SF/WO* Object Mods
Sub Category
Non-aircraft add-ons and modifications
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Euro SA-9 & Chaparrel SAMs
By Wrench
A little mod for WoE, reskinned the SA9 using existing bmps; Chaparrell OD skin found in my archives. I don't know if it's a Pasko creation, but all I did was a little lod and ini dance to edit them.
You MUST have the latest weapons pak installed to run these.
All updated for the latest patch
954 downloads
0 comments
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US 70's to now Pack
By Kesselbrut
US Army and Marines Groundobject Pack.
It includes:
M60A3
M113 ACAV
LVTP-7
LVTP-7_Marines
US_Marines
M1A1
M3A1
Thanks to Pasko and Gerald14
4,372 downloads
0 comments
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Russian Special Ops
By gerald14
This is a soldier for the Red Army. This will have a of the weapons so you can build it.THIS IS NOT A FINISH MODEL!!! SO PLEASE SOME ONE MAKE IT!!!!
259 downloads
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M2 Model
By gerald14
I have made this model so you guys can finish it.THIS IS NOT A FINISH MODEL!!!!!
281 downloads
0 comments
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MiG-21MF SP4 Flight Model
By Fubar512
This is a flight model (FM) *ONLY*
From the Readme:
These are flight models for the existing MiG-21MF, and are tailored to work in conjunction with the initial release of Wings over Europe, and with Strike Fighters and Wings over Vietnam patched to SP4 (patch dated 5-16-06).
I suggest you install Mago's latest MiG-21 cockpit package FIRST, and then install this FM file (MiG-21MF_Data.INI), over any previous FMs.
I also suggest that you install and use the Mirage Factory's MiG-21F13, as it will contain some of the necessary sound files (MiGEngine being one of them). Besides, it's a great model!!
The MiGEngine sound file is also in the Sounds Megapack, located here at CombatAce.
Installation:
There are two FMs contained within the zip archive, each in their own folder. One is Wings over Vietnam (WoV) specific, and the other can be used in both Strike Fighters and Wings over Europe. Extract the folders to your desktop, and then drag the MiG-21MF_Data.ini files to their corresponding folders in each game. For example, in WoV, one would place the file in the Wings over Vietnam/Objects/Aircraft/MiG-21MF subfolder. Make sure that the file resides in the MiG-21MF folder, and is NOT nested within a subfolder. That?s it!
Known Issue: MiG-21MFs used blown flaps in real life. As of this writing (May 26 2006), there seems to be an issue with animations not working in SF/WoV/WoE if the value "Manual_With_Blowback" is applied to the flap variables in the flight model.
Credits: Mega Thanks to the members of AIRTEVRON 5 (past and present), particularly to Kreelin and Streakeagle, who were kind enough to share their knowledge of aerodynamics with all of us
483 downloads
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M-113 ADATS
By Kesselbrut
This is a model of the latest Swiss/Canadian AT/SAM System
1,076 downloads
0 comments
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SP4 Ground Objects Updates
By Dave
WOV/SFG/SFP1 Patch 4 Groundobjects Updates
These are formatted for the new patch. Read the readme or you will be lost in the sauce.
1,773 downloads
0 comments
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MiG-17F Flight Model for WoV
By Fubar512
This is a flight data file ONLY!
This represents a North Vietnamese MiG-17F/LIM-5/F5. and features several refinements over the default flight model, including (but not limited to):
1) Simulated loss of roll control due to Wing Warping (above 470 kias)
2) Simulated loss of pitch authority above 490 kias
3) Refined throttle settings and flight dynamics.
To use, simply extract it to your WoV/Objects/Aircraft/MiG-17F folder, taking care to insure that it's not nested, but actually residing in said folder as file name "MiG-17F_data.ini"
To make it player flyable, I suggest you use Marcfighter's green "Su-7" cockpit.
482 downloads
0 comments
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Timor Ground Units
By Guest
Here you will find three new ground object mods:
1/ An M113_ACAV re-textured and renamed as an Australian Army M113 FSV.
2/ Opfor Indonesian AMX-13 light tank.
3/ Opfor Indonesian soliders
Just paste the three folders into your main Objects folder.
Then paste the following into your GroundObjectData.ini in your Objects folder (you may need to extract this file):
[Object0xx]
ObjectName=AMX-13
ObjectFullName=AMX-13 Tank
ObjectDataFile=AMX-13\AMX-13_DATA.ini
[Object0xx]
ObjectName=IndonSquad
ObjectFullName=Indonesian Infantry squad
ObjectDataFile=IndonSquad\IndonSquad_data.ini
[Object0xx]
ObjectName=M113_ACAV
ObjectFullName=M113 Cavalry APC
ObjectDataFile=M113_ACAV\M113_ACAV_data.ini
Remember to rename the XXX to the appropriate object number in your GroundObjectData.ini file.
Thanks to Kesselbrut for the M113 ACV and the Infantry. Thanks to whoever made the AMX-13!
This most excellent mod brought to you by Charles!
Thanks Charles!
