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  1. Boeing 767

    Boeing 767
     
    3D Model (Veltro2k)
    Cockpit (Kesselbrut)
     
    To add some eye candy to the game
     
     
    Temp skin, Blank is included have fun
     
    unzip ad folders to their appropriate places...have fun
     
    THIS MODEL IS ONLY TO BE DISTRIBUTED AS FREEWARE AND IN NO OTHER CIRCUMSTANCE SHALL IT BE USED, EVEN IN PART OF ANYTHING THAT IS PAYWARE. IN ACCORDANCE WITH THE COMBAT ACE MODDERS AGREEMENT

    532 downloads

       (7 reviews)

    0 comments

    Updated

  2. T-45A_GosHawk_Final.7z

    Added fixes for T45 tumbling on T\O from cat...
    Fixed COG entries.
    Steering ok
    No shadow artifacts.
    uses new shadow method.no shd file needed.
    includes fixes by e to model...and kevs pak called"t45_goshawk_pak."
    Tested and it will now take off properly...
    Thanks kev for the tweaks..

    487 downloads

       (2 reviews)

    1 comment

    Submitted

  3. B-2A Spirit (Version 0.90)

    B-2A (Beta) by FastCargo.
     
    ********************** Version 0.90 ***********************
     
    SF2 Version for Jul 2013 Patch.
     
    Original model from tf3dm - 3dregenerator
    Modifications to import into TW sims by FastCargo
    Textures and most decals by FastCargo
    Cockpit, ModPilot, and Aces II seat from B-1B Redux Package by Dels, et al
    Included weapons from The Ordinance Shop II by 331KillerBee and FastCargo
    Hanger and Loadout screens credited to the respective individuals
    Thanks to ST0RM for high res photos allowing me to complete the area around the cockpit
    Templates for all textures and decals included
    Any errors are mine...
     
     
    Aircraft include:
     
    B-2A - All 21 tail numbers are included in the Block 30 paint scheme (operational).
     
     
    Notes:
     
    This release is a beta, and as such, is somewhat incomplete. The cockpit is from the B-1B.
     
    A new weapon has been included, the GBU-57 Massive Ordinance Penetrator (MOP). Big boom...but only one per bay. JASSMs have been slightly modded to have more realistic flight performance. The weapon bay loads have been built to realistically hold the proper number and types of weapons the real B-2A could carry.
     
    The FM has been tweaked to allow the player and AI to fly with reasonable accuracy. There are still a few bugs...mainly the AI likes to be nose down during the approach and landing. Also, there can be weapon bay visual errors when the AI is dropping weapons (ie the bay doors may not open). The weapon bay errors are limitations in the code that can't be fixed...it has to do with more than one weapon station using the same bay door animation slot. We are still working to squash the remaining issues...and one day we will have a proper cockpit for this machine.
     
    Have fun...report any crippling bugs (except trying to use it in SFP1/WOV/WOE/WOI...you're on your own) in the release thread at CA.
     
    FC
     
    07 Jul 14

    2,569 downloads

       (17 reviews)

    5 comments

    Updated

  4. KC-10A Extender

    The KC-10 Extender
     
    I made this mod after noticing that the aircraft in ODS was
    using a skin that was not use IRL until 3-4 years after Desert
    Storm. This fixes up skins for the Douglas (White over Grey with
    Blue cheatlines), Shamu (Green/Gray over Gray)and Gunship Gray
    schemes. I also added historical serial numbers to each skin, and
    did the unit markings tied into each serial number. (for you advanced
    modders out there, tied it as a 2 level rather than a 1 level). This will
    allow several units to appear when they show in game on the ramp.
     
    Installation
    just add Objects folder to your mod folder. If installing into an ODS
    install, allow overwrites.
     
