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    1. Siberian Sky -- The VOLCANO MOD (for strategic air warfare)

      << "I spotted an afterburner plume at twenty miles." >>
       
      This is the only quote I recall from a Vietnam War air combat book I read back in hi~school and I forgot the title and author. The author spotted the afterburner at night, against the stars if I recall, and said it was a MiG-21. They (F-4 crew) locked it up and downed it with a Sparrow.
       
      The VOLCANO MOD attempts to address, or bring attention to, a long missing feature in all combat jetsims: long distance visibility of afterburners especially at night. To do this, we oversize the afterburners as the sim, along with every jetsim it seems, does not model the brightness intensity of afterburner plumes. The same philosophy was used in sizing the recent 3D Rocket Exhaust effects, making larger flame plumes optional for missiles on a sliding scale of selectable effects sizes.
       
      With the smaller of two oversized afterburner systems here, I can just see a MiG-21's pixel sized R-13 afterburner flickering from a little over 20 miles using 30 degree field of view (FOV) and 1280x1024 screen resolution. I believe that higher resolution would allow longer visible distance for any given FOV. The full size screenshot shows very late twilight F-106 AI squadron takeoff to the South, using the smaller size afterburner system. The yellow arrows point to aircraft in full afterburner following the AI leader.
       
      The VOLCANO MOD uses specific engine names in aircraft DATA files. Any engine afterburner can be done at any time with a simple calculation. A list of engines currently modelled here and simple formulae for calculating their afterburner data are in the instruction file. These are some of the engines that will be of use in a mythological strategic strike/intercept campaign (Siberian Sky), and include engines that were used, or could be used, by Strategic Air Command (SAC) and manned Soviet Air Defense (IA-PVO) from the 1940s to the 1960s.
       
      ThirdWire thread discussing grafix for classical era strategic air warfare: Volcanos erupt on page 3 ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=4964
       
      "VOLCANO" was a name used by one or two of our Old Timer SF simmers some time ago who poked fun at an early experimental closeup cameo screenshot that I poasted (it looked pretty bad). The name stuck.
       
       
      v1.01--------------------------------------
      *** ADDED TO INSTRUCTION FILE, but the replacement Zip file does not seem to upload here. So...
       
      Grafix position of the afterburner may need to be changed to taste. This is done by changing the vector ExhaustPosition=[x,y,z], where...
      -x is left, x is right.
      -y is back, y is forward.
      -z is down, z is up.
      The numbers are in meters. I prefer the burner flame as close to the nozzle as possible, but without interacting to cause flickering of nozzle/flame.
      --------------------------------------

      495 downloads

         (2 reviews)

      0 comments

      Updated

    2. Headquarters object / building

      This is a model that may be using as terrain building or targetable ground unit , how do you prefer. For Strike Fighters P1 designed.
      Let me know about any errors.

      843 downloads

         (3 reviews)

      0 comments

      Updated

    3. WOE Air Defense Mod v0.1.zip

      Wings over Europe Air Defense Mod version 0.1
      -------------------------------------------------------
      This modification adds HAWK SAM batteries to the NATO defenses. It is intended for use in the excellent NATO Fighters Campaign or with the standard campaigns with the outstanding July 2006 Weapons Pack. If you don't have one of these this modifications installed it will not work. Works with single user-created missions and campaigns.
       
      This modification includes work by Pasko, Fubar512, and Wrench. I appreciate their work and thank them for permission to include it.
       
      Please refer to the README.txt file enclosed for installation instructions.

      1,554 downloads

         (0 reviews)

      0 comments

      Updated

    4. Dhimari M-24 skin

      this is a M-24 Chaffee skin.Simple desert camo.I have included 2 versions,one with and one with out markings.This is just a skin.

      110 downloads

         (3 reviews)

      0 comments

      Updated

    5. Bombracks for Bort's Machines

      This is something I had started on prior to the temporary shutdown of Bortdafarms
      "First Eagles WWI ADD-ONS" site(he already had a test version) and hadn't completed.
      Bortdafarm reminded me about it,and it is now finished and ready for those who may
      want to use this mod.
       
      It's a simple "editing mod" that will put external bombracks on Bortdafarms Avro504's, Martinsyde,DFWCImod,Farmans,FokkerBI and PfalzBI.The mod uses the generic "attachpoint"
      (bombrack) and bombs(25lb/11kg) that come with the game,no Weapons folder/pack is required
      for this to work. All you need is Bortdafarm's models and a little time and patience.
       
