additional Credits:
       
      Many thanks to the OBD Sofrware skinners--OvS/James Romano and Paarma/Arto Karttunen--who created the immense output of over 3,400 skins for OFF that serve as basis for all modders’ work.
       
       
      Additional Contributions?
       
      Made a historically-appropriate campaign aircraft skin you think should be included? Contact Lothar of the Hill People at Combat Ace.

      58 downloads

         (0 reviews)

      0 comments

      Submitted

    5. New Tracer Colors

      Hello Folks,
      I've created a small but funny Mod, you can now choose between different Colors for your Tracer-Ammunition.
      You can choose between red, blue and green Tracers. I've also made a new "Smoother Tracer", which makes the Standard Yellow Tracer a little bit softer.
       
      This Mod is not historically accurrate. NOTE, that every other Plane in OFF will use the same Color of your Choice, too...
       
      Simply install it into JSGME and activate your Color.
       
      Please read the Disclaimer!!!!!!
       
      Have Fun

      37 downloads

         (0 reviews)

      2 comments

      Submitted

    6. Lothar Classical Piano France

      Period-appropriate piano music for the French campaign in Over Flanders Fields sets quite a different mood than the cinematic presentation of OBD Software’s official soundtrack. Additional musical immersion mod available for Germany, and may follow for other nations.
       
      The Music: Gabriel Fauré was the most progressive and celebrated French composer of his generation. In the later years of his life, struggling with deafness, his music took a darker, more introspective turn. Pensive anger, grief, despair, bouts of calm and remembered joy--presaged the bleeding of France in the Great War.
       
       
      Nocturne No.9, Op.97
      Composed: 1908
      Published: 1908
       
      Nocturne No.10, Op.99
      Composed: 1908
      Published: 1909
       
      9 Préludes, Op.103
      Composed: 1909-1910
      Published: 1910
       
      Nocturne No.11, Op.104/1
      Composed: 1904
      Published: 1913
       
      Nocturne No.12, Op.107
      Composed: 1915
      Published: 1916
       
       
      Tracklist:
      Op.97 MenuMusic1
      Op.99 MenuMusic
      Op.103/1 CampaignStartMusic
      Op.103/2 NewsMusic
      Op.103/3 ambienceroom
      Op.103/4 HangarFadeMusic
      Op.103/5 ambiencebattle
      Op.103/6 ambiencepeace
      Op.103/7 MissionBriefMusic
      Op.103/8 MissionBriefMusic1
      Op.103/9 DefeatMusic
      Op.104/1 MenuMusic2
      Op.107 MenuMusic3
       
       
      Source:
      Piano Society: Free Classical Recordings
      http://pianosociety.com
       
      Requires:
      Over Flanders Fields
      http://overflandersfields.com
       
      JoneSoft Generic Mod Enabler:
      http://combatace.com...-enabler-jsgme/
       
      Installation:
      The installer will automatically extract the mod into your OFF JSGME mods folder if OFF and JSGME are installed correctly. JSGME will run when done so you can activate the mod. The installer must be run as an administrator to access JSGME.

      22 downloads

         (0 reviews)

      0 comments

      Updated

    7. OFF JSGME NSIS Mod Installer Kit

      This archive contains instructions and an easily-customizable example script to help OFF mod authors build installers that automatically put JSGME mods for Over Flanders Fields in the right place, and that updates to mods are safely applied. No more worrying that users get your files in the right place!
       
       
      Requires:
       
      Over Flanders Fields
      JoneSoft Generic Mod Enabler 2.6.0
      nullsoft scriptable install system
       
       
      Installation:
       
      Extract this archive into wherever you do your mod development for OFF. One suggestion is a MODDEV folder alongside your JSGME MODS folder, allowing a side-by-side parallel structure for mods in testing and those in use.
       
      Download and install NSIS.
       
       
      Building the Example Mod:
       
      Right click the NSIS installer script, Example_Script.nsi, and select "Compile NSIS Script" from the context menu.
       
      When the script has completed successfully, you'll see "NoDrums_1.0.exe" appear in the directory alongside the script. You can test the installer from the MakeNSISW window (or check for errors), or just close the window and run the newly-compiled executable directly.
       
