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    1. USN SAM pack

      This is a complete package of SAMs used by the United States Navy from the early cold war era to present. Currently 33 different missiles are included.
      I have meticulously researched, modified, tested and compiled these weapons so that I and other ship modders have a selection of realistic standardized missiles (one might say "Standard Missiles":D) to work with.
       
      The medium and long range missiles have been assigned updated efects from SF2NA, as well as new sound effects (included in the package), which sound much more appropriate than the default sound. I'm particularly proud of the VLS launch effect, which I made by ripping and editing official footage; I think it adds to the immersion tremendously.
       
      Note that two stock weapons, the RIM-2F and RIM-66B, are replaced by this package. I usually try to avoid this, but the RIM-2F model did not sit on launchers correctly, and both weapons had some wildly incorrect data.
       
      Optional data files for a few stock and third-party USN ships are included which adds new weapons as appropriate and adjusts radar strength to more realistic levels.
       
      Please see the readme for instructions, credits, and other details. If you have any questions, comments, concerns, or constructive criticisms regarding this model, please do not hesitate to contact me. Thank you!

      526 downloads

         (5 reviews)

      4 comments

      Updated

    2. VBTP-MR-Guarani

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      VBTP-MR-Guarani model
      GK-VBTP-MR-Guarani.001.LOD
      GK-VBTP-MR-Guarani.002.LOD
      GK-VBTP-MR-Guarani.003.LOD
      GK-VBTP-MR-Guarani.Destroyed.LOD
      6 Skin for the model
      all my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
      [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
      Name=VBTP-MR-Guarani
      FullName=GK-VBTP-MR-Guarani
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=GK-VBTP-MR-Guarani
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=GK-VBTP-MR-Guarani.Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      f you need to change the skin please just rename the one you want to use  to VBTP-MR Guarani-2.jpg
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and skins
      the soldier model is free from the net with the skin.
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      112 downloads

         (0 reviews)

      0 comments

      Updated

    3. Volkswagen Type 3

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      VW T3 model
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
      Name=VWT3
      FullName=GK-VWT3
      ModelName=GK-VWT3.LOD
      TargetType=MISC
      ActiveYear=0
      TargetValue=50
      UseGroundObject=TRUE
      GroundObjectType=GK-VWT3
      DamagePoint=140.0
      ArmorValue=24516080.0
      ArmorType=2
      RepairRate=0.150
      StartDetectChance=20
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      CollisionMesh=
      DamagedModel=
      DestroyedEffect=MediumShortStructureCollapse
      DestroyedModel=BUILDING1_DESTROYED.LOD
      SecondaryChance=100
      SecondaryEffect=LargeFire

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      70 downloads

         (1 review)

      0 comments

      Updated

    4. Volkswagen Type 82 Kübelwagen for SF2

      *DE-LURK*
      A small  Christmas gift to the great  community here keeping this game alive.
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me.
      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.
      S!
      Steve T December 2017
      *RE-LURK*

      55 downloads

         (0 reviews)

      0 comments

      Submitted

    5. Volkswagen Type 82 Kübelwagen for SF2 V.1.01

      Volkswagen Type 82 Kübelwagen for SF2 V.1.01
      =======================================
      Original model by JasonOwen found on Free3D.com
      https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
      Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
      Version 1.01 update: Added a driver -- well, half a driver ;-)

      INSTALL INSTRUCTIONS:

      1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
         -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
      2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
      [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
      Name=Kubelwagen
      FullName=Type 82 Kubelwagen
      TargetType=MISC
      ActiveYear=0
      TargetValue=10
      UseGroundObject=TRUE
      GroundObjectType=Kubelwagen
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=5000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Jeep_Destroyed.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100
      To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
      Could work in SF1 with some fiddling with INI files but I'm not going to try.
      Released under the Combat Ace Fair Use Agreement.

      S!
      Steve T January 2018
       
       
       

      53 downloads

         (0 reviews)

      0 comments

      Submitted

    6. What if north Vietnam had the M-84 MBT

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      What if north Vietnam had the M-84 MBT
      All my files should include the Strike Fighters 2 Series game file (.old) and the texture required. (tested and work only for SF2)
      Installation:
      Copy files to their proper folder
      //Please change the XXX with the correct number from your //Soundlist:
      [SoundList]
      SoundFileXXX=PKT762
      SoundFileXXX=TankEngine
      SoundFileXXX=TankTrack
      SoundFileXXX=grenade
      [PKT762]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankEngine]
      Priority=LOW
      3DSound=TRUE
      DopplerEffect=TRUE
      Looped=TRUE
      NumBuffers=2
      MaxDist=250.000000
      MinDist=10.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [TankTrack]
      Priority=NORMAL
      3DSound=TRUE
      DopplerEffect=FALSE
      Looped=TRUE
      NumBuffers=4
      MaxDist=500.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      [grenade]
      Priority=NORMAL
      Looped=TRUE
      NumBuffers=4
      3DSound=TRUE
      DopplerEffect=FALSE
      MaxDist=1000.000000
      MinDist=50.000000
      InsideConeAngle=360
      OutsideConeAngle=360
      ConeOutsideVolume=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.0.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Nightshade/PR for searching information for the tank blueprint.
      AleksejFonGrozni as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/m-84-main-battle-tank-a6839bb9b0d7403aa80951c31d76fe18
      3Dimitrije as I have used his 3d model as a blueprint (I have taken a screenshot to make the model)
      https://sketchfab.com/3d-models/1984-uro-akovic-m-84-141ef5a5934742329b7d618c2e004f92
      compufat for making textures for North Vietnam had the M-84
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      1.1.0 Update
      Added the Koaxial PKT MG.
      fixed the texture and corrected some.
      Thanks to strahi and his update of the user list and more information about the tank.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net

