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  1. SF2 Harbor Crane

    HarborCrane                
    -----------------------------------------------------------------------------------------------------
    This is freeware from "www.Archive3D.net"
    Category: "Port handling cranes" - Collection
    Size: 1.82MB
    Downloads: 2202
    Added by: Filip
    Resource: Free 3d models
    Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    Tags: Crane, harbor crane, lifting crane, port crane
    . This 3D model is provided "as is", entirely at your own risk.
    2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    -----------------------------------------------------------------------------------------------------
    This is a modification (painting) of this harbor crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=HarborCrane
    FullName=Crane
    ModelName=HarborCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect

    Kindest regards - Krfrge
    September 2018.

    84 downloads

       (0 reviews)

    1 comment

    Updated

  2. SF2 Short Take off and Landing Airfield v0.1

    SF2 Short Take off and Landing Airfield v0.1

    This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.
    Installation:
    Take items from "Drop into terrain folder" and place them into your terrain folder.
    Add the following entry into your terrain TYPES.ini
    [TargetTypexxx]   <---- Change to the next number at the
    Name=RunwaySTOL        bottom of you types listing
    FullName=Runway
    ModelName=RunwaySTOL.LOD
    TargetType=SMALL_RUNWAY
    ActiveYear=0
    TargetValue=1000
    UseGroundObject=FALSE
    DamagePoint=140.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=10.0
    StartDetectChance=100
    StartIdentifiedChance=50
    IncreaseDetectChanceKey=10
    MaxVisibleDist=10000.0
    ZBufferOffset=6.000000
    FlatObject=TRUE
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryChance=0
    Add the following entry into your terrain TARGETS.ini
    [TargetAreaxxx]
    Name=San Roque Airstrip
    Position=x.00,x.00
    Alignment=FRIENDLY
    Location=2
    AirfieldDataFile=RunwaySTOL_DATA.ini
    ActiveYear=0
    Radius=4313.708984
    Target[001].Type=RunwaySTOL
    Target[001].Offset=-195.00,-1.00
    Target[001].Heading=0
    Target[002].Type=CIVIL_TOWER
    Target[002].Offset=-245.00,180.00
    Target[002].Heading=0
    Target[003].Type=STR_HAN6
    Target[003].Offset=-344.00,221.00
    Target[003].Heading=-90
    Target[004].Type=FLOODLIGHT12M
    Target[004].Offset=-363.00,149.00
    Target[004].Heading=-135
    Target[005].Type=FLOODLIGHT12M
    Target[005].Offset=-276.00,148.00
    Target[005].Heading=135
    Target[006].Type=BLASTSHIELD
    Target[006].Offset=-289.00,156.00
    Target[006].Heading=0
    Target[007].Type=TRACTOR
    Target[007].Offset=-301.00,151.00
    Target[007].Heading=0
    Target[008].Type=FLOODLIGHT12M
    Target[008].Offset=-363.00,294.00
    Target[008].Heading=-45
    Target[009].Type=FLOODLIGHT12M
    Target[009].Offset=-276.00,295.00
    Target[009].Heading=40
    Target[010].Type=PIT1
    Target[010].Offset=-298.00,283.00
    Target[010].Heading=180
    Target[011].Type=CRATE
    Target[011].Offset=-330.00,293.00
    Target[011].Heading=0
    Target[012].Type=SUPPLIES
    Target[012].Offset=-333.00,293.00
    Target[012].Heading=0
    Target[013].Type=PALLET
    Target[013].Offset=-334.00,288.00
    Target[013].Heading=0
    Target[014].Type=PALLET03
    Target[014].Offset=-348.00,287.00
    Target[014].Heading=35
    Target[015].Type=FORKLIFT
    Target[015].Offset=-346.00,281.00
    Target[015].Heading=-120
    Target[016].Type=UNIMOG
    Target[016].Offset=-340.00,280.00
    Target[016].Heading=120
    Target[017].Type=MAINT SHED
    Target[017].Offset=-349.00,194.00
    Target[017].Heading=-180
    Target[018].Type=PIT1
    Target[018].Offset=-350.00,162.00
    Target[018].Heading=90
    Target[019].Type=MAINT CART
    Target[019].Offset=-342.00,195.00
    Target[019].Heading=-55
    Target[020].Type=MSTAND1
    Target[020].Offset=-338.00,232.00
    Target[020].Heading=0
    Target[021].Type=AIRSTARTUNITC
    Target[021].Offset=-329.00,213.00
    Target[021].Heading=-90
    Target[022].Type=COMMTRAILER1
    Target[022].Offset=-313.00,152.00
    Target[022].Heading=85
    --NOT FOR USE IN ANY PAYWARE--
    Please credit me if you modify.
    Any issues, contact me here at Combat Ace.
    Krfrge
    23 March 2019
     

