180 files
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SF2 Harbor Crane
By krfrge
HarborCrane
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This is freeware from "www.Archive3D.net"
Category: "Port handling cranes" - Collection
Size: 1.82MB
Downloads: 2202
Added by: Filip
Resource: Free 3d models
Additional Info: Crane 3 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
Tags: Crane, harbor crane, lifting crane, port crane
. This 3D model is provided "as is", entirely at your own risk.
2. Archive3D.net doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. Archive3D.net is not responsible for the further use of this 3D model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
-----------------------------------------------------------------------------------------------------
This is a modification (painting) of this harbor crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=HarborCrane
FullName=Crane
ModelName=HarborCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
84 downloads
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SF2 Short Take off and Landing Airfield v0.1
By krfrge
SF2 Short Take off and Landing Airfield v0.1
This is my attempt to create a small 830m STOL Airfield for SF2. It was built using Blender. I have tested O-1's and OV-10's and the runway is long enough for them to get airborne. The drones MQ-1, MQ-1C and MQ-9 work well from this field as well.
Installation:
Take items from "Drop into terrain folder" and place them into your terrain folder.
Add the following entry into your terrain TYPES.ini
[TargetTypexxx] <---- Change to the next number at the
Name=RunwaySTOL bottom of you types listing
FullName=Runway
ModelName=RunwaySTOL.LOD
TargetType=SMALL_RUNWAY
ActiveYear=0
TargetValue=1000
UseGroundObject=FALSE
DamagePoint=140.0
ArmorValue=0.0
ArmorType=0
RepairRate=10.0
StartDetectChance=100
StartIdentifiedChance=50
IncreaseDetectChanceKey=10
MaxVisibleDist=10000.0
ZBufferOffset=6.000000
FlatObject=TRUE
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryChance=0
Add the following entry into your terrain TARGETS.ini
[TargetAreaxxx]
Name=San Roque Airstrip
Position=x.00,x.00
Alignment=FRIENDLY
Location=2
AirfieldDataFile=RunwaySTOL_DATA.ini
ActiveYear=0
Radius=4313.708984
Target[001].Type=RunwaySTOL
Target[001].Offset=-195.00,-1.00
Target[001].Heading=0
Target[002].Type=CIVIL_TOWER
Target[002].Offset=-245.00,180.00
Target[002].Heading=0
Target[003].Type=STR_HAN6
Target[003].Offset=-344.00,221.00
Target[003].Heading=-90
Target[004].Type=FLOODLIGHT12M
Target[004].Offset=-363.00,149.00
Target[004].Heading=-135
Target[005].Type=FLOODLIGHT12M
Target[005].Offset=-276.00,148.00
Target[005].Heading=135
Target[006].Type=BLASTSHIELD
Target[006].Offset=-289.00,156.00
Target[006].Heading=0
Target[007].Type=TRACTOR
Target[007].Offset=-301.00,151.00
Target[007].Heading=0
Target[008].Type=FLOODLIGHT12M
Target[008].Offset=-363.00,294.00
Target[008].Heading=-45
Target[009].Type=FLOODLIGHT12M
Target[009].Offset=-276.00,295.00
Target[009].Heading=40
Target[010].Type=PIT1
Target[010].Offset=-298.00,283.00
Target[010].Heading=180
Target[011].Type=CRATE
Target[011].Offset=-330.00,293.00
Target[011].Heading=0
Target[012].Type=SUPPLIES
Target[012].Offset=-333.00,293.00
Target[012].Heading=0
Target[013].Type=PALLET
Target[013].Offset=-334.00,288.00
Target[013].Heading=0
Target[014].Type=PALLET03
Target[014].Offset=-348.00,287.00
Target[014].Heading=35
Target[015].Type=FORKLIFT
Target[015].Offset=-346.00,281.00
Target[015].Heading=-120
Target[016].Type=UNIMOG
Target[016].Offset=-340.00,280.00
Target[016].Heading=120
Target[017].Type=MAINT SHED
Target[017].Offset=-349.00,194.00
Target[017].Heading=-180
Target[018].Type=PIT1
Target[018].Offset=-350.00,162.00
Target[018].Heading=90
Target[019].Type=MAINT CART
Target[019].Offset=-342.00,195.00
Target[019].Heading=-55
Target[020].Type=MSTAND1
Target[020].Offset=-338.00,232.00
Target[020].Heading=0
Target[021].Type=AIRSTARTUNITC
Target[021].Offset=-329.00,213.00
Target[021].Heading=-90
Target[022].Type=COMMTRAILER1
Target[022].Offset=-313.00,152.00
Target[022].Heading=85
--NOT FOR USE IN ANY PAYWARE--
Please credit me if you modify.