      47 downloads

         (0 reviews)

      1 comment

      Submitted

    7. Willys MB Jeep

      Willys MB Jeep
      ---------------------------
      Willys MB Jeep, based on the stock M38 model.

      Installation:
      ---------------------------
      Extract to your GroundObject folder.

      ---------------------------
      Released under CombatAce Fair-Use terms.

      The Trooper

      71 downloads

         (0 reviews)

      0 comments

      Submitted

    8. Windsock

      Hello and thank you for downloading my work.

      What's included:
      all my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy all the files to Terrains folder and the falowing to _TYPES.ini file
      [TargetTypeXXX]
      Name=Windsock-New
      FullName=Windsock-New
      ModelName=GK-Windsock.lod
      TargetType=MISC
      ActiveYear=0
      TargetValue=0
      UseGroundObject=FALSE
      DamagePoint=0.001
      ArmorValue=0.0
      ArmorType=0
      RepairRate=10.0
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DamagedModel=
      DestroyedEffect=
      DestroyedModel=
      SecondaryChance=0
      AnimationID=1
      AnimationTime=1.0
      Effect=RedlightEffect
      EffectOffset=0.0,0.0,36.0
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and the skins
      Credit goes to: https://www.textures.com as a use a lot of their photos to create the skins.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      79 downloads

         (0 reviews)

      0 comments

      Updated

    9. working HAWK for -SF2-

      this are the working HAWK for the SF2 series , original HAWK by Pasko
       
      JUST DROP THE CONTENT OF THE MAIN FOLDER TO THE NAMESAKE IN YOUR GAMES MOD FOLDER , OVERWRITE IF ASK TO
       
       
      have fun
       
      ravenclaw_007

      992 downloads

         (3 reviews)

      3 comments

      Submitted

    10. World Pilots Skins (SF-2)

      World pilots(SF2):
      These are 2 years of pilots skinning acted as filling some existing gaps with some Nations or specific era pilots.
      Inside you'll find many,many easter eggs!
      I will say thanks to Diego to show me the way to go for them.
      You can find many MODern Diego's pilots fixed,anyone notice that the MBU-12 mike boom was under the hose????
      Now is in its proper position and resized.
       
      LIST:
       
      -3 F-16 usaf series 80/present with both MBU-5 and 12 masks
       
      -4 MODERN USN pilots from 90 to present
       
      -GUENEAU WEARING PILOTS:
      2 French (Ulmer mask)
      1 German (MBU-5)
       
      -1 JASSDF Pilot with proper helmet and mask
       
      -1 Italian/German HGU-55G pilot
       
      -1 Korean,NVA,VVS,EASTERN early mig pilot (leather helmet)
       
      -1 USN early 60's pilot (Golden helmet)
       
      -1 NF-104 Pilot
       
      -1 F-35 (NVG) pilot
       
      -1 U-2 pilot
       
      - Iraqui Mig-25 pilot for ODS
       
       
      CREDITS to:
       
      DIEGO LOZANO
       
      PETE"PAPPY"FEDERICO
       
      AMOKFLOO
       
      PASKO
       
      PUREBLUE
       
      and me
       
      Cheers!
       
      Enjoy Em!
       
      X

      834 downloads

         (5 reviews)

      2 comments

      Submitted

    11. WP GPNVG/AVS-10 shader in SF2 (Morden NOD style)

      【GPNVG-18 is a special NOD offering greater strength and durability during rough use in the field, as well as four high performance, MIL-SPEC Unfilmed White Phosphor image intensifier tubes that combine using specialized hybrid optics to provide the end user with an umatched 97° degree field of view, as opposed to the standard 40° field of view provided by traditional binocular night vision systems.】
       
      Highly recommond you guys use it with Realsky Environment Mod.
      This is a shader that can change the original color of the game to make it close to the color of White Phosphor Image Intensifier Tubes in reality. Of course, it will also really brighten the brightness of the picture.
       
      ===========================================================================================
      Usage/ Read Me!!!!!:
      1.put [TWPOSTPROCESS.FX] into your SF2's Flight folder【Back up recommonded】;
      2.check your graphics option and make sure Effects Detail choosed for Unlimited;
      3.make sure your Mission Start Time choosed for Night;
      4.fly and control the night!
       
      This is a shader ,so even in day time the night vision effect will trun on,delete [TWPOSTPROCESS.FX] to return default.

