Stephen1918 Posted June 22 Posted June 22 (edited) I've been slowly converting all of my FE1 installs into FE2 and I came across this from 6 or 7 years ago. (Yes, I'm bragging.) Edited June 22 by Stephen1918 typo 8
whiteknight06604 Posted June 22 Posted June 22 this looks a little different from the DaVinci flyer I have. Looks great. 1
VonS Posted June 22 Posted June 22 (edited) Nice to see the Da Vinci Flyer again, Stephen. I have your variant installed with the simpler tail - video link included below. Cheers all, Edited June 22 by VonS Embedded link. 7
Stephen1918 Posted June 23 Author Posted June 23 (edited) I kind of went down a rabbit hole with the Da Vinci flyer after VonS made a better FM for it. (Thanks, by the way.) I made several versions of the flyer, one had a musket and one dropped bombs. I started thinking of a whole Renaissance alternate history war. I made a Da Vinci tank and some 15th Century cannon; I started working on ground objects for a terrain; I started making decals for different factions. Then I realized that all you could do was fly around and look at it. It would be very hard to shoot down an opponent with a single shot musket. So I abandoned the project. But it's still fun to fly. I spent this afternoon flying it around. Nice video! Edited June 23 by Stephen1918 3 2
Flanker562 Posted June 23 Posted June 23 I mean it's probably the oddest dogfight I've seen ever in a flight simulator. 2 2
HvitiVikingurrin Posted June 24 Posted June 24 (edited) On 6/23/2026 at 5:27 AM, Stephen1918 said: It would be very hard to shoot down an opponent with a single shot musket. Perhaps a shotgun would have done a better job! As for “air-to-ground” operations, given the level of grenade technology at the time, such a “flyer” - much like a pigeon - could only have defecated insultingly on the heads of the poor landsknechts. And here, by the way, is the answer to the question of why we need highly detailed models (which in other cases can slow down the game). They’re needed for free flight - for the sheer pleasure of it and to admire the external views - as well as for creating great screenshots or videos. Edited June 24 by HvitiVikingurrin 2
whiteknight06604 Posted June 25 Posted June 25 (edited) hey a box of iron darts opened over some troops could be very effective. as for air-to-air options would be limited, crossbow blunderbuss etc. but rate of fire would make them rather limited. maybe some sort of organ gun but weight would be a severe issue. possibly a "roman candle" type of weapon or Chinese style firework rockets? ground troops might counter these flyers with similar rockets or kites lol Edited June 25 by whiteknight06604 3
Stephen1918 Posted June 25 Author Posted June 25 I had one that could drop two Fliegermaus (Gr16) grenades which worked well against ground troops. To get better dogfight action I like your idea of rockets - perhaps a couple of Le Prieur rockets? 3
VonS Posted June 26 Posted June 26 (edited) Interesting thread development gents'. To save weight and improve rate of fire - perhaps the two biggest problems for a Da Vinci Flyer - I went down a bit of a rabbit-hole and dropped a question to Gemini/Google AI on the topic (June 25, 2026) --- see below for question and response. Good Renaissance-era flying to you, --- Topic: Hurdy-Gurdy Stiletto Organ Gun VonS question: Providing that you are aware of the Renaissance volley or "organ" gun - would it be possible to devise a hand-cranked hurdy-gurdy as a kind of spring (loaded) weapon that shoots out slim, Renaissance-era daggers/stilettos? Gemini response: Yes, it is conceptually possible to design a weaponized hurdy-gurdy that operates like a spring-loaded Renaissance volley gun (organ gun or ribauldequin). By replacing the traditional musical components with a rotating barrel or magazine and using the hand-crank to compress heavy-duty springs, you can create a mechanical weapon that fires stilettos in rapid succession. The Mechanical Blueprint: To turn an 11th-century stringed instrument into a Renaissance weapon, the musical architecture must be repurposed for mechanical ballistics. The Hand-Crank (The Power Source): Instead of turning a rosined wheel to vibrate strings, the crank turns a central camshaft. This cam sequentially draws back heavy, individual leaf or coil springs for each firing chamber. The Wheel (The Camshaft & Cylinder): The large wheel is replaced by a rotating cylinder—similar to a multi-barrel volley gun. As the cylinder rotates, it aligns each dagger chamber with the firing line. The Keybox (The Firing Mechanism): On a standard hurdy-gurdy, keys press tangents against strings to change notes. In this weaponized version, the "keys" act as individual triggers or sears. Pressing a key releases a compressed spring, launching the stiletto from that specific slot. The Ammo Magazine (The Renaissance Stilettos): Stilettos are uniquely suited for this design. Their