+JSF_Aggie Posted May 24, 2010 Posted May 24, 2010 I've been spoiled by Stary's hi-res tile sets, so I've updated the range for SF2, and started repainting the tiles at 1024x1024. I just have a couple transition tiles to paint, and place some more targets to bomb. I was also going to play around with the terrain's limited nations and try and set it up such that only the drones show up here. Quote
+Dave Posted May 24, 2010 Posted May 24, 2010 Good stuff Brian! The range needed an update badly. Quote
FastCargo Posted May 24, 2010 Posted May 24, 2010 Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions... Just a thought. FC Quote
+Julhelm Posted May 24, 2010 Posted May 24, 2010 Maybe you could also add some stuff from the WW2 range like the factories since those are fun for nuking and if you want to you can add my cargoship. Quote
+JSF_Aggie Posted May 24, 2010 Author Posted May 24, 2010 Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions... Just a thought. FC Was deffinately going to do that for the BLUE airfield. I was also going to see what happens if I give the runway way at the range an airfield_data.ini with parking spots, but no takeoff and landing points. I'm hoping it will give us RED parked aircraft, without any CTD's or MiG's chasing us around the range. Julhelm, thanks for the offer. Quote
FastCargo Posted May 24, 2010 Posted May 24, 2010 I was also going to see what happens if I give the runway way at the range an airfield_data.ini with parking spots, but no takeoff and landing points. I'm hoping it will give us RED parked aircraft, without any CTD's or MiG's chasing us around the range. That's an excellent thought! It'll be great to see if that works! FC Quote
Wrench Posted May 24, 2010 Posted May 24, 2010 Yeah, definately don't forget to add all my extra target areas, either from the WW2 versions or the standard, modern Range Upgrade Pak. IIRC, on the modern version, I added a runway3, with no airfield data callout for the 'Drone Launch Facililty', and at one time was experimentating with 'smokey SAMS', but never got those working. HOWEVER...I did create a static terrain object from teh SA-2 launcher (minus it's missile). One could also add working radars; SAM radar and EWRs for SEAD practice, just not linked to active SAM launchers. That's actually pretty easy the new updated tiles look GREAT!!! wrench kevin stein Quote
EricJ Posted May 29, 2010 Posted May 29, 2010 Excellent! I'm thinking, can you add heavy and small aircraft parking slots? That way we can test static aircraft functions... Just a thought. FC Try this, I added a Large airfield from SF2E: [TargetArea001] Name=Home Base Position=442000.000000,614000.000000 Radius=8485.281250 ActiveYear=0 Location=1 Alignment=FRIENDLY AirfieldDataFile=german_airbase3.ini NumSquadrons=12 Target[001].Type=Runway4 Target[001].Offset=0.00,0.00 Target[001].Heading=150.0 Target[002].Type=Tower1 Target[002].Offset=-88.07,-860.34 Target[002].Heading=0 Target[003].Type=eor_shack Target[003].Offset=-162.14,1590.40 Target[003].Heading=0 Target[004].Type=eor_shack Target[004].Offset=161.96,-1589.53 Target[004].Heading=90 Target[005].Type=eor_shack Target[005].Offset=-1349.29,-1597.02 Target[005].Heading=-120 Target[006].Type=eor_shack Target[006].Offset=603.18,-436.44 Target[006].Heading=-120 Target[007].Type=Hangar3 Target[007].Offset=-750.93,-663.34 Target[007].Heading=151 Target[008].Type=Hangar3 Target[008].Offset=-825.35,-705.71 Target[008].Heading=151 Target[009].Type=Hangar1 Target[009].Offset=-893.29,-732.81 Target[009].Heading=151 Target[010].Type=ASR Target[010].Offset=545.02,0.03 Target[010].Heading=0 Target[011].Type=barrack2 Target[011].Offset=563.17,36.05 Target[011].Heading=0 Target[012].Type=shack1 Target[012].Offset=553.43,-22.01 Target[012].Heading=0 Target[013].Type=building2 Target[013].Offset=580.96,-30.68 Target[013].Heading=0 Target[014].Type=windsock Target[014].Offset=50.00,-1600.00 Target[014].Heading=180 