8 files
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Wing tip streamer ribbons for FE
By Stephen1918
As requested, I have made five streamer ribbons for First Eagles. The streamers are identified as fuel tanks and can be attached to weapons stations through the load out.
NOTE - Since these streamers are classed as weapons, they are not animated and do not cast shadows.
Installation is a three part process - you will need to install the streamers as weapons in First Eagles - you will need to change the data.ini for each plane to create weapons stations for the streamers - you will need to create a load out for each plane to attach the streamers to the plane.
Full installation instructions for both FE1 and FE2 are included with the download.
65 downloads
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Submitted
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Lewis Gun Mk2
By Stephen1918
I modified the Lewis Gun I made for my Nieuports to make it a stand alone file, so that modders can use it with other planes. I ran the poly count to reduce file size and I made a new skin. I have included a diagram to help modders figure out the data they need to attach the gun. I have included the data file that Whiteknight made for the Lewis in his Nieuport 17 with Wing Gun. I named it "LewisGunMk2" so that it won't replace the existing Lewis Gun that others have used in their mods.
My thanks to Whiteknight06604 for letting me use his Weapons Data.
The picture shows the gun mounted on MontyCZ's Nieuport 17.
127 downloads
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Submitted
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0 comments
Submitted
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First Eagles Dark tracer smoke
By Laton
New Tracer with Dark Smoke for First Eagles.
Mod based on the illuminated tracer effect by Gbreuder & Fubar512 and inspired by Jan Tuma's excellent mod (my tweak is posted with Jan's permission)
To install:
1. Backup any existing TracerSmokeEmitter.ini and TracerSmoke.tga files in your Effects folder (I recommend changing the .ini extension to something else - I use .old - this ensures that the new effect will be used.)
2. Extract the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder.
3. Flay, waste lots of virtual ammo
Uninstall:
Delete TracerSmokeEmitter.ini and TracerSmoke.tga file and restore your originals
548 downloads
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Updated
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First Eagles Tracer with smoke
By Jan Tuma
New Tracer with Smoke Emitter for First Eagles.
Mod based on excellent illuminated tracer effect by Gbreuder & Fubar512
To install:
Drop the TracerSmokeEmitter.ini and TracerSmoke.tga file into your Effects folder. (Default C:\Program Files\ThirdWire\WWI\Effects)
Uninstall:
If you don't like it simply delete TracerSmokeEmitter.ini and TracerSmoke.tga file.
Jan
875 downloads
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37mm AAA guns for FE EXP1
By Tailspin
37mm AAA gun mod for First Eagles Expansion Pack 1 by Tailspin
Like the title says this mod provides 37mm AAA guns to First Eagles Exp. Pack 1. This just the guns themselves along with a custom tracer and gun sound. You will have to place the guns on the map yourself.
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Contents:
37mm Sockelflak...Complete new model and texture provided by P10ppy
37mm Hotchkiss Revolving Cannon...reportedly common balloon defense gun.
1pdr Vickers Maxim gun
The Vickers and Hotchkiss models are "placeholders" (there is no 3d model available at this time) based on the A-Team's AAA Machine gunners.
New Tracer.tga for the guns by P10ppy
Custom sound file for the guns by me.
READ ME/INSTALLATION FILE
Contact info/EULA for the A-Team's files.
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There are RESTRICTIONS on the use of certain files in this mod. PLEASE READ THE READ ME FILE!!!!!!!!!!!!!!
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Installation:
Unzip to a Temp. folder and READ THE READ ME for installation instructions, comments and caveats, and reposting information.
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THANKS to P10ppy, BBandyRFC, and the A-Team for their contributions, aid, advice, and assistance.
Hope you enjoy.
TS
632 downloads
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Submitted
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New Le Prieur Rockets for the FE-Addon Spad VII 180
By p10ppy
New Le Prieur Rockets for the FE-Addon Spad VII 180
I did them in a bit of a weird way to…
Stop the AI jettisoning them
Give them an upward trajectory on launch
Caveats
You can’t launch them in groups or all at once (they seemed to be historically bulk fired)
Never seen the AI use them (did the AI use them pre Addon?)
