Mannie Posted April 7, 2008 Posted April 7, 2008 Don't worry brain. I did it for you. http://forum.combatace.com/index.php?showt...mp;#entry149993 Cheers. :drinks_drunk: Quote
+Spectre_USA Posted April 7, 2008 Posted April 7, 2008 Hi has anyone manage to load the drop tanks in WOE....I have added the entry and tried the weaponeditor (It seems to be looking for an INI ?) but still can't get it to show up ? Any ideas ? You are so close. Open the weapondata.ini, which is where you should have pasted the line from the readme.txt. If you numbered it correctly, you last entry should be Typhoon tanks. Save the file, it will compile, and you'll then have tanks in WoE. Quote
Canadair Posted April 7, 2008 Posted April 7, 2008 (edited) Following some questions to craig, this is my asnwer. EDITED: IF YOU COPIED ENTRIES BELOW, COPY AGAIN THERE WERE SOME TYPOS Two things and ini for the EF200 First. strike Loadout. In Strike loadout you could have the LaserPod in the left-forward amraam bay. This is how to do it in [Fuselage] section of the data.ini, add.. .................. SystemName[020]=LPStation then in the data add: [DesStation] SystemType=WEAPON_STATION StationID=14 StationGroupID=7 StationType=SEMI_RECESSED AttachmentPosition=0.88,1.3,-0.62 AttachmentAngles=0,0,0 EjectVelocity=0.0,0.0,-2.0 LoadLimit=500 AllowedWeaponClass=LP AttachmentType=US,NATO,UK,USN,USAF,SWEDEN Due to same game limitation in loadout screen you will still read 4 meteor. But in the game you should see the laser pod, provided that you have the LP pod in your weapondata, and that you it has the right attachemnts, and it has available dates in the loadout I used the Litening III, MAYBE SOMEONE WILL TELL ME A MORE SUITABLE LASER POD? LIKEWISE, CAN SOMEONE PLEASE EXPLAIN HOW TO HAVE DUAL LGB RACKS LIKE IN THE FRENCH-EF2000 PICTURE POSTED ABOVE?(the above capitalized not to be rude and yelling , but because I can't find the answer on the net, and make the questions more visable in this confusing post) :rolleyes: loadout: Loadout[01].WeaponType=Meteor Loadout[01].Quantity=1 Loadout[03].WeaponType=Meteor Loadout[03].Quantity=1 Loadout[04].WeaponType=Meteor Loadout[04].Quantity=1 Loadout[05].WeaponType=ASRAAM Loadout[05].Quantity=1 Loadout[06].WeaponType=ASRAAM Loadout[06].Quantity=1 Loadout[07].WeaponType=GBU-27 Loadout[07].Quantity=1 Loadout[08].WeaponType=GBU-27 Loadout[08].Quantity=1 Loadout[09].WeaponType=Typhoon tank Loadout[09].Quantity=1 Loadout[10].WeaponType=Typhoon tank Loadout[10].Quantity=1 Loadout[11].WeaponType=GBU-27 Loadout[11].Quantity=1 Loadout[12].WeaponType=GBU-27 Loadout[12].Quantity=1 Loadout[13].WeaponType=Typhoon tank Loadout[13].Quantity=1 Loadout[14].WeaponType=LiteningIII Loadout[14].Quantity=1 Second: Quick Mercenary Skin. As you know I can't resist mercenary, and Craig's EF2000 really needs some girls painted on its fuselage or fins. I used hoarmurath's skin for the saab draken, a wonderful skin available on CA. http://forum.combatace.com/index.php?autoc...p;showfile=3710 This a good occasion to download and install on a draken. then copy the baeevaluation skin in ef2000 folder and rename it merc. then copy numbers.ini from the draken's merc skin and drop in ef2000's merc folder. Create dhe following decals.ini in EF2000's merc skin folder [Decal001] MeshName=left outer wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=-4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal002] MeshName=left outer wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=-4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal003] MeshName=right outer wing DecalLevel=0 DecalFacing=TOP FilenameFormat=Insignia Position=4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal004] MeshName=right outer wing DecalLevel=0 DecalFacing=BOTTOM FilenameFormat=Insignia Position=4.000,-3.000 Scale=1.0 DecalMaxLOD=4 [Decal005] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercr Position=-5.0,1.6 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal006] MeshName=fin L DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercl Position=-5.0,1.6 Rotation=0.0 Scale=1.0 DecalMaxLOD=4 [Decal007] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercname Position=-4.3,1.2 Scale=1.15 DecalMaxLOD=4 [Decal008] MeshName=fin L DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercname Position=-4.3,1.2 Scale=1.0 DecalMaxLOD=4 //[Decal009] MeshName=fin