+KnightWolf45 Posted February 22, 2009 Posted February 22, 2009 (edited) got it hapens to me all the time forgot open the #### doors Edited February 22, 2009 by cocas Quote
jomni Posted February 24, 2009 Posted February 24, 2009 (edited) the background chatter is actually what draws me to this mod. btw, when does the ground war start? Or is the campaign a pure air offensive? Edited February 24, 2009 by jomni Quote
+JSF_Aggie Posted February 24, 2009 Posted February 24, 2009 btw, when does the ground war start? Or is the campaign a pure air offensive? Check out the README that came with the download. Quote
+Spectre_USA Posted February 24, 2009 Posted February 24, 2009 Yup, it is there, and does indeed happen. It's very cool! I just wish the armor d00ds were as good as the ones in real life, as I have a campaign going still on 14 Apr 91. I don't reckon "normal" length is a good choice. Quote
malibu43 Posted March 5, 2009 Posted March 5, 2009 Don't know if this has already been reported, but... The AI OV-10D's just spin in circles on the runway. Tried changing the steering angle to + or - (like on the skyraiders) and it made no difference. ??? Quote
charlielima Posted March 5, 2009 Posted March 5, 2009 Don't know if this has already been reported, but...The AI OV-10D's just spin in circles on the runway. Tried changing the steering angle to + or - (like on the skyraiders) and it made no difference. ??? Same with the OV-10D from the CA Download section here. Maybe replace some files from the OV-10A or the whole AC. :ph34r: CL Quote
bigstone Posted March 8, 2009 Posted March 8, 2009 How do you turn off the external red and blue description letters next to air and ground objects? Quote
bigstone Posted March 10, 2009 Posted March 10, 2009 Hello, I would like to see more different types of aircraft flying in my campaign mission....I noticed that most of the time the aircraft types that appear in large numbers most of the time are F-111, F/18A, B-52, and F-15C's. I would like to see in campaign missions more formations of A-7's, A-6's, F-16's and F-15E's flying in the airoffensive role. What should I do in the campaign.ini for this to be possible? Quote
+JSF_Aggie Posted March 11, 2009 Posted March 11, 2009 bigstone, The answer to your question, and the others you have PM'ed me can be found here: http://forum.combatace.com/index.php?showforum=193 Primarily, increase the value "MissionRate" for the squadrons you want to see more of, and decrease it for those you want to see less of. Quote
bigstone Posted March 12, 2009 Posted March 12, 2009 bigstone, The answer to your question, and the others you have PM'ed me can be found here: http://forum.combatace.com/index.php?showforum=193 Primarily, increase the value "MissionRate" for the squadrons you want to see more of, and decrease it for those you want to see less of. Thank I shall try that out. :yes: Quote
bigstone Posted March 12, 2009 Posted March 12, 2009 Thank I shall try that out. :yes: I increased A-6E and A-7E mission rates to 3.0 and no result??? Quote
morpheus19770 Posted March 12, 2009 Posted March 12, 2009 (edited) Sorry to bother you with my ignorance... I followed all the requested steps to update WOE to Operation Desert Storm... When I click on the Campaign button, the program crashes because of an error in this file: campaignscreen.dll Don't know how to do... will someone could help??? Thank you in advance... Edited March 12, 2009 by morpheus19770 Quote
Warmbrak Posted March 20, 2009 Posted March 20, 2009 I recently bought SF2 and were looking for addons when I saw this mod for WOE. I promptly installed WOE again got the mod up and running and - WOW! Words cannot really say thanks enough for what has been put together in this one package, Everything works - the installation is really straightforward, and what I really appreciate is that no additional modding is required to get it to work. Most of my favourite aircraft are included, and although there are a few bugs here and there, it is great to see you are still supporting this mod via a patch. Thanks again guys - you did a marvellous job with this one! Quote
+EricJ Posted March 20, 2009 Posted March 20, 2009 F-14A VF-14 Tophatters insignia isn't on the outside left tail. Quote
+JSF_Aggie Posted March 20, 2009 Posted March 20, 2009 F-14A VF-14 Tophatters insignia isn't on the outside left tail. Thanks, I'll get it fixed. Quote
