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bigal1

Starting inside hanger

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Just wondered if starting inside hangers every got sorted , Last thing i remeber reading was something about a collision problem but after that i'm unsure how it ended up ?? :dntknw:

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Just wondered if starting inside hangers every got sorted , Last thing i remeber reading was something about a collision problem but after that i'm unsure how it ended up ?? :dntknw:

Problem still exists for stock ShelterA object. YAP have an alternative hangar that solves this problem, and there are some in the downloads /Object Mods/ section which you could experiment with.

 

Regards, comrpnt.

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Problem still exists for stock ShelterA object. YAP have an alternative hangar that solves this problem, and there are some in the downloads /Object Mods/ section which you could experiment with.

 

Regards, comrpnt.

 

Thanks for the info, in the end i decided to remake hanger3 ( always wanted the large hanger as a starting point ) so i opened up the doors and added some light fittings inside then sorted out the collision problem . So far everything seems fine have set middle of hanger3 as starting position in custom mission and all works great , the collision box is still present on the hanger found out when i powered up a bit too much and went through the rear wall of the hanger lol .

 

Hanger1.jpg

 

Hanger2.jpg

 

Hanger3.jpg

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Yeah I have tried going into the stock hangers, ended up taking the wings off me even though I didn't touch the walls.

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Have done the same taxiing too close to the blast shields.

 

It is a bummer ending a mission like that. Would love to start one in a hangar or hardened area by default...

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Dunno bigal1, a more "tactical" size would be cool fo sho.

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Was just thinking about this the other night, thinking back on Janes IAF and starting in the alert shelters, kinda miss that old game.

 

Craig

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Problem still exists for stock ShelterA object. YAP have an alternative hangar that solves this problem, and there are some in the downloads /Object Mods/ section which you could experiment with.

 

Regards, comrpnt.

 

I've managed to make the stock shelter a and b types useable although there is no back wall collision point yet .

 

Aircraftshelter1.jpg

 

Aircraftshelter2.jpg

 

Aircraftshelter3.jpg

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Cool!

 

Now all we need is a little guy waving around a pair of Lackland Lasers around to guide you.

 

What?

 

Sure, yeah, I was kidding.

 

It is just rare when you can get the LL term in a sentence, so I had to go with it... :biggrin:

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Actually, that's NOT a bad idea.

It would require a 'new' ground objcet, oh, let's call him/her/it "Aircraft Director". since he/she/it would only be used ON an airfield, you could possibly add the lights, like runway lights, once the positions are figured out (standard coord, just like any other ground object)

 

Just like comprnt did for the additonal lighting on the towers, fuel tanks, buildings, etc. The new lights would be added to the airfield's data ini.

 

Wrench

kevin stein

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OK, sure, it could be good decoration, but as you approach, if it has an animation, it would steer you through a TabVee wall!

 

Oh, look, another little used word utilized!

 

Man, this thread delivers... :yes:

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bigal1, nice stuff man :good: but what about wingmen? Would that also be an issue?

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bigal1, nice stuff man :good: but what about wingmen? Would that also be an issue?

 

Hmm not sure to be honest , i was thinking is there a way to define a new starting position for the AI and maybe new taxi points for them . If so then maybe we could have the AI starting in the sheds along side yourself and taxi to the runway ?? :wacko:

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Yeah it's a thought though... so just an idea to throw out there. I don't usually often fly with wingman so that's cool.

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Was just thinking about this the other night, thinking back on Janes IAF and starting in the alert shelters, kinda miss that old game.

 

Craig

 

Same here !!

 

Aju,

 

Derk :yes:

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Seem to have sorted the small shelter a and b type collision out now . Allows you to park up inside and the rest of collision area is in place ( sides and back wall ) so if people are interested i can upload the file , just need to add the new collision file to any terrain folder which uses shelter a and b type . The same file is used to fixed both just have to rename for b type .

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Well I'm willing to check it out, upload it man!

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I've managed to make the stock shelter a and b types useable although there is no back wall collision point yet .

