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paulopanz

Tupolev Tu-16 Badger Collection

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Tupolev Tu-16 Badger Collection


Although the Tu-16 began as a high-altitude, free-fall bomber, in the mid-1950s it was equipped to carry early Soviet cruise missiles.

The Tu-16KS (Badger-B) version could carry AS-1 missiles over a combat radius of 1,800 km (1,125 mi).

These very large weapons were aerodynamically similar to the Mikoyan-Gurevich MiG-15 fighter,

fitted with either a nuclear or conventional warhead, had a range of about 140 km (90 mi).

They were intended for use primarily against US Navy aircraft carriers and other large surface ships.

Subsequent Tu-16s were converted to carry later, more advanced missiles, while their designations changed several times.

A versatile design, the Tu-16 was built in numerous specialized variants for reconnaissance, maritime surveillance,

electronic intelligence gathering (ELINT), and electronic warfare (ECM).

A total of 1,507 aircraft was constructed in three plants in the Soviet Union, in 1954–1962.

They were exported to Egypt, Iraq and Indonesia.

Egypt: 20 Tu-16KS; 6 Tu-16T; 20 Tu-16KRS2/K-11; Tu-16R

Indonesia: 25 Tu-16KS

IRAQ: 8 Tu-16; 8 Tu-16K-11

 

What's in:

 

A) New flyable planes (you need SF-2NA):

 

TU-16

TU-16A *

TU-16E *

TU-16K-10 *

TU-16K-10-26 #

TU-16K-10-26 (76) *

TU-16K-11-16 *

TU-16K-11-16 (72) *

TU-16K-26

TU-16K-26 (73)

TU-16K-26P *

TU-16KS *

TU-16-KRS2 *

TU-16P

TU-16P (72)

TU-16P (76) *

TU-16R *

TU-16R (76) *

TU-16RM-1

TU-16RR *

TU-16T *

 

(*) New variants (#) Different model

 

B) A plenty of skins for EAF, IrAF and AURI, too. Dedicated decalsets. All nation have some basic Tu-16 skins alongside specialized version in use.

 

C) All the weapon You need.

 

D) Original data.ini fixed, tweaked and lights enhanced.

 

E) Stock planes have dedicated restore files to use after patches to make flyables again.

TU-16K-10-26 will need to change lods, too as stated in its restore file.

 

Credits:

 

- Spillone104 3D parts, weapons (Cruise Missiles), sounds, effects, data fixing/editing, skins, tecnical research

- Erikgen cockpit (adapted from Tu-1269

- Paulopanz Skins, decals, screens, data editing, liveries reserch

- Y.Gordon & Lindr2 references

 

Install:

 

- all in main mod folder

 

hurray!

 

@ paulopanz


 

  • Like 2

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Im a big fan of your work, and this IS one of the coolest so far! :biggrin:

 

Btw some weeks ago i discovered theres a "new" SF release which i missed totally, i remembered i had lots of Fun with SF in the past, so i bought all the SF2 titles...nothing special so far but the first skin i downloaded here was from you (Jordanian Hunter) and i was REALLY surprised to read my name in the credits, i totally forgot i made this killmarksmods back then and uploaded it here! xD

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Thanks guys, great work!

 

This pack can be used in various campaigns and terrains. Badger-mania!

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the first skin i downloaded here was from you (Jordanian Hunter) and i was REALLY surprised to read my name in the credits, i totally forgot i made this killmarksmods back then and uploaded it here! xD

 

I'm happy I remembered you in the credits list .......

 

About Su-9/11 camo, I'm sorry but old models have too much troubles (shadows), new aren't yet here ...

.... and I don't skin "what if" planes ..... Spinners does it much better! :biggrin:

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I maybe will give it a try to make me some simple templates myself for the Fishpots...thing is, im good at using templates, not making them, i would be fully satisfied if i could just separate the rivets/panellines from the rest of a skin...or i may harass a friend to explain it to me finally :P

 

OK back to editing some badgers Camo skins for Paran usage and put em in a campaign :)

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There is no K-11 (as is). In the pack there are K-11-16 and K-11-16 (72).

Should work correctly as provided.

 

P.S. Do you have SF2NA? If not, you don't have the aircraft lods needed.

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Paul:

 

The EAF decals are missing from this package. Could you either upload them here or update the download package?

 

Thanks,

 

Eric Howes

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Decals has to be saved as uncompressed TGA file format...
(And obviously using an Alpha transparency layer)
 

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On 5/15/2021 at 12:12 AM, DaniloE31 said:

Decals has to be saved as uncompressed TGA file format...
(And obviously using an Alpha transparency layer)
 

Do you have the decals for TU-16 ?

I put all  decals in deals folder uncompressed for sure

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