    78 downloads

       (0 reviews)

    0 comments

    Updated

  3. ASTROS

    This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.

    91 downloads

       (0 reviews)

    0 comments

    Updated

  4. SF2_MT-LB APC

                          Yakarov79's MT-LB APC
                                
    Hello Everyone,  Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.
             "Only for FREEWARE CombatAce use"
     I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia.  This is a good all-rounder to have in all the SF2 series and mods.  This unit has been tested in SF2E latest version with all games merged.
    /// Credits ----Special Thanks to:
    --Yakarov79 for the lod and skins.
    --Gun creater for the 12MM_NSVT
    --Mue's tool box, a must have tool.
    --Especially for the rest of the community for the inspiration and hard work everyone does.

    Please Enjoy!
    Cheers
    Richo

    98 downloads

       (0 reviews)

    0 comments

    Submitted

  5. SF2_9P149 Shturm-S

                          Yakarov79 9P149 Tank Destroyer
                                 9P149 Shturm-S

    Hello Everyone,  Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.
      I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil.  "9P149 will live up to its name if added to the game."  I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work.  Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.
      The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod.  I do not know who owns this one or who it belongs too, so thank you for your great work as well.
    Please let me know who owns it so I can give credit.
    /// ----------------Install Instructions------------------ ///
      Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder.  Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.
    /// Credits --------------///
    Yakarov79 for the lod and skins.
    Mue's tool box
    ??? for the 9K114 missile lod.
    Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.
    Me Richo for the research and ini file for Yakarov79's 9P149

    Please Enjoy!
    Cheers
    Richo

    126 downloads

       (0 reviews)

    0 comments

    Updated

  6. SPYDER Sam System

    Rafael Advanced Defense Systems (RADS) SPYDER-SR
    The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI)
    The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles
    This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY.
    Instalation:
    -------------------------------------------------------------
    Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder.
    The game must replace with this system older AAA systems, so be aware.
    Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here
    https://combatace.com/files/file/13929-weapons-pack-2/
    Crédits :
    --------------------------------------------------------------
    3d Model: angelp
    Python5 and Derby Missiles: Ravenclaw_007
    This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
    Released under Combat Ace Fair-Use terms

    251 downloads

       (0 reviews)

    3 comments

    Updated

  7. SF2 MobileLongCrane2

    SF2_MobileLongCrane2            
    Freeware from "Yobi.com"
    Author is unknown.
    This is a modification by my of the original (painting and adding a large base) to this port crane.
    The crane is oriented with the rollers for active operations.
    I have attempted a damage and destroyed model which are included.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=MobileLongCrane2
    FullName=Mobile Port Crane
    ModelName=MobileLongCrane2.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=Damgd_MobileLongCrane1.LOD
    DestroyedEffect=DustCloudEffect
    DestroyedModel=Destryd_MobileLongCrane.LOD
    SecondaryEffect=LargeOilFire
    SecondaryChance=100
    Comments are encouraged and welcomed.
    Kindest regards - Krfrge
    October 2018.