    Additional Warning
    *************************************************************************
    this really should be left as an AI controlled plane. it is not really
    for any missons that would be represented in game anyhow.
    i just skinned it up to satisfy a little historical accuracy in the game.
    *************************************************************************
     
    Credits
     
    Marcfighters..........the model and original skin(served as a base for template)
    eburger68.............revised data.ini that made the FM more manageable
    myself................all other skins, template and tgas
    TK....................the game itself, and our ability to keep modding
     
    special thanks to Muesli, for helping me out trying to get the Dutch in the game as well.
     
    suggestion to those with mission editor:
    why not set up teh tankers on an orbit at a waypoint of a mission?
    then you could "simulate" tanking as part of the missions......
     
     
    Kevin Unruh
    aka daddyairplanes
    24 April 2014

    554 downloads

       (5 reviews)

    2 comments

    Submitted

  5. Lockheed F-117A Nighthawk for SF2

    This is the Lockheed F-117A Nighthawk, need I say more?
     
    Please read the readme.txt
     
    Credits:
    Aircraft, Cockpit, Skins, Decals and .ini work - Me
    FM - Fubar512 (with some modifications by me)
    ACESII Ejection seat - ravenclaw
    Pilot skin - Old Diego
    Testing - The ODS team
     
    A MASSIVE thanks to Crusader for all his very useful
    reference material and support without which this package
    could not exist!
     
    Dels

    2,743 downloads

       (19 reviews)

    27 comments

    Submitted

  6. T-45A Goshawk for SF2


    T-45 "Goshawk" Skins/Decals and Ini Update Pak


     

    -- For SF2, Any & All --


     
    The package is a slight revamping of RussoUK's T-45A "Goshawk" USN trainer. This complete full aircraft package incudes all new decals, a slightly 'noised' version of the skin, and some minor ini tweeks for SF2. The cockpit has been replaced by using the stock A-4B, as these don't have a radar. However, the radar-ranging gunsight and an audio-only RWR have been added. New decals for VT-1 have been created, as have BuNum tags.
     
    Other ini edits switch the canopy to a manual animation key (use Shift/0 to open close), and a somewhat fancifull loadout ini, with loadouts for the STRIKE, RECON, CAS & ARMED_RECON profiles. (see Notes below for comments). Self-defense Sidewinders are carried on all mission profiles.
    The Aden gunpod has been changed to allow for USN usage, and a substitute 100 gallon drop tank has been added. Both weapons are included; all other weapons fits are stock, with the exception of the CBU-59, so you'll need Gunny's Ordanance Shop for that.
     
    As always, =READ= the enclosed readme for full, detailed instructions. This package has been broken down into the various folders that SF2 needs, to make it a LOT easier to install.
     
    Happy Landings!
    Wrench
    Kevin Stein
     
    ps: be a perfect addition to the Mescalero Training Range, too!

    876 downloads

       (5 reviews)

    3 comments

    Updated

  7. B-1B Redux

    B-1B Lancer aka "The Bone" by Dels and the Bone Team
     
    SF2 Version for Dec 2009 Patch and beyond
     
    Nov 2010
    Model by Dels
    Skins by ST0RM, Syrinx Jat81500 and my boy Jimmy B!!!!
    Decals, units and testing, etc by Dave (USAFMTL) and ST0RM
    Sounds by Spillone
    Updated FM by Fubar512 and FastCargo
    Weapon Station arrangements by FastCargo
    Destroyed LOD by Klavs81, Dels and FastCargo
    B-1B Pit by Dels (Its a bloody masterpiece)
    ACES 2 Seats by Julhelm
    Mod USAF pilot by Diego
    Technical Adviser/Loadouts ans new weapons models by FastCargo
     
    Package contains:
    B-1B 86 Turkey Feathers and pure nuke
    B-1B 92 Blk A - Nuke and Conventional role
    B-1B 96 Blk C - CBU capability,
    B-1B 98 Blk D - JDAM and ALE-50 added
    B-1B 03 Blk E - JSOW, CMUP PIT, JASSM
     
    To install:
     
    Sounds go into your main mod folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Sounds
     
    Effects go into your main mod folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Effects
     
