ISRAEL AIRCRAFT INDUSTRIES I.A.I Kfir TC.7 for SFP1/WOV/WOE/WOI not testet in SF2.
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A little background:
The twin seater variant of I.A.I Kfir appeared shortly after the entrance in service of the single seater variant C2. Technical data refers to the type as multirole fighter with full capacities despites the minor amount of fuel , elevated weight and the lack of DEFA cannons. With the entrance of service of the Kfir c7 variant, several airframes were updated to this standard. Strangely, there are many airframes displayed in museums and photos that show at least the left cannon mounted in the usual position between intake and left wing. Other photos testify that twin seater Kfirs of the south American air forces mount both cannons, as it happened for the major updates of Mirage III in “Pantera” and “Cheetah”, sign that at least , with the technological evolution, the space reserved for the cannons was for new free. For some other, this was an eventual resolution of the fatigue problems of the trainer variant or adoption of the two seater nose on to a single seater airframe with less hours of flight.
In Israeli service the aircraft was used mainly for trainer purposes, as chase plane for prototypes and test bench for new systems and subsystems. Some reports testify that some TC2-TC7were used as ELINT platforms to study the electromagnetic emissions of Arab defence systems.
---------------CREDITS-----------------------------
To the memory of BPAO who gave us lot of fun flyngs Mirages, Kfirs, and many others planes…………We’ll miss you Olivier…….
?he ID(io)T Team
NGHENGO and Aleks for 3d model and textures
Canadair and Spillone104 for the “dirty “ work to make it flyable with INIS and Loadouts
Triplethr3at for test flights and ispiration…..thank you Daniel
Spillone104 for sounds
Bobrock for consulting
Erikcgen for consultancy, pilots and the fabulous drag chute model
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MODEL FEATURES:
Opening canopy using the 1 animation key.
Drag chute using airbrake key.(Automatic deploy on ground)
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VERY IMPORTANT!!!
To use this Kfir TC7 you need to install the beautifull Kfir C7 By The Mirage Factory in order to have the cockpit, fuel tanks and effects.
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INSTALLATION INSTRUCTIONS:
Extract the IAI_KfirTC7 folder in the Aircraft folder.
Extract the two .wav files into the Sounds folder.
Copy the cockpit folder from the IAI_KfirC7 (TMF) and paste into the IAI_KfirTC7.
2 FLIGHT MODEL VERSIONS:
For this Aircraft we included 2 Flight Models. One for the SF/Wox series patched to SP4 standard and another for the post-WOI patches.
So you find a KfirTC7_SP4_DATA.INI for SP4 patch standards and KfirTC7_WOI_DATA.INI for post-WOI patches.
To use the desidered FM open the IAI_KfirTC7.ini and....
[AircraftData]
AircraftFullName=IAI Kfir TC7
AircraftDataFile=KfirTC7_SP4_DATA.INI <<Change here the name of the FM file>>
CockpitDataFile=Kfir_cockpit.ini
HangarScreen=Kfir_hangar.bmp
LoadoutImage=Kfir_TC7_LOADOUT.bmp
LoadoutFile=KfirTC7_LOADOUT
LoadingScreen=Kfir_TC7_loading.bmp
AvionicsDLL=Avionics70.dll
AvionicsDataFilename=Kfir_avionics.ini
Then you're ready to fly.
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This is a freeware,not payware,and any modifications to make it better are well-accepted!!!!!
Unauthorised sell is prohibited!!!!
nothing much here this will serve as readme- i bascially made sure the canopy works and i add a pit suitable and better than the recoomended one and made sure all essentials worked .
this is for prophead out their a plug and play type of plane
this plane doesn't have weapons only the b version does with 2 cannons and 2 pylons for bombs so watchout.
what u will need sfp1 patched latest and thats it .
enjoy
cockpit - thanks to AT-6 Harvard Mk4 creator
thanks to tk and community
thanks to fallout
this will serve as readme - basically what i did is skin fix loadout fix and ini edits and gears the complete works .
what u will need a proper pit the original creator didn't include it get the green one, u will need sfp1 , patched get it at thirdwire and get the weapon pack 2.5 the big one.
plane designed for plug and play
i stay on course to keep intact of the original design by the original creator but did a complete fix of all essential components a complete job
i advise u to download the original and this one to see which one u like
enjoy the aircraft keep in mind their are alot of variants and nothing is precise.
this will serve as readme - basically i did is loadout fix skin fix and gears pilot position and making sure its all complete , i hate writing all this but have to due to rules and submission rules, plane is complete
this plane is designed for plug and play just want to thank 101 and tk and community.
what u will need a proper pit , sfp1 patched get it at thirdwire and weapon pack 2.5 the big one
i advise u to download the original one and this one and see which one u like .
enjoy been a busy night watching the nfl playoffs and doing mods .
again install sfp1 patch it weapon pack then this mod.
this will serve as readme - i did a complete rework of the plane of skins loadout gears bascially the whole works.
what u will need is a proper pit the original creator failed to include it , u will need sfp1 patched latest get it at thirdwire and the weapon pack 2.5
this plane is designed for plug and play
the plane only has a hud and radar no pit panels .
when i reworked it i stay on a course of keeping the originality intact while fixing all that is needed to make it complete and up to current standards as of nowof 2008/9 to now standards u get it .
enjoy also go see which plane u like my reworked or the original one , easy part is for u to shop around for parts like a proper pit . now fly across taiwan strait and and bag some rocaf f-5 for me
this will serve as readme - basically what i did is complete rework that includes loadout fix and postions and skins and landing gears plus pilot position the complete works to bring the plane up to latest standards .