Target[015].Type=windsock Target[015].Offset=-50.00,-1600.00 Target[015].Heading=180 Target[016].Type=windsock Target[016].Offset=50.00,1600.00 Target[016].Heading=180 Target[017].Type=windsock Target[017].Offset=-50.00,1600.00 Target[017].Heading=180 Target[018].Type=ils_shack Target[018].Offset=-65.00,-1529.00 Target[018].Heading=90 Target[019].Type=ils_shack Target[019].Offset=-66.00,1529.00 Target[019].Heading=90 Target[020].Type=bunker2 Target[020].Offset=-667.51,606.32 Target[020].Heading=90 Target[021].Type=bunker2 Target[021].Offset=-667.07,644.18 Target[021].Heading=90 Target[022].Type=bunker2 Target[022].Offset=-666.62,683.97 Target[022].Heading=90 Target[023].Type=bunker2 Target[023].Offset=-627.26,724.30 Target[023].Heading=180 Target[024].Type=shack1 Target[024].Offset=-604.43,712.93 Target[024].Heading=180 Target[025].Type=windsock Target[025].Offset=50.00,-1687.08 Target[025].Heading=180 Target[026].Type=windsock Target[026].Offset=-50.00,-1687.08 Target[026].Heading=180 Target[027].Type=windsock Target[027].Offset=50.00,1687.08 Target[027].Heading=180 Target[028].Type=windsock Target[028].Offset=-50.00,1687.08 Target[028].Heading=180 Target[029].Type=windsock Target[029].Offset=643.19,-492.75 Target[029].Heading=180 Target[030].Type=windsock Target[030].Offset=692.97,-584.60 Target[030].Heading=180 Target[031].Type=windsock Target[031].Offset=559.51,-540.12 Target[031].Heading=180 Target[032].Type=windsock Target[032].Offset=611.38,-632.27 Target[032].Heading=180 Target[033].Type=windsock Target[033].Offset=-1426.15,-1687.19 Target[033].Heading=180 Target[034].Type=windsock Target[034].Offset=-1374.28,-1779.33 Target[034].Heading=180 Target[035].Type=windsock Target[035].Offset=-1342.47,-1639.82 Target[035].Heading=180 Target[036].Type=windsock Target[036].Offset=-1292.69,-1731.67 Target[036].Heading=180 Target[037].Type= Target[037].Offset=-1455.88,-2035.56 Target[037].Heading=225 Target[038].Type= Target[038].Offset=307.58,-1889.53 Target[038].Heading=135 Target[039].Type= Target[039].Offset=-410.17,1854.08 Target[039].Heading=315 Target[040].Type= Target[040].Offset=505.75,571.59 Target[040].Heading=45 Target[041].Type= Target[041].Offset=881.08,-800.75 Target[041].Heading=135 Target[041].ActiveYear=1963 Target[042].Type= Target[042].Offset=400.12,1671.69 Target[042].Heading=45 Target[042].ActiveYear=1963 Target[043].Type= Target[043].Offset=-1676.86,-1582.08 Target[043].Heading=270 Target[043].ActiveYear=1963 Target[044].Type= Target[044].Offset=-1090.96,-551.35 Target[044].Heading=270 Target[044].ActiveYear=1963 Target[045].Type= Target[045].Offset=263.41,1886.82 Target[045].Heading=45 Target[045].ActiveYear=1967 Target[046].Type= Target[046].Offset=-302.44,-1965.32 Target[046].Heading=180 Target[046].ActiveYear=1967 Target[047].Type=blastshield Target[047].Offset=-530.64,-695.83 Target[047].Heading=-157 Target[048].Type=blastshield Target[048].Offset=-582.33,-670.82 Target[048].Heading=-157 Target[049].Type=blastshield Target[049].Offset=-458.73,1300.06 Target[049].Heading=141 Target[050].Type=blastshield Target[050].Offset=-391.81,1349.99 Target[050].Heading=141 Target[051].Type=Hangar1 Target[051].Offset=-488.51,1095.98 Target[051].Heading=90 Target[052].Type=Hangar2 Target[052].Offset=-489.77,930.16 Target[052].Heading=90 Target[053].Type=Hangar2 Target[053].Offset=-489.76,977.57 Target[053].Heading=90 Target[054].Type=Hangar1 Target[054].Offset=-488.99,1034.96 Target[054].Heading=90 Target[055].Type=blastshield Target[055].Offset=-514.90,1202.93 Target[055].Heading=90 Target[056].Type=blastshield Target[056].Offset=-515.08,1173.13 Target[056].Heading=90 Target[057].Type=blastshield Target[057].Offset=-515.09,1143.94 Target[057].Heading=90 Target[058].Type=building3 Target[058].Offset=-490.67,1320.15 Target[058].Heading=180 Target[059].Type=shack1 Target[059].Offset=-492.21,1289.70 Target[059].Heading=141 Target[060].Type=powercart Target[060].Offset=-843.03,-757.08 Target[060].Heading=-14 