slender, needle-like, triangular blades fit perfectly into narrow, barrel-like slots where a traditional instrument's strings would run. Engineering Challenges & Realities: While visually spectacular for fantasy or steampunk settings, a real-world build faces severe physics constraints. Spring Fatigue vs. Human Strength: To throw a heavy steel dagger with lethal force, the springs must be incredibly stiff. A human hand-cranking a small handle would lack the mechanical advantage to compress multiple heavy springs quickly without a massive, slow-moving gear reduction system. Aerodynamics: Stilettos are designed for thrusting in close combat, not throwing. Without flight fletching (like an arrow) or spin-stabilization (like a rifle bullet), a launched stiletto would tumble in the air, ruining its accuracy and impact force. The Weight Distribution: Organ guns were notoriously heavy and required wheeled carriages. Shifting that firepower into a handheld, torso-braced instrument would make it incredibly front-heavy and exhausting to aim. Historical Inspiration: If you are writing a story or designing a game weapon, you can anchor this concept in real Renaissance engineering. Leonardo da Vinci’s Designs: Da Vinci famously drew multi-barreled 33-barrel organ guns and rapid-fire crossbow mechanisms that relied on heavy gears and cranks. Spring-Driven Automata: The Renaissance saw a massive boom in complex clockwork and spring-driven novelties. Scaling this technology up to weapon deployment fits the exact spirit of 16th-century experimental engineering. --- Edited June 26 by VonS Fixed typos. 3
HvitiVikingurrin Posted June 26 Posted June 26 (edited) 20 hours ago, Stephen1918 said: To get better dogfight action I like your idea of rockets - perhaps a couple of Le Prieur rockets I don't think that would solve the problem of the pilot's accuracy. Rockets themselves had been known in China and India for a very long time - probably even in da Vinci's day. But before the invention of the electric fuse, firing rockets would have been impossible for a "flyer". His hands are busy controlling the aircraft, and he would have had to reach for a tinderbox, strike a spark with a steel flint against flint to make the tinder smolder and ignite the shavings (all while in the wind!). Then he’d have to bring the smoldering tinder to the rocket’s fuse and, in the few seconds while the fuse was burning, put away the tinderbox, regain control of the vehicle, and aim the missile at the target. And miss with almost 100% certainty! After all, the rocket would have flown anywhere but toward the target. Even Colonel Congreve’s rockets (mentioned in the U.S. National Anthem) were notoriously inaccurate - that was the early 19th century, not the 15th or early 16th century. And the Le Prieur rockets weren’t exactly models of accuracy either. Although, if we give our imaginations free rein, why not? Edited June 26 by HvitiVikingurrin 2
JulioJunqueira Posted July 16 Posted July 16 Wow, that's cool! Since I only have FE2 from the beginning, I missed all those early aircrafts made for FE1. I only have the Taube that you released in 2017. I don't recall the Da Vinci Flyer being available here at CombatAce. Do you plan to make it available for download? It'll be great to have this little one.
HvitiVikingurrin Posted July 17 Posted July 17 3 hours ago, JulioJunqueira said: I don't recall the Da Vinci Flyer being available here at CombatAce. Do you plan to make it available for download? This was posted here, but the upload needs to be re-uploaded. https://combatace.com/forums/topic/93300-da-vincis-flying-machine-for-first-eagles/ 2
Stephen1918 Posted July 17 Author Posted July 17 Over the years, I have made several "fun" projects to fly in FE. These were intended to be amusing so I only posted them in the forum; I didn't put them in the Download section. There was a Santa Claus with his sleigh and reindeer, and a Snoopy with his doghouse, as well as the Da Vinci ornithopter I never checked to see if they're still around. 4
Flanker562 Posted July 17 Posted July 17 13 minutes ago, Stephen1918 said: Over the years, I have made several "fun" projects to fly in FE. These were intended to be amusing so I only posted them in the forum; I didn't put them in the Download section. There was a Santa Claus with his sleigh and reindeer, and a Snoopy with his doghouse, as well as the Da Vinci ornithopter I never checked to see if they're still around. I don't remember seeing them, or maybe they had images with them when we were going through the files earlier this year to fix the images. I think it would be cool to put that flyer up though, it is an interesting bird for the game. 1
JulioJunqueira Posted July 17 Posted July 17 Thanks, Stephen and HvitiVikingurrin. Yes, I have the Snoopy with his doghouse, but those other works. eluded me. I agree with Flanker562. It would be great to have your "extra" work available for download here at CombatAce.