Any issues, contact me here at Combat Ace.
Krfrge
23 March 2019
78 downloads
0 comments
Updated
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ASTROS
By strahi
This is a model of the MLRS system of the Brazilian army. Anyone who has a desire can freely further develop it.
91 downloads
0 comments
Updated
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SF2_MT-LB APC
By Richo
Yakarov79's MT-LB APC
Hello Everyone, Yarkarov79 came up with a Soviet MT-LB APC with no Data ini with it so I created one for his great piece of work. This APC comes with three skins Camo, Green, and Tan.
"Only for FREEWARE CombatAce use"
I created the Data ini for Yakarov79's MT-LB APC using information from Wikipedia. This is a good all-rounder to have in all the SF2 series and mods. This unit has been tested in SF2E latest version with all games merged.
/// Credits ----Special Thanks to:
--Yakarov79 for the lod and skins.
--Gun creater for the 12MM_NSVT
--Mue's tool box, a must have tool.
--Especially for the rest of the community for the inspiration and hard work everyone does.
Please Enjoy!
Cheers
Richo
98 downloads
0 comments
Submitted
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SF2_9P149 Shturm-S
By Richo
Yakarov79 9P149 Tank Destroyer
9P149 Shturm-S
Hello Everyone, Yarkarov79 came up with 9P149 Tank Destroyer with no INI with it so I created one for his great piece of work.
I did some research on the 9P149 and based all my ini work on this. Of course all the secrets are not revealed so I made some guesses on this little devil. "9P149 will live up to its name if added to the game." I have tested this in SF2E latest version with all games merged. Works just like the Soviet's intended it to work. Do not fly low and slow or you will for sure be flaming burnt toast with this little Storm hanging around on the Battle field.
The 9P149 launches the 9M114 Kokon Missile and made this one from someone’s 9K114 lod. I do not know who owns this one or who it belongs too, so thank you for your great work as well.
Please let me know who owns it so I can give credit.
/// ----------------Install Instructions------------------ ///
Take the 9P149 from the Ground Objects folder and copy and paste it in to your Ground Objects folder. Then take the 9M114 missile from the Weapons folder and copy and paste it into your Weapons folder.
/// Credits --------------///
Yakarov79 for the lod and skins.
Mue's tool box
??? for the 9K114 missile lod.
Special thanks for the rest of the Combat Ace Strike Fighters community for the inspiration and hard work everyone does.
Me Richo for the research and ini file for Yakarov79's 9P149
Please Enjoy!
Cheers
Richo
126 downloads
0 comments
Updated
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SPYDER Sam System
By angelp
Rafael Advanced Defense Systems (RADS) SPYDER-SR
The SPYDER (Surface-to-air PYthon and DERby) is an Israeli short and medium range mobile air defense system developed by Rafael Advanced Defense Systems with assistance from Israel Aerospace Industries (IAI)
The SPYDER is a low-level, quick-reaction surface-to-air missile system capable of engaging aircraft, helicopters, unmanned air vehicles, drones, and precision-guided munitions. It provides air defense for fixed assets and for point and area defense for mobile forces in combat areas.The SPYDER launcher is designed to fire Python-5 and Derby surface-to-air missiles which share full commonality with the air-to-air missiles
This model uses an Electro-Optical turret for target acquisition with a maximum range of 15 km for the Pyhton 5 missile and 40 for the DERBY.
Instalation:
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Put the content of the objects/groundobject/SpyderSR_L folder in your mod folder.
The game must replace with this system older AAA systems, so be aware.
Also, you need to have the Python5 and Derby missiles from Ravenclaw_007 WeaponPack in the Objects/Weapons folder. You could find them here
https://combatace.com/files/file/13929-weapons-pack-2/
Crédits :
--------------------------------------------------------------
3d Model: angelp
Python5 and Derby Missiles: Ravenclaw_007
This addon is and will in all cases remain freeware, and is only allowed to be available here in Combat Ace
Released under Combat Ace Fair-Use terms
251 downloads
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SF2 MobileLongCrane2
By krfrge
SF2_MobileLongCrane2
Freeware from "Yobi.com"
Author is unknown.
