Svetlin Posted September 5, 2009 Posted September 5, 2009 Agostino, you have to edit the weapon with weapon editor. There is a check box named "Use Missile Rail", just check it and then save. No need to edit the weapon location. Quote
+76.IAP-Blackbird Posted September 5, 2009 Posted September 5, 2009 those rails are a part of the model itself so a ini edit in the weaponssection should solve this prob, I`m not at home this weekend so I can`t check it.. but it seems easily to be solved. Quote
Svetlin Posted September 5, 2009 Posted September 5, 2009 (edited) Yes that is true. The R-37, for example, does not require a missile rail with its default setting. So one should open the missile data ini with weapon editor and check the respective check box. Then, once the missile is selected, the game will know that it should load the missile with a missile rail (if there is actually one as part of the model of that pylon) [WeaponData001] TypeName=R-37 FullName=R-37 Arrow ModelName=R-37 Mass=600.000000 Diameter=0.380000 Length=4.200000 SubsonicDragCoeff=0.632000 SupersonicDragCoeff=0.866000 AttachmentType=SOVIET SpecificStationCode= NationName=Soviet StartYear=1997 EndYear=2020 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE <-- should be TRUE here for the game to load the missile on a pylon with missile rail RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000 FusingDistance=2.000000 ClusterBomblets=0 ClusterDispersion=0.000000 GuidanceType=13 Accuracy=95 MaxTurnRate=24.000000 MaxLaunchG=7.000000 LockonChance=90 LaunchReliability=90 ArmingTime=2.000000 SeekerFOV=6.000000 SeekerGimbleLimit=40.000000 SeekerTrackRate=16.000000 SeekerRange=250000.000000 CLmax=16.120001 MinFreq=0.000000 MaxFreq=0.000000 MinLaunchRange=3700.000000 MaxLaunchRange=250000.000000 Duration=300.000000 CounterCountermeasure=90.000000 NoiseRejection=90.000000 CapabilityFlags=0x1000002f LoftAngle=0.000000 DescentAngle=25.000000 MaxLoftAltitude=0.000000 BoosterStart=0.500000 BoosterDuration=10.000000 BoosterAccel=32.000000 BoosterEffectName=MissileFireEffect BoosterSoundName=Missile BoosterNodeName= BoosterPosition=0.000000,-2.000000,0.000000 SustainerDuration=240.000000 SustainerAccel=25.000000 SustainerEffectName=MissileFireEffect SustainerSoundName=Missile SustainerPosition=0.000000,-2.000000,0.000000 InFlightEffectName=MissileInFlightEffect InFlightSoundName= ReleaseAnimationID=-1 EODisplayFlags=0 CEP=0.000000 Edited September 5, 2009 by svetlinnh Quote
AGOSTINO Posted September 5, 2009 Author Posted September 5, 2009 Agostino, you have to edit the weapon with weapon editor. There is a check box named "Use Missile Rail", just check it and then save. No need to edit the weapon location. those rails are a part of the model itself so a ini edit in the weaponssection should solve this prob, I`m not at home this weekend so I can`t check it.. but it seems easily to be solved. EUREKAAAAA!!!!!!!!!!!!! Problem solved, the cause is the weapon data.ini of the weapon in question!! Well, let's open the weapon data.ini, for example the R-37_data.ini, and we are changing this value: [WeaponData001] TypeName=AA-13 FullName=R-37 Arrow ModelName=R33 Mass=600.000000 Diameter=0.380000 Length=4.000000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.370000 AttachmentType=SOVIET SpecificStationCode= NationName=Soviet StartYear=1997 EndYear=2020 Availability=1 BaseQuantity=80 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=1 RailLaunched=FALSE >>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> (from FALSE to TRUE) RocketPod=FALSE Retarded=FALSE FinStabilized=TRUE SpinStabilized=FALSE HasGrowl=FALSE EffectClassName=LargeMissileEffects ReleaseDelay=1.000000 WarheadType=0 Explosives=60.000000............ ................................... ................................... This is everything you need to do!!! I am also checking other weapons, there I know... Quote
