Hawker Fury MkII
SAAF No.2 Squadron
For use with the A-Team Fury MkII. Some elements of Charles' original skin have been retained.
The Hawker Fury was still in service with the South African Air Force at the start of WWII. Due to aircraft shortages, the Fury was used in mixed squadrons during 1940 in East Africa. As it was too slow to catch the more modern Italian aircraft, the Fury was mainly used in the close support role.
Mikoyan Gurevich MiG-35 Fulcrum F SFP1 por Kaiser57
Agradecimiento y creditos a The Mirage Factory, combatACE. Modelo autorizado por BPAO para
su debida modificación.
Hecho para SFP1 (PROBADO EN SFP1 Y SFG).
Este model es una modernización del famoso MiG-29, ahora adaptado para el combate moderno.
El MiG-35 está condicionado para enfrentar a aviones de 4 gen. como 4.5 gen.
+Posee 3 pantallas MFD en su cabina, conserva el HUD del MiG-29.
+6 estaciones o bahias de armamento (misiles IRM, AHM y armamento antisuperficie, antibuque de origen ruso).
+Nuevo radar, trate de acondicionarlo lo mas parecido posible con las características del radar
Zhuk AE original del MiG-35 con un rango max. de 150 KM y un barrido espectral de +-60°.
+Mayor tasa de ascenso.
+Mayor velocidad operativa.
+Mayor peso.
+Soporta maniobras hasta 10G.
Probado con éxito en combate simulado contra modelos occidentales
F35A Lighting II, F22 Raptor, F15C Eagle, EF Typhoon y F16 BLK52.
*Soporte de misiles R37M Archer (elaborado por Kaiser57) y R27 AE Alamo.
***************************************************************************************************
ENGLISH:
Mikoyan Gurevich MiG -35 Fulcrum F SFP1 by Kaiser57
SFP1 made ??for and tested in SFP1 AND SFG .
Thanks and credits to The Mirage Factory, combatace . BPAO authorized model
its proper modification.
This model is an upgrade of the famous MiG -29 , adapted to modern combat .
The MiG -35 is conditioned to face planes 4 gene . gene as 4.5 .
+ MFD has 3 screens in your cabin , retains the MiG -29 HUD .
+6 Stations or weapons bays (MRI missiles, AHM and anti-surface weapons , anti-ship of Russian origin ) .
+ New radar , try to prepare it as close as possible to the characteristics of radar
Original Zhuk AE MiG - 35 with a max range. 150 KM and a spectral scan of + -60 ° .
+ Higher rate of ascent .
+ Increased operational speed.
+ Increased weight.
+ Supports up to 10G maneuvers .
Successfully tested in simulated combat against Western models
Lighting II F35A , F22 Raptor, F15C Eagle , EF Typhoon and F16 BLK52 .
* Support R37M Archer missiles and R27 AE Alamo.
Hawker Fury MkII
SAAF No.1 Squadron
For use with the A-Team Fury MkII. Some elements of Charles' original skin have been retained.
This is the latest skin in my tribute to the SAAF in East Africa.
The Hawker Fury was still in service with the South African Air Force at the start of WWII. Due to aircraft shortages, the Fury used in mixed squadrons during 1940 in East Africa.
Enjoy
LloydNB
Hawker Fury MkII
No.43 Squadron RAF
For use with the A-Team Fury MkII. Some elements of Charles' original skin have been retained. I got a bit lazy and kept the serial number decals too.
Enjoy
LloydNB
This skin represents F-4Ds of the North Dakota Air National Guard nicknamed "The Happy Hooligans."
There are several scheme variations the Hooligans used that you can choose from, along with quite a few tail numbers of Hooligan F-4Ds.
All information and instructions are included in the readme.
QF-16 for SF1
This is the old "Wolfpack" F-16 Block 30 coverted to the Full Scale Aerial Target drone.
Thanks to...