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  8. SF2_MobileLongCrane

    SF2_MobileLongCrane1    
    Freeware from "Yobi.com"
    Author is unknown.
    This is a modification by my of the original (painting and adding a large base) to this port crane.
    The crane is oriented against the rollers for stored operations.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=MobileLongCrane1
    FullName=Mobile Port Crane
    ModelName=MobileLongCrane1.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=Damgd_MobileLongCrane1.LOD
    DestroyedEffect=DustCloudEffect
    DestroyedModel=Destryd_MobileLongCrane.LOD
    SecondaryEffect=LargeOilFire
    SecondaryChance=100

    Kindest regards - Krfrge
    October 2018.

    36 downloads

       (0 reviews)

    0 comments

    Submitted

  9. SF2 LongCrane

    SF2_LongCrane            
    This is freeware from "Yobi.com"
    The author is unknown.
    This is a modification (painting and adding a large base) to this port crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=LongCrane
    FullName=Long Crane
    ModelName=LongCrane.LOD
    TargetType=MISC
    ActiveYear=1941
    DamagePoint=100
    ArmorValue=0
    ArmorType=0
    TargetValue=250
    UseGroundObject=FALSE
    GroundObjectType=
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=
    DestroyedEffect=DustCloudEffect
    DestroyedModel=
    SecondaryEffect=LargeOilFire
    SecondaryChance=100

    Kindest regards - Krfrge
    October 2018.

    42 downloads

       (0 reviews)

    0 comments

    Submitted

  10. M151 MUTT with TOW Missile launcher

    M151 MUTT with TOW Missile launcher
    ---------------------------
    M151 Model by Jarek Hereda (yakarov79). Skins by me.

    Installation:
    ---------------------------
    Extract to your GroundObject folder.

    ---------------------------
    Released under CombatAce Fair-Use terms.

    The Trooper

    105 downloads

       (0 reviews)

    0 comments

    Submitted

  11. M151 Multi-Utility Tactical Truck (MUTT)

    M151 Multi-Utility Tactical Truck (MUTT)
    ---------------------------
    M151 Model by Jarek Hereda (yakarov79). Skins by me.

    Installation:
    ---------------------------
    Extract to your GroundObject folder.

    ---------------------------
    Released under CombatAce Fair-Use terms.

    The Trooper

    91 downloads

       (0 reviews)

    0 comments

    Submitted

  12. Willys MB Jeep

    Willys MB Jeep
    ---------------------------
    Willys MB Jeep, based on the stock M38 model.

    Installation:
    ---------------------------
    Extract to your GroundObject folder.

    ---------------------------
    Released under CombatAce Fair-Use terms.

    The Trooper

    71 downloads

       (0 reviews)

    0 comments

    Submitted

  13. M38 Jeep skins

    M38 Jeep skins
    ---------------------------
    512x512 skins for the stock M38 Jeep.

    Installation:
    ---------------------------
    Extract to your GroundObject folder.

    ---------------------------
    Released under CombatAce Fair-Use terms.

    The Trooper

    66 downloads

       (0 reviews)

    0 comments

    Updated

  14. Port Gantry Crane

    SF2_GantryCrane
    -----------------------------------------------------------------------------------------
    This is freeware from "Free-3d-models.com"
    3d model Name:    Crane 3D Model
    download Type:    ZIP
    package size:    1018 kb
    info:    Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
    note:    1. This Crane 3D Model is provided "as is", entirely at your own risk.
    2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.  The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
    The author is unknown.
    -----------------------------------------------------------------------------------------
    This is a modification (painting) to this port gantry crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=GantryCrane
    FullName=Port Gantry Crane
    ModelName=GantryCrane.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect

    Kindest regards - Krfrge
    September 2018.