      Have fun with it,
       
      Bwf.

      178 downloads

         (3 reviews)

      0 comments

      Updated

    6. Dhimari Chaffee skin

      Dhimari Army M-24 Chaffee skin.Includes both a marked and unmarked version.Skin file only,you will need the excellent Armourdave/Geo M-24 to use.

      149 downloads

         (3 reviews)

      0 comments

      Updated

    7. Danish Draken ini's

      By request
       
      I will upload the ini's I changed to make a Danish Draken with an extra gun and 4 more hardpoints, this is just the ini's and I have planned for releasing a complete aircraft later without lods.
       
      You will be needing the J-35F and the Danish skin for the Draken availlible here at the download section.
       
      Have fun
       
      Henrik

      152 downloads

         (1 review)

      0 comments

      Submitted

    8. Salmson 'bombracks'

      Just drop these .INI's into your Salmson2A folder(allow overwrite)
      and you will have external bombracks on your Salmson.
       
      Bwf.

      242 downloads

         (2 reviews)

      0 comments

      Updated

    9. UN M113

      Here is a UN M113. Hopefully this will get some use by campaign and mission modders. Feel free to alter, but give credit where credit is due.

      269 downloads

         (0 reviews)

      0 comments

      Updated

    10. Enhanced Explosions

      Enhanced Explosions
       
      by CA_Stary
       
      For SF, WoV and WoE.
       
       
       
      This mini-pack uses some graphics from my guns_fx, which were in turn based on some .tga files created by Deuces.
       
      In this mini-pack you will find some reworked original effects. Since i've switched from close range WW2 and Korea dogfighting
      to more modern medium range missile engagements (WoE rules!) i started working on some enhancements to stock effects. This is not a complete effect pack
      (Deuces is best at that), rather an addition.
       
      Reworked effects include:
       
      Aircraft explosions -with new big hot fireballs and lots of burning parts thrown randomly into air, now ground crashes look more realistic
       
      Aircraft fuel fire -new longer fire trail than in original, fueltanks blow, random bursts of fuel
       
      Small/medium/large missile air explosions -different from original, now with more intense fireballs, smoke clouds, sparks
       
      Small/medium/large bomb effects (beta) -differ by size and look, i'm not fully satisfied with those, but I decided to throw them in. Think of those as of beta
       
      Also included are some .tga files from my previous guns_fx pack, as some of the new materials definitions use them

      3,197 downloads

         (11 reviews)

      0 comments

      Updated

    11. Tactical Control Centre and Gas Station

      There are two objects for map targets ONLY. Detailed installation procedure inside. For Strike Fighters P1, I dont know if these will work with other ThirdWire games.
       
      ------------------------------------------------------------
      Dont ask me what these buildings are do, or what for. In real world buildings are standing and look great. You can destroy them.

      1,136 downloads

         (3 reviews)

      0 comments

      Updated

    12. Radar Screen Relocation

      Radar Screen Relocation
       
      This tiny edit helps my tired old eyes see the radar screen by increasing it's size, making it non-transparent and putting in the lower middle of the screen where it doesn't interfere with seeing the outside world. If you like looking at your instrument panel closely or prefer to use the radar screen in the cockpit, this is not for you (and I envy your eyesight!).
       
      Unzip and copy the HUDDATA.INI file into your Flight Folder. If you already have one there because of other modifications, you can simply copy and paste the following section:
       
      [Display004]
      DisplayType=RADAR
      PosX=0.4
      PosY=0.78
      ;PosX=0.865 ;ORIGINAL VALUE
      ;PosY=0.015 ;ORIGINAL VALUE
      Width=0.165
      Height=0.22
      ;Width=0.125 ;ORIGINAL VALUE
      ;Height=0.16666667 ;ORIGINAL VALUE
      Alpha=1.00
      InitTime=0.0
      ;Alpha=0.60 ;ORIGINAL VALUE
      ;InitTime=2.0 ;ORIGINAL VALUE
       
      If you don't like the modification, simply delete the HUDDATA.INI file.
       
      Enjoy being able to discern your radar returns!
       
