+p10ppy Posted March 2, 2007 Posted March 2, 2007 Hello, first post but a fair while lurking hope this is the right place? I've been struggling through putting together a plane (long learning process) thought i should post incase someone else is/has done one already WIP I will probably need some help finishing it (FM etc) Also I wonder if anyone has any details (photos) on the cockpit for this kite? oops nearly forgot its surposed to be a MORANE-SAULNIER N :D Quote
+LloydNB Posted March 2, 2007 Posted March 2, 2007 A Bullet!!! Great work. I really like the earlier WWi aircraft. Have you thought how to reduce the effectiveness of the machinegun due to the deflectors on the props. LloydNB Quote
catch Posted March 2, 2007 Posted March 2, 2007 Can't help you with FM or cockpit p10ppy but I'm sure glad you're working on this M-S. It'll be a welcome addition to FE. I'm sure others here at CA will offer assistance. Good job btw if you're just learning. Quote
+pcpilot Posted March 2, 2007 Posted March 2, 2007 Just to let you know Im looking online for any cockpit photos; nothing yet. Found quite a few color profiles, old black and white pics, and line drawings of the outside however. You might check with TexMurphy about help on the FM. Quote
+sinbad Posted March 2, 2007 Posted March 2, 2007 I believe it is possible to reduce the rate of fire for the MG. That should simulate the deflectors on the prop. As to the vibration and eventual damage I DK. sinbad Quote
tamao Posted March 2, 2007 Posted March 2, 2007 hello i hope it will help you from Windsock Datafile n°58 - Morane-Saulnier N,I,V Quote
+Crab_02 Posted March 3, 2007 Posted March 3, 2007 outstanding!!! am looking forward to this one. have the same WS profile as Tamao above... are you able to get the wingwarp to work? Quote
+p10ppy Posted March 25, 2007 Author Posted March 25, 2007 (edited) thanks for the pics the cockpit ones are really useful! i dont know about the wing warping i presume that FE engine only allows the animating of full meshs, not a row of vertexs i read somewhere that the wings only deformed a 100mm or so at the tips away anyways more wips (slowly progressing) Edited March 25, 2007 by p10ppy Quote
+Tailspin Posted March 25, 2007 Posted March 25, 2007 Looks real good p10ppy. Keep up the good work. Quote
dsawan Posted March 25, 2007 Posted March 25, 2007 Awesome, plz release soon. Looks real good p10ppy. Keep up the good work. Quote
+whiteknight06604 Posted March 25, 2007 Posted March 25, 2007 thats one great job.Please keep up the good work. Quote
+sinbad Posted March 25, 2007 Posted March 25, 2007 Please keep at it. This will be a good match with the E-III. sinbad Quote
Guest Charles Posted March 25, 2007 Posted March 25, 2007 She looks a beauty, P10ppy, looking forward to this one! Quote
Alexander51 Posted March 26, 2007 Posted March 26, 2007 Fabulous!!!!! I love that 'used' and 'beaten up' look you gave to the aircrafts cowling and cockpit areas Quote
Bandy Posted March 26, 2007 Posted March 26, 2007 IMHO, I think the textures you've shown us are by far the best of any 3rd party AC currently out there... On par with the aircraft from 3rd wire in fact! You've set a new high standard! Quote
+Spectre_USA Posted March 29, 2007 Posted March 29, 2007 Wow! I mean really, Wow! Those rounds lined up, and the rough and scuffed look is fantastic. The man has talent... Quote
JediMaster Posted March 29, 2007 Posted March 29, 2007 Someone's looking for a job in the 3d modeling world. Quote
Gr.Viper Posted March 29, 2007 Posted March 29, 2007 If only there was a way to convert bend into move/rotate animation... Theoretically, if we make a wing out of large number of smaller components we can animate their movement so that it looks like the whole wing is bending. But what about gaps between the elements? They can be done like overlapping scales but an enormous amount of work will be required to animate and texture each scale. Wing warp also involves bending both along and across the wing so units' shape has to be rather inventive to cover as much space as possible... Despite efforts would be impossible to keep texture from falling apart.. Forgive my insanity, but... scale-winged plane anyone? Damn.. there's also 10-animation-limit involved.. Never mind Quote
Sopwith_Kennel Posted March 31, 2007 Posted March 31, 2007 thanks for the pics the cockpit ones are really useful! i dont know about the wing warping i presume that FE engine only allows the animating of full meshs, not a row of vertexs i read somewhere that the wings only deformed a 100mm or so at the tips away anyways more wips (slowly progressing) Outstanding. This is a work of art. When can we fly her too? Quote
MOUNTAIN-MAN Posted April 3, 2007 Posted April 3, 2007 Sure gotta second the motion on this being a work of art.....p10ppy that is simply gorgeous!! Hope its going well for you, cuz you've given us all an itch that needs a good scratchin'......Excellent work p10ppy, looking forward to this one for sure. Mountain-man Quote
Bandy Posted May 3, 2007 Posted May 3, 2007 p10ppy, What ever happened to your project??? I hope it comes to fruition, as you've gotten it to an amazing level so far... Hope you are well. Quote
+p10ppy Posted May 9, 2007 Author Posted May 9, 2007 Sorry B Bandy RFC missed your post, I've been struggling with RL That and the fact that aircraft modeling takes forever (don't know how the others do it) But I think I'm finally beginning to see the light at the end of the tunnel The LODs are pretty done Cockpit is done (there's a colour issue but you learn from these things) The textures I'm going to stop playing with (you could spend a lifetime) Animations are working "ok" Damage modeling is done (I think, it still seems a little weird to me) FM has all the right collisions points and Min-max/Positions, hierarchy etc Sounds are done (but I'm not sure that they are good sounds) Loadouts are done Hanger/load screens just finished That just leaves the little thingy of the actual FM It flies, has the right engine / weight yadda yadda But I haven't touched any of the actual drag/lift thingies since I copied them in there from someone else's FM (sorry someone, so long ago I cant remember whose) Anyway I was thinking about packaging it up in the next few days and emailing it to a few expert volunteers to test it as is …? Or maybe I should just stick it up on combatAce and worry about the FM later? (Aways seems messy to me though, separate patches and stuff) Thanks for your patience Quote
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