They are REALLY inaccurate, on purpose; use a lot of them from about 150 metres…
Included are a:
New Spad_180_data.ini (with the weapon stations added)
New Spad_180.ini (with the loadout file added)
New Spad_180_Loadout.ini
Le_Prieur_map.bmp
Le_Prieur_Rocket.LOD
Le_Prieur_Tube.LOD
REMEMBER TO BACKUP YOUR FILES BEFORE USING THESE ONES
You will have to extract the WEAPONDATA.INI and the WEAPONDATA.DAT from the ObjectData.CAT if you haven’t already and place them in a folder called “Weapons” in the “objects” folder (you may have to make the “Weapons” folder)
Place the Le_Prieur_map.bmp, Le_Prieur_Rocket.LOD, and Le_Prieur_Tube.LOD in the “Weapons” folder has well
The Spad_180XXX.ini files go in the “Aircraft/SPAD7_180” folder
Open the WEAPONDATA.INI in a text editor and add to the bottom
/////////////////////////////////////////////////
[WeaponData025]
TypeName=LePrieurRocket
FullName=Le Prieur Rocket
ModelName=Le_Prieur_Rocket
Mass=5.000000
Diameter=0.050000
Length=0.356000
SubsonicDragCoeff=0.320000
SupersonicDragCoeff=2.769000
AttachmentType=NATO,USAF,UK,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=0
EndYear=0
Availability=2
BaseQuantity=24
Exported=TRUE
ExportStartYear=0
ExportEndYear=0
ExportAvailability=2
WeaponDataType=1
RailLaunched=FALSE
RocketPod=FALSE
Retarded=FALSE
FinStabilized=FALSE
SpinStabilized=FALSE
HasGrowl=FALSE
EffectClassName=SmallRocketEffects
ReleaseDelay=0.000000
WarheadType=0
Explosives=1.040000
FusingDistance=5.000000
ClusterBomblets=0
ClusterDispersion=0.000000
GuidanceType=0
Accuracy=90
MaxTurnRate=0.000000
MaxLaunchG=2.500000
LockonChance=0
LaunchReliability=50
ArmingTime=0.500000
SeekerFOV=0.000000
SeekerGimbleLimit=0.000000
SeekerTrackRate=0.000000
SeekerRange=0.000000
MinLaunchRange=0.000000
MaxLaunchRange=0.000000
Duration=60.000000
CounterCountermeasure=20.000000
NoiseRejection=10.000000
CapabilityFlags=0x00000000
LoftAngle=0.000000
DescentAngle=0.000000
MaxLoftAltitude=0.000000
CLmax=0.800000
MinFreq=0.000000
MaxFreq=0.000000
BoosterStart=0.000000
BoosterDuration=2.000000
BoosterAccel=26.000000
BoosterEffectName=RocketFireEffect
BoosterSoundName=Rocket
BoosterNodeName=
BoosterPosition=0.000000,0.012000,-0.029000
SustainerDuration=0.000000
SustainerAccel=0.000000
SustainerEffectName=
SustainerSoundName=
SustainerPosition=0.000000,0.012000,-0.029000
InFlightEffectName=RocketInFlightEffect
InFlightSoundName=
ReleaseAnimationID=-1
EODisplayFlags=0
CEP=0.000000
[WeaponData026]
TypeName=LePrieurTube
FullName=Le Prieur Tube
ModelName=Le_Prieur_Tube
Mass=4.000000
Diameter=0.020000
Length=1.570000
SubsonicDragCoeff=0.100000
SupersonicDragCoeff=0.770000
AttachmentType=NATO,FRANCE
SpecificStationCode=
NationName=FRANCE
StartYear=1915
EndYear=1919
Availability=2
BaseQuantity=200
Exported=TRUE
ExportStartYear=1914
ExportEndYear=1919
ExportAvailability=2
WeaponDataType=5
MaxFuelAmount=0.001000
Asymmetrical=FALSE
/////////////////////////////////////////////////
Note [WeaponData0XX] should be sequential with any thing you already have there
After you have saved that, Open the extracted WEAPONDATA.INI in the NEW weapons editor and hit save
That should be all
If you want to add the rockets to another craft using the Spad_180_data.ini as an example
Add these Systems to the bottom of the appropriate wing sections (SystemName[XXX]= should be sequential with systems already there)
[TopWingMidLeft] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=leftWingRocketRail
SystemName[002]=WingRockets02
SystemName[003]=WingRockets04
SystemName[004]=WingRockets06
SystemName[005]=WingRockets08
/////////////////////////////////////////////////////////////////
[TopWingMidRight] for the Spad
/////////////////////////////////////////////////////////////////
SystemName[001]=RightWingRocketRail
SystemName[002]=WingRockets01
SystemName[003]=WingRockets03
SystemName[004]=WingRockets05
SystemName[005]=WingRockets07
/////////////////////////////////////////////////////////////////
