- US Origin
- French Origin
- Soviet Origin
- UK Origin
- German Origin
- Japanese Origin
- Italian Origin
- Other Origin
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SF2 Ki-43 Hayabusa (Oscar) Pak (by Wolf257)
By Wrench
Nakajima Ki-43 Hayabusa "Oscar" Pak for SF2 (Wolf257)
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the
excessive modifications made to fit them into the SF2 environment.*
Mods/reskins/redcalings for Wolf257's Ki-43 IJAAF WW2 aircaft. This package contains the full
aircraft, 'rebuilt' into several variants:
Allowing for physical differences that cannot be changed between variants, this package contains
the following aircraft:
Ki-43i
Ki-43ic
Ki-43IIB
Ki-43III
For a listing of Sentai, consult the various aircraft aircraft folders. Remember, this LOD is
from 2004, the MAX files are unavailable, so it is as it is. Compliants on the physical model
will be ignored.
All skins are in jpg format, Decal Randomization is TRUE (for the one skin that has numbers).
Chutai markings for all but the 'green' skin are decals. All get new SF2 versions of the original
'box art' hangar screens (it's the same screen reused for all!). DDS damage textures and
Destroyed models are included for all (taken from the WW2 terrains).
Due to the mapping being the same, what with the same lod being used for all, all skins are
easily transferable between the different variants. In truth, 99.9% of Oscar units used all the
variant at some point during the War.
All have (pretty much the same, with slight differences) semi-compliant SF2 Flight Models, but
they do need further fine tuning by experts. All lighting is 100% historically correct.
All weapons, guns, a pilot figure and sounds are included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please
read them. Also, give the "Notes" section a read too. All original readmes, if I'd found them,
are included for historical purposes.
Happy Hunting!
wrench
kevin stein
401 downloads
0 comments
Updated
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SF2 N1K1 Rex and N1K2-J George
By Wrench
SF2 N1K1 "Rex" and N1K2-J 'George"
-- Something for the PTO players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =NOT= work in SF/Wo* 1stGen game installs, due to the excessive modifications made to fit them into the SF2 environment. Also, the DestroyedModel referenced for both aircraft 'looks' for the SF2V A-1 Skyraider, hence the Full 4/5 Merged reccomendation*
Mods/reskins/redcals for Wolf257's IJN fighter, and Pasko's Rex Floatplane. This package contains BOTH full aircraft:
N1K1 Kyofu "Rex" by Pasko, with both it's skins/decals
"Black" - Ohtsu Kokutai, Lake Biwa, Japan, Sept. 1944
"Green" 22 Kokutai, Balikpapan, Borneo, 1945
N1K2-J Skinden-kai "George" by Wolf257, with 3 skins/decals
"343" Genda's Squadron of Experts
"IJN" 210 Kokutai, Phillipines, 1944 (real Ku used the early model mid-wing N1K1-J)
"IJN2" Yokosuka Air Group, 1945, Home Islands Defense
All George skins are in jpg format, the Rex keeps them in bmp as they are quite small (512x), and conveting them might loose some detailing (meaning: I didn't want to create new templates, and they look OK as they are). Decal Randomization is TRUE. Both get new SF2 versions of the original 'box art' hangar screens.
All weapons, (ok a new drop tank), pilot figures, are included. A new (almost) SF2-compliant FM for bot was created. As always, since I'm really not an FM Guru, further tweeks/adjustments are necessary. Also, the physical models are quite old, and any flaws/defects/etc cannot be repaired/fixed/etc. It is as it is. The "FakePilot" method is used on the George to add the belly pylon. Outerpylons are still 'not there' for bombs. Damage textures are the 'original' tgas from Gen1.
Stary was kind enough to revist and fiddle a new cockpit for the George; the Rex keeps it's original release version.
Both have semi-compliant SF2 Flight Models, but they do need further fine tuning by experts. All lighting on both aircraft is 100% historically correct.
For those wishing to create other serials, the "TNum.psd" can be found in the Decals folders for the proper skins.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. All original readmes, when locatable, are included for historical purposes
Good Hunting!
wrench
kevin stein
419 downloads
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Lockheed P-38J, 20th FG, 8th AF, ETO
By Wrench
Lockheed P-38J, 20th FG, 8th AF, ETO
= For SF2, Any and All (Full-5 Merged Prefered/Reccomended) =
- Something for the European Theatre
*Note: due to certain changes in the data ini, it may NOT be usable in any 1stGen game install at any patch level. End Users who choose to do so can expect no support if/when issues arise.*
This pack is a revamp of the 1stGen (SF/Wo*) WW2 ETO 20th FG pak originally released in 2009. It now incorporates the changes seen on the Recently Released PTO P-38 Pak. This is the complete aircraft, with all the "little fiddly bits" included.