Target[061].Type=Hangar2 Target[061].Offset=-1234.30,-933.52 Target[061].Heading=61 Target[062].Type=Hangar2 Target[062].Offset=-1207.79,-976.11 Target[062].Heading=61 Target[063].Type=blastshield Target[063].Offset=-949.37,-735.90 Target[063].Heading=151 Target[064].Type=blastshield Target[064].Offset=-974.89,-750.20 Target[064].Heading=151 Target[065].Type=blastshield Target[065].Offset=-698.34,-591.15 Target[065].Heading=151 Target[066].Type=blastshield Target[066].Offset=-721.95,-606.60 Target[066].Heading=151 Target[067].Type=building3 Target[067].Offset=-714.01,-570.50 Target[067].Heading=60 Target[068].Type=building3 Target[068].Offset=-726.55,-548.84 Target[068].Heading=60 Target[069].Type=watertower1 Target[069].Offset=-526.62,-478.56 Target[069].Heading=0 Target[070].Type=bombtrailer Target[070].Offset=-464.41,1125.46 Target[070].Heading=96 Target[071].Type=bombtrailer Target[071].Offset=-445.81,1307.45 Target[071].Heading=5 Target[072].Type=USFuelTruck Target[072].Offset=-422.92,1322.97 Target[072].Heading=60 Target[073].Type=powercart Target[073].Offset=-403.59,1341.49 Target[073].Heading=-2 Target[074].Type=blastshield Target[074].Offset=-445.14,901.99 Target[074].Heading=0 Target[075].Type=shack1 Target[075].Offset=-405.02,1354.73 Target[075].Heading=141 Target[076].Type=USJeep Target[076].Offset=-415.38,1345.38 Target[076].Heading=156 Target[077].Type=bombtrailer Target[077].Offset=-429.90,902.81 Target[077].Heading=-2 Target[078].Type=powercart Target[078].Offset=-463.64,958.07 Target[078].Heading=280 Target[079].Type=USFuelTruck Target[079].Offset=-484.55,1277.26 Target[079].Heading=-125 Target[080].Type=barrack1 Target[080].Offset=-546.38,-415.86 Target[080].Heading=90 Target[081].Type=barrack1 Target[081].Offset=-546.29,-375.65 Target[081].Heading=90 Target[082].Type=barrack1 Target[082].Offset=-543.25,-334.98 Target[082].Heading=90 Target[083].Type=barrack1 Target[083].Offset=-543.16,-294.77 Target[083].Heading=90 Target[084].Type=barrack1 Target[084].Offset=-547.10,-254.45 Target[084].Heading=90 Target[085].Type=barrack1 Target[085].Offset=-547.01,-214.24 Target[085].Heading=90 Target[086].Type=barrack1 Target[086].Offset=-543.97,-173.57 Target[086].Heading=90 Target[087].Type=barrack1 Target[087].Offset=-543.88,-133.36 Target[087].Heading=90 Target[088].Type=barrack2 Target[088].Offset=-555.59,-484.54 Target[088].Heading=0 Target[089].Type=building2 Target[089].Offset=-592.33,-486.01 Target[089].Heading=90 Target[090].Type=barrack1 Target[090].Offset=-611.15,-415.90 Target[090].Heading=90 Target[091].Type=barrack1 Target[091].Offset=-611.06,-375.68 Target[091].Heading=90 Target[092].Type=barrack1 Target[092].Offset=-608.02,-335.01 Target[092].Heading=90 Target[093].Type=barrack1 Target[093].Offset=-607.93,-294.80 Target[093].Heading=90 Target[094].Type=barrack1 Target[094].Offset=-611.87,-254.49 Target[094].Heading=90 Target[095].Type=barrack1 Target[095].Offset=-611.78,-214.27 Target[095].Heading=90 Target[096].Type=barrack1 Target[096].Offset=-608.74,-173.60 Target[096].Heading=90 Target[097].Type=barrack1 Target[097].Offset=-608.65,-133.39 Target[097].Heading=90 Target[098].Type=building1 Target[098].Offset=-629.46,-480.87 Target[098].Heading=90 Target[099].Type=building2 Target[099].Offset=-466.54,-93.67 Target[099].Heading=0 Target[100].Type=barrack1 Target[100].Offset=-461.03,-416.88 Target[100].Heading=90 Target[101].Type=barrack1 Target[101].Offset=-460.94,-376.67 Target[101].Heading=90 Target[102].Type=barrack1 Target[102].Offset=-457.90,-336.00 Target[102].Heading=90 Target[103].Type=barrack1 Target[103].Offset=-457.81,-295.79 Target[103].Heading=90 Target[104].Type=barrack1 Target[104].Offset=-461.76,-255.47 Target[104].Heading=90 Target[105].Type=barrack1 Target[105].Offset=-461.67,-215.26 Target[105].Heading=90 Target[106].Type=barrack1 Target[106].Offset=-458.63,-174.59 Target[106].Heading=90 Target[107].Type=barrack1 Target[107].Offset=-458.54,-134.38 