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A blast from the past.....a screenshot from a year ago, TMF's F-14B :good:

 

gallery_279_43_137138.jpg

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Does the bump map have to be the same resolution as the texture bitmap? Or can it scale up and down? Reason I ask is because it would be nice to have fine lines for the bump mapping which aren't always possible with the normal texture sizes we use.

 

Good question...I know that I can make the bump map bitmap a different resolution and that the sim will load it. BUT, I don't know if the sim will 'scale' the bump map on it's own like it does with the skins.

 

FC

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On our way to a CAS mission. We flew low and tight to reduce the chances of getting picked up on radar as something big.

img00012d.jpg

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Hey guys, this is my modified version of Owl Work Shop's Su-47 with proper Thrust Vectoring Control, and cockpit (got the cockpit from a SU-35BM)

 

346m42w.jpgSnagged the F-15

 

15coi74.jpg The Su-47 itself

2iu5ged.jpg Su-47 down!!!

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Hey guys, this is my modified version of Owl Work Shop's Su-47 with proper Thrust Vectoring Control

 

Well, it seemed like it was in the intentions of the creator, but not sure

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Taunting SAMS over Hanoi at dawn:

 

post-28461-12672478706415.jpg

 

and "You're good..."

 

post-28461-12672479717054.jpg

 

"...But I'm BETTER!"

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RAFPETRELGR104.jpg

BAe / Pilatus Petrel GR.1 of No.610 (County of Chester) Squadron, Royal Auxiliary Air Force (Helmand Province 2012)

Edited by Spinners
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RAFLIGHTNINGF701.jpg

BAC Lightnings of No.611 Squadron, Royal Auxiliary Air Force, RAF Woodvale.

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Vigilante evenings

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I see trouble on the horizon

 

post-29988-1267281464656.jpg

 

 

That's that problem solved

 

post-29988-12672815323785.jpg

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In mufti

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We've got a serious weed problem at the base. The gardener should be fired...

 

gallery_26185_408_73563.jpg

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I bet he's smoking the weed.grin.gif

Edited by Stick

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RAFSTILLETOF305.jpg

BAC Stilleto F.3 - No.612 (City of Aberdeen) Squadron, Royal Auxiliary Air Force, 1974.

 

RAFSTILLETOF306.jpg

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Uh, someone put a little too much paint on...

 

img00010.JPG

 

Yep, still playing with the bump mapping parameter...

 

FC

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Uh, someone put a little too much paint on...

 

 

thats why you airbrush instead of using a brush rofl.gif

 

seriously though what program do you use for the bump mapping?

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Well, I use Photoshop for painting (though I like Gimp for TGAs).

 

For activating the bump map parameter, I'm currently on a trial version of 3d MAX 2009 with the newest TW exporter. I'm debating purchasing the student version if possible.

 

As far as converting a height map made in Photoshop, I've been using a program called xNormal.

 

FC

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I can't get it to load my normalmap for the life of it. I'm using the default settings in max but no go :(

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Hmmm...it should work. I'm not smart enough to not use default settings.

 

I'm assuming:

 

A) You're using 3d Max 2009.

B) You're using the right TW exporter...TK originally had the download link pointing to the wrong file.

C) You assigned the material to the particular meshes you wanted bump mapped.

D) The OUT file shows the bitmaps being used as normal maps.

E) You used something to build those funky purplish normal maps (I'm using the Tools section in xNormal).

F) You put the normal maps into the specific aircraft directory (like damage TGAs).

 

That's how I got it to work...I was spinning my wheels on the exporter issue for a while until Diego realized TK had posted the wrong link.

 

FC

Edited by FastCargo

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Yes on all counts. It's wierd because in FE2 it's working, the exporter says the bumpmaps are there but I get nothing ingame.

Hmmm...it should work. I'm not smart enough to not use default settings.

 

I'm assuming:

 

A) You're using 3d Max 2009.

B) You're using the right TW exporter...TK originally had the download link pointing to the wrong file.

C) You assigned the material to the particular meshes you wanted bump mapped.

D) The OUT file shows the bitmaps being used as normal maps.

E) You used something to build those funky purplish normal maps (I'm using the Tools section in xNormal).

F) You put the normal maps into the specific aircraft directory (like damage TGAs).

 

That's how I got it to work...I was spinning my wheels on the exporter issue for a while until Diego realized TK had posted the wrong link.

 

FC

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Cool!

 

I think I'm going to retrofit my old models...they won't actually be bump mapped...but the ability will be there for intrepid skinners to take a wack at it. It's just too easy to do...only reason the Super Hornets are taking longer is that I'm fixing a shadowing issue on the vertical stabs.

 

FC

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