The 3 squadrons of the Group represented are:
55th FS
77th FS (both in OD/Grey)
79th FS (in Natural Metal)
All skins are in jpg format. Included are sounds, pilot figue, and weapons (excepting the standard WW2 AN series bombs, readly available all over the place!). Decal randomization is set to TRUE. The Squadron Name display on the Loadout Screen has been activated via my "fake" SqTail decal, so their modern names will show.
As always, fairly easy to follow, yet detailed install instructions are included. Please READ them! The original readme from my SF/Wo* release is included, as it contains further explainations and historical notations. Wolf's original release readme is also included
Happy Landings!
wrench
kevin stein
252 downloads
0 comments
Updated
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SF2 WW2 CBI RAF Mohawk Mk.IV
By Wrench
SF2 WW2 CBI RAF Mohawk Mk.IV 2/5/2014
-- Something for the CBI players --
= For SF2, Full-4/5 Merged (Reccomended/Preferred) =
*There is a possibility that this mod will =MAY= work in SF/Wo* 1stGen game
installs; However, due to the excessive modifications made to fit them into the
SF2 environment, not all things will work. End Users do so at their own
risk.*
**Notex2: These aircraft should =ONLY= be used in a seperate CBI-centric mods
folder to prevent them from showing up where, historically, they shouldn't. The
Aircraft/GroundObject sets for CBI are substantially different from the Central
or SouthWest Pacific areas.**
This pack contains modifications/reskin/redecaling/etc of Wolf257's P-36
aircraft, and create a nation-specific version for use in the China-Burma-India
Theatre by the RAF. This pak contains a skin for:
No. 5 Squadron, RAF
As seen in the Assam & Imphal Valleys, and Eastern Bengal in late 1941 thru
1942 (end of service approx 1944). It is finished in standard Temperate Day
Scheme, with full color markings.
A new (semi) compliant SF2 FM was cobbled together. As has become expected, the
FM is NOT perfect, and needs further fine-tuning by Experts.
New "box art" style hangar screen, New DDS damage textures, New (AvHistory)
Engine sound, and a new 20# RAF bomb. The skin remains in BMP format, and decal
randomization is set to TRUE. As is usual, all lighting is 100% historically
correct.
Serial numbers are also historicaly correct for th Mohawk II/III/IV, but should
be considered "generic" in nature, as they represent no particular aircraft
with the unit depicted.
All markings are decals, making it easier for other skinners to replicate the
other Mohawk units in the CBI.
When in-game, you'll see
Mohawk IV (W)
on the aircraft selection drop down menu. The "W" is for "Wolf". This is done
as a 'just in case' Raven is working on a newer version (which I believe to be
the case, maybe?).
As always, fairly easy to follow, highly detailed install instructions are
included. So, please read them.
Happy Hunting!
Wrench
Kevin Stein
156 downloads
0 comments
Submitted
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Mustang III, RAF, 112 Squadron, MTO
By Wrench
Mustang III, Royal Air Force, MTO by Wolf257
= For SF2, Any and All =
*Specifically designed for a SF2, MTO-Centric based mods folder*
This is a modifcation of Wolf257's P-51B Mustang into the earlier Mk.III version (non Malcom Hood), as used the RAF in the MTO (and elsewhere, too!)
This pak, a complete aircraft with all the trimmings, represents aircraft from 112 Squadron 'Sharkmouths', circa 1944/45.
All skins are in jpg format, and decal randomization is set to TRUE.
A new SF2-compliant Hangar screen is included, as are the needed weapons (ie: the drop tank), sounds and the pilot figure.
FM is similiar to the recently (re)release USAAF P-51C (ok, it's really the same one, nationalized)
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them.
Wolf's original (P-51B) release readme, and my RAF Mustang III readme are included for historical purposes
Good Hunting!
wrench
kevin stein
171 downloads
0 comments
Updated
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SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory
By Wrench
SF2 WW2 Spitfire Mk.V Trop (RAAF, SoWesPac) Pak by Cocas Aircraft Factory & Co (ver 0.9) 1/09/2014
-- Something for the PTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
*Note: having whichever expansion pak gave us the Spit Mk. IX is required, as this mod references the stock 3W
destroyed Spitfire*
This is tagged as Ver 0.9, as we're sure some minor fixes may be required. We wanted to get it out into the hands of End Users , both for your flying pleasure, and further examinations.
