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Stary

High Resolution (1024x1024) SF2E GermanyCE terrain mod

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As some of you might notice, I was away from CombatAce for last two months. Slight burnout Dave and FC wrote about in other thread. Anyway I'm back with this one.

 

It's high resolution (high being 1024x1024) 5 seasonal tilesets for SF2E GermanyCE map. Yes, it's the same I posted first pics of 6 months ago -but then I gave up on this mod. Twice. Recently I decided it's too much work done to waste.

 

All textures are new, repainted in the style of original Thirdwire's tiles. Very little satellite imagery used, mostly for forests and parts of city textures. I decided to give the fields more variation, so it could be possibly used on other terrains without that central european feel to it.

 

There are 5 tilesets included:

 

spring - summer - autumn - winter - hard winter

 

the winter tileset being used twice, serving as sort of thaw before spring one too.

 

Included is heavily reworked -or in fact new for most part- treemod/citymod with slightly better graphics and more trees. City buildings have been scaled down by about 50% to more realistic size. Trees are the x2 ones -this way they give more lush appearance to the terrain.

 

As I decided to introduce new fields in place of empty grass textures, areas around all airbases had to be retiled with new textures. I hope I included all of them, also the new ones included with Nato Fighters 4+ addon.

Some additional tiles for mountains and forests were added too. New GermanyCE.TFD included

 

 

 

 

 

 

 

 

 

 

 

Status:

 

Part 1 -including summer, winter and hard winter plus all the objects and inis -uploaded

 

Part 2 -fall and spring sets -uploading

 

:grin:

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Looks magnificent :good:

 

Nice to see you back in the game again :salute:

 

Cheers,

 

Baltika

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NOOOOO OMG !!!!!!

 

ANIMAL.

 

Really congratulations for your work.You are known here for her work really realistic terrain.

good.gif

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It highly benefits from using advanced shaders boost -I never had any using ENBseries, but maybe too. Optional data for SF2I merged and Dec09 patch included

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that is freaking AWESOME!!!

 

it will be worth upgrading my system just to use those!

 

:good:

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Jeez - thank god for Stary - totally amazing - thanks so much for carrying on and improving this terrain

 

:drinks::drinks::drinks::drinks::drinks::drinks:

Edited by MigBuster

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Yessss I've been waiting for this one since the first pic I saw :clapping:

 

And massive respect for not giving up, I shamefully admit I gave up on a few projects myself... :this:

 

But now I'm off to download this awsomeness :ok:

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I shamefully admit I gave up on a few projects myself... :this:

 

Brain, my friend, I understand you completely -sometimes things are too time consuming or to big to handle, I gave up on few things too :this:

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Excellent! clapping.gifclapping.gifclapping.gif

 

Welcome back!

It really does help to take a break sometimes.

Even from the things we enjoy.

 

I appreciate your time, energy and creativity.

Thank you!

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Congratulations Stary, wonderful and beautiful work as always...thank you!

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Knowing the "real deal" *sic* I must/can say: you did an outstanding job!clapping.gif

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Knowing the "real deal" *sic* I must/can say: you did an outstanding job!

 

Danke!

 

unfortunately I had failed upload of second part :dntknw: uploading again, please be patient

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Wow awesome Stary. Can it work in WoE first gen?

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Wow awesome Stary. Can it work in WoE first gen?

 

I think it should without problems, you just need to disable the shaders references in GermanyCE_data.ini

 

(jakby co, to napisz do mnie PMa)

 

 

 

Ok, the second part is up, enjoy!

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really great work stary, but i´ve got a problem with the water areas.

rivers, sea...

Can´t figure it out. I have SF2E no Dez 09 patch.

Any idea????

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Looks totally broken..? Only on the river or sea tiles? rest is ok?

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Soulfreak -on closer look looks like videocard thing -maybe running out of texture memory?

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It is only on the water things.

I use a GeForce 9400GT :blink:

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try with lower terrain textures settings, if it's still there on medium

 

if only on water might be water shader -lower the water detail to medium or even disable the shader in germanyce_data.ini

 

edit 2:

 

in data.ini

 

From

 

[WaterTextureMaterial]

EffectShaderName=terWaterEffect.fx

 

TO

 

[WaterTextureMaterial]

EffectShaderName=

Edited by Stary

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