+Stary Posted December 15, 2009 Posted December 15, 2009 As some of you might notice, I was away from CombatAce for last two months. Slight burnout Dave and FC wrote about in other thread. Anyway I'm back with this one. It's high resolution (high being 1024x1024) 5 seasonal tilesets for SF2E GermanyCE map. Yes, it's the same I posted first pics of 6 months ago -but then I gave up on this mod. Twice. Recently I decided it's too much work done to waste. All textures are new, repainted in the style of original Thirdwire's tiles. Very little satellite imagery used, mostly for forests and parts of city textures. I decided to give the fields more variation, so it could be possibly used on other terrains without that central european feel to it. There are 5 tilesets included: spring - summer - autumn - winter - hard winter the winter tileset being used twice, serving as sort of thaw before spring one too. Included is heavily reworked -or in fact new for most part- treemod/citymod with slightly better graphics and more trees. City buildings have been scaled down by about 50% to more realistic size. Trees are the x2 ones -this way they give more lush appearance to the terrain. As I decided to introduce new fields in place of empty grass textures, areas around all airbases had to be retiled with new textures. I hope I included all of them, also the new ones included with Nato Fighters 4+ addon. Some additional tiles for mountains and forests were added too. New GermanyCE.TFD included Status: Part 1 -including summer, winter and hard winter plus all the objects and inis -uploaded Part 2 -fall and spring sets -uploading 3 Quote
+Baltika Posted December 15, 2009 Posted December 15, 2009 Looks magnificent Nice to see you back in the game again Cheers, Baltika Quote
Silverbolt Posted December 15, 2009 Posted December 15, 2009 I'm happy you didn't gave up this mod Quote
+SUICIDAL Posted December 15, 2009 Posted December 15, 2009 NOOOOO OMG !!!!!! ANIMAL. Really congratulations for your work.You are known here for her work really realistic terrain. Quote
+Stary Posted December 15, 2009 Author Posted December 15, 2009 It highly benefits from using advanced shaders boost -I never had any using ENBseries, but maybe too. Optional data for SF2I merged and Dec09 patch included Quote
+Typhoid Posted December 15, 2009 Posted December 15, 2009 that is freaking AWESOME!!! it will be worth upgrading my system just to use those! Quote
+MigBuster Posted December 15, 2009 Posted December 15, 2009 (edited) Jeez - thank god for Stary - totally amazing - thanks so much for carrying on and improving this terrain Edited December 15, 2009 by MigBuster Quote
+Brain32 Posted December 15, 2009 Posted December 15, 2009 Yessss I've been waiting for this one since the first pic I saw And massive respect for not giving up, I shamefully admit I gave up on a few projects myself... But now I'm off to download this awsomeness Quote
+Stary Posted December 15, 2009 Author Posted December 15, 2009 I shamefully admit I gave up on a few projects myself... Brain, my friend, I understand you completely -sometimes things are too time consuming or to big to handle, I gave up on few things too Quote
TurtleHawk Posted December 16, 2009 Posted December 16, 2009 Excellent! Welcome back! It really does help to take a break sometimes. Even from the things we enjoy. I appreciate your time, energy and creativity. Thank you! Quote
+swambast Posted December 16, 2009 Posted December 16, 2009 Congratulations Stary, wonderful and beautiful work as always...thank you! Quote
stingray77 Posted December 16, 2009 Posted December 16, 2009 Knowing the "real deal" *sic* I must/can say: you did an outstanding job! Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 Knowing the "real deal" *sic* I must/can say: you did an outstanding job! Danke! unfortunately I had failed upload of second part uploading again, please be patient Quote
+Soulfreak Posted December 16, 2009 Posted December 16, 2009 Thank you Stary! Great work on this! ;) Quote
+ludo.m54 Posted December 16, 2009 Posted December 16, 2009 Great news !!! Thank you for this X-mas gift !!!! Ludo Quote
ArturR Posted December 16, 2009 Posted December 16, 2009 Wow awesome Stary. Can it work in WoE first gen? Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 Wow awesome Stary. Can it work in WoE first gen? I think it should without problems, you just need to disable the shaders references in GermanyCE_data.ini (jakby co, to napisz do mnie PMa) Ok, the second part is up, enjoy! Quote
+Soulfreak Posted December 16, 2009 Posted December 16, 2009 really great work stary, but i´ve got a problem with the water areas. rivers, sea... Can´t figure it out. I have SF2E no Dez 09 patch. Any idea???? Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 Looks totally broken..? Only on the river or sea tiles? rest is ok? Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 Soulfreak -on closer look looks like videocard thing -maybe running out of texture memory? Quote
+Soulfreak Posted December 16, 2009 Posted December 16, 2009 It is only on the water things. I use a GeForce 9400GT Quote
+Stary Posted December 16, 2009 Author Posted December 16, 2009 (edited) try with lower terrain textures settings, if it's still there on medium if only on water might be water shader -lower the water detail to medium or even disable the shader in germanyce_data.ini edit 2: in data.ini From [WaterTextureMaterial] EffectShaderName=terWaterEffect.fx TO [WaterTextureMaterial] EffectShaderName= Edited December 16, 2009 by Stary Quote
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