L DecalLevel= DecalFacing=LEFT FilenameFormat= Position=-5.0,1.8 Scale=0.5 DecalMaxLOD=4 //[Decal010] MeshName=fin R DecalLevel=2 DecalFacing=RIGHT FilenameFormat= Position=-5.0,1.8 Scale=0.5 DecalMaxLOD=4 [Decal009] MeshName=fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat=insignia Position=1.387,0.35 Scale=1.0 DecalMaxLOD=4 [Decal010] MeshName=fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=insignia Position=1.387,0.35 Scale=1.0 DecalMaxLOD=4 [Decal011] MeshName=fuselage DecalLevel=2 DecalFacing=RIGHT FilenameFormat=J-35f\mercenary\d\mercnum Position=-1.0,0.35 Scale=0.6 DecalMaxLOD=4 [Decal012] MeshName=fuselage DecalLevel=2 DecalFacing=LEFT FilenameFormat=J-35f\mercenary\d\mercnum Position=-1.0,0.35 Scale=0.6 DecalMaxLOD=4 [Decal013] MeshName=Forward fuselage DecalLevel=0 DecalFacing=RIGHT FilenameFormat= Position=4.0,0.6.20 Scale=0.2 DecalMaxLOD=4 [Decal014] MeshName=Forward fuselage DecalLevel=0 DecalFacing=LEFT FilenameFormat=Typhoon/BAE Evaluation/D/tri Position=4.0,0.6.20 Scale=0.2 DecalMaxLOD=4 PLEASE NOTE ; girls pictures are decals 5 and 6 (mercl and mercr); I ve been tweaking position and scaling of the decals and for some pictures there is some compromise, but the overall result is intersting. Please experiment. It is a good way to appreciate craig's work if you haven't yet, and hoarrmurath's skin that went perhaps a little unnoticed. This is a picture of the loadout. The girl on the tail is a trial and was out of position; with the entries included they should be better positioned. Edited April 7, 2008 by Canadair Quote
snakeman Posted April 7, 2008 Posted April 7, 2008 Hi Spectre_USA Added [WeaponDataXXXX] TypeName=Typhoon tank FullName=EF Typhoon 1000L tank ModelName=typhoon tank Mass=83.000000 Diameter=0.420000 Length=7.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=700.000000 Asymmetrical=FALSE to weaponsdata.ini opened weaponseditor opened weaponsdata.ini saved it and now no weapons at all show up...any ideas thanks Quote
+Bongodriver Posted April 7, 2008 Author Posted April 7, 2008 (edited) I think the litening III is actually the pod used, I havent heard of any other pod used on the Typhoon, well done on the mixed loadout on the amraam bays, I tried to get it but it really didn't work for me. I would say that the pod is on the wrong side though, go to the eurofighter website (I forget the link) but it shows the loadouts. Edited April 7, 2008 by craigbrierley Quote
+Bongodriver Posted April 7, 2008 Author Posted April 7, 2008 (edited) Snakeman, which version of the weaponeditor did you use, it is important not to use the new WOI version, thats gonna ruin things for you big time [WeaponDataXXXX] TypeName=Typhoon tank FullName=EF Typhoon 1000L tank ModelName=typhoon tank Mass=83.000000 Diameter=0.420000 Length=7.000000 SubsonicDragCoeff=0.200000 <-------------- SupersonicDragCoeff=0.770000 <--------------these 2 entries are not used in WOE weapondata AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=700.000000 Asymmetrical=FALSE Edited April 7, 2008 by craigbrierley Quote
Canadair Posted April 7, 2008 Posted April 7, 2008 (edited) I think the litening III is actually the pod used, I havent heard of any other pod used on the Typhoon, well done on the mixed loadout on the amraam bays, I tried to get it but it really didn't work for me. I would say that the pod is on the wrong side though, go to the eurofighter website (I forget the link) but it shows the loadouts. Thanks for the well done, it is a compliment from you! You think is the other side? I will check, anyway it is a simple edit, I made the entry for the laserpod station from the amraam 2 station , it is only to replace it with amraam 1 station, while keeping it station 14. Try the merc skin! it is fun ! and make sure you get the latest entries, I made a typo in previous post Edited April 7, 2008 by Canadair Quote
snakeman Posted April 7, 2008 Posted April 7, 2008 (edited) Hi Craig (and everybody who manages to keep Snakeman flying !!) I had the weaponseditor from 2/08 copied old version across and removed those lines you said and hey presto....drop tanks everywhere. I can now go fly some combat in your great Typhoon ! Superb many thanks again ! ps. I usually only fly the Phantom in combat so for me to go flying in something else make the Typhoon a bit special ! Cheers Edited April 7, 2008 by snakeman Quote