      The installer will first check the registry and try to find the location of your Over Flanders Fields install, then look for the JSGME.ini config file and read it to find the name of the JSGME mods folder to use. The new example mod should install automatically there, and then JSGME run so you can activate it.
       
      The text shown in the install comes from the "Example Readme.rtf" documentation/license file, which is also installed in the JSGME mods folder for users' reference.
       
       
      Building Your Own JSGME Mod Installer:
       
      It's just a matter of changing a couple lines in the included example script. See the included readme for modders!

      44 downloads

         (0 reviews)

      0 comments

      Updated

    8. Lothar Field of View Calculator

      OFFfov - the OFF Field-of-view Optical Vanguard, is now part of the OFF incomplete campaign editor (OFFice) suite of programs. Download and install OFFbase 0.8.5 or newer at this link.

      53 downloads

         (0 reviews)

      0 comments

      Updated

    9. OFF Soundtrack 1.0

      Here's my Soundtrack-Mod, now with an Installer for JSGME.
      Delete the old Version, install this Mod into JSGME and activate it.
       
      Have Fun

      42 downloads

         (0 reviews)

      0 comments

      Submitted

    10. OFF Sound Tweak 3.1

      Hi Folks,
      as promised here's my Update to Version 3.1. It contains ALL of my previous Mods + my Upgrade to Version 3.1 + my Engine-Sounds Update.
      This Package is JSGME-ready and it works with OFFice as well
      Please do just deactivate my previous Mods first, then unpack this one into JSGME and activate it. That's all!
       
      Thanks to Lothar of the Hill People, who was so glad to help me creating an Installer!
      Thanks to OBD Software for allowing us to create some small Mods.
       
      Have Fun!

      90 downloads

         (2 reviews)

      0 comments

      Submitted

    11. JoneSoft Generic Mod Enabler (JSGME)

      The latest version of JoneSoft Generic Mod Enabler (JSGME) Version 2.6.0 can be downloaded from
       
      ==Using the Generic Mod Enabler==
       
      1. Ensure that you have a clean, unmodded installation of your game, preferably with the latest patch(es) installed. If you are already running a prior version of the Generic Mod Enabler, disable all enabled mods.
       
      2. Install the Generic Mod Enabler to your game's root folder and run once. You will be asked to enter a mods folder name. Unless your game already uses a folder called MODS, it is recommended that you simply press OK to accept the default MODS name. The chosen folder will be created if it does not already exist. At this point you should take a snapshot of your "clean" game files by selecting the "Generate snapshot of game files" option from the "Tasks..." list. This snapshot can be used to verify the integrity of the game files at a later date, after you have installed and uninstalled mods (see "Further notes on usage" for more information).
       
      3. After downloading a mod, unzip it into a sub-folder under the MODS folder (call the sub-folder what you like, but use something that defines what the mod is). Note that the modder may have already set up the mod to be "JSGME compatible", in which case this step and the following step will be done for you. In such instances follow the installation instructions that come with the mod.
       
      4. Ensure that the unzipped files under the new mod sub-folder replicate the game's folder structure. For example, with Over Flanders Fields you should see something like:
       
      '- OBDSoftware
      ' + CFSWW1 Over Flanders Fields
      ' + WW1Scenery
      ' documentation
      ' - OFFMODS
      ' - The Mod Name <created at step 3>
      ' - data
      ' - Menu <etc...>
      ' + JSGME.ini
      ' + Support
       
      5. Run JSGME.exe and you should see the mod listed as an available mod. Simply select and press the ">" button, or click and drag from Available Mods to Activated Mods and the mod is installed!
       
      That's it! Repeat steps 3 to 5 for each additional mod that you want to install and then simply exit the Generic Mod Enabler and load your (now modded) game as usual.

      521 downloads

         (1 review)

      1 comment

      Updated

    12. Lothar Maps

      This mod offers several alternative in-game maps for Over Flanders Fields based on modern Google imaging:
       
      Lothar Google Map – Google’s Terrain map illustrating basic topography with modern cities and roads, much of which hasn’t changed from a map-eye view over the past century. While there’s a hint of the underlying topography, this is generally best for flying by human landmarks.
       