This package is for PTO (in particular, the Darwin and New Guinea regions of the South West Pacfic) Spitfire V Trops -ONLY!!!-. NOT to be used elsewhere! This is a Theatre Specific aircraft package! The data ini uses the correct dates for Mk V arrivals in Australia.
= REMINDER: this is a Nationalized, Theatre-specific aircraft mod!!! =
The Skin(s) included with the package are:
No. 54 Squadron (RAF -tagged as RAAF for gaming purposes) (DL)
No. 79 Squadron, RAAF (UP)
No. 452 Squadron, RAAF (QY)
as based in and round Darwin, NT, Australia, and that general region. For all intents an purposes, this constitutes No. 1 Fighter Wing.
On the Loadout Screen, the plane-in-group letters that have a star (*) next to them have been 100% positively matched to their historically correct serial numbers. Those without a star, while having served within the Squadrons represented, could NOT be matched to any specific aircraft. This is true for all 3 Squadrons represented in this package.
The Squadron Crests are used as the paint chip, as seen on the Loadout screen.
This pack makes use of the Brain32 trick of having the skin maps in the MAIN aircraft folder, NOT in the individual squadron folders. As almost all SWP (Oz, PNG) based Spitfires were painted the same camo, this reduces the size of the package. Only the squadron codes would need changing.
Like the other CAF Spitfires, the skin is in jpg format. All markings are decals, and Decal Randomization is TRUE.
The canopy operates via the Standard Animation Keystroke , Shift/0. Guns are also grouped, MGs in Group 1, the cannon in Group 2. Guns, weapons, etc are NOT included, but the AvHistory Merlin engine sound is. You should have all the rest.
When in game, you'll see:
Spitfire Mk.Vb Trop RAAF (CAF)
on the aircraft selection dropdown menu. This will diferentiate THIS Spitfire from any other MK Vs you may (or may not) have.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!
Wrench
Kevin Stein
-for Cocas Aircraft Factory, Prop Works Division-
111 downloads
0 comments
Updated
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B-24J Liberator (Pasko), Indian Air Force, Ver.2
By Wrench
Consolidated B-24J, Indian Air Force ver.2
For SF2, Full-5 Merged (with Expansion Pak 1 Reccomended, for bombs)
This is Version 2.0 of Pasko's B-24J "Liberator", to recreate those as rebuilt for use by the Indian Air Force.
Designed for use with in India/Pakistan stand-alone install.
This version is designed to REPLACE the version originally released in 2011 for the Indo-Pak mod.
A brand new skin, in jpg format, from my (finally!) completed Home Grown template .
The decals are 100% historically accurate for the serial numbers. Decal randomization is set to TRUE.
Flight model, while somewhat tweeked by me is "OK", for a heavy bomber. However it NEEDS to be completly gone through by an FM Guru, as there are many 'issues'. It is NOT advised that is be used by the player, but to let the AI control it.
Some data ini tweeks remove some of the guns, and the lower ball turret, and convert it to a surface-search radar dome (ASV), via the FakePilot method. A new avionics ini is included. Be advised, there is NO radar display in the cockpit .. in Real Life this would have been (probably) in the radio compartment, aft of the bomb bays. All lighting positions have been corrected, and where necessary, new ones added to their proper places.
The weapons loadout makes use of the stock, Expansion Pak 1 M57 & M64 WW2 era bombs.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them .... Of course, the expected "Notes" section with comments, suggestions, and whatnots. Be in one's own best interest to read them.
Happy Landings!
wrench
kevin stein
changelog: version 2.0 uploaded 1/10/2013
326 downloads
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SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak
By Wrench
SF2 WW2 ETO Gloster Meteor F.3 "Stand In" Pak 9/11/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged, Plus Expansion Paks (Reccomended/Preferred) =
**Note: Having wichever SF2I Expansion Pak that gave us the Meteor 8 is =REQURIED=. As this mod makes use of that stock 3W Lod, you =MUST= have said Expansion Pak as part of you merged installs. Otherwise, this mod does you no good, and you shouldn't download it.**
A reskinning and redecaling of the stock 3W Meteor F8 to create a "Stand-In" WW2 era Meteor 3. Yes, we all know there are =SUBSTANTIAL= physical differences between the early and later production marks, but this WILL allow you an RAF jet for anti-diver patrols and causing general mayhem in the closing months of the War. And possibly against some of the Luftwaffe jets recently released, and those still to come.