AGOSTINO Posted September 5, 2009 Author Posted September 5, 2009 some missile pylons are also off or missing. Is that fixable? Certainly!!! Read here: http://forum.combatace.com/index.php/topic/46658-some-missile-pylons-are-off-or-missing/ Quote
Svetlin Posted September 5, 2009 Posted September 5, 2009 Well, just be careful not to mess something. The R-37 is not actually a rail launched missile. It is ejected from its weapons rack, away from the aircraft. Quote
the test pilot Posted September 6, 2009 Posted September 6, 2009 and, by the way, R-37 wasn't meant to work with SU-39 if i remember right, it was designed for Mig-31M-BM series Quote
AGOSTINO Posted September 6, 2009 Author Posted September 6, 2009 This is the Fix for the lights position of the Su_35SF2: // Lights --------------------------------------------------------- [GearLight01] SystemType=LIGHT Position=-0.090,2.525,-0.250 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight02] SystemType=LIGHT Position= 0.090,2.525,-0.250 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [GearLight03] SystemType=LIGHT Position=-0.030,2.530,-0.660 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [LeftPositionLight] SystemType=LIGHT Color=0.88,0.25,0.25 Brightness=0.05 Position=-7.130,-5.4,0.32 LightSrcOffset=-0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Color=0.25,0.88,0.25 Brightness=0.05 Position=7.130,-5.4,0.32 LightSrcOffset=0.2,0.0,0.0 LightSrcRange=0.5 CanFlash=FALSE [TailLight] SystemType=LIGHT Position= -2.04,-7.65,3.200 LightSrcOffset=0.0,0.0,0.0 Color=0.66,0.66,0.6 Brightness=0.07 LightSrcRange=0.2 CanFlash=FALSE [NoseLight] SystemType=LIGHT Position= 0.00,5.69,-0.06 LightSrcOffset=2.6046,2.6046,2.6046 Color=0.88,0.25,0.25 Brightness=0.10 LightSrcRange=1 CanFlash=TRUE FlashTime=0.95 Quote
AGOSTINO Posted September 7, 2009 Author Posted September 7, 2009 This is the Fix for the lights position of the MiG_31M_BM_SF2: For MiG-31BM: Lights --------------------------------------------------------- [LeftPositionLight] SystemType=LIGHT Position=-6.15,-3,0.394 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.15,-3,0.394 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [LeftTailLight] SystemType=LIGHT Position=-1.6240,-7.88,2.795 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightTailLight] SystemType=LIGHT Position=1.6040,-7.88,2.650 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.05,0.05 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [TopRotatingBeacon] SystemType=LIGHT Position=0,3,1.5 LightSrcOffset=-0.20,0.00,0.00 Color=0.88,0.05,0.05 Brightness=0.07 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.6 [bottomRotatingBeacon] SystemType=LIGHT Position=0,0,-0.56 LightSrcOffset=-0.20,0.00,0.00 Color=0.88,0.05,0.05 Brightness=0.07 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.6 [landinglight1] SystemType=LIGHT Position=0.099,5.8,-0.539 LightSrcOffset=0.058,49.0560,-2.696 ModelNodeName=NLIGHT1 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Position=0.1,5.88,-0.859 LightSrcOffset=0.058,49.0560,-2.696 ModelNodeName=NLIGHT2 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Position=-0.164,5.8,-0.581 LightSrcOffset=-0.199,49.0560,-2.696 ModelNodeName=NLIGHT3 Color=0.66,0.66,0.6 Brightness=0.09 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE For MiG-31M: Lights --------------------------------------------------------- [LeftPositionLight] SystemType=LIGHT Position=-6.07,-2.84,0.394 LightSrcOffset=-0.20,0.00,0.00 Color=0.98,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=6.07,-2.84,0.394 LightSrcOffset=0.20,0.00,0.00 Color=0.25,0.98,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [LeftTailLight] SystemType=LIGHT Position=-1.6240,-7.88,2.795 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.88,0.88 