    46 downloads

       (0 reviews)

    0 comments

    Submitted

  15. Port Crane

    CranePort1
    This is freeware from "Free-3d-models.com"
    3d model Name:    Crane 3D Model
    info:    Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
    note:    1. This Crane 3D Model is provided "as is", entirely at your own risk.
    2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
    3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
    4. This model may be freely modificated or elaborated.
    The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
    free download:    Crane 3D Model
    The author is unknown.
    This is a modification (painting and adding a large base) to this port crane.
    I wish I were this capable at modeling but sadly I am not there yet.
    Good eye-candy for the targeted port of your choice.
    Happy hunting Wrench
    Drop the folder into the terrain of choice.
    Add the following entry into your terrain_TYPES.INI
    [TargetTypexxx]  <------- make sure to add your sequence number
    Name=CranePort1
    FullName=Crane
    ModelName=CranePort1.LOD
    TargetType=MISC
    ActiveYear=0
    TargetValue=0
    UseGroundObject=FALSE
    DamagePoint=10.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0.150
    StartDetectChance=100
    StartIdentifiedChance=20
    IncreaseDetectChanceKey=0
    MaxVisibleDist=4000.0
    CollisionMesh=
    DamagedModel=
    DestroyedEffect=LargeTallStructureCollapseEmitter
    DestroyedModel=
    SecondaryChance=100
    SecondaryEffect=MediumExplosionEffect

    Kindest regards - Krfrge
    September 2018.

    56 downloads

       (0 reviews)

    0 comments

    Updated

  16. SA-7 Grail / 9K32 Strela-2 MANPADS Pack

    SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
    -----------------------------------------------------------------------------------------
    This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude, 
    infrared guided surface-to-air missile system (MANPADS). It is widely exported and has 
    been in use in nearly every regional conflict since 1969. Despite its operational limitations,
    it has been proved quite effective in the hands of tactical armies and rebel groups.
    During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H 
    Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources 
    this might have been the first successful combat use of any MANPADS in history! 
    Following variants are included:
    9K32 Strela-2 (SA-7A, 1968) - First variant.
    9K32M Strela-2M (SA-7B, 1970) - Improved variant.
    ------------------------------------------------------------------------------------------
    New features:
    - Updated missiles data which offer more realistic performance
    - Fuze distances have been increased since the SA-7 had lethality limitations after hitting
      a target. Now a target can be hit but it may return back home safely
    - New launch effect and sound
    ------------------------------------------------------------------------------------------
    Known issues:
    - Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target 
      aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear. 
      After massive failed launches it became clear that it was extremely difficult to achieve a single 
      hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had 
      been increased. 
    - Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor 
      without causing significant damage. I guess this is another game engine characteristic.
    - Low altitude (lower than 600-800m) performance is downgraded for current missile values. 
      By increasing noise rejection the missile becomes capable of hitting targets in lower altitude 
      but at the same time the single shot hit/kill probability is being increased to an unrealistic level. 
    - Fuze distances are longer compared with the actual lethal and damage radius of the system. 
      In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size 
      target even in 10 meters! 
    ------------------------------------------------------------------------------------------- 
    As always open readme.txt first to see installation instructions and credits.
    Lot of research and hard work was made to make this SAM as realistic as possible.
    More than 2000 launches took place!
    Enjoy as much as you can this mod and leave comments with your in-game experience
    in the support topic!
    --------------------------------------------------------------------------------------------
    License:
    This is a freeware; yet it can be redistributed only in other CombatACE mod packages. 
    You are free to make further modifications for own use but if you plan to release a modified
    version of this package you must request permission first. In that case you must include original
    read me file. This mod may not in any way, shape or form be used in any payware additions.
     
     
     

    352 downloads

       (4 reviews)