      145 downloads

         (2 reviews)

      0 comments

      Updated

    12. WW2 Nations & Formations Inis

      as stated, the inis covering WW2 Nations, and the WW2 Formations ini
       
      install instructions inside (ie: unzip, and drop in /Flight folder in you WW2 Era and/or Theatre specific mods folder)
       
      Important Note:
      NOT compatable with an 'all is everything' SF2 base install!!! You must use this in a stand-alone WW2-based mods folder

      539 downloads

         (1 review)

      1 comment

      Updated

    13. WW2Pilots.7z

      These are photos collected from WW2 websites,mostly bing.I have tried to convert to Bmp format for use,But the Jpg's are in there as well.You can tag them anyway you want but most the names do show up!Some of the longer ones may need editing.This is my first upload so be kind! Enjoy. usafphantom2.

      114 downloads

         (0 reviews)

      0 comments

      Submitted

    14. Yellow US Fuel Truck Pak

      Yellow US Fuel Truck
      = SF/Wo* & SF2 series Games (Any and All!) =
       
      A simple repaint of the stock OD US Fuel truck into a more 'easily' seen and sometimes period correct bright Yellow color. As used by the USAF through the 1950s and 60s; later models did seem to revert to OD and/or Theartre Camo patterns. To that end, the PSD templates are supplied (they're 1024x, so easy to work with) to allow other skinners the opportunity to create other skins.
       
      Designed as a 'stand alone' vehicle, the skin can also be added to the existing (US) FuelTruck (NOT the Zil for Red Side!!) and hopefully, the Game Engine ™ will randomly select it for use in/on the various terrains.
      The inis supplied herein are in ANSI format, allowing for use in both 1stGen SF/Wo* and SF2 series.
       
      See the 'To Install' section below for more notes, and how to add to Terrains as a seperate item via _types and _targets editing.
       
      As always, fairly easy to follow, yet detailed install instructions are included. Please read them! This is a perfect addition for use alongside BadFrank's Yellow and Red "Follow Me" jeeps! They'll all add a little color to an otherwise drab setting.
       
      Happy Gassing!
       
      wrench
      kevin stein

      188 downloads

         (0 reviews)

      2 comments

      Updated

    15. Zastava-M55 AAA

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Zastava-M55 model
      All my files should include the Strike Fighters 2 Series game file (.LOD) and the texture required. (tested and work only for SF2)
      Installation:
      Copy the folder to Objects/GroundObject and the following to _TYPES.ini file in the terrain folder.
      [TargetTypeXXX] <-------- Change to the next number at the bottom of you types list
      Name=GK-Zastava-M55
      FullName=GK-Zastava-M55
      TargetType=AAA
      ;TargetType=MISC
      UseGroundObject=TRUE
      GroundObjectType=GK-Zastava-M55
      ActiveYear=1960
      TargetValue=25
      RepairRate=3.22
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      DestroyedModel=Truck_DESTROYED.LOD
      SecondaryEffect=VehicleFireEffect
      SecondaryChance=100

      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/
      1.1.0
      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      Third Wire for making this outstanding game.
      Coupi for making all the data files and testing the model.
      Credit goes to https://www.textures.com as I use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice members and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
      Video by Coupi
       

      199 downloads

         (1 review)

      0 comments

      Updated

    16. Zastava-M55 Single AAA

      Hello and thank you for downloading my work.
      https://gkabs.net
      What's included:
      Zastava-M55 model
      All my file should include the Strike Fighters 2 Series game file (.LOD) and the texture required.
      Installation:
      Copy the folder to Objects/GroundObject and the falowing to _TYPES.ini file
      [TargetTypeXXX]<-------- Change to the next number at the bottom of you types listing
      Name=Zastava-M55-S
      FullName=Zastava-M55-S AAA
      TargetType=MISC
      ActiveYear=0
      TargetValue=100
      UseGroundObject=TRUE
      GroundObjectType=GK-Zastava-M55-S
      RepairRate=0.555
      StartDetectChance=0
      StartIdentifiedChance=0
      IncreaseDetectChanceKey=0
      MaxVisibleDist=8000.0
      DestroyedEffect=SmallRocketGroundExplosion
      SecondaryEffect=VehicleFireEffect
      DestroyedModel=Truck_destroyed.LOD
      SecondaryChance=100
      If you need any further help please read the Knowledge Base at:
       
      https://combatace.com/forums/forum/268-thirdwire-strike-fighters-2-series-knowledge-base/

      LICENSE:
      You are allowed to use this model and everything included with it for personal non-profit use for Strike fighters 1 and 2. For use outside of this scope, you need to contact me for permission.
      gkabs@gkabs.net
      Credit goes to the following:
      GKABS for creating the model and skins
      Strahi for testing and making the data file big help many thanks.
      Soldier model free form net and skin by me.
      Credit goes to https://www.textures.com as a use a lot of their photos to create the skins.
      Google for some photos and information.
      And finally not to forget the wonderful site of https://combatace.com and all the nice member's and their dedicated support for this game.
      Software used:
      3d Max 2009
      UVLayout v2 Pro
      Substance Painter
      Adobe Photoshop

      If you need any assistance please contact me at 
      gkabs@gkabs.net
       

      124 downloads

         (0 reviews)

      0 comments

      Updated

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