About This File
After nearly 6 years since my proof of concept experiments with the TOD files I'm ready to release a first version of the TODEditor (could almost be a nominee for the Duke Nukem Forever Award ).
Main Features:
- Easy editing of TOD files: cut/copy/paste, moving and rotating of objects
- Import of object models files: *.lod, *.obj or *.3ds
Warning:
Use at your own risk. The TODEditor is currently in an early beta stage and can contain serious bugs. So, please backup your terrain files before you work with the TODEditor. I have warned you!
The program is free for whatever use (commercial or personal).
Installation:
Extract the content of the zip package to a convenient location.
The TODEditor depends on the Microsoft Visual Studio 2019 C++ libraries. If not already installed on the computer (e.g. by other applications) they have to be installed by running vcredist_x64.exe (you can find it in the redist subfolder of this package).
Start the program by double click the todeditor.exe.
For further information see TODEditor_readme.txt.
Mue
What's New in Version 0.1.1
Released
Version 0.1.1 is a bugfix release:
- Vertical texture coordinates of imported objects were flipped.
- Readme.txt was updated to clarify that object in a tile share the same texture(atlas) and therefore must be prepared accordingly before importing them into the TODEditor.
If you have already downloaded version 0.1.0, it's sufficient to download TODEditor_Update_V0.1.0_to_V0.1.1 and replace TODEditor.exe and Readme.txt with the new versions.
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