This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented with the rollers for active operations.
I have attempted a damage and destroyed model which are included.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane2
FullName=Mobile Port Crane
ModelName=MobileLongCrane2.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Comments are encouraged and welcomed.
Kindest regards - Krfrge
October 2018.
42 downloads
0 comments
Submitted
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SF2_MobileLongCrane
By krfrge
SF2_MobileLongCrane1
Freeware from "Yobi.com"
Author is unknown.
This is a modification by my of the original (painting and adding a large base) to this port crane.
The crane is oriented against the rollers for stored operations.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=MobileLongCrane1
FullName=Mobile Port Crane
ModelName=MobileLongCrane1.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=Damgd_MobileLongCrane1.LOD
DestroyedEffect=DustCloudEffect
DestroyedModel=Destryd_MobileLongCrane.LOD
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
36 downloads
0 comments
Submitted
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SF2 LongCrane
By krfrge
SF2_LongCrane
This is freeware from "Yobi.com"
The author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=LongCrane
FullName=Long Crane
ModelName=LongCrane.LOD
TargetType=MISC
ActiveYear=1941
DamagePoint=100
ArmorValue=0
ArmorType=0
TargetValue=250
UseGroundObject=FALSE
GroundObjectType=
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=DustCloudEffect
DestroyedModel=
SecondaryEffect=LargeOilFire
SecondaryChance=100
Kindest regards - Krfrge
October 2018.
42 downloads
0 comments
Submitted
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M151 MUTT with TOW Missile launcher
By The Trooper
M151 MUTT with TOW Missile launcher
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M151 Model by Jarek Hereda (yakarov79). Skins by me.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
105 downloads
0 comments
Submitted
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M151 Multi-Utility Tactical Truck (MUTT)
By The Trooper
M151 Multi-Utility Tactical Truck (MUTT)
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M151 Model by Jarek Hereda (yakarov79). Skins by me.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
91 downloads
0 comments
Submitted
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Willys MB Jeep
By The Trooper
Willys MB Jeep
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Willys MB Jeep, based on the stock M38 model.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
71 downloads
0 comments
Submitted
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M38 Jeep skins
By The Trooper
M38 Jeep skins
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512x512 skins for the stock M38 Jeep.
Installation:
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Extract to your GroundObject folder.
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Released under CombatAce Fair-Use terms.
The Trooper
66 downloads
0 comments
Updated
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Port Gantry Crane
By krfrge
SF2_GantryCrane
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This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
download Type: ZIP
package size: 1018 kb
info: Crane N110208 - 3D model (*.gsm+*.3ds) for interior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated. The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
The author is unknown.
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This is a modification (painting) to this port gantry crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
To add to your terrain of choice simply add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=GantryCrane
FullName=Port Gantry Crane
ModelName=GantryCrane.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
46 downloads
0 comments
Submitted
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Port Crane
By krfrge
CranePort1
This is freeware from "Free-3d-models.com"
3d model Name: Crane 3D Model
info: Crane 4 - 3D model (*.gsm+*.3ds) for exterior 3d visualization.
note: 1. This Crane 3D Model is provided "as is", entirely at your own risk.
2. free-3d-models.com doesn't accept any claims regarding quality of 3D model or any standards conformity.
3. free-3-dmodels.com is not responsible for the further use of this Crane 3D Model and does not consider the usage claims due to lack of tools and authority to control, confirm or guarantee the accuracy of personal data and law information.
4. This model may be freely modificated or elaborated.
The models are provided in *.3DS and *.GSM formats. The basic ways of use are 3D Visualisation, Interior Design, Architectural Visualisation, Landscape Design, 3D Animation and 3D Art.
free download: Crane 3D Model
The author is unknown.
This is a modification (painting and adding a large base) to this port crane.
I wish I were this capable at modeling but sadly I am not there yet.
Good eye-candy for the targeted port of your choice.
Happy hunting Wrench
Drop the folder into the terrain of choice.