    1 comment

    Updated

  17. Airport Items 2018

    Airport Items 2018                Krfrge - Apr 2018
    Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
    Place these 3 folders in your xxx_terrain folder.
    For example:   F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
    Airport Cargo Trailer
    Airport Baggage Cart
    Airport Baggage Tractor
    Add these entries into your terrain_TYPES.ini
    [TargetTypexxx]
    Name=AirCgoTrailer
    FullName=Air Cargo Trailer
    ModelName=AirCgoTrailer.LOD
    TargetType=MISC
    ActiveYear=1970
    TargetValue=100
    UseGroundObject=FALSE
    DamagePoint=5.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=1000.0
    DamagedModel=
    DestroyedEffect=SmallOilFire
    DestroyedEffect=
    SecondaryEffect=SmallBombEffect
    SecondaryChance=
    [TargetTypexxx]
    Name=BagCart
    FullName=Baggage Cart
    ModelName=BagCart.LOD
    TargetType=MISC
    ActiveYear=1970
    TargetValue=10
    UseGroundObject=FALSE
    DamagePoint=5.0
    ArmorValue=0.0
    ArmorType=0
    RepairRate=0
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=10000.0
    DamagedModel=
    DestroyedEffect=SmallOilFire
    DestroyedEffect=
    SecondaryEffect=SmallBombEffect
    SecondaryChance=
    [TargetTypexxx]
    Name=BagTractor
    FullName=Airport Baggage Tracotr
    ModelName=BagTractor.LOD
    TargetType=MISC
    ActiveYear=1970
    DamagePoint=10
    ArmorValue=3
    ArmorType=3
    TargetValue=25
    UseGroundObject=FALSE
    RepairRate=0.150
    StartDetectChance=50
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=15000.0
    DamagedModel=
    DestroyedEffect=
    DestroyedModel=
    SecondaryEffect=SmallOilFire
    SecondaryChance=
    *****  Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in.  *****
    Any issues please contact me here at CombatAce.

    68 downloads

       (0 reviews)

    0 comments

    Submitted

  18. M551 AR/AAV Sheridan V.1

    M551 Sheridan.
    Pack contains new ground object for SF2 game.
    Basic modding skills are required to run this mod.  (copy/paste, modd folder structure etc.) 
    All ini files are beta....which mean  it's there, it works but it is not final.
    I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
    also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
    all skins are in 2048x2048 format.
    So play with it, and hope someone will do better ini for this vehicle.
     
    credits:
    model, ini edits skins - me  - JH.
    skin based on the Trooper work.. ive updated his skin. 
    If someone wants psd templates let me know.
     
    regards.
    Jarek Hereda

    236 downloads

       (0 reviews)

    0 comments

    Submitted

  19. Volkswagen Type 82 Kübelwagen for SF2 V.1.01

    Volkswagen Type 82 Kübelwagen for SF2 V.1.01
    =======================================
    Original model by JasonOwen found on Free3D.com
    https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
    Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
    Version 1.01 update: Added a driver -- well, half a driver ;-)

    INSTALL INSTRUCTIONS:

    1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
       -- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
    2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
    [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
    Name=Kubelwagen
    FullName=Type 82 Kubelwagen
    TargetType=MISC
    ActiveYear=0
    TargetValue=10
    UseGroundObject=TRUE
    GroundObjectType=Kubelwagen
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=5000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Jeep_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
    Could work in SF1 with some fiddling with INI files but I'm not going to try.
    Released under the Combat Ace Fair Use Agreement.

    S!
    Steve T January 2018
     
     
     

    53 downloads

       (0 reviews)

    0 comments

    Submitted

  20. Volkswagen Type 82 Kübelwagen for SF2

    *DE-LURK*
    A small  Christmas gift to the great  community here keeping this game alive.
    Original model by JasonOwen found on Free3D.com
    https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
    Polycount lowered and some re-texturing plus import into SF2 by me.
    INSTALL INSTRUCTIONS:

    1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
    2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
    [TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
    Name=Kubelwagen
    FullName=Type 82 Kubelwagen
    TargetType=MISC
    ActiveYear=0
    TargetValue=10
    UseGroundObject=TRUE
    GroundObjectType=Kubelwagen
    RepairRate=0.555
    StartDetectChance=0
    StartIdentifiedChance=0
    IncreaseDetectChanceKey=0
    MaxVisibleDist=5000.0
    DestroyedEffect=SmallRocketGroundExplosion
    DestroyedModel=Jeep_Destroyed.LOD
    SecondaryEffect=VehicleFireEffect
    SecondaryChance=100
    To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
    Could work in SF1 with some fiddling with INI files but I'm not going to try.
    Released under the Combat Ace Fair Use Agreement.
    S!
    Steve T December 2017
    *RE-LURK*

    55 downloads

       (0 reviews)