Wrench Posted July 17 Posted July 17 Before anybody else from the SF2 community sticks their head(s) in (they know who I'm talking about)... I'm sure it can be imported into SF2, and armed with a nuke.. ducks and runs out nearest door ...... (on a personal note, I think they're super cool!!!) 1
Stephen1918 Posted Tuesday at 08:39 PM Author Posted Tuesday at 08:39 PM These were all made years ago. I'll have to go into my backup files and find them. If I still have them, I'll test them and upload them here. 6 2
Stephen1918 Posted yesterday at 03:03 PM Author Posted yesterday at 03:03 PM This was made for First Eagles and was posted in this forum in December 2016 and again in December 2018. I have tested it in both FE1 and FE2. It will probably also work in SF, but I haven't tested it there. Flyable Santa Claus for First Eagles He's probably the most well known pilot of all time, but never shot down another plane. He may wear different uniforms and be known by many names but he is always remembered for his message of peace and goodwill. Installation Instructions for both FE1 and FE2: Put the folder named "Santa" into your First Eagles "Objects/Aircraft" folder. Notes: Start in the air - Santa does not take off and land very well, (too many hooves) so it is best to begin your mission in the air. Easy mode only - I didn't spend a lot of time on the FM. The center of gravity is too close to the back, so he doesn't fly well in "Normal" or "Hard" modes. Extra aircraft - By default, First Eagles assigns two planes to a recon flight. You can remove one of them in the Loadout screen. Avoid AA - He's neutral and unarmed, but ground-based AA will still open fire when he gets close. Remember to set the mission date to a Winter month. Now, go spread some Holiday Cheer. SantaForFE.zip 6 2
Stephen1918 Posted yesterday at 03:06 PM Author Posted yesterday at 03:06 PM This was made for First Eagles and was posted in this forum in April 2019. I have tested it in both FE1 and FE2. It will probably also work in SF, but I haven't tested it there. Da Vinci's Flying Machine Leonardo Da Vinci designed several flying machines during his lifetime in the 15th and 16th Centuries. This is an amalgamation of several of his designs, with certain liberties taken to simplify the animation and to better fit the game. The wings, ropes, and pilot all move. The animations are tied to the engine, so you can use the throttle to control the speed. You can use "Ctrl + I" to glide. Be careful on take-off and landing because the wing tips come very close to the ground. There is a cockpit view, but there isn't much to see except the pilot's hands. Installation Instructions for both FE1 and FE2: Unzip the file and place the folder named "DaVinci" into your FirstEagles/Objects/Aircraft folder. DaVincisFlyingMachine.zip 5 2
Stephen1918 Posted yesterday at 03:09 PM Author Posted yesterday at 03:09 PM This was made for First Eagles and was posted in this forum in November 2020. I have tested it in both FE1 and FE2. It will probably also work in SF, but I haven't tested it there. Flyable Snoopy The famous World War One Flying Ace comes to First Eagles. Snoopy, perched on his "Sopwith Camel" features an animated scarf, movable head, and a machine gun mounted in the "fuselage." He comes with one skin and a damage decal to show bullet holes when he's hit. There is also a Cockpit View. I only tested him in "Easy" mode. Handling, especially takeoffs and landings, may be hazardous in other modes. Credits Snoopy was created by cartoonist Charles Schulz in 1950. His first appearance as the WWI flying ace was in 1965. Snoopy and the other Peanuts cartoon characters are owned by Peanuts Worldwide LLC. Installation Instructions for both FE and FE2: Unzip the file and copy the folder named "Snoopy" into your "Objects/Aircraft" folder. FlyableSnoopy.zip 4 3
JulioJunqueira Posted 22 hours ago Posted 22 hours ago Thank you! Great. Now I have the entire collection.
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