+Stary Posted August 6, 2008 Posted August 6, 2008 View File Green Hell 2 This is version 2.0 of my Green Hell mod for WoV. Main goal of this mod is to add dense tree coverage to the Vietnam map. New in the 2.0 are the heavily populated city tiles. Most of the files from 1.0 have been remade, adjusted or added. Quick summary: -Three levels of detail for you to choose from. -All new jungle graphics -Cities, the way they should be. More or less :-) -Objects numbers per tile vary from x2 up to x4 more than in GH. -All foliage graphics replaced by new, better blending with the terrain textures, and in higher resolution. -More detail added to the villages, as an attempt to create better looking settlements, but still limited to what Terrain Editor can offer. -Generally nicer views, lower framerates ;-) Submitter Stary Submitted 08/06/2008 Category Environmental Mods Quote
+NeverEnough Posted August 7, 2008 Posted August 7, 2008 Outstanding body of work, CA_Stary! I love the smell of naplam in the morning...... Quote
+Soulfreak Posted August 7, 2008 Posted August 7, 2008 Damn, it looks great! will it run under a merged WoE-install too??? Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 Damn, it looks great!will it run under a merged WoE-install too??? Why wouldn't it? I run it in heavily moded WoI with all stuff from TW jet sims... Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 Can the "Shimmering" fix be applied to the city buildings? I've applied the fix for the trees, which look superb, but some of the city buildings are "shimmering". City buildings shouldn't shimmer at all... They render in a bit different way (different rendering and texture options, different .tod object types). If you applied the fix for the trees, there shouldn't be any shimmering building left... Some that could shimmer (arcades, gates, some huts) before are in fact... trees used as buildings in clever way: These burned village and decaying ruins above are treated as trees by game, by applying the trees anty-shimmering fix you should eliminate such effect on these too.. Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 (edited) High anizotropy filtering could do the trick. I might aswell upload slightly changed texture... I tracked the bug. It's caused by my mistake in placement -on some city tiles, saeveral buildings were placed one inside another, creating the shimmering effect. In fact it's clipping issues with their rooftops. Will fix it. Edited August 7, 2008 by CA_Stary Quote
+Stary Posted August 7, 2008 Author Posted August 7, 2008 Quick fix uploaded should be approved soon. Quote
Hazen75 Posted August 9, 2008 Posted August 9, 2008 Everytime I play WOV with Green Hell 2 installed, along with fix, the game crashes when I hit the ESC button. My system uses Vista Home Premium Edition. What do I need to do? Hazen Cowan P.S. : Did I mention that I also have the Yankee Air Pirate Terrain installed as well? Quote
Wrench Posted August 9, 2008 Posted August 9, 2008 This is your problem: My system uses Vista Home Premium Edition. This is your answer: http://forum.combatace.com/index.php?showtopic=26451 Located in our conviently provided Knowledge Base. Wrench kevin stein Quote
+cellinsky Posted August 9, 2008 Posted August 9, 2008 outstanding work, it really adds to the immersion-factor............... Cheers, Marcel Quote
Canadair Posted August 26, 2008 Posted August 26, 2008 Little question... In terraindata: TerrainMesh] TextureThreshold=0.80 LowDetailMeshThreshold=0.50 MedDetailMeshThreshold=0.30 TileToHeightGridRatio=4 RenderMeshVertexCount=16384 //12288 RenderMeshIndexCount=16384 SolidObjectVertexCount=16384 //12288 SolidObjectIndexCount=16384 AlphaObjectVertexCount=16384 <----------by lowering this I should get less trees say I use 12288 //12288 //6144 AlphaObjectIndexCount=16384<-------------this setting must match the one above so it hsould be 12288 as well? //16384 Thanks Quote
+Stary Posted August 26, 2008 Author Posted August 26, 2008 Basically, yes. I use this to have full tod displayed, as i wrote in readme, some tiles have 750+ "tree clusters", with increased visibility some won't display. I experienced with as much as around 1200+ trees, but the overall hard coded limit I think is 999 (tod file ini format) Quote
davido53 Posted December 4, 2008 Posted December 4, 2008 Great terrain but I seem to have tiles shimmering in the water...any fix for this? tks Quote
+Stary Posted December 4, 2008 Author Posted December 4, 2008 Great terrain but I seem to have tiles shimmering in the water...any fix for this?tks Here's a topic covering the shimmering issues: http://forum.combatace.com/index.php?showt...t=0&start=0 Remember, search button is your friend :yes: (so is the KB) Quote
Philski24 Posted December 14, 2008 Posted December 14, 2008 Not sure why, but after installing, either low, Md or high versions of the files.. i get a "woV has stopped working" error... and back to the desktop i go. i have tried using other mods., and have no issues but im not sure why this one is causing this problem. Any ideas? I am using Vista Home Prem. Quote
+Stary Posted December 14, 2008 Author Posted December 14, 2008 Not sure why, but after installing, either low, Md or high versions of the files.. i get a "woV has stopped working" error... and back to the desktop i go. i have tried using other mods., and have no issues but im not sure why this one is causing this problem. Any ideas? I am using Vista Home Prem. Vista is the keyword... ThirdWire titles are officially unsupported by Vista currently, but there solutions: Open VietnamSEA_data.ini included in Green Hell 2 mod, and disable the shaders: Under [WaterTextureMaterial] tab delete or comment out the lines: UseEffectShader=TRUE EffectShaderName=WaterEffect.fx Do the same do for [NormalTextureMaterial] section: UseEffectShader=TRUE EffectShaderName=TerrainEffect.fx Save the file and try again. OR Update your WoV with the October 2008 patch hope this will help you Quote
MC.202 Posted February 23, 2009 Posted February 23, 2009 Saaay... two newb questions: First, do I still need to install Brain32's VietnamSEA Tile Repaint v1.0 separately, or is it incorporated into GH v2? Second, is GH2 compatible with JSGME? (I ask because the mod creates new High/Medium/Low detail folders, and I don't know if that will confuse JSGME. Told ya I was a newbie.) Thanks! Quote
+Brain32 Posted February 23, 2009 Posted February 23, 2009 Yes you still need vietnam_sea repaint but install that first then install GH2 and overwrite when asked, otherwise you will loose the excellent work Stary did on the rice paddies. Also I think GH2 will work on default tiles too as this was my first set and I blindly followed the original tiles when creating it. As for JSGME..well I don't even know what that is lol Some kind of ModManager? Quote
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