    Planes go into your Objects/Aircraft folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Aircraft
     
    Decals go into your Objects/Decals folder.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Decals
     
    Pilots go into your Objects/Pilots folder
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Pilots
     
    Weapons go into your Objects/Weapons folder
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2\Objects\Weapons
     
    If do not have any of these folders, then by installing this into your main install, it will make them for you.
    Example:
    C:\Users\username\Saved Games\ThirdWire\StrikeFighters2
     
    Additional Notes by FastCargo:
     
    Each model of B-1B has the ability to carry the specific weapons it was authorized for during that time frame. Most of these weapons are included in this package...the preset loadouts represent typical arrangements. The weapon stations have been setup so that you can only load the type and number of weapons for each bay in the loadout screen, reflecting real life limitations.
     
    Also, the maximum gross weight for takeoff at sea level is 470000 pounds...you can easily exceed this just with the default loadouts at full internal fuel weight. It is HIGHLY recommended to lower your internal fuel to 75% to get under the gross weight.
     
    At full gross weight, the AI and you will require the whole runway to takeoff...you will probably not 'unstick' until close to 200 knots. At minimum weight, it should only take about half the runway and about 160 knots unstick. Also, do not rotate above 9 degrees pitch on takeoff before you leave the runway...or you will scrape the tail and may crash.
     
    The FM has been through some major rework to get around the limitation that the sim has with large swing wings. The current FM setup is a compromise to allow docile handling with realistic performance. There are some weaknesses with it, mainly during mid altitude cruise flight tends to take more power than the real aircraft needs. You will find that the FM mimics the real thing in most limitations...lower altitude ceiling at full gross weight, faster roll rates with wings swept back, etc. Also, 'at the limit' handling has been much improved...much more difficult to stall at high speed. Handling is fairly carefree, simulating the real aircraft's fly by wire helping you keep the aircraft within limits. It is still possible to overG or stall...with bad consequences for both.
     
    For mission planning and the AI, the sim uses the 'CruiseSpeed' parameter to determine attack speed, and the LevelBombAI, ReleaseAlt to determine how high it's attack run is. Because of this, you may find the parameters for both to be different for each model. Here is the current list for each one:
     
    B-1B_86 - Speed-540 knots / Alt 1500 feet
    B-1B_92 - Speed-540 knots / Alt 1500 feet
    B-1B_96 - Speed-540 knots / Alt 600 feet
    B-1B_98 and 03 - Speed-320 knots / Alt 15000 feet
     
    The 2 later models are high and slow because they mostly do standoff and PGMs, which usually require altitude.
    The 2 earliest models are low alt, high speed for the nuke mission to get away from the blast (btw, you will NEED .9 mach and 1300 AGL to drop a gravity nuke...or you won't make it out of the blast radius).
    The middle model is same speed, but lower altitude because they didn't carry nukes anymore.
     
    We did our best. Enjoy.

    4,508 downloads

       (19 reviews)

    9 comments

    Updated

  8. AT-6B for SF2 Version 2.0

    Readme for the Raytheon AT-6B Texan II. For Strike Fighters 2 Series.
     
    Version 2.0
    Changelog:
    -Cleaned up some areas on the 3d model plus increased the detail in almost all areas including AT-6B specific items plus the addition of extra details. (antennas etc.)
    -The skin's texture size and detail has been increased, plus changed to .jpg format.
    -Weapon modifications in _DATA & Loadout.ini files.
    -Included the AGM-114L as a CGR and added Hellfire rails to the 3d model to overcome the issue of engaging moving targets.
    -New hangar and loading screens.
    -New cockpit glass reflection texture.
     
    Version 1.5
     
    MAJOR upgrade in cockpit and model by Dels. Much closer to actual AT-6B appearance and specifications.
    More weapons tweaking by FastCargo.
     
    Version 1.1
     
    Added Sounds
    HUD Fixed
     
    Original model, FM, drop tanks, etc. based on Dels PC-9.
    Idea, decals, skins and coordination by Dave.
    Addons and weapons by FastCargo.
     