what u will need is a proper pit , u will also need sfp1 patched to latest and i mean latest u will need the biggest weapon pack 2.5 one.
the plane is a plug and play type
keep in mind i did a complete job on it while keeping the default specification intact by the original creator named geg
remember this plane is not very accurate with the name of it so what the heck just download the original plane and my reworked planed and see which one u like, smiles to u .
enjoy remember to patch your sfp1 to latest get it at thirdwire.
thanks to geg and tk and community
this will serve as readme - this mod/mods is many f-7 j-7 aircraft pack by Bob Hauser founded at avsim. unfortunately his update file is missing due the hack some months back when avsim was hacked and so i got tired of waiting for his update and fix so i fixed all the aircraft to current patched latest standards example skin loadout gears lights the works.
what u will need -sfp1 ,patched latest up to the current one, if possible bluetiger, and then the biggest weapon pack for their is the 2.5 one.
a lot of aircraft is easily changeable like putting a proper pit for a mig 21f/mf etc..
the quality of this pack is far superb than the original one posted at avsim if u are not satisfied compare with the original
enjoy
readme original is in the pack the aircraft is designed for plug and play
aircraft in pack-
j7d,J-7 III (J-7C),F-7P Skybolt GFS (pak),F-7B(iraq),F-7A Export(zim/chn),F-7BS(sri lanka),F-7MP Airbolt GFS(pak)
remember keep in mind when i did the complete fix on all the aircraft i tried to stay on the default course in specification and design of the original creator , nothing is precise but what the heck enjoy the aircraft.
enjoy your weekend.
XFY-1 POGO / Release 2.0
The Convair XFY-1 "Pogo" emerged from the same VTOL-research competition that produced Lockheed's XFV-1 "Salmon.". The aircraft was similar in design to the "Salmon," except that it eschewed its competitor's conventional wing-and-tail configuration in favor of a single--albeit it larger--set of delta-shaped wings. Like the "Salmon," the XFY-1 "Pogo" boasted counter-rotating propellers, but unlike its cousin, it actually clocked numerous vertical lift-offs before the Navy terminated its experiments in 1955.
XFY-1 POGO is intended for use with Thirdwire stable of flight simulations.
This release of the POGO is not entirely coded to work 100% in the game. As is… it MUST be air-started or it will explode upon mission start.
Sorry, the expertise of modeling the flight-model to allow it to land and take–off from its tail is way beyond my pay-grade! (Well... maybe not. I might be able to apply what I learned from the Osprey to make it work...)
INSTALLATION
Unzip the archive and copy and past the POGO folder into your \aircraft directory.
NOTE:
I’ve included the 3D StudioMAX file in the event someone wishes to try their hand at getting the plane to work properly in the game.
All I ask is that you give credit where credit is due… Namely place my name somewhere.
New to release 2.0:
1.) Texture mapped (I'm sorry... I have since forgotten who did me the honor of texturing this bird.
Fly, have fun… appreciate the difficulties in getting a bird like this to fly in a game.
NAA QF-100D Super Sabre Target Drone
-For SF/SFG/WoV/WoE, and mabye SF2 Series Sims
A modification of the stock F-100D Super Sabre, into the Target Drone as used (up) by the USAF.
This is a semi complete mod, no aircraft lod is included as it uses the stock F-100D lods included in all games excepting WoI. If wanted for use in WoI, you'll need to extract the aircraft lods from any of the other sims, and drop them into the aircraft's main folder.
All other parts are included.
The cockpit has been extensivly modified by using the "moves" pioneered by ArmorDave, and greatly expanded upon by Lexx_Luthor. These moves remove the gunsight, armament panels and other items associated with weapons/weapons controls. The data ini has been edited to add the 08/SF2 advanced AI sections; but ALL weapons have been removed. This aircraft can carry NOTHING other than the drop tanks. Using the AI sections assures it will act in an 'aggressive' manner when confronting Blue Forces. The aircraft has been "nationalized" as Soviet, to doubly assure this. So, don't be surprised with seeing them parked on Red Force airfield ramps. The pilot figure has also been edited out, but the seat remains, which is correct, as these aircraft were STILL human flyable.
The skin supplied herein, whilst highly innaccurate, is based off the original natural metal. In reality, all QF-100s were left painted in their SEA camo, with the addition of hi-viz International Orange markings. I just couldn't quite figure out the exact placements for the Orange on the wings, so didn't bother with the camo skin (even on this skin it's not quite right). I welcome Skinners to create a historically correct one. The decals ini has been edited to only show the aircraft serial numbers; again this is innaccurate, but like the skin itself made for a quick and dirty mod.
It has been tested in an 08 patch level install of WoE. It should work just as well in SF2 'NextGens', but I've not tested that. Some adjustments may be necessary.
As always, unzip this to a temp folder somwhere, and you'll have access to the rest of the readme for it's instructions.
This mod is dedicated to Delta6Actual, who came up with the idea, but who's computer 'went west'.
Good Hunting!!
Wrench
Kevin Stein
my attempt info here http://forum.combata...ft-rework-list/
this info will serve as a readme original readme is included in package
the plane has been reworked to current standards as the previous package made the plane flyable but with many errors
rework include skin loadout problems and various data ini fixes.
tested on sf1 patched to current standards weapon comm 2.5
to see the difference between this package and orginial download both and see which one u like .
enjoy
lastly analyze the files and each lines to get a clear sense if your install meets the planes needs.
this will be my last official upload of rework of chinese aircraft as i have analyzed and audited all chinese aircraft per the link above .