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Can't really, it is the Spanish RF-4C (since they have the 'Winder launchers) from TMF, although I would post up CFT positions. Season to taste.

 

Under [Fuselage] in the data.ini, add these:

 

SystemName[024]=CFT01
SystemName[025]=CFT02

 

Renumber the SystemName if required.

 

Then right after the last weapon entry, add these:

 

[CFT01]
SystemType=WEAPON_STATION
StationID=19 <--- Renumber
StationGroupID=8 <--- Renumber
StationType=EXTERNAL
AttachmentPosition=-0.875,0.37,0.70
AttachmentAngles=0.0,0.0,-45.0
LoadLimit=1400
AllowedWeaponClass=FT
AttachmentType=NATO,USAF
ModelNodeName=
PylonMass=
PylonDragArea=
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
FuelTankName=Tank370_F4
NoJettisionTank=TRUE

[CFT02]
SystemType=WEAPON_STATION
StationID=20 <--- Renumber
StationGroupID=8 <--- Renumber
StationType=EXTERNAL
AttachmentPosition=0.875,0.37,0.70
AttachmentAngles=0.0,0.0,45.0
LoadLimit=1400
AllowedWeaponClass=FT
AttachmentType=NATO,USAF
ModelNodeName=
PylonMass=
PylonDragArea=
LaunchRailNodeName=
MinExtentPosition=
MaxExtentPosition=
FuelTankName=Tank370_F4
NoJettisionTank=TRUE

 

In the Loadout.ini, add these for each defined loadout (meaning ALL defined loadout), and renumber them to correspond to the StationIDs of the CFTs in the data.ini:

 

Loadout[19].WeaponType=Tank370_F4
Loadout[19].Quantity=1
Loadout[20].WeaponType=Tank370_F4
Loadout[20].Quantity=1

 

They would not be selectable in the weapon selection menu, but they should show up once you hop into the plane.

 

For the covered rear canopy, I used Wrench's F-110A as the basis for this idea, although I did away with the hump.

 

CrimsonRoamer did an F-4X mod some time back, but no words on its progress.

Edited by kct

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Did somebody mention F-4's............. :biggrin:

 

f4s.jpg

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...About 48 here (33 active variants). That includes what-if and fictional ones.

 

Come to think of it, we need an F-4E with the fintip RHAW, TISEO, slimers, and generally all the bells and whistles in one.

Edited by kct

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Dave, thanks for the update on the project...

 

 

Killer A-7D!!! Mr. Column5 :blink::clapping:

 

Love the Phantom... It would be great if a mod of an "Advance Super Phantom" can be made.

 

Example"

 

1. One piece frameless forward screen.

2. One piece canopy base on the F/A-18D Hornet.

3. PW1120 engines with improvements, having 21,000 ibs of thrust instead of 20,600 ibs per engines.

4. New RWR on the tip of the tail just like the RAF FGR.2 upgrades.

5. New wing with full span slats and modify fences near the wing folding mount.

6. A small wing straick on the forward intakes with added RWR.

7. Internal Advance Self Protection Jammers/Flares/Chaffes.

8. New ejection seats MB-10 or bette

9. New cockpit base on the Hornet.

10. APG-73 SAR radar or even a modify APG-79 AESA radar.

etc. etc. etc.... :biggrin:

 

 

WIP...

Phantom III

4.jpg

 

Will include....

1, All in one F16\18\15 Style canopy...

2, Upgraded "F18 Cockpit"...RAF conceded to retrofitting over the EF cockpit for the cost savings...

3, Upgraded Attack\defence Radar\countermeasures...

4, Some modification to the airframe and aerodynamics\handling...Undercarriage positioning altered to accomodate alterations..(extending airframe lifetime by 10 years)

5, Upgraded engines...(undecided as yet)

6, Upgraded Payload capabilities...

7, 1x 20MM_M61A1 cannon,Internal...

I will need some info as to numbers in red....if I geet this done...will need someone to adapt the F18 pit for me...with the required permissions that is...

 

This pic btw is an early,early wip tho...and has just been started by me yesterday..Just removing the rear office and canopy\tidying up the mesh took a while...had to basically redo the front end...nose isnt done with yet either.....nose gear for example will be moved back...and retract to the front rather than to back...not to mention the textures need to reflect the missing bits...and the new bits...(uses stock TW skins)..etc etc.so no idea as to release yet..also I need to recheck I can release this model...tho I think I did before...when It came into my possesion..lol

cheers

Russ

Edited by russouk2004

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WIP...

Phantom III

4.jpg

 

Will include....

1, All in one F16\18\15 Style canopy...

2, Upgraded "F18 Cockpit"...RAF conceded to retrofitting over the EF cockpit for the cost savings...

3, Upgraded Attack\defence Radar\countermeasures...

4, Some modification to the airframe and aerodynamics\handling...Undercarriage positioning altered to accomodate alterations..(extending airframe lifetime by 10 years)

5, Upgraded engines...(undecided as yet)

6, Upgraded Payload capabilities...

7, 1x 20MM_M61A1 cannon,Internal...

I will need some info as to numbers in red....if I geet this done...will need someone to adapt the F18 pit for me...with the required permissions that is...