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightTailLight] SystemType=LIGHT Position=1.6040,-7.88,2.650 LightSrcOffset=0.00,0.00,0.20 Color=0.88,0.05,0.05 Brightness=0.04 LightSrcRange=0.5 CanFlash=FALSE [TopRotatingBeacon] SystemType=LIGHT Position=0,3,1.63 LightSrcOffset=-0.20,0.00,0.00 Color=0.88,0.05,0.05 Brightness=0.07 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.6 [bottomRotatingBeacon] SystemType=LIGHT Position=0,0,-0.56 LightSrcOffset=-0.20,0.00,0.00 Color=0.88,0.05,0.05 Brightness=0.07 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.6 [landinglight1] SystemType=LIGHT Position=0.099,5.8,-0.539 LightSrcOffset=0.058,49.0560,-2.696 ModelNodeName=NLIGHT1 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [landinglight2] SystemType=LIGHT Position=0.1,5.88,-0.859 LightSrcOffset=0.058,49.0560,-2.696 ModelNodeName=NLIGHT2 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE [landinglight3] SystemType=LIGHT Position=-0.164,5.8,-0.581 LightSrcOffset=-0.199,49.0560,-2.696 ModelNodeName=NLIGHT3 Color=0.66,0.66,0.6 Brightness=0.09 LightSrcRange=150 LightRange=45.0 CanFlash=FALSE IsLandingLight=TRUE Quote
AGOSTINO Posted September 8, 2009 Author Posted September 8, 2009 This is the fix for working landinglight of the Su_39_SF2 : // Lights --------------------------------------------------------- [LeftPositionLight] SystemType=LIGHT Position=-7.165,-1.295,0.63 LightSrcOffset=-0.0,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [RightPositionLight] SystemType=LIGHT Position=7.165,-1.295,0.63 LightSrcOffset=0.00,0.00,0.00 Color=0.25,0.88,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=FALSE [LeftPositionLight2] SystemType=LIGHT LightNodeName=LeftWing_Light CanFlash=FALSE FlashTime=0.70 Position=-6.950,-0.910,0.43 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 IsLandingLight=TRUE [RightPositionLight2] SystemType=LIGHT LightNodeName=RightWing_Light CanFlash=FALSE FlashTime=0.70 Position=6.950,-0.910,0.43 LightSrcOffset=5.3046,49.0560,3.50 Color=0.66,0.66,0.6 Brightness=0.15 LightSrcRange=150 LightRange=45.0 IsLandingLight=TRUE [TopAnticollisionLight] SystemType=LIGHT Position=0.00,0.522,1.560 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [bottomAnticollisionLight] SystemType=LIGHT Position=0.00,1.463,-0.65 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.25,0.25 Brightness=0.03 LightSrcRange=0.5 CanFlash=TRUE FlashTime=0.70 [TailLight1] SystemType=LIGHT Position=-0.00,-6.240,4.070 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.02 LightSrcRange=0.5 CanFlash=FALSE [TailLight2] SystemType=LIGHT Position=0.00,-6.240,4.070 LightSrcOffset=0.00,0.00,0.00 Color=0.88,0.88,0.88 Brightness=0.02 LightSrcRange=0.5 CanFlash=FALSE Quote
+EricJ Posted September 8, 2009 Posted September 8, 2009 Nice, I'll update it and re-upload it, with kudos to you ;) Quote
AGOSTINO Posted September 8, 2009 Author Posted September 8, 2009 Nice, I'll update it and re-upload it, with kudos to you ;) Thank you very much!!! Quote
AGOSTINO Posted September 8, 2009 Author Posted September 8, 2009 In Sound of the xxxData.ini of the russian aircrafts the BreathingSoundName is GOverLimitr-new, and for xxxData.ini of the USA or UK aircrafts, what is the BreathingSoundName?? Quote
WLJet Posted September 19, 2009 Posted September 19, 2009 (edited) I have tried all older patches, and newer patches!!!! But, the game don't start!!!! Hey Agostino, I was just searching for some archive topic and came across this thread: http://forum.combatace.com/index.php?showtopic=9875&st=0&p=46219&hl=a%20i%20sp3&fromsearch=1entry46219 It reminds me of your problem although not quite the same. You said you tried using all the old SFG patches and didn't work. Have you tried installing the SFP1 patches? Edited September 19, 2009 by WLJet Quote