 

Hi Al, new ones work fine for me too! :-)

 

img00064Large.jpg

 

img00065Large.jpg

 

img00068Large.jpg

 

img00069Large.jpg

 

Using the following test mission for WOE (RAF Wildenrath)

 

[MissionHeader]
AircraftType=F-4M
MissionMap=GermanyCE
MissionType=RECON
StartTime=16:30:00
StartDate=09/18/1979

[MissionData]
FriendlyAirActivity=1
EnemyAirActivity=1
PlayerMissionID=1
PlayerPositionID=1
MissionNumber=1

[Weather]
WeatherType=SCATTERED
WeatherAlt=1100
WeatherThickness=1000.0
HasHighLayer=FALSE
HighLayerAlt=12000
FogAmount=0.6
ContrailAlt=12000
StartWindDirection=0.0
StartWindSpeed=0.0

//********************************************************************
//							*** Player's Aircraft ***
[AircraftMission001]
AircraftType=F-4M
Name=Tiger
FormationType=USFighter
Texture=RAFCamo1
Squadron=19RAFAircraftNumber=1
Size=1
RandomChance=100
MissionType=RECON
CarrierBased=FALSE
ObjectiveID=1
RatingForSuccess=50
StartOnGround=TRUE
//									 Start in QRA shed
Position=415380,626848,0
StartTime=0
Heading=270
Speed=0
Alignment=FRIENDLY
AmmoPercent=100
FuelPercent=100
Loadout=AirToAir
TracerMixRatio=50
PilotTrainingStandard=EXCELLENT
Nation=RAF

//									 QRA Aircraft 1 (nearest runway)
[AircraftMission002]
AircraftType=F-4M_static
Name=QRA-1 F-4M Static
FormationType=Single
Texture=RAFCamo1
Squadron=19RAF
AircraftNumber=3
Size=1
StartOnGround=TRUE
Position=415380,626900,0
StartTime=0
Heading=270
Speed=0
Alignment=FRIENDLY
AmmoPercent=100
FuelPercent=0
Loadout=FAC
Nation=RAF

 

Regards, comrpnt.

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Cool!

 

Now all we need is a little guy waving around a pair of Lackland Lasers around to guide you.

 

What?

 

Sure, yeah, I was kidding.

 

It is just rare when you can get the LL term in a sentence, so I had to go with it... :biggrin:

 

 

Lackland Lasers :rofl::haha: HAHAAHAHA,,, ROADGUARDS OUT !!!!! Damn these old basic training words bring back lots of memories ,,, TI to one of my Buds after making a mistake in dress right dress.... HERITY did you come all the way here to sunny Texas just to raise my blood pressure ? Why couldn’t you just join the navy instead and become an Anchor Clanker :rofl::rofl:

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Maybe I was installed an airfield mod?

In my WOE the Target aera is[TargetArea331]

Name=Wunstorf Airbase

That is why I was don't saw the sheltlers

See below:

[TargetArea331]

Name=Wunstorf Airbase

Position=417000.000000,627000.000000

Radius=8485.281250

ActiveYear=0

Location=1

Alignment=FRIENDLY

AirfieldDataFile=german_airbase3.ini

NumSquadrons=12

Target[001].Type=Runway4

Target[001].Offset=0.00,0.00

......................................

Target[155].Type=building2

Target[155].Offset=-127,1616

Target[155].Heading=90

Target[156].Type=ShelterA

Target[156].Offset=-99.00,1616.00

Target[156].Heading=0

Target[157].Type=ShelterA

Target[157].Offset=-154,1616

Target[157].Heading=0

 

And now in halfway to VICTORY

 

post-12663-1232054790_thumb.jpg

 

vulkan

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Same here !!

 

Aju,

 

Derk :yes:

 

 

i only got to play the demo, but boy was it good.

 

and Jane's IAF got my first taste of Skin modding, like adding a smiley instead of the IAF symbol...

 

 

or coloring the migs with neon colors...

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