      Nick Bell
      NicholasBell@verizon.net
      July 20, 2007

      277 downloads

         (2 reviews)

      0 comments

      Updated

    13. World War 2 effects pack

      "WW2 Effects" Pack
       
      v 0.9 (final beta)
       
      For Strike Fighters family (including First Eagles)
       
      This is a compilation of various new effects designed with WW2 combat experience in mind. Included new version of mine "new guns hit effects".
       
      Detailed effects list and infos in ww2_effects_readme.txt
       
      Hope you'll like it.

      908 downloads

         (5 reviews)

      0 comments

      Submitted

    14. WW2 Effects Pack version 0.91

      Some graphic files in this package were created by Deuces or are modified versions of those
      created by him. My apologize to him for ommiting this info in first release.
       
      This version called 0.91 has new file structure allowing you to chose the effects you want, as suggested by Saganuay82.
       
      I get rid of the new sounds as they don't seem to work

      787 downloads

         (1 review)

      0 comments

      Submitted

    15. AERO L-39 BIELE ALBATROSY (AIR SHOW MOD)

      This mod is modifi of SAINT AJ´s mod AERO L-39 ZA
      In this mod you can fly only with acrobatic squad BIELE ALBATROSY from Slovakia and in this mod you can enjoy red color smoke ;)
      PLEASE RATE AND COMENT

      393 downloads

         (11 reviews)

      0 comments

      Updated

    16. Green camouflaged wooden hangars

      Green camo wooden hangars.
       
      By
       
      CA_Stary
       
      For SFP1 Family
       
      This package changes the apperance of default pale grey hangars, shelters and barracks
      to wooden, dark green roofed ones. Best fits with WW2/Korea time period. Also may be useful for woodland maps.

      793 downloads

         (1 review)

      0 comments

      Updated

    17. Sumner Fram 2 with radar controlled guns.

      This is a modified data file, with sound effects, for WoV's SumnerFram2 destroyer. You MUST have this model for the file to work, and it comes only with Wings Over Vietnam (WoV).
       
      This model will engage both ground-based (ships and coastal threats), and airborne threats.

      249 downloads

         (0 reviews)

      0 comments

      Updated

    18. **UPDATE 1.3** 300t -- 30Mt Nuclear Weapon Effects

      Update 1.3 fixes a titanic blunder in 300kt late cloud effects -- the flat clouds spread across the map at weapon detonation, which is badly wrong. More in the update details section below. The B-47 screenshot shows 300kt late cloud effect as it should be.
       
      Updates 1.1, 1.2, and 1.3 are listed at the bottom of this page.
       
       
      Included are nuclear weapon grafix effects from the initial double peak pulse to simplified late cloud development, and most major things in between, spanning a time of about 1/20 second to several hours, depending on yield. No weapons are included, but only visual grafix to be set up for use by your weapons.
       
      Surface targeted warhead effects (for bombs, ASMs) are modelled for 3kt, 30kt, 300kt, 3Mt, and 30Mt. Low airburst only -- see the weapondata "Add To" file.
       
      AAM and SAM airburst effects are modelled for 300t, 3kt, 30kt, 300kt, and 3Mt.
       
      ** The latest Bunyap Weapons Pack is required for the use of two grafix files contained in that pack -- the SMOKE3 and SMOKE4 tga files . This pack is found here at the CombatAce.
       
      As the sim does not yet support physical nuclear explosive effects, use conventional high explosives and experiment with very high warhead powers. The Weapon Editor can use exponential notation, and 1E+11 is a good start for experimenting with physical yields.
       
      PROJECT USE PRE-REQUISITES:
      (1) Know how to work the sim's conventional weapons and the Weapon Editor. This editor and some basic tutorials are found here at the CombatAce.
      (2) Know how to work the Cat Extractor to extract several encrypted text files for editing. This extractor is found here at the CombatAce.
       
       
      This project is designed and optimized for gameplay of hypothetical early Cold War era strategic strike and air defence operations on a massive scale, and will require a few simple, but very profound, adjustments to the sim to work well. One example why: Visible ranges to grafix effects can approach 1000 kilometers, and in one effect, far beyond.
       
      This project works with the stock original game fully patched. However, this project was designed with the author's personal Environmentsystem file and a CRT monitor. I have no clue what this project's effects look like on LCD monitors during day or night missions.
       
