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p10ppy

WIP

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Hello, first post but a fair while lurking

hope this is the right place?

 

I've been struggling through putting together a plane (long learning process)

thought i should post incase someone else is/has done one already

WIP

 

morane02.jpg

 

I will probably need some help finishing it (FM etc)

 

Also I wonder if anyone has any details (photos) on the cockpit for this kite?

 

oops nearly forgot its surposed to be a MORANE-SAULNIER N

 

:D

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A Bullet!!! Great work. I really like the earlier WWi aircraft.

 

Have you thought how to reduce the effectiveness of the machinegun due to the deflectors on the props.

 

LloydNB

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Can't help you with FM or cockpit p10ppy but I'm sure glad you're working on this M-S. It'll be a welcome addition to FE. I'm sure others here at CA will offer assistance. Good job btw if you're just learning.

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Just to let you know Im looking online for any cockpit photos; nothing yet. Found quite a few color profiles, old black and white pics, and line drawings of the outside however. You might check with TexMurphy about help on the FM.

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I believe it is possible to reduce the rate of fire for the MG. That should simulate the deflectors on the prop. As to the vibration and eventual damage I DK.

 

sinbad

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outstanding!!!

am looking forward to this one.

have the same WS profile as Tamao above...

are you able to get the wingwarp to work?

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thanks for the pics the cockpit ones are really useful!

i dont know about the wing warping i presume that FE engine only allows the animating of full meshs, not a row of vertexs

i read somewhere that the wings only deformed a 100mm or so at the tips away

 

anyways more wips (slowly progressing)

 

msn02.jpg

 

msn03.jpg

 

cpview.jpg

Edited by p10ppy

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IMHO, I think the textures you've shown us are by far the best of any 3rd party AC currently out there... On par with the aircraft from 3rd wire in fact!

 

You've set a new high standard!

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Wow!

 

I mean really, Wow!

 

Those rounds lined up, and the rough and scuffed look is fantastic.

 

The man has talent...

 

:good:

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If only there was a way to convert bend into move/rotate animation...

Theoretically, if we make a wing out of large number of smaller components we can animate their movement so that it looks like the whole wing is bending. But what about gaps between the elements? They can be done like overlapping scales but an enormous amount of work will be required to animate and texture each scale. Wing warp also involves bending both along and across the wing so units' shape has to be rather inventive to cover as much space as possible... Despite efforts would be impossible to keep texture from falling apart..

Forgive my insanity, but... scale-winged plane anyone? :blink:

Damn.. there's also 10-animation-limit involved.. Never mind :blush:

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thanks for the pics the cockpit ones are really useful!

i dont know about the wing warping i presume that FE engine only allows the animating of full meshs, not a row of vertexs

i read somewhere that the wings only deformed a 100mm or so at the tips away

 

anyways more wips (slowly progressing)

 

msn02.jpg

 

msn03.jpg

 

cpview.jpg

 

Outstanding. This is a work of art. When can we fly her too? :clapping:

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Sure gotta second the motion on this being a work of art.....p10ppy that is simply gorgeous!! Hope its going well for you, cuz you've given us all an itch that needs a good scratchin'......Excellent work p10ppy, looking forward to this one for sure.

Mountain-man

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p10ppy,

What ever happened to your project??? I hope it comes to fruition, as you've gotten it to an amazing level so far... Hope you are well.

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Sorry B Bandy RFC missed your post,

 

I've been struggling with RL :blush:

That and the fact that aircraft modeling takes forever (don't know how the others do it) :blink:

 

But I think I'm finally beginning to see the light at the end of the tunnel

 

 

The LODs are pretty done

Cockpit is done (there's a colour issue but you learn from these things) :blush:

The textures I'm going to stop playing with (you could spend a lifetime)

Animations are working "ok"

Damage modeling is done (I think, it still seems a little weird to me)

FM has all the right collisions points and Min-max/Positions, hierarchy etc

Sounds are done (but I'm not sure that they are good sounds) :dntknw:

Loadouts are done

Hanger/load screens just finished

 

 

That just leaves the little thingy of the actual FM

 

It flies, has the right engine / weight yadda yadda

But I haven't touched any of the actual drag/lift thingies since I copied them in there from someone else's FM (sorry someone, so long ago I cant remember whose)

 

Anyway I was thinking about packaging it up in the next few days and emailing it to a few expert volunteers to test it as is …?

 

Or maybe I should just stick it up on combatAce and worry about the FM later?

(Aways seems messy to me though, separate patches and stuff)

 

Thanks for your patience :rolleyes:

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