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Monty CZ

Eastern aviation schools got new tool

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I assure you that I will spend some time with this plane, so "yes there will be a cockpit"

post-255-060696700 1285699221.jpg

I am aiming for most realistic simulation of L-39 I personally can make, so be patient and I will

make it.

This is my personal tribute to this plane and to its creators under the teadership of Ing. Jan Vlček.

 

Monty CZ

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Great Monty.... :good::drinks::good:

can´t wait to put my hands on it... :blink:

ps:

The plane that was used for James Bond Movie was an ex-german one...

Edited by Soulfreak

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Canopy animation is the easiest think I can add to my planes :-) Yes it is present.

But I didnt make the steps, which opens for easier boarding...I know it is a shame,

but I like the clean shape without distorsion due some small holes.

And this model is about 10k polys so I have to simplify something.

Dont know why but this model takes more time than I wanted to (comparing to Avia S-199

with one month from start to release)

If anybody has some idea what to implement send me PM (animated IFR hood in C cokpit, which I know how,

Saphir starter turbine, which I dont :-) etc)

 

Monty CZ

 

Great looking plane! Thank you for your work! Is the canopy animated?

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Is it possible to modify the outer pylon on each wing, so that the missile rail is identified as launch rail and is not called for when drop tank or other weapon (RP, BOMB, etc.) is loaded? I see the missile rail pop out of the outer drop tank under each wing, but I do not know if this is something to code in the LOD file or to fix in the aircraft ini. Sorry, do not mean to be rivet-counter at all. Greatly appreciate your attention to detail in your models. :drinks:

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You caught me :-)

In this stage I have the easiest possible data.ini file, that says game, that there is

some plane, which has fuselage, wings, stab, vert tail and some basic systems like pilots

engine and landing gear. So there is nothing about undercarriage, lights, collision points etc.

With ini editing it is of course possible to let the game know when to show only pylon and when

there is IRM, so rails must be added.

You simply want everything and now, but it takes some time of programming :-)

Monty CZ

 

 

Is it possible to modify the outer pylon on each wing, so that the missile rail is identified as launch rail and is not called for when drop tank or other weapon (RP, BOMB, etc.) is loaded? I see the missile rail pop out of the outer drop tank under each wing, but I do not know if this is something to code in the LOD file or to fix in the aircraft ini. Sorry, do not mean to be rivet-counter at all. Greatly appreciate your attention to detail in your models. :drinks:

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You caught me :-)

In this stage I have the easiest possible data.ini file, that says game, that there is

some plane, which has fuselage, wings, stab, vert tail and some basic systems like pilots

engine and landing gear. So there is nothing about undercarriage, lights, collision points etc.

With ini editing it is of course possible to let the game know when to show only pylon and when

there is IRM, so rails must be added.

You simply want everything and now, but it takes some time of programming :-)

Monty CZ

 

Translation: Let him get back to work, and let him put out updates as they come forth.

 

Nice BTW :good:

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Translation: Let him get back to work, and let him put out updates as they come forth.

Absolutely!

 

@ Monty: Thanks, Monty, one more fact to my personal KB :salute:

Will be watching this thread with utmost interest.

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Small upgrade (dont look at bumpmaps yet)

which ejection seat you like more? (the back one is originaly Martin Baker Mk7)

 

post-255-083033200 1285960812.jpg

 

Weapon stations are already working

 

Monty CZ

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Monty, one little wish, could you mod the stations in the way they are in ericgen´s G-91Y?

For the seat, the one wich is in the real one would be nice! ;)

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Monty, one little wish, could you mod the stations in the way they are in ericgen´s G-91Y?

For the seat, the one wich is in the real one would be nice! ;)

 

What exactly do you mean?

[LeftWingStationInboard1]
SystemType=WEAPON_STATION
StationID=1
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-2.039,-0.39,-0.282
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500
DiameterLimit=0.55
LengthLimit=
AllowedWeaponClass=BOMB,RP,TER,RCKT,2BR
AttachmentType=NATO,USAF,FRANCE
ModelNodeName=inn_HP_sx
PylonMass=28.00
PylonDragArea=0.02
FuelTankName=
RackLimitOutsideOnly=TRUE

[RightWingStationInboard1]
SystemType=WEAPON_STATION
StationID=2
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=2.039,-0.39,-0.282
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500,0
DiameterLimit=0.55
LengthLimit=
AllowedWeaponClass=BOMB,RP,TER,RCKT,2BR
AttachmentType=NATO,USAF,FRANCE
ModelNodeName=inn_HP_dx
PylonMass=28.00
PylonDragArea=0.02
FuelTankName=
RackLimitOutsideOnly=TRUE

[LeftWingStationInboardWet]
SystemType=WEAPON_STATION
StationID=3
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=-2.039,-0.39,-0.282
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500
DiameterLimit=0.55
LengthLimit=3.6
AllowedWeaponClass=FT
AttachmentType=
ModelNodeName=inn_FT_sx
PylonMass=28.00
PylonDragArea=0.02
LaunchRailNodeName=
FuelTankName=G91_520Tank
FuelTankNodeName=Tank520ltsx

[RightWingStationInboardWet]
SystemType=WEAPON_STATION
StationID=4
StationGroupID=1
StationType=EXTERNAL
AttachmentPosition=2.039,-0.39,-0.282
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500
DiameterLimit=0.55
LengthLimit=
AllowedWeaponClass=FT
AttachmentType=
ModelNodeName=inn_FT_dx
PylonMass=28.00
PylonDragArea=0.02
LaunchRailNodeName=
FuelTankName=G91_520Tank
FuelTankNodeName=Tank520ltdx

[LeftWingStationOutboard]
SystemType=WEAPON_STATION
StationID=5
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=-2.917,-1.1,-0.267
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500.0
DiameterLimit=0.55
LengthLimit=
AllowedWeaponClass=BOMB,RP,TER,RCKT
AttachmentType=NATO,USAF,FRANCE
ModelNodeName=Ext_HP_sx
PylonMass=28.00
PylonDragArea=0.02
FuelTankName=
RackLimitOutsideOnly=TRUE

[RightWingStationOutboard]
SystemType=WEAPON_STATION
StationID=6
StationGroupID=2
StationType=EXTERNAL
AttachmentPosition=2.917,-1.1,-0.267
AttachmentAngles=0.0,0.0,0.0
LoadLimit=500.0
DiameterLimit=0.55
LengthLimit=
AllowedWeaponClass=BOMB,RP,TER,RCKT
AttachmentType=NATO,USAF,FRANCE
ModelNodeName=Ext_HP_dx
PylonMass=28.00
PylonDragArea=0.02
FuelTankName=
RackLimitOutsideOnly=TRUE

 

For the seat - my first atempt wasnt good and that old model I have is close enough - need little work on it but not much difference by photos.

 

Monty CZ

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Spent today with adding details You probably wont even notice :-)

 

post-255-016055400 1286055568.jpg

post-255-013917900 1286055419.jpg

(finally foung the right options for glass material :-) )

Monty CZ

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