+Bongodriver Posted April 7, 2008 Author Posted April 7, 2008 I am honoured indeed, an glad to help another Typhoon driver get airborne. Quote
peterbezemer Posted April 7, 2008 Posted April 7, 2008 1 strike Loadout. In Strike loadout you could have the LaserPod in the left-forward amraam bay.This is how to do it (......) the RAF typhoons will carry the litening3 at the centerline pylon... --- 2 Question: Why doesnt my typhoon want to have meteor missiles? (year=2010) I checked the ini files (compared with gripen) and coulnt find something wrong... (WOE) example [station2] SystemType=WEAPON_STATION StationID=7 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-3.557,-1.35,-0.58 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=IRM,EOGR,SAHM.AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER AttachmentType=SWEDEN,US,NATO,UK,USN,USAF ModelNodeName=pylon2 PylonMass=26.15 PylonDragArea=0.02 LaunchRailNodeName= --- 3 and the pylons between the wingtank and thou outer sidewinder pylons (i guess its station 7 and 2) only want 1 amraam instead of 2 (one each pylon) in WOE why? --- 4 last EF typhoon hotline question: what are the differences between the 01:24 AM release and the 09:28 PM relaese of the typhoon? --- 5 my little decal problem is fixed, thanks for the little advice about the foldername --- 6 I think (not 100% sure) chaff should come from the intergrated chaff dispensers in the outer sidewinder rails instead of the flare dispenseres -- my english is poor, i know... -- thanks again craig Quote
Canadair Posted April 7, 2008 Posted April 7, 2008 1 the RAF typhoons will carry the litening3 at the centerline pylon... --- Curiosity, what is your source? Quote
+Dave Posted April 7, 2008 Posted April 7, 2008 IRM,EOGR,SAHM.AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER Because right after SAHM, you have a period instead of a comma. Quote
+Bongodriver Posted April 7, 2008 Author Posted April 7, 2008 AllowedWeaponClass=IRM,EOGR,SAHM.AHM,LGB,BOMB,ASM,ARM,TLR,2BR,2IR,TER noticed your entry here, look at the SAHM.AHM, there is a decimal between them, so it should be SAHM,AHM, this is not how I released the file, could be from your own experimentation. and the pylons between the wingtank and thou outer sidewinder pylons (i guess its station 7 and 2) only want 1 amraam instead of 2 (one each pylon) in WOEwhy? This one is a little difficult for me to follow, are you saying you are getting 2 amraam on each pylon and only want 1 on each, or are you only getting 1 and want 2, I don't believe anyone has reported strange loadouts yet. I think (not 100% sure) chaff should come from the intergrated chaff dispensers in the outer sidewinder rails instead of the flare dispenseres I have been put correct on this one, I don't claim to know the Typhoon intimately and I believe you are 100% correct on the chaff dispensers. my little decal problem is fixed, thanks for the little advice about the foldername Good to hear my english is poor, i know... Better than my flemish/dutch or any other language other than english so do not appologise please last EF typhoon hotline question: what are the differences between the 01:24 AM release and the 09:28 PM relaese of the typhoon? Mystery, I only released 1, but I must have made 20-30 attempts to upload that day, perhaps they are ghosts in the machine WOOOOOO! MWAH! AH! AH! Quote
+Bongodriver Posted April 7, 2008 Author Posted April 7, 2008 noticed your entry here, look at the SAHM.AHM, there is a decimal between them, so it should be SAHM,AHM, this is not how I released the file, could be from your own experimentation. My bad, I did release the file like this, I do appologize to everyone, 2 weapon stations seem to have the incorrect entry, stations 2 and 3 I think. sorry Quote
+76.IAP-Blackbird Posted April 7, 2008 Posted April 7, 2008 (edited) Nobody is perfect, this is why I like this community... we try to work together so don`t worry about misstakes! Your work is a damn good piece of virtual aviation art. Only the windows are to blue for me Just an idea couldn`t we improve the canards on the Gripen with craigs ini editning?! Cause they are moving only up and down. Hope this is not to OT Don`t wan to hijack this thread. Edited April 7, 2008 by 76.IAP-Blackbird Quote