malibu43 Posted March 20, 2009 Posted March 20, 2009 I increased A-6E and A-7E mission rates to 3.0 and no result??? Where did you make that change? You should be changing the values to something like 30, 75, or 100. Can you post the change you made? Quote
+JSF_Aggie Posted March 20, 2009 Posted March 20, 2009 (edited) Where did you make that change? You should be changing the values to something like 30, 75, or 100. Can you post the change you made? The campaign in SFP1 is the only stock one were TK uses the "MissionRate" variable within each squadron, as seen below. It acts as a multiple to the "NormalMisionRate" and "OffensiveMissionRate" defined at the top of the campaign _data.ini file. 2.0 gives a mission rate for that particular squadron twice that defined at the top. I don't know if this effects AI squadrons because there's no way to tell exactly how many missions they fly, but TK does have it in the SFP1 campaign, for squadrons that are not player flyable. It does work for the player's squadron. [AirUnit007] AircraftType=F-100D UnitName=1st Special Operations Wing ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=10000 DefaultTexture=USAFSilver1 BaseArea=D8 Airfield RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 Edited March 20, 2009 by JSF_Aggie Quote
Stick Posted March 20, 2009 Posted March 20, 2009 (edited) Could you also please make the strike packages(at least the first wave) begin at 2-30. StartTime=11:20(e.g);Ive found that entry usually sets out the time of the first mission in a campaign atleast in WOI Edited March 20, 2009 by Stick Quote
+JSF_Aggie Posted March 20, 2009 Posted March 20, 2009 Could you also please make the strike packages(at least the first wave) begin at 2-30.StartTime=11:20(e.g);Ive found that entry usually sets out the time of the first mission in a campaign atleast in WOI Yes, others have also asked for this. Quote
Stick Posted March 20, 2009 Posted March 20, 2009 Thanks, also I think we need more F-1EQ's in the air for CAP and SWEEP, or were they strike specific? Quote
malibu43 Posted March 20, 2009 Posted March 20, 2009 (edited) The campaign in SFP1 is the only stock one were TK uses the "MissionRate" variable within each squadron, as seen below. It acts as a multiple to the "NormalMisionRate" and "OffensiveMissionRate" defined at the top of the campaign _data.ini file. 2.0 gives a mission rate for that particular squadron twice that defined at the top. I don't know if this effects AI squadrons because there's no way to tell exactly how many missions they fly, but TK does have it in the SFP1 campaign, for squadrons that are not player flyable. It does work for the player's squadron. [AirUnit007] AircraftType=F-100D UnitName=1st Special Operations Wing ForceID=1 Nation=MERC MercenaryUnit=TRUE PlayerOnly=TRUE StartingFunds=10000 DefaultTexture=USAFSilver1 BaseArea=D8 Airfield RandomChance=100 MissionRate=1.0 MaxAircraft=16 StartAircraft=16 MaxPilots=16 StartPilots=16 Experience=100 Morale=100 Supply=50 Ahh... I did not know that was there. Good to know! Bigstone, I would also suggest increasing the MISSIONCHANCE[xxxx]= values for the squadrons in question. It is my understanding that those numbers are the % chance the campaign engine will select that squadron when that type of mission is available. Edited March 20, 2009 by malibu43 Quote
Gamma Posted March 29, 2009 Posted March 29, 2009 Is it just me or do the menus in ODS look eerily familiar lol say to the menus in a 1997 esc game called fighters anthology? BTW the mod is great its like adding a whole new game to the strike fighters series. One question tho, Will this mod be ported over to Strike Fighters 2 Europe when it comes out later this year? Thanks Gamma Quote
+Spectre_USA Posted March 30, 2009 Posted March 30, 2009 It was made to look like Fighters Anthology, once upon a time. There were even separate ones for USAF Fighters, USN, etc. in the series. I forget who put it out originally, but the name Kout springs to mind. I could research it, and say for certain, but am too busy bet-testing the patch. As to the SF2 Euro, I imagine it would work, but would have to be a different installer. Of course the old install to an empty folder and manually add the items might work... Quote
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