Uploaded by:
Richard "Gramps" Kaminski
1,261 downloads
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Leopard AS1 MBT
By Guest
Here is a mod of Gabilon's excellent Leopard 1A4 as the Australian Army's Leopard AS1, the Army's current MBT (to be replaced by the Abrams M1A1 next year).
Just paste the LeopardAS1 folder into your main Objects folder.
Then paste the following into your GroundObjectData.ini in your Objects folder (you may need to extract this file):
[ObjectXXX]
ObjectName=leopardAS1
ObjectFullName=Leopard AS1
ObjectDataFile=LeopardAS1\leopardAS1_data.ini
Remember to rename the XXX to the appropriate object number in your GroundObjectData.ini file.
Thanks Gabilon!
1,285 downloads
0 comments
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AUSCAM Modern Australian Infantry
By Guest
ere is the standard Australian Infantry for SF (I think made by Kesselbrut but I'm not sure) repainted with the modern AUSCAM Australian Army camoflage pattern.
Thanks to whoever made them (Daniel?!)!
Just paste the contents of this folder into your main Objects folder for use.
1,120 downloads
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F-19 Landing Light Mod
By vinman72564
This mod will add a landing light in the nosewheel well of the F-19.
286 downloads
0 comments
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Afterburner Buffet
By dfang
Some 31 different afterburner effects to play with..
Thanks to Deuces for his help with info..
Readme instructions included...
1,906 downloads
0 comments
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RADAR-Equipped Ships
By Fubar512
These are direct replacements for the default WoV & SF cargoship and tanker. They have been editted to include a radar emitter, making them visible on RWR displays and allowing them to be targetted by anti-radiation missiles (or any antiship missile that uses passive-radar homing).
622 downloads
0 comments
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Large airfield approach lights
By HrntFixr
First version that can be used with Desert_Airfield4.ini
Now you can land with approach lights on any of the 4 runways.
This is a joint effort from myself and Piett. Many thanks and full credit to him.
BACK-UP your ORIGINAL FILES BEFORE YOU MOD!!!!!!
Install details in the Read-Me. So READ it!!!!
1,189 downloads
0 comments
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Phantom Lights
By dfang
Landing/Taxi/Position lights for all Phantom variants...
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Install instructions included...
Some of these were already done by their authors,,i just went over each one,tweaked & added some lights..
Thanks to Russo Uk for the original Landing Lights fix....
Thanks to all the artest who made the Mighty Phantoms...
654 downloads
0 comments
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Runway Approach Lights
By HrntFixr
4 versions of approach lights for SFP1.
Based off pictures found on the web. 2 for FUN , 2 for "realism".
Read the read me included in the zip first.
As always back up your files before you mod!!!!
Many thanks to Deuces for his help and advice.
Included in the zip:
ini's
jpg's
read me
Question's PM or email me through CA.
1,292 downloads
0 comments
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Quicker Take Offs for Strike Fighters/WOV
By baffmeister
THIS FILE IS OBSOLETE. NEWER VERSIONS THAT WORK WITH LATEST THIRDWIRE UPDATES ARE AVAILABLE AT THIS SITE.
[includes fixes to airfield lighting. Fixes done by "Piett", "Sidewinder86", "Eightlein", "Comrpnt", and a few by myself.]
This mod should decrease the time required to get aircraft airborne by at least 50%. The mod involves putting 2 aircraft on the runway at the same time as well as tightening the spaceing on the next few aircraft on the taxiway. Third Wires aircraft are quite well behaved when taxiing under AI but some add on aircraft tend to bounce a lot and others don't like to turn. I used 2 "bouncers" in the test program and it took lots of adjustments on the taxi waypoints to get them to work. I think this mod should work OK with most aircraft but can't guarantee it. If you have large bombers installed in your game there is an optional file available for the large airport. It has increased spaceing for the taxi waypoints but is still quicker than the stock version. It was tested with the TU-16 Badger and the B-47. This mod works OK with the DRV terrain and probably many others. To use this mod in WOV just change the file names from DESERT_AIRFIELD"X" to VIETNAMSEA_AIRFIELD"X" and copy them into the WOV terrain folder. Regards.
CHANGES FOR VER 2.1 : Now includes "Comprnt's" fixes for the missing taxiway lighting on the big airport.
1,259 downloads
0 comments
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Recce Mod Test Pack
By rhugouvi
Hi!
Here's a very simple ini mod that adds views in order to simulate recce cameras.
Everything (I really mean everything) is in the read-me txt.
Smile you villains, you're getting snapped!
"Technical" explanations at http://reccemod.blogspot.com
584 downloads
0 comments
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CanopyMod for SF/WoV (Sp3.2)
By Firehawk
Features:
-A4B/C/E/F
-F100D
-F104G
-F4B/C/D/E/J
-MiG17 (F)
-MiG19S
-MiG21F/MF/PFM/PFV
-Su7BM
869 downloads
0 comments
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Updated AV-8C FM
By Dave
Use this one and see if th AI is more stable for the AV-8C that was released 17 Nov 05
378 downloads
0 comments
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