DAVE for the F-16C Block 30 Version 1.0
RavenClaw
and TEAM VIPER
Original Model by Swede
Additional Model Work by Wpnssgt
Flight Model by Column5
Skins by Wpnssgt & USAFMTL
F-16A Cockpit by ??? Briliant work
Loading & Hangar Screens by LeL
Features:
- Skins
- Damage textures
- Pilot removed
- Pilot removed from Canopy reflection
Update on the RAAF EA-18G Growler for SF1
Update:
- Skins
- Damage textures
- Aircarft Numbers
No Superhornet cockpit for SF1 so I've retextured the F-18A pit
Radar upgrade
Cockpit reflections
Issues with the Superhornet Drop Tanks and SHpod, in oder to deal with these problems I've add the old F-18A drop tanks and Litening pod.
Thanks to EricJ and ThirdWire
Upgrade for America NorthWest Terrains: 4 Seasons Inclusive Build
-for SF/WoV/WoE/WoI and maybe FE?
The original America Northwest Terrains; AmerianNW, AmericanNWinter and AmericaNWSpring, were released sometime back in 2003. They are exceedling FUN maps to fly on, as they are full of deep canyons and high mountain ranges. But...with the advent of the 9/08 patch for the entire 3rd Wire series, they can now be combined into ONE terrain, and with a few ini edits, allow for =ALL= 4 season to be present in ONE terrain folder. Seasonal changes are based upon the date a mission is flown, in single mission (month/day - year makes no difference), and probably in campaigns as well
This package includes ALL 4 seasons for Major Lee's "America NorthWest" series, combined.This package is designed to TOTALLY REPLACE =ALL= the original terrains, with one single install. Editing has been done to the all the inis, as per the latest patch standards. Included are also my targets and movements enhancements, as seen in a 8/07 upgrade, with some additions.
Included are the "Spring", "Summer" (by CA_Stary), "Thaw" (by Doghouse & Deuces), and "Winter" seasons as new subfolders of this rebuilt terrain. A new 'EnvrionmentalSystem.ini', that is terrain specific, was created that raises the cloud deck OFF the mountains. It's also super easy to edit, to allow for lower clouds, if that is your wish. You'll also find regional specific trees (pine) scattered across the landscape. It looks sooo much better with trees!!! :) For those looking for it, YES, there are more than a couple of Easter Eggs, as you've all come to expect.
While set in the "What If.." world of the Global Sedition vs the North American Alliance, it's quite usable for just about anything. =EXCEPTING= no anti-ship missions, as there's no large bodies of water for shipping routes. (see my pleas for retiling in the "General Notes and Other Nonsense" section below)
The movements ini has been expanded for more Armed Recon missions, with additional truck routes for both sides. Additonal targets have been added (one new city, airport and train stations for each side), and new Ground Attack routes for CAS missions. I added an oil field to the Alliance side, to give the Sedition forces something extra to bomb, and Alliance forces something to protect. I figure the story line would be "short on resources, the Global Sedititon is trying to capture the Salmon River Oil Fields and Elk Mountains Uranium Mines for their own". New country flags have been added (the 2 GS and Alliance flags are still here!) for NAA alllies - USA and Canada.
This has been tested in WoE (my main Laboratory of choice..) As it was originally built for SF, no worries there. WoV should also be no problem. It -should- work in WoI and First Eagles, but you'll still need one of the Original 3 Terrains for the terrain cat reacharound. This, however, has =NOT= been tested. You use it in these games at your own risk.
Vista users should also have no problem with terrain effects, as the latest round of patching has apparently cleared up that problem. And the fact that there's no water on this map.....
Included as well is FastCargo's SON-9A "FireCan" AA control radar, and some ini updates for a few of the stock "Red" AAA units, networking them to the FireCan.
PLEASE read this entire ReadMe all the way through before installing; there are some issues I've encountered that need some explaining, and this will give you a better understanding of what I've tried to accomplish.
Good Hunting & Happy Landings!!!
Wrench
kevin stein