 

This pic btw is an early,early wip tho...and has just been started by me yesterday...so no idea as to release yet....lol

cheers

Russ

 

 

........ :blink:

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.....Great heavens.

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...SO WHERE'S THE GUN GONNA BE AT? :dntknw:

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erm.....well im making room on nose for it...prolly same pos as in the Tornado and F14

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OH... OK :good:

 

BUT YOU KNOW THOUGH..... :rolleyes:

 

POWERPLANT WISE, I'D SAY F THE BS..... :rolleyes:

 

JUST PUT IN SOME P&W F120'S :biggrin:

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HINT: THE SAME ENGINES ARE IN THE F-22..... :wink:

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Great work russouk2004 and Crab02, I really like the F-4 and the quality of this particular models is impressive. Just as a small comment on the Phantom III the nose of the plane looks quite short. I suppose that AESA radars need less space, but still it looks kind of strange, this of course, is just my humble opinion.

 

 

Greetings.

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nose isnt done with yet either

its not Crabs model either.... :nono:

:good::)

Edited by russouk2004

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its not Crabs model either.... :nono:

:good: :)

 

Sorry If I didn't make my self clear, with Crabs model I was talking about the F-4N Phantom.

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Did somebody mention F-4's............. :biggrin:

 

f4s.jpg

 

Hey I'm attempting a 2nd F-4c file so I can make the plane different then the box stock one in WOV without overwriting or modding it in place It appears you are the unit to ask. It appears I need a data ini and lod file to make this work. None for the stock plane. Any generic ones out there so I don't poach someone elses work? If this was going to be for "F-4C_ New" which files or lines would I have to rename so that everything works?

Thanks, :ph34r: CL

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Copy whole F-4C folder

Rename folder to ur liking..eg F4_C

then in folder...rename old F-4C ini file (not data.ini) eg ..F4_C

rename the a\c to same as folder

[AircraftData]

AircraftFullName=F4_C

just to be sure...you could also rename data.ini,cockpit.ini`s etc etc

also check the textureset.ini to reflect the path name...

in each scheme folder...if you alter them

 

[TextureSet001]

Directory=Camo

Name=SEAD

Nation=USAF

Squadron=58sqd

Specular=0.300000

Glossiness=0.850000

Reflection=0.000000

I think thats it

Edited by russouk2004

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Copy whole F-4C folder

Rename folder to ur liking..eg F4_C

then in folder...rename old F-4C ini file (not data.ini) eg ..F4_C

rename the a\c to same as folder

[AircraftData]

AircraftFullName=F4_C

just to be sure...you could also rename data.ini,cockpit.ini`s etc etc

also check the textureset.ini to reflect the path name...

in each scheme folder...if you alter them

 

[TextureSet001]

Directory=Camo

Name=SEAD

Nation=USAF

Squadron=58sqd

Specular=0.300000

Glossiness=0.850000

Reflection=0.000000

I think thats it

 

Playing around with some birds with a data and lod ini. I got the new file plane to fly with new name and texture. I'm trying to change Its missions so its just an A2A bird and doesn't show up to the wild west show loaded up with aload of A2G iron to move mud. Plane doesn't start with a load. Its probably the same way as AI.

Thanks Russouk!

:ph34r: CL

Edited by charlielima

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Plane doesn't start with a load. Its probably the same way as AI.

Thanks Russouk!

:ph34r: CL

 

Try checking what the loadout.ini calls out for in that case, though the stock F-4C loadout file should work in that case as everything for A2A has been called out. As for the missions variables, only these should remain (like in the other thread): CAP, INTERCEPT and SWEEP (since this is an air defence bird CAP and INTERCEPT could be the primary missions, and SWEEP as the secondary missions), so that the plane would only appear for combat air patrols and intercepts, with fighter sweeps on a lesser degree.

 

Somewhat related to the topic...

 

Any good chance of an ACTUAL F-4E AUP (Greek) pit? Like the ones shown in:

 

http://www.f-16.net/f-16_forum_viewtopic-t-5034.html

 

Edited by kct

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More F-4's, the merrier. Phantom lives forever!

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Try checking what the loadout.ini calls out for in that case, though the stock F-4C loadout file should work in that case as everything for A2A has been called out. As for the missions variables, only these should remain (like in the other thread): CAP, INTERCEPT and SWEEP (since this is an air defence bird CAP and INTERCEPT could be the primary missions, and SWEEP as the secondary missions), so that the plane would only appear for combat air patrols and intercepts, with fighter sweeps on a lesser degree.

 

Somewhat related to the topic...

 

Any good chance of an ACTUAL F-4E AUP (Greek) pit? Like the ones shown in:

 

http://www.f-16.net/f-16_forum_viewtopic-t-5034.html

 

 

Ahh! I'm making this worse with each keystroke.

Big snivel here.

My file is going to be F-4C_Hi_ANG.

If anybody here has a Data ini and a lod (file or ini?) for an F-4C I can use I'd be most gratefull.

I know how to diddle data ini's about to change weapons, pilots, and miissions.

Sierra. My SPAD and A-1E carry snakeyes and SUU-11s on the wing pylons.

 

I'm just failing miserably at getting all the stuff together.

:ph34r: CL

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You can simply extract the original data.ini for this...

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