    This version is for the SF2 version of ThirdWire sims only!
     
     
    Installation:
     
    Copy the Objects directory into your ThirdWire mods folder. Allow overwrites (if any). The only alteration to basic stock or the current SF2 weapons are a slight tweaking of the basic Stinger missile.
     
     
    Notes on this release:
     
    The FM isn't perfect, but will work pretty good as long as you remember it is not an F-22...don't try to pull like you are one. Also, for some reason, certain racks will only load through the loadout.ini, but not in the pull down menu. Haven't found why this acts this way yet.
     
    Canopy is activated with animation key #10.
     
     
    Notes on the aircraft, from airforce-technology.com:
     
    http://www.airforce-technology.com/projects/at-6b-light-attack/
     
    "The multirole AT-6 will be capable of performing missions including: net-centric ISR with the ability for precise geo-registration, streaming video and datalinks; light attack including combat search and rescue (CSAR), close air support, forward air control and convoy escort; homeland defence (border security), port security, and counter-narcotics operations; and civil missions such as disaster area reconnaissance, search and rescue, and firefighting.
     
    The AT-6B is equipped with a sensor suite that can include a variety of electro-optical, infrared, laser and hyper-spectral sensors, for example the Wescam MX-15Di. The Boeing joint helmet-mounted cueing system, in service with the USAF and US Navy, can be fitted for targeting.
     
    There are six wing-mounted hardpoints for stores. With its MIL-STD 1760 smart weapons interface, the AT-6 can be armed with a variety of weapons including 0.50 calibre machine gun pod; air-to-ground missiles like Hellfire and Maverick; AIM-9 Sidewinder air-to-air missiles; and munitions including Paveway II / enhanced Paveway II / Paveway IV guided bombs, joint direct attack munition (JDAM), small diameter bomb (SDB) and 2.75in rocket pods."
     
    In short, the AT-6B is a LIGHT attack aircraft, perfect for COIN ops, FAC, etc. Operate it with this in mind you'll find you'll have a lot of fun with it.
     
    Questions, contact us at CombatAce.
    Dels, Dave and FastCargo
    10 Sep 09

    1,200 downloads

       (7 reviews)

    1 comment

    Updated

  9. Raytheon T-6A Texan II for SF2

    This is the T-6A Texan II as used by the 12FTW USAF for the SF2 series of games.
     
    Read the readme.txt
     
    Enjoy!

    1,152 downloads

       (7 reviews)

    2 comments

    Updated

  10. Mitsubishi F-2A

    Mitsubishi F-2A for the "Strike Fighters 2" Series
     
    July 2009 Version 2
     
    Original model by wpnssgt. F-2A work by Dels (I can't thank you enough)
    Cockpit by Dels
    Skins by Sundowner and USAFMTL
    Original Ini Tweaks by USAFMTL, MJ, and Sag
    Original Hangar/Loading Screens by USAFMTL
    Sounds, effects and drop tanks by the Mirage Factory
    Hex-edited drop tanks by USAFMLT and Sundowner
     
    SF2 updates, revised FM, revised SF2 Hangar, and other changes MiGBuster (July 2009)
     
     
     
    The Mitsubishi F-2A is a fighter aircraft based on the Lockheed Martin F-16 although very diffent in terms of shape, size, and avionics.
     
    The F-2A is Manufactured by Mitsubishi Heavy Industries (MHI) and Lockheed Martin for the Japan Air Self-Defense Force, with a 60/40 split in manufacturing between Japan and the USA. Production started in 1996 and the first aircraft entered service in 2000. By 2008, the first 76 aircraft are expected to be in service, with a total of 94 airframes under contract.(Wikipedia)
     
     
     
     
     
     
    Released under Freeware Licensing only: http://forum.combatace.com/index.php?showt...t=0&start=0

    1,168 downloads

       (3 reviews)

    0 comments

    Updated

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