The markings are all decals, representing No. 616 Squadron "South Yorkshire" circa late 1944 thru 1945. These are reused from an old 1stGen mod of mine. The serial numbers are historically correct as they ARE for the F.3 variant. Decal randomization is TRUE. Serials and Plane-in-Group letters for 26 aircraft are supplied.
The canopy opens with the Standard Animations Keystroke (Shift/0). The pilot figure is included, but weapons are NOT, as they reference ALL stock 3W in-game items, with the exception of the RAF500 pound ww2 era bomb. You should already have this in you game via various WW2 weapons packs.
My 1stGen 'box art' hangar screen is included, now revamped for SF2.
When In Game you'll see:
Meteor F.3 (SI-3W)
on the aircraft selection drop down menu. This will diferentiate it for those that may (or may not) have the DAT F.3.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them.
Good Hunting!!
Wrench
Kevin Stein
212 downloads
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SF2 WW2 ETO Photo-Recon Spitfires Pak
By Wrench
SF2 WW2 ETO Photo-Recon Spitfires Pak 7/28/2013
-- Something for the WW2 ETO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
**SF2:E Expansion Pak 2 =REQUIRED= to get the Spitfire 9c**
This pak contains 2 versions of Photo Recon Spitfires as used in the ETO in WW2. By inference, the PR.XI may also have been used in other theatres, MTO and/or PTO (CBI), but research has not turned up any confirmations of CBI usage.
Inside you'll find:
Spitfire FR.IXC (based on the 3W 9c)
Spitfire PR.XI (based on TMF/MM Mk.VIII)
The PR.XI comes with 2 skins, one tagged (genericlly) for 1 PRU squadron, although research has shown they were also used by No.541 and/or No. 542 Squadrons. The other for the 17th PRS, 7th PRG of the US 8th AF. Serial numbers for the AAF skin are 100% historically accurate.
The 2 RAF skins serials are more 'generic' in nature. All aircraft are finished in PRU Blue (FS matched as close as possible).
The PR.IX uses all decals for marking; the PR.XI has the national markings painted on, but serials are decals.
In game, on the Aircraft Selection Drop-Down you'll them listed as:
Spitfire FR.IX (3W)
Spitfire PR Mk.XI (TMF)
This will diferentiate them for any/all other PR Spitfire that may exist.
The FR.IXC, by it's very name, retains all it's fighter armament, and 'carries' only the the single oblique camera. The PR.XI is completly unarmed, but retains (non-historically) it's cockpit gunsight.
The canopy is activated via the Standard Animation Keystroke , Shift/0
Weapons (drop tanks), pilot figures (included 'fake pilot' center pylon for the PR.XI) and the AvHistory Merlin sound are included.
As always, fairly easy to follow, yet detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
Happy Landings!!
Wrench
Kevin Stein
129 downloads
0 comments
Submitted
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Avia S-99 (Bf-109G-10)
By Monty CZ
Czechoslovak post war version of Bf-109G-10 build as Avia S-99
for SF2 version.
enjoy it
MontyCZ
380 downloads
0 comments
Submitted
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Bf109g-10 JG 11 'Kanonenboot'
By ndicki
Bf109g-10/U4, I./JG 11, Germany, Early 1945.
By this date, JG 11 was equipped essentially with Bf109g-10 and g-14 aircraft.The yellow JG 11 Reich Defence fuselage band should not be confused with the narrower Eastern Front markings. THe yellow rudder should theoretically be accompanied by a yellow band around the nose - the final type of quick recognition markings introduced in early 1945. Needless to say, by this stage, official directives were not always scrupulously respected!
Despite the fact that MG151/20 gondolas were rarely if ever fitted to g-10 type 109s, this aircraft has them fitted as standard for all air defence missions.
For SF2 only.
Credits:
Visual model, flight dynamics and original skin template: Monty_CZ
Cockpit including original paintwork: Kesselbrut
Skin, decals, partial cockpit repaint, ini tweaks and loading screen: ndicki
444 downloads
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Vought/Goodyear FG-1D, FAS (Wolf)
By Wrench
Vought/Goodyear FG-1D Corsair (F4U-1D) Fuerza Aérea Salvadoreña (El Salvador Air Force) (wolf257)
-- For SF2, Any and All Versions
(Full-4 Merged reccomended, and/or SF2V due to the use of the destroyed A-1 Skyraider model*)
Many modifications and a complete reskin of Wolf257s F4U Corsair into those as used by the El Salvadoran Air Force. This is a complete aircraft, ready to unzip and fly away. Weapons, sounds, skins, decals, etc (for the most part!) are all included. This is basically the version I released in 2009, now uprated for SF2 usage with a new flight model and other minor tweeks.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install.