      Possible future tweaks, possible bugg fixxes, discussion of modeling methods, answers to questions, improving the effects and their ease of use for others, and discussion of what is being modelled can be found at the ThirdWire webboard at the link below.
       
      ThirdWire thread ~> http://bbs.thirdwire.com/phpBB/viewtopic.php?t=3970
       
       
       
       
       
      --------------------------------------------------------------------------------------------------------
      *UPDATE 1.1 CONTENTS*
      Fixed some faults in the KT/MT FireBall to HighCloud-1 transitions, especially for KT030.
      All Pulse and SkyGlow emitters are set to 50% larger in the effects text files (no changes were made to any tga grafix files).
      Tweaked some Visibility Distances.
      Tweaked some later HighClouds for KT/MT effects.
      Made FireBall particles turn a more deep red near the end of their lifetime. Too red? Tell at the ThirdWire thread.
      Set the FlightEngine.ini's FarClipDistance to 5000000.0. This fixes bad flickering of large yield SkyGlows seen from very long distances.
      Doubled the rate of GroundCloud emission.
      And, a few other minor tweaks I don't recall right now.
      Additional modding tips in the Install text file.
      --------------------------------------------------------------------------------------------------------
      **UPDATE 1.2 CONTENTS**
       
      Removed all files for my personal Enviro mods, as the New Sun effect did not seem to work properly when I recently patched up to the latest
      Patch (new sun caused black hole in the sky for example). Enviro mod and *new* new sun and star effects will have to be offered seperately
      for better download support. This has taught me a lesson to be fully Patched with everybody else before releacing any mods.
       
      I seemed to have found that the sim's custom Effects Details grafix option must be set to MEDIUM or HIGH. At the LOW setting, some
      important nucular effects will not show.
       
      Fixed a minor but potentially confusing Flight Engine file instruction regarding FarClip distances.
      -------------------------------------------------------
      **UPDATE 1.3 CONTENTS**
      Fixed a devastating error in the KT300 flat clouds that I failed to catch. I had it working fine, but used the KT300 flatclouds to "experiment" with the flat layers as general weather clouds spread wide across the map, and becoming visible just after weapon detonation. I "forgot" to change it back to normal before uploading at CombatAce. This was sloppy. It works correctly now...I think.

      1,791 downloads

         (6 reviews)

      0 comments

      Updated

    19. Infantry Pack SP4

      Update for Kesselbrut's infantry pack for SP4. This is a restructure of the flat file layout into a hierarchical structure and change to add the appropriate section to the INI files.

      1,694 downloads

         (2 reviews)

      0 comments

      Updated

    20. WOE 1950's AAA Mod v1.0

      Wings over Europe 1950's Anti-Aircraft Mod version 1.0
       
      This is modification adds heavy and light anti-aircraft guns to the GermanyCE map. Hundreds of 4 gun heavy AAA batteries have been placed
      around cities and airfields - over 3000 additional guns. Each airfield has also be given additional light AAA assets. All SAM related map
      objects have been removed or replaced with AAA. The effectiveness of the weapons has also been increased to provide a more realistically
      hostile environment.
       
      I have also faked several additional NATO airfields on the map, which are part of several 1950's era campaigns I am working on. Because I
      totally lack any map editing ability, I placed these airfields on existing flat open terrain existing on the map. These are located near
      Colmar, Eindhoven, Apeldoorn, and Leuwarden.
       
      Unzip the enclosed zip file on your desktop or a temporary file and read the WOE AA Mod Readme.txt file for installation instructions. This
      modification requires some editing of files by the user.
       
      Thanks to Pasko Patak for allowing me to use his excellent objects, and to all the folks who contributed and put together the modifications
      and effects in the WeaponsPack which is required for use of this mod.

      614 downloads

         (5 reviews)

      0 comments

      Updated

    21. Enhanced Explosions 2 -FIXED FLARES

      UPDATE 8.03.2008
       
      v2.01
       
      -included missing 23mm.tga and pinky.tga used by 23mmobjecthiteffect -thanks to Canadair for finding it
       
      __________________________________________________________________________________________________________________________________
       
      This is full package with missing flareflash.tga included. If you already downloaded the EE2 pack, you can find the fix alone here:
       
      http://forum.combatace.com/index.php?showtopic=22684

      2,420 downloads

         (3 reviews)

      0 comments

      Updated

    22. VulcanB2 anti-collision, landing and instrument lights mod

      This mod enhances the anti-collision and landing lights for the A-Team's VulcanB2. I've also added lights to the cockpit to illuminate the instruments, which helps with instrument flying at night.
       