    0 comments

    Submitted

  21. SA-3 Goa / S-125 Neva SAM Pack

    SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
     
    ------------------------------------------------------------------------------
     
    The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
    the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
    was designed to provide medium to high altitude air defence coverage, primarily against
    bomber aircraft. As such it was not well suited to the engagement of low flying targets,
    especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
    lower engagement altitude than its predecessor and also flies slower but due to its two-stage
    design it is more effective against more maneuverable targets. It is also able to engage
    lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
     
    The system was widely exported and has been used in a number of conflicts, most notably:
     
    War of Attrition
    Yom Kippur War
    South African Border War
    Iran - Iraq War
    Lebanon War
    Gulf War
    Kosovo War
     
    ------------------------------------------------------------------------------
     
    This is the first version of the complete system pack. The following variants are featured:
     
    S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
     
    Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
     
    Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
     
    S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
    improvements over the first variant. Widely exported.
     
    Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
     
    S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
    received this modernization in the '80s.
     
    Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
     
    S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
    capability, improved performance against heavy jamming and new missiles with
    extended range.
     

    * Since the early 2000s a number of manufacturers have built upgraded versions of the
    system to make it more attractive to operators which used the cold war versions.
    These upgraded versions have different characteristics in terms of mobility, jamming
    resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
    version (Pechora-2M) is included.
     
    --------------------------------------------------------------------------------
     
    New features:
     
    - Fire control radars have been set to their instrumented ranges
     
    - PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
    was a height finder radar but since we lack Low Blow, Flat Face is being used as the
    fire control radar and Side Net as early warning radar
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point
    at the target
     
    - More realistic missile ballistics
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill
     
    - New launch effect and sound
     
    - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
    type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
    when launched, the missile flies to a pre-calculated impact point, receiving signals from
    the fire control radar. This type is similar to Semi Active Radar Homing
     
    - Dramatically improved performance especially in low altitude
     
    ----------------------------------------------------------------------------------
     
    Things that need to be done:
     
    - High resolution missile skins
     
    - Low Blow model so that we can use the original SA-3 radar instead of Flatface
     
    ----------------------------------------------------------------------------------
     
    Known issues:
     
    - Fire control radar can guide only one missile against a single target. Real SA-3 system
    could guide two missiles against a single target.
     
    - Fire control radar of Pechora-2M can track only one target during each engagement.
    Real Pechora-2M fire control radar could track and engage two targets at the same time.
     
    - Due to game engine limitations concerning the structure of enemy SAM sites,
    each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
     
    - Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
     
    -----------------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed SF2 North Atlantic to use the stock missile model otherwise
    you need to use the 3rd party models (included here).
     
    -----------------------------------------------------------------------------------
     
    As always open readme.txt first to see installation instructions and credits.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Enjoy as much as you can this SAM and leave comments with your in-game experience
    in the support topic!

    485 downloads

       (9 reviews)

    5 comments

    Updated

  22. Realistic SA-6 Gainful / 2K12 Kub SAM Pack

    SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
     
    --------------------------------------------------------------------------------
     
    This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
    system, designed to protect ground forces from air attacks. Following variants are included:
     
    2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
    Third World countries.
     
    2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
     
    2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
    other countries.
     
    --------------------------------------------------------------------------------
     
    New features:
     
    - More realistic search/track ranges along with search/track times for StraightFlush radar
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point at the
    target
     
    - Corrected missile parameters
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
    the near pass with no detonation situation. With longer fuze distances, missiles will detonate
    sooner and there will be at least some damage if not a kill
     
    - Repainted missile skins
     
    - New launch effect and sound
     
    - Dramatically improved performance
     
    ----------------------------------------------------------------------------------
     
    Known issues:
     
    - Due to game engine limitations mobile SAM batteries can not move with other ground units
    and thus offensive ground forces will be exposed to enemy air attacks.
     
    - Fire control radar can guide only one missile against a single target. Real SA-6 system
    could guide two missiles against a single target.
     
    - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
     
    ----------------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed any SF2 title which will feature the stock SA-6 system.
    I think that SF2, SF2E and SF2I have it.
     