Target[107].Heading=90 Target[108].Type=barrack1 Target[108].Offset=-547.73,-49.24 Target[108].Heading=90 Target[109].Type=barrack1 Target[109].Offset=-551.67,-8.92 Target[109].Heading=90 Target[110].Type=barrack1 Target[110].Offset=-551.58,31.29 Target[110].Heading=90 Target[111].Type=barrack1 Target[111].Offset=-548.54,71.96 Target[111].Heading=90 Target[112].Type=barrack1 Target[112].Offset=-548.45,112.17 Target[112].Heading=90 Target[113].Type=barrack1 Target[113].Offset=-608.30,-49.54 Target[113].Heading=90 Target[114].Type=barrack1 Target[114].Offset=-612.24,-9.23 Target[114].Heading=90 Target[115].Type=barrack1 Target[115].Offset=-612.15,30.98 Target[115].Heading=90 Target[116].Type=barrack1 Target[116].Offset=-609.11,71.65 Target[116].Heading=90 Target[117].Type=barrack1 Target[117].Offset=-609.02,111.86 Target[117].Heading=90 Target[118].Type=barrack1 Target[118].Offset=-549.27,190.64 Target[118].Heading=90 Target[119].Type=barrack1 Target[119].Offset=-549.17,230.85 Target[119].Heading=90 Target[120].Type=barrack1 Target[120].Offset=-546.14,271.52 Target[120].Heading=90 Target[121].Type=barrack1 Target[121].Offset=-609.74,189.58 Target[121].Heading=90 Target[122].Type=barrack1 Target[122].Offset=-611.83,230.55 Target[122].Heading=90 Target[123].Type=barrack1 Target[123].Offset=-610.50,274.89 Target[123].Heading=90 Target[124].Type=barrack1 Target[124].Offset=-611.45,319.16 Target[124].Heading=90 Target[125].Type=barrack1 Target[125].Offset=-546.73,319.99 Target[125].Heading=90 Target[126].Type=fueltank2 Target[126].Offset=-1360.91,-939.14 Target[126].Heading=180 Target[127].Type=fueltank2 Target[127].Offset=-1376.40,-976.46 Target[127].Heading=180 Target[128].Type=fueltank2 Target[128].Offset=-1394.00,-1011.67 Target[128].Heading=180 Target[129].Type=fueltank1 Target[129].Offset=-1401.75,-1054.62 Target[129].Heading=180 Target[130].Type=fueltank1 Target[130].Offset=-1425.69,-1041.95 Target[130].Heading=180 Target[131].Type=building1 Target[131].Offset=-631.67,-568.63 Target[131].Heading=60 Target[132].Type=building1 Target[132].Offset=-616.07,-596.15 Target[132].Heading=60 Target[133].Type=building2 Target[133].Offset=-601.48,-622.13 Target[133].Heading=60 Target[134].Type=shack1 Target[134].Offset=-594.62,-649.72 Target[134].Heading=240 Target[135].Type=USFuelTruck Target[135].Offset=-1024.67,-779.24 Target[135].Heading=60 Target[136].Type=USFuelTruck Target[136].Offset=-1184.70,-994.13 Target[136].Heading=235 Target[137].Type=fire_dept Target[137].Offset=-1006.05,-747.23 Target[137].Heading=151 Target[138].Type=shack1 Target[138].Offset=-1017.03,-762.69 Target[138].Heading=151 Target[139].Type=blastshield Target[139].Offset=-1216.67,-1039.86 Target[139].Heading=97 Target[140].Type=shack1 Target[140].Offset=-1226.84,-1024.34 Target[140].Heading=61 Target[141].Type=USJeep Target[141].Offset=-1005.75,-768.21 Target[141].Heading=60 Target[142].Type=bombtrailer Target[142].Offset=-1215.02,-1021.22 Target[142].Heading=60 Target[143].Type=barrack1 Target[143].Offset=-744.95,-511.37 Target[143].Heading=-30 Target[144].Type=barrack1 Target[144].Offset=-776.12,-525.85 Target[144].Heading=-30 Target[145].Type=barrack1 Target[145].Offset=-805.82,-538.83 Target[145].Heading=-30 Target[146].Type=barrack1 Target[146].Offset=-835.99,-552.80 Target[146].Heading=-30 Target[147].Type=building2 Target[147].Offset=-876.24,-564.35 Target[147].Heading=-30 Target[148].Type=building2 Target[148].Offset=-696.28,-416.00 Target[148].Heading=90 Target[149].Type=USTruck Target[149].Offset=-640.68,-589.64 Target[149].Heading=-210 Target[150].Type=USJeep Target[150].Offset=-630.42,-606.03 Target[150].Heading=-32 Target[151].Type=building3 Target[151].Offset=-1065.70,-690.99 Target[151].Heading=-37 Target[152].Type=shack1 Target[152].Offset=-1087.19,-690.30 Target[152].Heading=-37 Target[153].Type=barrack2 Target[153].Offset=-688.33,-368.36 Target[153].Heading=0 Target[154].Type=barrack2 Target[154].Offset=-687.65,-320.37 Target[154].Heading=0 As for the smokey SAMs... it's doable since you can create a "Range" nation and have those show up instead, with the LimitedNations list. Quote