      Many thanks and credit to the A-team and their contributors for producing the Vulcan B2 add-on aircraft and also for granting me permission to post this related mod. If there are any problems with this mod then please contact me directly, not the A-team. Thanks.
       
      Copyright information and installation instructions are included in the ReadMe.
       
      Regards, comrpnt.

      312 downloads

         (2 reviews)

      0 comments

      Updated

    23. Formation.zip

      This Mod changes the default formation around so that when you're a two ship, #2 is correctly on the right side of you. It also puts him out there a little bit in more of a cruise type formation, not too close.
       
      Other formation changes are to wall and box formations, making them more useful. You will want to put your flight into one of these two formations in the high threat areas to maximize maneuvering and lookout potential.
       
      Wall formation is a "loose deuce" formation for the two ship (section) and line abreast for the four ship (division). Spacing is about half a mile between planes. This is technically too close, but the spirit is there, and also most of the usefulness, without you losing sight of #4 completely.
       
      Box is now a staggered trail formation with lead and #2 in loose deuce and #3 & #4 behind the lead section about a mile, offset to the right. Enemies who see and attack the lead section will turn in front of the trail section.
       
      I added two formations, replacing "arrowhead" (useless anyway) and the "turn radar on" command with "High cover" and "Right Echelon", respectively. Readme for more details.
       
      For those of you who downloaded version 1.0, please download this one and replace it. The added commands weren't referencing correctly.
       
      Thanks to Drdoyo for getting me started.
      Sixgun out.

      1,480 downloads

         (8 reviews)

      0 comments

      Updated

    24. lynx_m113

      Hello All,
      finally, here is my Lynx m113. There may be an improved version later, as I am not 100% happy with the skin.
       
      Used by both the Dutch and Canadian armed forces. It is a light reconnaissance vehicle, smaller than the M113.
      Hopefully this comes in handy with some future missions/campaigns(especially NATO stuff).
       
      Please feel free to use, but give credit where credit is due. Do not use in any payware, etc without consent from me.
       
      Installation is easy. Unzip into(or onto desktop, than transfer) your groundobjects file and it is ready to be used.
      Any problems, please contact me through the board, or consult the FAQ at combatace.
       
      Enjoy!

      320 downloads

         (1 review)

      0 comments

      Updated

    25. First Eagles Medals Pack v1.0

      First Eagles Medals Pack v1.0
      ===================
       
      This is an add-on for Third Wire's WWI flight sim, First Eagles ("FE"). The stock FE has a number of limitations on the award of medals (there were only a few medals for each air service, and they could only be won once). This meant that after a short time in service, any pilot you had created in FE could not win any more medals, no matter how successful a mission you flew. I wanted to change that, to provide more medals, and so that a successful mission will bring a medal, even if you have previously won that medal. This package will work with either the stock FE, or FE with the Expansion Pack installed.
       
      The medals which will now be available in FE are as follows:
       
      British medals (Royal Air Force and Australian Flying Corps):
      Victoria Cross
      Knight Commander of the Order of St Michael and St George (KCMG)
      Knight Commander of the British Empire (KBE)
      Distinguished Service Order
      Military Cross
      Distinguished Flying Cross
      Military Medal
      Victory Medal
      Silver War Badge
      Croix de Guerre
       
      French medals (French Aéronautique Militaire):
      Legion of Honor (Légion d'Honneur)
      Military Medal (Medaille Militaire)
      War Cross (Croix de Guerre)
      Combatant's Cross (Croix du Combattant)
      Verdun Medal
      Wounded Medal (Insigne du Blessé Militaire)
       
      German medals (Imperial German Army Air Service):
      Pour le Merite (Blue Max)
      Order of the Red Eagle
      Royal Order of Hohenzollern
      Iron Cross 1st Class
      Iron Cross 2nd Class
      Military Merit Cross
      War Merit Medal
      Wound Badge
       
      US medals (US Air Service):
      Medal of Honor
      Distinguished Service Medal
      Distinguished Service Cross
      Citation Star
      Victory Medal
      Purple Heart
      Croix de Guerre

      506 downloads

         (2 reviews)

      0 comments

      Updated

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