Happy Landings!
wrench
kevin stein
*=unless you download the 'WW2 Destroyed Planes Pak', and edit the data ini to point the wreck of your choice
(and yes, the appropriate terrain IS still being worked on!!)
199 downloads
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Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force)
By Wrench
Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force)
- For SF2, Any and All,
This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMFs original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) allow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
Happy Landings!
wrench
kevin stein
(as stated in another recent upload, the proper terrain for it's operation is still in the works)
14 downloads
0 comments
Submitted
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Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
By Wrench
Vought F4U-5 Corsair, Fuerza Aérea Hondureña (Honduran Air Force) (TMF/MM)
- For SF2, Any and All,
This is a modification of The Mirage Factory's F4U-7 (French Navy version), into the earlier, and almost identical (albiet modified), F4U-5 version as used by the Honduran Air Force in the 1950s and 60s. TMF original -7 readme is included. This is an SF2 revamp of the version I uploaded a few years ago.
This mod makes use of the latest patch level tweeks for randomization of aircraft serial/ID numbers. So, make sure you're at least at June 2011 or above level. Included are a new SF2-style hangar screen, some weapons, engine sound and a pilot figure. A Userlist is included, even though this is a "Nationalized" version. The WW2-era bombs are NOT included; you can find them in the GunnyPak, or edit the loadout ini to use stock 3rdWire ones, if you have SF2:Is Expansion Pak 1.
This is a COMPLETE aircraft, with almost all the trimmings, ready to unzip and fly away. Many tweeks have been performed on this, mostly by Column5 to the FlightModel. Some data ini mods by me (duplicating the HVAR stations) alow for wingfold and the ordanance to "stay put" the pylons. Canopy & wingfold is activated by manual animation keys; use Shift/0 for the canopy, Shift/9 for wingfold. Obviously, the FAH dosen't have carriers, but research indicated that the wingfold was never disabled. As always, all the external lighting has been updated to be historically/mechanically correct.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs/requires/should have, to make it a LOT easier to install. Also, please review the Legal disclaimers at the bottom - some changes have been implimented.
Special thanks to TMF, and Sony Tuckson in particular for permission to include all the bits and pieces. Many Thanks man!
Happy Landings!
wrench
kevin stein
168 downloads
0 comments
Updated
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P-47N Thunderbolt, WW2 PTO (by RussoUK)
By Wrench
PTO P-47N Thunderbolt Pak
-- For SF2, Any and All (Full-4/5 Merged Prefered) --
Some various and sundry mods for RussoUK's late WW2 era P-47N-15 "Thunderbolt", bringing a bit closer for full SF2 usage.
The pak represents Thunderbolts as based on Ie Shima in mid-1495 to the end of WW2.
Several new/modifided inis are included, most important is my 90%-ish SF2 compliant data ini with many adjustments to the FM (more fine-tuning is required -- and hopefully somebody will do so!!). Drop tanks and the WW2 pilot figure are included. The canopy operates via manual animation key, the Usual suspect, Shift/0 . All lights are 100% correct.
3 skins/decal sets are supplied:
19th FS 318th FG
333rd FS, 318th FG (these 2 are original, with some decal modification)
463rd FS, 507th FG (new one by me!)
Decal randomization is set to TRUE for all skins.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door.
Good Hunting!!
wrench
kevin stein
370 downloads
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Showa/Nakajima L2D "Tabby" (for SF2 WW2 PTO)
By Wrench
Showa/Nakajima L2D "Tabby" WW2 IJN Transport
== For WW2 PTO SF2, Any and All, =WITH= SF2:I Expansion Pak1 ==
*Note: can be used in any PTO centric install, BUT you MUST have Expansion Pak 1 to gain access to the stock 3W C-47A this is based on.*
This is a mod of the stock 3rdWire C-47A into the Japanese-built L2D, code named "Tabby" by the Allies. This mod also replaces my eariler 1stGen version, based off the DAT C-47, and reuses those very same decals.