Wrench Posted May 29, 2010 Posted May 29, 2010 I'd reccomend the Desert Runway4, as that's the LARGE runway (like for BUFFs), and all the terrain cats HAVE the desert airfield inis built in. So if someone don't have SF2 (desert), it'll be usable for ALL versions, merged or not. Now, let's see some SmokeySAMs!!! wrench kevin stein Quote
EricJ Posted May 29, 2010 Posted May 29, 2010 That's a good point... I have only SF2E so I tend to think in those terms. Smokey SAMs? Not hard, copy whatever SAM you want to use (I tried to find my SA-8 but no joy), and designate it whatever. Then you obviously find the missile it uses, copy that, edit the warhead so the explosive warhead weight is zero, and then there you go. Same launch paramters, etc. and it'll record as a "Hit" in the debriefing screen. The Nellis AFB topic way back by wpnssgt should still have my SA-8 there. Quote
Wrench Posted May 30, 2010 Posted May 30, 2010 Even in 1stGens, I always use the desert airfields; they've been in all the terrain cats since 06, and DEFINATELY since the 08 patch. wrench kevin stein Quote
+JSF_Aggie Posted June 2, 2010 Author Posted June 2, 2010 I'm making a small dirt runway for the for STOVL aircraft that I'm going to place next to the main runway. I'll see if I can get this to fit with the larger runway4. No luck with the sim's static aircraft. If I do enough to get them to appear on the range's runway, you end up with MiG's spawning in the air, even if the airfield's data.ini doesn't have takeoff or touchdown points. I think I'm going to have to keep the old aircraft targets since there's not a static RED aircraft model we can use for a parked aircraft. Here's some updated shots.... Quote
+Spectre_USA Posted June 2, 2010 Posted June 2, 2010 Now thatis a friggin' ramp! Nicely done!!!11 Quote
+Dave Posted June 2, 2010 Posted June 2, 2010 Brian Skin up some orange colored aircraft like F-4's or F-100's etc as if they have been decommed and are used as targets. We do it all the time as you know on bombing ranges. Also any chance we could have some M113's on the gunnery range? 1 Quote
+JSF_Aggie Posted June 2, 2010 Author Posted June 2, 2010 Brian Skin up some orange colored aircraft like F-4's or F-100's etc as if they have been decommed and are used as targets. We do it all the time as you know on bombing ranges. Also any chance we could have some M113's on the gunnery range? That was going to be the last thing I try. I was going to make them a seperate aircraft, with no weapons, and RECON as their only role. This will get them parked on the airfield. They'll also be a few flying around, but I don't think it's a bad thing. There shouldn't me more than one flight of two, and they won't be shooting at anyone. This way we'll have a believeable target flying around if we want to do some A2A. I can make a new "nation" for the range and that will keep them from showing up on other terrains, at least those that are limited to specfic nations. I'll make their availability "RARE", which will also help. I'll try it tonight. Quote
Wrench Posted June 2, 2010 Posted June 2, 2010 drone Hun's would be nice too ... there should be a skin for it around here somewheres too. with the limited nations, as I understand it, should prevent standard/garden varitey MiGs from showing up (hopefully). Creating an unarmed aircraft, AI controlled that attacks you shouldn't be too hard wrench kevin stein Quote
+JSF_Aggie Posted June 6, 2010 Author Posted June 6, 2010 I got it working. If I define a new "RANGE" nation in the terrain's _nations.ini, like Dhimar and Paran are defined in the stock desert terrain, it doesn't seem to work for limiting only the "RANGE" nation to the bombing range terrain. I had to define it in the global NATIONS.INI file to get it to work. I would have perfered not to have to touch this file, but at least we get parked aircraft, and only un-armed "drones" will show up flying around the range. I plan to include three drones in the update, QF-100, QF-106, QF-4. I have to finish the skin of course.... Quote