    ------------------------------------------------------------------------------------
     
    As always open readme.txt first to see installation instructions and credits.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Enjoy as much as you can this SAM and leave comments with your in-game experience
    in the support topic!

    501 downloads

       (10 reviews)

    7 comments

    Updated

  23. Realistic SA-3 / SA-N-1 Goa Pack Beta

    SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
     
    -------------------------------------------------------------------------
     
    This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
     
    S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
     
    Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
     
    S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
     
    S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
     
    S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
     
    -------------------------------------------------------------------
     
    New features:
     
    - New search and track ranges for fire control radars
     
    - Launchers can perform 360 degree rotation and now all battery launchers can point at the target
     
    - More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
     
    - Fuze distances were increased and thus a hit is not a guaranteed kill
     
    - New launch effect and sound
     
    - Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
    and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
     
    - Dramatically improved performance especially in low altitude
     
    -----------------------------------------------------------------------
     
    Things that need to be done:
     
    - 1024x1024 missile skins
     
    - Low Blow model so that we can use the original SA-3 radar instead of Flatface
     
    -----------------------------------------------------------------------
     
    Known issues:
     
    - Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
     
    - Low altitude performance is good enough but not at the desired level. Tests are still going on
     
    - Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
     
    - Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
    will be on the final version.
     
    --------------------------------------------------------------------------
     
    REQUIREMENTS:
     
    You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
     
    -----------------------------------------------------------------------------
     
    Check read me file for installation instructions.
     
    Lot of research and hard work was made to make this SAM as realistic as possible.
     
    Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
    and leave comments with your in-game experience in the support topic!
     
    ---------------------------------------------------------------------------
     
    Sources:
     
    ru.wikipedia.org
    pvo.guns.ru
    historykpvo-2.ucoz.ru
    SAM Simulator
     
    ----------------------------------------------------------------------------
     
    Credits:
     
    Flatface and SA-3 launchers.........................Pasko
    SA-3 missiles..............................................Thirdwire
     
    ----------------------------------------------------------------------------
     
    Tiopilotos
     
    16 February 2017

    296 downloads

       (3 reviews)

    4 comments

    Updated

  24. RSS SA-8/SA-N-4 Gecko Pack Beta

    RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
     
    Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Ground objects use the stock TW 3D models
    - Osa Launch sound. Modify soundlist.ini to use this wav file
     
    Important changes:
    ------------------
    - Missile ballistic data
    - Radar search and track ranges and altitudes
    - Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
    - Corrected SA-N-4 reload times.
    Credits:
    --------
    Ground objects: TW
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New launcher vehicle corrected 3D models (Early Osa)
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Vasilin: Zenitniye Raketniye Kompleksi (SAM)
    - Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    266 downloads

       (4 reviews)

    4 comments

    Updated

  25. RSS SA-2 Guideline Pack Beta 0.41

    RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
    ============================================
     
    This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
    About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
     
    Introduction:
    -------------
    To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
    Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
    We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
    Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
     
    Contents:
    ---------
    - The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
    - Weapon (and folder) names use common standard for convenience, clarity and simplified looks
    - Most objects use the stock TW 3D models
     
    Important changes:
    ------------------
    - All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
    - All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
    - Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
    - Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
    - Now all missiles have new 3D models and new skins, thanks to Spillone104
    Credits:
    --------
    Ground objects: TW
    SA-2 missile family: Spillone104
    In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
     
    Work in progress:
    --------
    New Fan Song 3D models (with correct size and antenna types)
    Various auxiliary vans or SAM site contruction
    New Search/Height inding radar 3D models associated with the sites on regimental level
    Experimental complete SAM site objects for terrains
     
    Sources:
    --------
    - pvo.guns.ru
    - ru.wikipedia.org
    - www.airwar.ru
    - various forums
     
    - ZRK S-75M Uchebnik (Russian field training manual)
    - SA-2 Guideline (Osprey)
    - Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
    - Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
    - Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
     
    Special thanks to the author of SAM Simulator for his help and for creating his program.
    https://sites.google...ulator1972/home

    342 downloads

       (6 reviews)

    5 comments

    Submitted

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