The cockpit ini, whilst the standard Skytrain one, has been converted to metric measurments. ALL insturmentation labeling remains in English. A new nation has been added, and instructions for adding "IJN" to your WW2 nations ini are included in the "To Install" section. Although not required, it's an option
The aircraft has been reskinned in a redish-brownish color seen on many IJN aircraft, and represents aircraft from the 4th Kantai Transport Division (the only unit I could find references and tail codes for). Tail code decals for 18 aircraft are included. Decal randomization is set to TRUE.
As always, READ the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install (read: drag and drop).
Just another mod I had sitting on the HD, collecting stray electrons. Thought I finish it off, and get it out the door. Although of no practical use in-game, it will give you another parked aircraft to strafe.
have at it!
wrench
kevin stein
210 downloads
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Seafire MkIII, No.887 NAS, Fleet Air Arm, 1945
By ndicki
Seafire MkIII, No.887 Naval Air Squadron Fleet Air Arm, HMS Indefatigable, Okinawa, April 1945 - Japanese Coast, August 1945.
It is a little known fact that aircraft of the Royal Navy British Pacific Fleet fought at Okinawa and participated in the final air attacks on the Japanese mainland.
All serial numbers included in this package correspond to Seafire MkIII aircraft which served with 887 NAS at some point between late 1944 and the end of the War. Where possible, known individual numbers have been allocated to the correct aircraft. These are marked with an asterisk in the loadout menu.
Alternative lower resolution (1024x1024) skin files are included.
For use ONLY with SF2 including the Israel Expansion Pack. This will NOT work if you do not have the stock TW Spitfires installed and working.
205 downloads
0 comments
Updated
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SK-16_Harvard for SF2 and SF1
By knug
Swedish SK-16 Harvard updated skins for SF2 AND SF1 Series
==========================================================
Credits
=======
Model by Bunyap
Skin template by Ariell
Cockpit by Wolf with some re-texturing by Charles and Wrench
Pilot by Geo
Flight model, data files by Charles
Installation
============
SF2 series users:
As usual.Install the Objects to your Objects in the MOD folder.
The Sound file PropLoop2.WAV goes in your Sounds folder, if you don't already have it there.
SF1 series users:
Put the Aircraft/SK-16_Harvard folder in yor Objects/Aircraft folder
put the FILES in Pilots folder to your Objects/Aircraft folder
Then put the RSAFyellow and RSAFgreen folders from extras/forSF1series in yor Objects/Aircraft/SK-16_Harvard
and let the files overwrite.
(There is a problem with the decals since there was a max no of decals per mesh
but one way of fixing this is to use the "prepainted insignia versions" located in extras/for_sf1series/)
NOTE: To get correct squadron numbers you need to fix the SQUADRONLIST.INI in the PilotData folder.
This is my "default" where the swedish squadrons is index 378-394. (This is as far as I know the standard sqlist from sf2 series)
The squadron numbers need to match the decal's imagenames (the number part of the name) in the Decal folder.
History
=======
The (North American/Noorduyn AT-16) SK-16 Harvard was an advanced trainer in the Swedish airforce from 1945-1974 !
Greetings to the SF1 SF2 Community !
enjoy
//Knug
137 downloads
0 comments
Submitted
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SF2 WW2 PTO Hawk 75A-C7, ML-KNIL
By Wrench
Hawk 75A-C7, ML-KNIL
=for SF2, (Full4/5 merged reccomended)
-Something for the PTO players*-
*even if we don't have an NEI map; at least you'll have the aircraft.*
This is a revamp for SF2, a modification of Wolf257's P-36/Mohawk into the Hawk 75 export version, as used by several Allied nations
.
It represents aircraft from the ML-KNIL during the opening days of the War in the Pacific, in the defense of the Netherlands East Indies (Java and Sumatra, for those that don't know)
This creates a country specific version for use in your World War 2: PTO installs ONLY!! As such, all the loadout have been adjusted to fit KLU aircraft of the time. The 'fake pilot method" (patentpending) is used to add the 2 underwing pylons for light bombs (either RAF50 or US 100 pounders)
This is the complete aircraft; serial numbers are historically correct, but I could not determine which squadron used what number; consider them generic in this respect. A new cockpit (one of Stary's WW2 pits) replaces the original, as the gauge needles have disappeared due to a material issue. This cockpit MAY be more historicaly correct; French Hawk75s used a reflector gunsight -so perhaps they were also used on other export versions.
I've also adjusted the operational service years/dates; they historically were all destroyed by February, 1942; in the 1stGen version we couldn't have the mm/dd/yyyy but now in SF2 we can have them end on the 28th of Feburary.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too. Remember -- these are very old models, so they "are as they is". All original readmes, when discoverable, are included.