Add the following entry into your terrain_TYPES.INI
[TargetTypexxx] <------- make sure to add your sequence number
Name=CranePort1
FullName=Crane
ModelName=CranePort1.LOD
TargetType=MISC
ActiveYear=0
TargetValue=0
UseGroundObject=FALSE
DamagePoint=10.0
ArmorValue=0.0
ArmorType=0
RepairRate=0.150
StartDetectChance=100
StartIdentifiedChance=20
IncreaseDetectChanceKey=0
MaxVisibleDist=4000.0
CollisionMesh=
DamagedModel=
DestroyedEffect=LargeTallStructureCollapseEmitter
DestroyedModel=
SecondaryChance=100
SecondaryEffect=MediumExplosionEffect
Kindest regards - Krfrge
September 2018.
56 downloads
0 comments
Updated
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SA-7 Grail / 9K32 Strela-2 MANPADS Pack
By tiopilotos
SF2 SA-7 Grail / 9K32 Strela-2 MANPADS Pack 1.5
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This pack features the famous SA-7 "Grail". It is a man-portable, shoulder-fired, low-altitude,
infrared guided surface-to-air missile system (MANPADS). It is widely exported and has
been in use in nearly every regional conflict since 1969. Despite its operational limitations,
it has been proved quite effective in the hands of tactical armies and rebel groups.
During War of Attrition on 19 August 1969 Egyptian soldiers brought down an Israeli A-4H
Skyhawk some miles west of the Suez Canal using Strela-2. According to some sources
this might have been the first successful combat use of any MANPADS in history!
Following variants are included:
9K32 Strela-2 (SA-7A, 1968) - First variant.
9K32M Strela-2M (SA-7B, 1970) - Improved variant.
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New features:
- Updated missiles data which offer more realistic performance
- Fuze distances have been increased since the SA-7 had lethality limitations after hitting
a target. Now a target can be hit but it may return back home safely
- New launch effect and sound
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Known issues:
- Due to game engine limitations concering missile guidance, 9M32 (SA-7A) missile's target
aspect has been set as Rear 180 despite the fact that in reality it could be fired only at the rear.
After massive failed launches it became clear that it was extremely difficult to achieve a single
hit by setting 9M32 as Rear 60 even when some other values such as FOV and track rate had
been increased.
- Helicopters have higher survival rate per hit because in some cases missiles hit the tail rotor
without causing significant damage. I guess this is another game engine characteristic.
- Low altitude (lower than 600-800m) performance is downgraded for current missile values.
By increasing noise rejection the missile becomes capable of hitting targets in lower altitude
but at the same time the single shot hit/kill probability is being increased to an unrealistic level.
- Fuze distances are longer compared with the actual lethal and damage radius of the system.
In SF2 world the real high explosive warhead quantity is big enough to destroy a fighter size
target even in 10 meters!
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As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
More than 2000 launches took place!
Enjoy as much as you can this mod and leave comments with your in-game experience
in the support topic!
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License:
This is a freeware; yet it can be redistributed only in other CombatACE mod packages.
You are free to make further modifications for own use but if you plan to release a modified
version of this package you must request permission first. In that case you must include original
read me file. This mod may not in any way, shape or form be used in any payware additions.
352 downloads
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Airport Items 2018
By krfrge
Airport Items 2018 Krfrge - Apr 2018
Here are three pieces of 'eye candy' to support commercial aircraft on your commercial airfield of choice. See ***** note below.
Place these 3 folders in your xxx_terrain folder.
For example: F:\SFP\StrikeFighters2 WestPAC\Terrains\WestPAC3K
Airport Cargo Trailer
Airport Baggage Cart
Airport Baggage Tractor
Add these entries into your terrain_TYPES.ini
[TargetTypexxx]
Name=AirCgoTrailer
FullName=Air Cargo Trailer
ModelName=AirCgoTrailer.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=100
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=1000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagCart
FullName=Baggage Cart
ModelName=BagCart.LOD
TargetType=MISC
ActiveYear=1970
TargetValue=10
UseGroundObject=FALSE
DamagePoint=5.0
ArmorValue=0.0
ArmorType=0
RepairRate=0
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=10000.0
DamagedModel=
DestroyedEffect=SmallOilFire
DestroyedEffect=
SecondaryEffect=SmallBombEffect
SecondaryChance=
[TargetTypexxx]
Name=BagTractor
FullName=Airport Baggage Tracotr
ModelName=BagTractor.LOD
TargetType=MISC
ActiveYear=1970
DamagePoint=10
ArmorValue=3
ArmorType=3
TargetValue=25
UseGroundObject=FALSE
RepairRate=0.150
StartDetectChance=50
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=15000.0
DamagedModel=
DestroyedEffect=
DestroyedModel=
SecondaryEffect=SmallOilFire
SecondaryChance=
***** Disclaimer - These are free 3d models I pulled down from Cadnav. I simply converted them into SF .LOD format using Blender and Mue's LOD exporter pug-in. *****
Any issues please contact me here at CombatAce.