In the Weapon Stations section add these stations (Weapon Stations usually go after the gun entries)
The two first stations are for the non-jettisonable launch tubes (graphic only)
The Attachment Position will vary with differing aircraft
AttachmentPosition= -3.04,0.50,0.05 equals 3.04m to the left, 0.5m to the front, and 0.05m above the aircrafts CG
The RightWingRocketRail is exactly the same except the first number (3.04) is positive, meaning to the right
The following 8 Weapon Stations are for the rockets themselves
Their Attachment Positions are similar to the first two EXCEPT:
Left and right are the same as the first 2 and should alternate positive/negative (eg 3.04 for WingRockets01 and -3.04 for WingRockets02)
Forward/backward are also the same except add 0.01 (eg 0.51 vs. 0.50)
Up and down, add 0.017 for the first two (WingRockets01, WingRockets02)
Add 0.137 too the next two (WingRockets03, WingRockets04)
Add 0.257 too the next two (WingRockets05, WingRockets06)
Add 0.377 too the last two (WingRockets07, WingRockets08)
All other values shouldn’t need changing unless you already have some weapon stations listed (you may need to change the StationID / StationGroupID)
///////////////////////////////////////////////////////////
[LeftWingRocketRail]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[RightWingRocketRail]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=3.04,0.50,0.05
AttachmentAngles=0.0,15.0,0.0
LoadLimit=5
AllowedWeaponClass=FT
AttachmentType=NATO
ModelNodeName=
PylonMass=0.01
PylonDragArea=0.00
NoJettisionTank=TRUE
FuelTankName=LePrieurTube
[WingRockets01]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets02]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.067
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets03]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets04]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.187
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets05]
SystemType=WEAPON_STATION
StationID=7
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,90.0,18.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets06]
SystemType=WEAPON_STATION
StationID=8
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.307
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets07]
SystemType=WEAPON_STATION
StationID=9
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
[WingRockets08]
SystemType=WEAPON_STATION
StationID=10
StationGroupID=3
StationType=EXTERNAL
LoadLimit=5
AttachmentPosition=-3.04,0.51,0.427
AttachmentAngles=0.0,15.0,0.0
AllowedWeaponClass=RCKT
EjectVelocity=0.0,150.0,30.0
AttachmentType=NATO
ModelNodeName=
PylonMass=0.001
PylonDragArea=0.00
/////////////////////////////////////////////////////////
Add to the aircraft’s someAircraft.ini
////////////////////////////////////////////////////
LoadoutFile=someAircraft_LOADOUT.INI
///////////////////////////////////////////////////////////////////
If it doesn’t already exist
Create the someAircraft_LOADOUT.INI with… (or add to it if already exists)
////////////////////////////////////////////////////////////////
[Le Prieur]
DefaultFor=BALLOON_BUSTING
Loadout[01].WeaponType=LePrieurTube
Loadout[01].Quantity=1
Loadout[02].WeaponType=LePrieurTube
Loadout[02].Quantity=1
Loadout[03].WeaponType=LePrieurRocket
Loadout[03].Quantity=1
Loadout[04].WeaponType=LePrieurRocket
Loadout[04].Quantity=1
Loadout[05].WeaponType=LePrieurRocket
Loadout[05].Quantity=1
Loadout[06].WeaponType=LePrieurRocket
Loadout[06].Quantity=1
Loadout[07].WeaponType=LePrieurRocket
Loadout[07].Quantity=1
Loadout[08].WeaponType=LePrieurRocket
Loadout[08].Quantity=1
Loadout[09].WeaponType=LePrieurRocket
Loadout[09].Quantity=1
Loadout[10].WeaponType=LePrieurRocket
Loadout[10].Quantity=1
////////////////////////////////////////////////////////////////
Note the Loadout[XX] numbers maybe different if you have other WEAPON_STATION’s on the aircraft
Enjoy and feel free to mod it and repost it for other aircraft :yes:
V
307 downloads
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