Good Hunting!
wrench
kevin stein
198 downloads
0 comments
Updated
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SF2 WW2 PTO RAAF Kittyhawk Mk.IA Pak
By Wrench
SF2 WW2 PTO RAAF Kittyhawk Mk.IA Pak
-- Something for the WW2 PTO players --
= For SF2 ONLY, Full-5 Merged (Reccomended/Preferred) =
*Note: this pak MAY be usable in 1stGen SF/Wo* game installs. However, some features (decal randomization) will NOT be functional. Use in 1stGens has not, and cannot be, tested by me.*
**Notex2: this mod is designed for use ONLY in a PTO-Centric mods folder**
A first, I was just going to do a simple skin/decals pack. But with all the "modifications" made to fit (better) into SF2, in particular the 5/2013 patch level (oi!), chose to take the "lazy man's way out" and just upload the entire aircraft.
When in-game, on the aircraft selection drop-down, you'll see
Kittyhawk Mk.1A (Raven)
This will diferentiate this for any other Kittyhawks you may (or may not) have.
This is the full aircraft, "nationalized" for Australian use, as stated above, with my 'tweeked' sf2-ish data ini (and a backuped copy of the original too!). The skin included is for...
No.75 Squadron, RAAF
as seen from mid/late April 1942 in the Port Moresby, PNG area
Skins remain in their bmp format.
New DDS damage textures (usable on all Raven's Warhawk/Kittyhawk in SF2 only) are included!
New aircraft plane-in-group letter decals, and RAAF serials - 95% historically accurate - matched to the individual letter, are included. On the numberlist, those marked with a star (*) have been postively confirmed to have served in 75 Squadron.
All markings are decals, and Decal Randomization is TRUE. There are no nose arts. Also, via the use of my (patent pending) fake SqTail decal, the squadron name display is now active on the Loadout Screen.
No weapons are included, except an SF2 Version of the drop tank (for those that haven't converted it yet). New theatre-specific Hangar and Loading screens are included, too.
The skins have been run through the template (thank you Raven for that!), and have had a layer of dirt and 'clouds' added for weathering.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!
Good Hunting!!
Wrench
Kevin Stein
286 downloads
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SF2 WW2 Curtis Hawk 75A, Vichy AdA
By Wrench
SF2 WW2 Curtis Hawk 75A, Vichy AdA
-- Something for the WW2 ETO/MTO players --
= For SF2, Full-5 Merged (Reccomended/Preferred) =
A revamp, for SF2, of my Vichy French Hawk 75A (a mod of Wolf257's P-36 Mohawk).
Like the NEI & AdA versions, it has a semi-compliant SF2 FM (which, as always, needs further refinements by Experten). Skins are in jpg format, and decal randomization is set to TRUE.
A "repersentative" verion of those aircraft used in North Africa and Middle East (Syria/Lebanon).
All weapons (ok, the 7.5mm FN machine gun), pilot figure, sounds and new SF2-style Hangar/Loading screens are included.
The original Wolf cockpit has been replaced by one of Star's "Generic WW2 Cockpits" (in this case, Midwar #3). A "Destroyed Model" (converted from on the ww2 terrain static aircraft) is also included.
As always, fairly easy to follow, highly detailed install instructions are included. So, please read them. Also, give the "Notes" section a read too.
The original Release Readme from the 1stGen version is included, for hysterical purposes, and it contains all the necessary credits and thank yous.
Happy Landings!
wrench
kevin stein
edit: forgot picture!
178 downloads
0 comments
Updated
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Missing Decals for Mosi FB.VI(S) 633 Squadron
By Wrench
this is the missin decals folde for the "SOE" Mosquito
instructins:
unzip to a temp folder or your desktop, then copy/paste the "Decals" folder directly over your existing one
sorry about that guys!
117 downloads
0 comments
Updated
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SF2 WW2 Focke Wulf FW-190A-1
By Wrench
SF2 WW2 Focke Wulf FW-190A-1 by Wolf257
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However
due to the excessive modifications made to fit into the SF2 environment, not all
features will be avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions
for use in the MTO will be released seperatly*
Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the first of a series
of FW-190 upgrades, that will cover those models (while still based off Wolf's original
LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With
required upgrades for SF2.
This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO
intalls. Originally, this aircraft folder was just called "FW190". This has been
changed to more accuratly refelct the model depicted.