AGOSTINO Posted September 20, 2009 Author Posted September 20, 2009 Hey Agostino, I was just searching for some archive topic and came across this thread: http://forum.combata...h=1entry46219 It reminds me of your problem although not quite the same. You said you tried using all the old SFG patches and didn't work. Have you tried installing the SFP1 patches? Thank you a thousand infinitely!! But I have already resolved........ "Strike Fighters - Flight Simulator" all in Italian language, is a version modified for Vista, and it is completely NOT PATCHABLE!!! For this, I have bought and installed SF2!!! Quote
AGOSTINO Posted September 20, 2009 Author Posted September 20, 2009 Well, just be careful not to mess something. The R-37 is not actually a rail launched missile. It is ejected from its weapons rack, away from the aircraft. and, by the way, R-37 wasn't meant to work with SU-39 if i remember right, it was designed for Mig-31M-BM series Thank you very much for the information!!! Quote
+Kulbit80 Posted September 20, 2009 Posted September 20, 2009 Similar problem: No fuel tanks pylons on TMF F-14a! WOE,WOI, patch Oct2008b, Mirage Factory Weapons Pack 01/25/2009. What to do? Quote
Svetlin Posted September 21, 2009 Posted September 21, 2009 Try using this tank: http://forum.combatace.com/index.php?app=downloads&showfile=9160 Quote
AGOSTINO Posted September 21, 2009 Author Posted September 21, 2009 In the Weapons folder of SF2, I have many weapons installed. Some folders (6 on 202), have inside a file called: xxxx_deleted.BAK. What is this file?? When I installed these weapons there was not!! Quote
AGOSTINO Posted September 21, 2009 Author Posted September 21, 2009 Delete it, it isnt needed. All I do, is delete only the xxxx_deleted.BAK?? Quote
AGOSTINO Posted September 22, 2009 Author Posted September 22, 2009 I have installed the NF-5A for SF2 and i have problem with the F-5 Chaff and F-5 Flare. I have installed the F-5 Chaff and F-5 Flare as weapons, are installed OK, but are not in game and my jet wont take them!! This is the NF-5A_DATA.INI: ......................... ......................... ......................... [Dispenser pod 1] SystemType=WEAPON_STATION StationID=8 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.56,-4.4,0.58 AttachmentAngles=0.0,0.0,-40.0 LoadLimit=100 AllowedWeaponClass=EP AttachmentType=NATO SpecificStationCode=Flare ModelNodeName= PylonMass= PylonDragArea= [Dispenser pod 2] SystemType=WEAPON_STATION StationID=9 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.75,-4.4,0.35 AttachmentAngles=0.0,0.0,220.0 LoadLimit=100 AllowedWeaponClass=EP AttachmentType=NATO SpecificStationCode=Chaff ModelNodeName= PylonMass= PylonDragArea= and this is the F-5 Chaff1_data.ini: [WeaponData001] TypeName=F-5 Chaff Pod FullName=F-5 Chaff Gray Camo1/3 ModelName=F-5 Chaff1 Mass=25.000000 Diameter=0.300000 Length=0.500000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=NATO SpecificStationCode= NationName=NETHERLANDS StartYear=1970 EndYear=2020 Availability=3 BaseQuantity=2 Exported=TRUE ExportStartYear=1970 ExportEndYear=2020 ExportAvailability=3 WeaponDataType=4 StoreType=2 NumChaff=30 NumFlare=0 EjectPosition=0.000000,-0.800000,0.000000 EjectVelocity=0.000000,-10.000000,0.000000 Quote
AGOSTINO Posted September 22, 2009 Author Posted September 22, 2009 Yes Done!! Thank you much!!! Quote
+ravenclaw_007 Posted September 22, 2009 Posted September 22, 2009 (edited) this are 6 chaff/flare dispensers and not only one and based on the weapondata that you posted this pod is a old one or the one for SF1 because there is no SpecificStationCode= Chaff or Flare entry so i would suggest to install the weapons that comes with the NF-5A SF2 pack and let overwrite if ask to that should solve this "problem" regards ravenclaw_007 Edited September 22, 2009 by ravenclaw_007 1 Quote
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