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CVN-65 Enterprise


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ZeroFilth

Posted

Readme doesn't help at all, theres no sound or GroundObject folder.

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DoctorQuest

Posted

I'll agree there is no sound to be found but I just dropped the CVN-65 folder into my SF2V GroundObject folder and it works like a champ. Looks good.

 

Thanks!

Wrench

Posted

SZ: you wanns substantiate that?? The only other CVN-65 around was BigBeers, finished by Capun, and only available at the DAT site, after they're removal from here at CA

 

Browsing our 1stGen D/Ls shows I found NOTHING else of yours but the every-building betas of the Nimitz class

 

So, show us the proof

ZeroFilth

Posted

I don't know about you guys, this lloks like a bit of a steal for me? I call a remove of this one if the owner doesn't give credits or so.

streakeagle

Posted

Credits or not, I thought it was DO's carrier just from the screenshot... look at the hull shape, lights, etc. Only a newbie wouldn't know that was DO's carrier :P

Wrench

Posted

well, bring to an admin's attention --with all the viable proof. we've had piracy issues before, and IF proven to be reverse engineered, it'll be dealt with

creature

Posted

Anyway to edit the number of static aircraft on the deck? I'm pretty sure I can activate the other cats in .ini file, but I can't seem to find a way to get rid of those aircraft.

alexis99

Posted

It's a terrific visual model. Lights and meatball a real bonus. But the deck aircraft drop the frame rate hugely. I would also like to know how to remove them for greater frame-rates.

Mustangys2004

Posted

does anyone know how to add SF1 mods to SF2? I'm having trouble with adding mods from SF1 to SF2

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