This package represents FW-190A-1s as first deployed in Western Europe. Skins/Decals in
this pak are:
3/JG2, 'standard' Luftwaffe camo, circa 1941/42ish
7/JG2, circa 1944-ish
JG-26 (consider this a more 'generic' skin/decal set. It shows up everywhere!)
Skins are in jpg format, and decal randomization is set to TRUE.
A (semi) compliant SF2 FM was cobbled together from various sources. As always, while
it works quite well, further fine tuning is required by Experten.
Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box
art" Hangar/Loading screens.
As always, fairly easy to follow, yet detailed install instructions are included.
PLEASE read them!!! Also, the "Notes" section for other important stuff of interest.
Wolf's original readme is included for historical purposes.
*Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE
see the Notes section for more info*
Happy Hunting!
wrench
kevin stein
290 downloads
0 comments
Updated
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SF2 WW2 Focke Wulf FW-190A-4 (ETO)
By Wrench
SF2 WW2 Focke Wulf FW-190A-4
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to the excessive
modifications made to fit into the SF2 environment, not all features will be avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use in the MTO will be released seperatly, if required*
Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the second of a series of FW-190 upgrades, that will cover those models (while still based off Wolf's original LOD), that were/are available from the 1stGen SF/Wo* mods previously released. With required upgrades for SF2.
This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any conflicts with THIS mod.
This package represents FW-190A-4s as deployed in Western Europe. Skins/Decals in this pak are:
5/JG1 'standard mottle' camo (green Tatzelwurm)
3/JG2, 'standard' Luftwaffe camo w/Full Eagle fuselage marking, circa 1941/42ish
6/JG2, 'standar mottle', circa 1944-ish
Skins are in jpg format, and decal randomization is set to TRUE.
A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works quite well, further fine tuning is required by Experten.
Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box art" Hangar and/or Loading screens.
Please note, the engine sound in this one has been changed to the AVHistory BMW 801 sound. It's reccomeneded you make this change to the FW-190A-1 that was recently released. It's a VERY simple text edit.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read them!!! Also, the "Notes" section for other important stuff of interest. When discoverable, Wolf's original readme is included for historical purposes.
*Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE see the Notes section for more info*
Happy Hunting!
wrench
kevin stein
329 downloads
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SF2 WW2 Focke Wulf FW-190A-5
By Wrench
SF2 WW2 Focke Wulf FW-190A-5
-- Something for the WW2 ETO players --
= For SF2, Full-4/5 Merged ( Full-5 Reccomended/Preferred) =
*There is a possibility that this mod may work in SF/Wo* 1stGen game installs. However due to
the excessive modifications made to fit into the SF2 environment, not all features will be
avaliable.*
*Note X2: this mod is designed for use =ONLY= in the ETO envrionment. Specific versions for use
in the MTO will be released seperatly, if required*
Mods, rebuilds, reskining/redecaling for Wolf's FW-190. This is the second of a series of FW-
190 upgrades, that will cover those models (while still based off Wolf's original LOD), that
were/are available from the 1stGen SF/Wo* mods previously released. With required upgrades for
SF2.
This mod is designed to REPLACE any 1stGen variant you may have in your WW2 ETO intalls. It is
reccomended you delete the aircraft and decals folders of the originals, as to NOT cause any
conflicts with THIS mod.
This package represents FW-190A-5s as deployed in Western Europe. Skins/Decals in this pak are:
2/JG2 (with partial fues Eagle marking)
JG26 (once again, the slightly generic FW-190, this time with a slightly mottled fues camo)
Both represent aircraft from late 1942 onwards.
Skins are in jpg format, and decal randomization is set to TRUE.
A (semi) compliant SF2 FM was cobbled together from various sources. As always, while it works
quite well, further fine tuning is required by Experten.
Sounds, pilot figures and weapons are included, as well a new SF2 version of my "box art"
Hangar and/or Loading screens.
Please note, the engine sound in this one has been changed to the AVHistory BMW 801 sound. It's
reccomeneded you make this change to the FW-190A-1 that was recently released. It's a VERY
simple text edit.
As always, fairly easy to follow, yet detailed install instructions are included. PLEASE read
them!!! Also, the "Notes" section for other important stuff of interest. When discoverable,
Wolf's original readme is included for historical purposes.
*Due to the age of the physical model (LOD), this mod is being released "as is"; PLEASE see the
Notes section for more info*
Good Hunting!
wrench
kevin stein
277 downloads
0 comments
Updated
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Download Statistics