Wrench Posted June 6, 2010 Posted June 6, 2010 i like the ideas!!! don't know if this'll be of much help...but here's a quick/dirty HunDrone I did last year (mabye the ini edits might be helpful .. ) http://combatace.com/files/file/10296-qf-100d-super-sabre-target-drone/ leaves/allows for player flyable wrench kevin stein Quote
Stratos Posted June 6, 2010 Posted June 6, 2010 Nice update to the terrain. Looking forward to it! Quote
FastCargo Posted June 6, 2010 Posted June 6, 2010 Awesome...perfect for weapons testing! Heck...maybe we could come up with some training missions for the new guys...a syllabus per se. FC Quote
Canadair Posted June 6, 2010 Posted June 6, 2010 drone Hun's would be nice too ... there should be a skin for it around here somewheres too. with the limited nations, as I understand it, should prevent standard/garden varitey MiGs from showing up (hopefully). Creating an unarmed aircraft, AI controlled that attacks you shouldn't be too hard wrench kevin stein As a note Wrench I tested extensively the limited nation function in series one it works perfectly. obviously of course the userlist.ini functions do not, and the skinpicked is the one with the nationname in data ini Quote
EricJ Posted June 6, 2010 Posted June 6, 2010 I think I know what you're hinting at Canadair. The problem is that ALL aircraft have to have a USERLIST.INI in order for the system to work. If not the game will still cycle non userlisted planes in. Like one time when I was doing a mission in France, it spawned some Sukhoi's (don't remember the type) instead of Mirages. So the only course is to buckle down and do the work. Sounds like a cool idea FC but I got training coming up and my internet access is going to be limited. Quote
Jimbib Posted June 7, 2010 Posted June 7, 2010 In addition to the aforementioned drones, there is also Russo's Firebee... http://combatace.com/files/file/406-bqm-34-drone-for-strike-fighters/ Quote
Canadair Posted June 7, 2010 Posted June 7, 2010 (edited) I think I know what you're hinting at Canadair. The problem is that ALL aircraft have to have a USERLIST.INI in order for the system to work. If not the game will still cycle non userlisted planes in. Like one time when I was doing a mission in France, it spawned some Sukhoi's (don't remember the type) instead of Mirages. So the only course is to buckle down and do the work. Sounds like a cool idea FC but I got training coming up and my internet access is going to be limited. Out of extensive testing, I can tell you that in series ONE, with limited nations statement, you get per terrain only those aircrafts for nation listed. Provided that EXPOrt is marked as FALSe per airplane. I bet your sukois were marked as export true. I don't know in series TWO, but I guess that all what userlist function (not available inseries one) does is limit the exportavailability for the antions (and the skins) listed in userlist. So in a terrain you have only france and germany and the system will pick according also to enemy and friendly statments, only planes from natiosn france and germany, or planes with export = true. In series TWO, also, the userlist.ini will limit the export. IE a terrani with nation, say argentina, will pick a mirage with nation france and export = true. But won't pick a Rafale maybe with export = false, or won't pick another Mirage version whose userlist does not contain argentina. EDIT: just tested on series one, with a nation named Target Drones , the limited nations statements, (and obviously an enemy airport) I have only QF-104, QF-4 QF-100 (whose nation is now target drones) showing above the terrain. Edited June 7, 2010 by Canadair Quote
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