68 downloads
- ground objects
- airport support items
- (and 1 more)
0 comments
Submitted
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M551 AR/AAV Sheridan V.1
By yakarov79
M551 Sheridan.
Pack contains new ground object for SF2 game.
Basic modding skills are required to run this mod. (copy/paste, modd folder structure etc.)
All ini files are beta....which mean it's there, it works but it is not final.
I'm hoping someone will do correct ini edits. So do not complain if something is not working- just edit your way.
also included is weapon file - cargo for C-130 with additional lines for Dels's C-130. So easy to play with. And also wreck objects is there. Just copy wreck lod and also lines for wreckobject .ini.
all skins are in 2048x2048 format.
So play with it, and hope someone will do better ini for this vehicle.
credits:
model, ini edits skins - me - JH.
skin based on the Trooper work.. ive updated his skin.
If someone wants psd templates let me know.
regards.
Jarek Hereda
236 downloads
0 comments
Submitted
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world war 2 Volkswagen Type 82 Kübelwagen for SF2 V.1.01
By Steve T
Volkswagen Type 82 Kübelwagen for SF2 V.1.01
=======================================
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me. Still a fairly high poly count for a vehicle but a lower poly model is available elsewhere if you have access.
Version 1.01 update: Added a driver -- well, half a driver ;-)
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER.
-- IF YOU'VE ALREADY INSTALLED A PRIOR VERSION OF THIS JUST OVEWRITE --
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T January 2018
53 downloads
0 comments
Submitted
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ww2 Volkswagen Type 82 Kübelwagen for SF2
By Steve T
*DE-LURK*
A small Christmas gift to the great community here keeping this game alive.
Original model by JasonOwen found on Free3D.com
https://free3d.com/3d-model/german-ww-2-car-kubelwagen-6723.html
Polycount lowered and some re-texturing plus import into SF2 by me.
INSTALL INSTRUCTIONS:
1. COPY THE KUBELWAGEN FOLDER FOUND HERE INTO THE "GROUNDOBJECT" SUB-FOLDER FOUND IN YOUR INSTALL'S "OBJECTS" FOLDER
2. EDIT YOUR TERRAIN'S "TERRAIN NAME'S_TYPES.INI" BY ADDING THE FOLLOWING AT THE END OF THE TARGET TYPES LISTED THERE
[TargetType***]<=== IMPORTANT! UPDATE TO NEXT NUMBER IN SEQUENCE
Name=Kubelwagen
FullName=Type 82 Kubelwagen
TargetType=MISC
ActiveYear=0
TargetValue=10
UseGroundObject=TRUE
GroundObjectType=Kubelwagen
RepairRate=0.555
StartDetectChance=0
StartIdentifiedChance=0
IncreaseDetectChanceKey=0
MaxVisibleDist=5000.0
DestroyedEffect=SmallRocketGroundExplosion
DestroyedModel=Jeep_Destroyed.LOD
SecondaryEffect=VehicleFireEffect
SecondaryChance=100
To have the object show up in game it will need to be manually added to the various areas in the Targets list by using something like Mue's TargetAreadEditor.
Could work in SF1 with some fiddling with INI files but I'm not going to try.
Released under the Combat Ace Fair Use Agreement.
S!
Steve T December 2017
*RE-LURK*
55 downloads
0 comments
Submitted
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SA-3 Goa / S-125 Neva SAM Pack
By tiopilotos
SF2 SA-3 Goa / S-125 Neva SAM Pack 1.0
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The S-125 Neva / SA-3 Goa Surface to Air Missile system was developed to supplement
the S-75 Dvina / SA-2 Guideline in Soviet and Warsaw Pact service. The SA-2 Guideline
was designed to provide medium to high altitude air defence coverage, primarily against
bomber aircraft. As such it was not well suited to the engagement of low flying targets,
especially fighter aircraft and cruise missiles. The SA-3 has shorter effective range and
lower engagement altitude than its predecessor and also flies slower but due to its two-stage
design it is more effective against more maneuverable targets. It is also able to engage
lower flying targets and being more modern it is much more resistant to ECM than the SA-2.
