+Monty CZ Posted October 13, 2010 Author Posted October 13, 2010 Thank you Brain32 for this confirmation I have to add 2 bars then (and I dont know if the game engine even has this function) Today I could finish the main panel and then time to move to secondary panels. Monty CZ Quote
+Crusader Posted October 13, 2010 Posted October 13, 2010 It will work in SF2 series , course deviation and ( new) glide scope ( comes active if you reach the initial waypoint before landing data entry sections from TW F-4E cockpit: [GlideSlope] Type=GLIDE_SLOPE_INDICATOR NodeName=needle_course_hor MovementType=POSITION_Z ValueUnit=DEG Set[01].Position=-0.0165 Set[01].Value=-3.0 Set[02].Position=0.0165 Set[02].Value=3.0 [CourseDeviationADI] Type=COURSE_DEVIATION NodeName=needle_course_ver MovementType=POSITION_X ValueUnit=DEG Set[01].Position=-0.0165 Set[01].Value=-10.0 Set[02].Position=0.0165 Set[02].Value=10.0 Quote
serverandenforcer Posted October 13, 2010 Posted October 13, 2010 I finished Breitling skin and did some work on inside :-) Monty CZ Is that bump mapping I see?... If so, that is freaken dope bro! Quote
+Monty CZ Posted October 13, 2010 Author Posted October 13, 2010 serverandenforcer, yes that is bumpmapping I allways use all features that are implemented into game engine :-) here is some update (I had a file error today so I had to rework something and now only clock needs to be finished) lights testing :-) Monty CZ Quote
+Bongodriver Posted October 16, 2010 Posted October 16, 2010 This is inspirational work, I love it Quote
dsawan Posted October 16, 2010 Posted October 16, 2010 (edited) yep, almost wet my pants! Thsi version of l-39 will blow FSX version out of the water. Edited October 16, 2010 by dsawan 1 Quote
+Soulfreak Posted October 17, 2010 Posted October 17, 2010 (edited) yep, almost wet my pants! Thsi version of l-39 will blow FSX version out of the water. FSX? What is that? Edited October 17, 2010 by Soulfreak Quote
+Gepard Posted October 17, 2010 Posted October 17, 2010 LSK & Luftwaffe ready... Nice bird, really nice bird. Well done everybody. But two comments. 1. LSK (east german) L-39 had no gun. It were L-39Z0. The ones with gun were L-39ZA. 2. The L-39 was often showed with R-3S (AA-2 Atoll) missiles. But it was unable to launch this missiles, because the minimum launch speed of the missile was higer than the maximum speed of the plane. Only in dive the L-39 could reach the needed speed, but at a speed at 750 kph (i hope this is the correct value) the air brakes were deployed automatically to reduce the speed to a save level. The Albatros was a trainer, no combat bird. The L-59 was designed as a trainer and light combat plane. Quote
+Soulfreak Posted October 17, 2010 Posted October 17, 2010 I know Michael, but i only got the ZA model from Monty not the ZO. Quote
+Monty CZ Posted October 17, 2010 Author Posted October 17, 2010 (edited) Soulfreak you can remove gun with some ini woodoo :-) Gepard I didnt know about the missiles. Will check that. Here is something I tested today: Monty CZ Edited October 17, 2010 by Monty CZ Quote
+76.IAP-Blackbird Posted October 20, 2010 Posted October 20, 2010 Sad the lightsystem (enviroment lightning) is so bad, very good work Monty! Quote
+Monty CZ Posted October 20, 2010 Author Posted October 20, 2010 Sad the lightsystem (enviroment lightning) is so bad, very good work Monty! I will look at the textures so it would help a little, just now I have about 270 parts in the 3D model and about 13500 polys - it will be under 20k polys and 400 parts, when I finnish it (I dont want to see the out file :-) ) ...and the ini work will take some time i think ... one question for today: for this plane was very specific that the engine took some time when going from iddle to full power. 9-12 seconds usualy. So how to model it? I believe that ThrottleRate=??? is the correct parameter, but what means the number? smaller number means slower response. Monty CZ Quote
+Monty CZ Posted October 21, 2010 Author Posted October 21, 2010 another evening another steps: some improvements on textures I tried Monty CZ Quote
xclusiv8 Posted October 22, 2010 Posted October 22, 2010 (edited) Ive been trying to repaint some cockpits but i just cant figure out how to make gauges in photoshop. What i mean by that is the circle lines and numbres under the needles. Dont know what that part is called. :yes: Help would be appriciated Edited October 22, 2010 by xclusiv8 Quote
+Monty CZ Posted October 22, 2010 Author Posted October 22, 2010 Ive been trying to repaint some cockpits but i just cant figure out how to make gauges in photoshop. What i mean by that is the circle lines and numbres under the needles. Dont know what that part is called. :yes: Help would be appriciated xclisiv8 after two or three evenings I spent by painting this, I hate even to look at clock on my wall :-) On some simpler gauges lets say clocks you can make lines for 10mins (60degrees) and then rotate them all around on gauges with logaritmic scale you have to paint each line by hand. Numbers are usualy vertical so each number is placed separately on my gauges. The ones rotating around the center are placed in another graphic program called Inkscape which allows to connect text to spline (circle) Maybe some vector graphic programs (like Corel, Illustrator) are better for it. I hope it helps Monty CZ Quote
+Bongodriver Posted October 22, 2010 Posted October 22, 2010 Ive been trying to repaint some cockpits but i just cant figure out how to make gauges in photoshop. What i mean by that is the circle lines and numbres under the needles. Dont know what that part is called. :yes: Help would be appriciated There is this little app I have tried before, it paints the scale for you and numbers it as well, quite usefull.....see what you think. http://forums.x-plane.org/index.php?autocom=downloads&showfile=2754 craig Quote
+Monty CZ Posted October 22, 2010 Author Posted October 22, 2010 There is this little app I have tried before, it paints the scale for you and numbers it as well, quite usefull.....see what you think. http://forums.x-plane.org/index.php?autocom=downloads&showfile=2754 craig AND YOU SAYING THAT after so many hours ?!?!?! thanks for the link Craig Quote
xclusiv8 Posted October 22, 2010 Posted October 22, 2010 There is this little app I have tried before, it paints the scale for you and numbers it as well, quite usefull.....see what you think. http://forums.x-plan...s&showfile=2754 craig Thank you! Great stuff! Quote
+Monty CZ Posted October 22, 2010 Author Posted October 22, 2010 How do you paint them Monty? ...by hand :-( Quote
xclusiv8 Posted October 22, 2010 Posted October 22, 2010 ...by hand :-( Sorry monty! Didnt see you actually answered the question earlier. Quote
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