      Lothar Google Earth – Google Earth satellite imagery was a long way from even hypothetical during the Great War, so this mod applies diffusion and texture filters for a slight painted canvas map effect. Important locations are marked as on the stock OFF map, but overall this is best for just flying by terrain.
       
      Lothar Google Mix – This simply overlays the two above maps with transparency. Things may not line up exactly, especially at the extremes of the map, but overall this provides a subtler view of the road and city detail of the Google Map with more of the geographical richness of the satellite view.
       
      In any case, the result is vastly more detailed, accurate, and useful than the stock OFF map, despite the occasional anachronism. Try them all to see which you prefer on utilitarian and aesthetic merits. And have fun exploring with fresh eyes the amazing terrain Over Flanders Fields and beyond!
       
      Requires:
      Over Flanders Fields
      http://overflandersfields.com
       
      JoneSoft Generic Mod Enabler 2.6.0:
      http://combatace.com/files/file/13045-jonesoft-generic-mod-enabler-jsgme/
       
      Installation and Usage:
      The installer automatically extracts the mod folders into your OFF JSGME mods folder if OFF and JSGME are installed correctly. JSGME will be run when installation is complete, just activate the ‘Lothar Google Map’ or ‘Lothar Google Earth’ or ‘Lothar Google Mix’ folder to enable the mod. It only makes sense to activate one of the map mods at a time, but you can easily switch between them with JSGME.
       
      Notes: The front no longer displays in the Briefing Room, but does so (and more accurately) on the in-flight map.
       
      Credits:
      http://combatace.com/user/48442-lothar-of-the-hill-people/

      132 downloads

         (2 reviews)

      1 comment

      Submitted

    13. ENB for OFF

      Description: Enhances Over Flanders Fields with the ENBSeries Bloom and High Dynamic Range lightings modifications with settings by Creaghorn.
       
      Installation and Usage:
      JSGME will run after install; activate the ‘ENB for OFF’ mod.
       
      Press Shift-F12 in-game to turn the graphics effects on and off.
       
      Customization:
      The enbseries.ini installed in your ‘CFSWW1 Over Flanders Fields’ folder can be further tweaked to modify the graphcis effects to taste.
       
      Requires:
      Over Flanders Fields
      http://overflandersfields.com
       
      JoneSoft Generic Mod Enabler 2.6.0:
      http://combatace.com/files/file/13045-jonesoft-generic-mod-enabler-jsgme/
       
      Credits:
      ENBSeries game modifications:
      http://www.enbdev.com
       
      Creaghorn’s Homebrew:
      http://combatace.com/files/file/10515-creaghorns-homebrew/
       
      OFF JSGME Installer Version:
      http://combatace.com/user/48442-lothar-of-the-hill-people/

      89 downloads

         (0 reviews)

      0 comments

      Submitted

    14. New OFF Campaign Music

      Hi Folks
      I have been active once again as a Sound Tinkerer, this time it is about the Campaign Menu of our all favourite Game. Not because I do not like Matt Milne's fantastic Soundtrack (I really LOVE it!). I thought only, after 3 years it would be a time for something New. I have taken different Soundtracks from different Movies, mixed them in a different way, in addition some new Samples (Explosions) to form the whole Game a little more freshly. For example, I took some Tracks from the Soundtrack of the Movie "The Red Baron". Even if the Movie itself is only an average, I find the Soundtrack, nevertheless, exceedingly successful! And when you start a Campaign, you will now hear new heavy Artillery Fire, when there's an active Battle in your Sector.
       
      I do not pursue unauthorised duplication here, because I have taken as a precaution NOT complete Songs, but cuttings (parts) in each case long only 2-3 minutes from it. This might be probably within the scope of the permissible (I hope so). I lift on it respectedly that the respective pieces also do not exaggerate the Ambience of the Game, and the Atmosphere of the Campaign, nevertheless, is preserved.
      The Original Theme of the Game was not altered!
      I know everybody has another taste Music concerns, but I like the Choice, actually, very well
       
      The Sound Mod is JSGME - ready. Simply extract the Package into your Mods Folder and activate it. I hope you'll enjoy the Songs as much as I do !
       
      Have Fun

      42 downloads

         (0 reviews)

      0 comments

      Submitted

    15. Buddy1998 Modified DM

      This DM is a bit different from my other one. All that I did was to lower each of the probabilities to hit most parts of the aircraft (see Change Log). Nothing else was changed or altered.
       