The system was widely exported and has been used in a number of conflicts, most notably:
War of Attrition
Yom Kippur War
South African Border War
Iran - Iraq War
Lebanon War
Gulf War
Kosovo War
------------------------------------------------------------------------------
This is the first version of the complete system pack. The following variants are featured:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna (SA-N-1A, 1963) - The first naval variant. Available only for SF2NA.
Volna-M (SA-N-1B, 1967) - Improved naval variant. Available only for SF2NA.
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant
improvements over the first variant. Widely exported.
Volna-P (SA-N-1B+, 1974) - Further modernization. Available only for SF2NA.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators
received this modernization in the '80s.
Volna-N (SA-N-1C, 1980) - Final modification. Available only for SF2NA.
S-125-2M Pechora-2M (2006) - Modern upgrade which included anti-stealth
capability, improved performance against heavy jamming and new missiles with
extended range.
* Since the early 2000s a number of manufacturers have built upgraded versions of the
system to make it more attractive to operators which used the cold war versions.
These upgraded versions have different characteristics in terms of mobility, jamming
resistance, missile range etc and thus for simplicity reasons only one "basic" upgraded
version (Pechora-2M) is included.
--------------------------------------------------------------------------------
New features:
- Fire control radars have been set to their instrumented ranges
- PRV-11 Side Net radar was added to offer early warning detection. Originally PRV-11
was a height finder radar but since we lack Low Blow, Flat Face is being used as the
fire control radar and Side Net as early warning radar
- Launchers can perform 360 degree rotation and now all battery launchers can point
at the target
- More realistic missile ballistics
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic
type of guidance for SA-3 requires target tracking in azimuth, elevation and range and
when launched, the missile flies to a pre-calculated impact point, receiving signals from
the fire control radar. This type is similar to Semi Active Radar Homing
- Dramatically improved performance especially in low altitude
----------------------------------------------------------------------------------
Things that need to be done:
- High resolution missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
----------------------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system
could guide two missiles against a single target.
- Fire control radar of Pechora-2M can track only one target during each engagement.
Real Pechora-2M fire control radar could track and engage two targets at the same time.
- Due to game engine limitations concerning the structure of enemy SAM sites,
each SA-3 site will appear with 6 launchers. Real system had 4 launchers.
- Missiles can fly longer at low altitudes as they tend to reach the missile duration time.
-----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise
you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
485 downloads
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Realistic SA-6 Gainful / 2K12 Kub SAM Pack
By tiopilotos
SF2 Realistic SA-6 Gainful / 2K12 Kub SAM Pack 1.0
--------------------------------------------------------------------------------
This pack features the SA-6 SAM system. It is a mobile low to medium-level air defense
system, designed to protect ground forces from air attacks. Following variants are included:
2K12 Kub (SA-6, 1967) - The first Kub version exported to Middle East and other
Third World countries.
2K12M1 Kub-M1 (SA-6, 1973) - Upgraded version exported to Warsaw Pact countries.
2K12M3 Kub-M3 (SA-6, 1976) - Final modification exported to Warsaw Pact and some
other countries.
--------------------------------------------------------------------------------
New features:
- More realistic search/track ranges along with search/track times for StraightFlush radar
- Launchers can perform 360 degree rotation and now all battery launchers can point at the
target
- Corrected missile parameters
- Fuze distances were increased and thus a hit is not a guaranteed kill. Also it has impact on
the near pass with no detonation situation. With longer fuze distances, missiles will detonate
sooner and there will be at least some damage if not a kill
- Repainted missile skins
- New launch effect and sound
- Dramatically improved performance
----------------------------------------------------------------------------------
Known issues:
- Due to game engine limitations mobile SAM batteries can not move with other ground units
and thus offensive ground forces will be exposed to enemy air attacks.
- Fire control radar can guide only one missile against a single target. Real SA-6 system
could guide two missiles against a single target.
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time.