Silverbolt Posted April 7, 2008 Posted April 7, 2008 Nobody is perfect, this is why I like this community... we try to work together so don`t worry about misstakes! Your works is a damn good piece of virtual aviation art. Only the windows are to blue for me Quote
Wrench Posted April 7, 2008 Posted April 7, 2008 Peter: the problem with the Meteor's is the EXPORTED box needs to be checked in the weapons editor. Right now, they're set for SWEDEN only, and not exported (even though UK is listed) Do that and they'll work fine. I don't know if the Tiffy is going to get the IRIS-T, but it might be a good idea to add EXPORTED to that too. Wrench kevin stein Quote
Canadair Posted April 8, 2008 Posted April 8, 2008 I don't know why my AI guys are making smoking holes around the air field like the guys in the Raptors... How can I make my AI planes land on a runaway safely? (I know someone tweaked the [Flight]_data.ini from F-22 so that it makes the Raptors controlled by AIs not crash on the ground.) Any idea about this one? It happens with Gripen, F-22 and EF-2000 Quote
+starfighter2 Posted April 8, 2008 Posted April 8, 2008 (edited) "Cure" for F-22 is simple one, I think. You will lost one of the AI benefits called "supercruise" but AI planes will land more safely> try this: CruiseSpeed=233.05 In beta stage I used this value and I'm still using it. It will not affect your supercruise ability, only when auto pilot is engaged, Sorry for "slow answering" but I'm not on forums much these days, health problems. I guess that will help with EF-2000 too. Cheers Edited April 8, 2008 by starfighter2 Quote
peterbezemer Posted April 8, 2008 Posted April 8, 2008 USAFMTL, thanks for the period, idn't see it. chanhing the period alone didnt help, so i will check the export of the meteor. the period caused the loudout problem. ( I didn't write that period there, its in the original zipfile, station 2&3, so its a little bug, maybe craig can fix it) Wrench, thanks, I will try it IRIS-T already worked on my german typhoon canadair: one of the sourches: http://eurofighter.com/news/20071112_lgb.asp ( I check http://www.defenseindustrydaily.com/ and eurofighter.com at least 2 times per week, and i read http://www.airforcesmonthly.com/ ervey month ) thanks again folks... Quote
Canadair Posted April 8, 2008 Posted April 8, 2008 "Cure" for F-22 is simple one, I think. You will lost one of the AI benefits called "supercruise" but AI planes will land more safely> try this: CruiseSpeed=233.05 In beta stage I used this value and I'm still using it. It will not affect your supercruise ability, only when auto pilot is engaged, Sorry for "slow answering" but I'm not on forums much these days, health problems. I guess that will help with EF-2000 too. Cheers Many thanks starfighter; when you are feeling better, (best wishes fot your health) could you elaborate more on the subject? I dlike to understand better, how the various figures in flightcontrol entries relate to eachother Quote
+Bongodriver Posted April 8, 2008 Author Posted April 8, 2008 (edited) I didn't write that period there, its in the original zipfile, station 2&3, so its a little bug, maybe craig can fix it) Yes, see humble appology a few posts above, Glad the feedback is coming in, I am making a update to do list from it all, if you could be patient, hopefully it wont take too long. Craig Edited April 8, 2008 by craigbrierley Quote
+Tailspin Posted April 8, 2008 Posted April 8, 2008 Take your time, Craig. IMHO, its better include as many "fixes" as you can with fewer updates. Quote
mammut Posted April 10, 2008 Posted April 10, 2008 Thanks for your perfect model Mr.Builder. But i have some problems with your aircraft: 1-In read me you say that you have place an AVIONICS ini file for WOE in a folder that folder is existed but there is nothing inside it! so i delete orginal ini file and my EF-2000 hasn't got a gun sight! 2-Aircraft 's control is is very difficult and if you don't attention to it it will crash into ground or go to moon! But at all it is good progress.good luck! Quote
FLT Posted April 10, 2008 Posted April 10, 2008 Take the original Avionics_Data.ini and remove these two entries below. Is required for WoE und SFP1 //[HUD_SteeringCue] SymbolType=STEERING_CUE ImageFilename=cockpit\HUD\SteeringCue.tga ImageSize=0.055 //[HUD_Steerpoint] SymbolType=STEERPOINT_SYMBOL ImageFilename=cockpit\HUD\Steerpoint.tga ImageSize=0.055 Quote
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