      Just drop in your JSGME mod folder, then activate the mod.
       
      happy hunting.

      49 downloads

         (0 reviews)

      0 comments

      Submitted

    16. BH_DFW_CV_KuK_Unpainted

      A DFW skin with no paint other than the insignia and serial number. This, with its darkly varnished fuselage, is intended to stand in for the Brandenburg C.I in its most common appearance. Seems like most KuK planes weren't painted.

      24 downloads

         (1 review)

      0 comments

      Submitted

    17. BH_Hannover_KuK_Mottled.zip

      A Hannover with a KuK-style mottle camo pattern. This was a common type of camo for Aviatik C.I and Phoenix C.I planes in 1918.

      20 downloads

         (0 reviews)

      0 comments

      Submitted

    18. BH_Hannover_KuK_2-Tone v2.zip

      A quick and dirty Austro-Hungarian skin for the Hannover. This is a 2-tone, hex-edged scheme based on UFFAG C.Is from mid-1918.
       
      v2: Changed color of upper wing center section, lower side. Also some general minor tweaks.

      29 downloads

         (0 reviews)

      0 comments

      Updated

    19. XXIII Grupo Italian Spad

      Unit: XXIII Grupo
      Serial: unknown
      Pilot - Group Commander Donate Pozzolo,
       
      UK_Widowmaker..... thanks OBD for the Model :)

      53 downloads

         (0 reviews)

      3 comments

      Updated

    20. Albatros D.III 153 OeFFAG from Flik 55J

      The last of 5 new Albatros skins for the "Italian Front" user-built missions
      is a dark-green OeFFAG Albatros D.III 153 from Flik 55J.
       
      The skin file must be unzipped. Then it goes here:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!

      39 downloads

         (0 reviews)

      0 comments

      Submitted

    21. Albatros D.III 153 OeFFAG from Flik 41J with star & crescent

      The fourth of 5 new Albatros skins for the "Italian Front" user-built missions
      is another OeFFAG Albatros D.III 153 from Flik 41J.
       
      The skin file must be unzipped. Then it goes here:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!

      36 downloads

         (0 reviews)

      0 comments

      Submitted

    22. Albatros D.III 153 OeFFAG from Flik 41J

      The third of 5 new Albatros skins for the "Italian Front" user-built missions
      is an OeFFAG Albatros D.III 153 with handpainted curl camouflage ocre on dark green.
      The craft from Flik 41J (Fliegerkompanie 41 Jäger) was flown by Godwin Brumowski.
       
      The skin file must be unzipped. Then it goes here:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!

      31 downloads

         (0 reviews)

      0 comments

      Submitted

    23. Albatros D.III 153 OeFFAG with Backhausen & Söhne fabric

      The second of 5 new Albatros skins for the "Italian Front" user-built missions
      is an OeFFAG Albatros D.III 153 with the Backhausen & Söhne screenprinted
      swirl-camouflage fabric.
      The fabric was made by RAF_Louvert for this purpose - thanks a lot for this
      skillful job, Lou - must have been nervewrecking to join the parts!
       
      The skin file must be unzipped. Then it goes here:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!

      28 downloads

         (0 reviews)

      0 comments

      Submitted

    24. Albatros D.III OeFFAG without camouflage

      The first of 5 new Albatros skins for the "Italian Front" user-built missions
      is a plain OeFFAG Albatros D.III 153.
       
      The skin file must be unzipped. Then it goes here:
       
      OBD Software > CFSWW1 Over Flanders Fields > campaigns > CampaignData > skins
       
      Thanks to all OBD skinners for their over 3.400 skins - your works inspired me!

      26 downloads

         (0 reviews)

      0 comments

      Submitted

    25. BH_DFW_CV_KuK_2-Tone_Hex.zip

      Another KuK skin for the DFW C.V. I made this for House Hobbit's Italian mission pack.
       
      Fuselage factory painted with 2-tone hex-edged bands. Rest of plane hastily sprayed in field. Based on a UFFAG-made Brandenburg C.I from 1918.

      25 downloads

         (0 reviews)

      0 comments

      Submitted

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