----------------------------------------------------------------------------------
REQUIREMENTS:
You must have installed any SF2 title which will feature the stock SA-6 system.
I think that SF2, SF2E and SF2I have it.
------------------------------------------------------------------------------------
As always open readme.txt first to see installation instructions and credits.
Lot of research and hard work was made to make this SAM as realistic as possible.
Enjoy as much as you can this SAM and leave comments with your in-game experience
in the support topic!
501 downloads
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Realistic SA-3 / SA-N-1 Goa Pack Beta
By tiopilotos
SF2 Realistic SA-3 / SA-N-1 Goa Pack Beta
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This pack features the famous S-125 Neva (SA-3 Goa) and its naval version Volna-M (SA-N-1B). The following SAM systems are included:
S-125 Neva (SA-3A, 1961) - The first Neva variant. Limited export.
Volna-M (SA-N-1B, 1967) - First improved naval variant. Only missile included since Kashin ship is a stock stuff. You can use this missile only if you have installed SF2 North Atlantic!
S-125M Neva-M (SA-3B, 1970) - The standard Neva version with significant improvements over the first variant. Widely exported.
S-125M1 Neva-M1 (SA-3B+, 1978) - Upgrade for S-125M. Many S-125M operators received this modernization in the '80s.
S-125 Pechora-2M (2002) - Modern upgrade which included anti-stealth capability, improved performance against heavy jamming and new missiles with extended range.
-------------------------------------------------------------------
New features:
- New search and track ranges for fire control radars
- Launchers can perform 360 degree rotation and now all battery launchers can point at the target
- More realistic missile parameters. Some values may be higher due to game engine limitations mainly concerning guidance
- Fuze distances were increased and thus a hit is not a guaranteed kill
- New launch effect and sound
- Guidance was changed from Beam Rider to Semi Active Radar Homing. The basic type of guidance for SA-3 requires target tracking in azimuth, elevation and range
and when launched, the missile flies to a pre-calculated impact point, receiving signals from the fire control radar. This type is very similar to Semi Active Radar Homing.
- Dramatically improved performance especially in low altitude
-----------------------------------------------------------------------
Things that need to be done:
- 1024x1024 missile skins
- Low Blow model so that we can use the original SA-3 radar instead of Flatface
-----------------------------------------------------------------------
Known issues:
- Fire control radar can guide only one missile against a single target. Real SA-3 system could guide two missiles against a single target
- Low altitude performance is good enough but not at the desired level. Tests are still going on
- Missiles can fly longer at low altitudes as they tend to reach the Missile Duration time
- Userlist.ini has only Soviet as the only operator but temporarily this is not a problem since they appear as the red side in many terrains. The complete operators list
will be on the final version.
--------------------------------------------------------------------------
REQUIREMENTS:
You must have installed SF2 North Atlantic to use the stock missile model otherwise you need to use the 3rd party models (included here).
-----------------------------------------------------------------------------
Check read me file for installation instructions.
Lot of research and hard work was made to make this SAM as realistic as possible.
Keep in mind that is a beta version. When all the issues will be fixed in the desired level, we will have our final version! Stay tuned and enjoy as much as you can this SAM
and leave comments with your in-game experience in the support topic!
---------------------------------------------------------------------------
Sources:
ru.wikipedia.org
pvo.guns.ru
historykpvo-2.ucoz.ru
SAM Simulator
----------------------------------------------------------------------------
Credits:
Flatface and SA-3 launchers.........................Pasko
SA-3 missiles..............................................Thirdwire
----------------------------------------------------------------------------
Tiopilotos
16 February 2017
296 downloads
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RSS SA-8/SA-N-4 Gecko Pack Beta
By Snailman
RED SIDE STANDARD SA-8/SA-N-4 Gecko Pack 0.3 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on IsraelME, a more advanced map and for fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The SA-8 Gecko or Osa family is next in the row. It is a late addition into the game, appears in modern eras. It is the most sophisticated SAM system developed during the soviet era and it is still in service. The SA-8 is a low altitude system for short ranges - considered mobile by the game. In theory it would defend armored units, it can move and stops to shoot. Had the placement routine finished by TW... therefore the SA-8 needs user placement. Usage as Mobile AAA is NOT RECOMMENDED, since this system in large numbers can be more than lethal. Also keep availability dates in mind. A plane with no jammer or chaff is helpless against this system in the early 70's - and I did not modify Noise and CM resistance values.
Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The SA-8 and SA-8B systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- The SA-N-4 systems, with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Kiev and Krivak ship classes equipped with modded SA-N-4 missiles (both early and late models)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Ground objects use the stock TW 3D models
- Osa Launch sound. Modify soundlist.ini to use this wav file
Important changes:
------------------
- Missile ballistic data
- Radar search and track ranges and altitudes
- Early SA-8 (Osa) launcher with 4 missiles (No new 3D yet)
- Corrected SA-N-4 reload times.
Credits:
--------
Ground objects: TW
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New launcher vehicle corrected 3D models (Early Osa)
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Vasilin: Zenitniye Raketniye Kompleksi (SAM)
- Vooruzheniye PVO i RES Rossii (Air Defense and Radio-Electronic System of Russia)
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
266 downloads
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RSS SA-2 Guideline Pack Beta 0.41
By Snailman
RED SIDE STANDARD SA-2 Guideline Pack 0.41 Beta
============================================
This is a public test version. Please try out equipment playing from both sides. This pack has been tested against stock planes on stock terrain. Mostly on VietnamSE due SAM site density and fast loading time :)
About 1000+ launch tests have been done on planes with various types with or without jamming equipment at low and high altitude. Ballistics have been also checked with HoneyFox's Missile Range Simulator.
Introduction:
-------------
To follow the philosophy behind Red Side Standard Weapons Pack (RSSW) I made an attempt to standardize the SAM systems as well. The first of such, the SA-2 Guideline or System-75 family. Using multiple reference materials (both english an russian) we tried to fine tune the effectiveness of all the weaponry for satisfactory player game experience while keeping as much realism as possible. This provides more challenge playing on the blue side.
Effectiveness for guided missiles and radars have been tuned to provide realistic hit rate within the proper launch requirements. Because of game limitations, this means some technical parameters and values may be different from real world data.
We kept as much stock reference as we could to provide compatibility with original game standard (Naming, Types, etc).
Yet, there are no new ground objects included, but many new equipment is WIP for the final version.
Contents:
---------
- The latest 3D models of the SA-2 family missiles from Spillone104 with thoroughly revised characteristics (FM, Guidance, Ballistics etc)
- Weapon (and folder) names use common standard for convenience, clarity and simplified looks
- Most objects use the stock TW 3D models
Important changes:
------------------
- All missiles have been changed from Beam Rider to SAHM guidance, as a work around the faulty "tail chasing" game logic also present with Rear60 IR seeking missiles. Also, "Beam Rider" guidance does not allow lead targeting of the missile.
- All Fan Song radars have been set to their instrumented range, now it is fully up to the RCS, altitude and noise jamming values to determine the range of detection.
- Target tracking range has been made equal to the search range - what the Fan Song can see can track immediately - launch is still limited by the missile parameters.
- Missile Turn G and Seeker FOV has been toned down to (almost) real life data. It gives a chance to "Dance of Death" - outmaneuvering the missile in early planes. AI however will be still toast, though.
- Now all missiles have new 3D models and new skins, thanks to Spillone104
Credits:
--------
Ground objects: TW
SA-2 missile family: Spillone104
In-game testing: Everyone who gave us feedback and shared game experience! Thank you very much! I do count on more testing with the SA-2 and upcoming systems as well.
Work in progress:
--------
New Fan Song 3D models (with correct size and antenna types)
Various auxiliary vans or SAM site contruction
New Search/Height inding radar 3D models associated with the sites on regimental level
Experimental complete SAM site objects for terrains
Sources:
--------
- pvo.guns.ru
- ru.wikipedia.org
- www.airwar.ru
- various forums
- ZRK S-75M Uchebnik (Russian field training manual)
- SA-2 Guideline (Osprey)
- Istoriya Otyechestvennoy Radiolokatsii (History of Russian radar technology)
- Voyna v Vietname - Kak eto bylo (1965-1973) Personal journals of soviet personnel in Vietnam
- Zenitniye Voyska v Voyne vo Vietname i na Blizhnyem Vostoke (1965-1973) SAM battle experience in Vietnam and in the Middle east.
Special thanks to the author of SAM Simulator for his help and for creating his program.
https://sites.google...ulator1972/home
342 downloads
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