+Julhelm Posted November 28, 2010 Posted November 28, 2010 View File A/F-24 Shadowcat A/F-24 Shadowcat (AFX) for Strike Fighters 2 ---------------------------------------------- Preface: After making the first attempt at modelling this concept, which ended up as the not-very-accurate F-24 Shadowcat for WOI, I decided to go back and, armed with a lot more research material and better workflow, redo the entire thing from the ground up as accurate as is possible with unbuilt concepts. It originally was to feature a new cockpit based on that of the A-12 Avenger II, but this turned out to look quite ugly ingame. I eventually found out that the real thing was to use cockpit displays from the F-22 for sakes of commonality, so I decided I might as well build a straight-down navalized F-22 cockpit for which a whole lot more reference material is available. ---------------------------------------------- Known Issues: The cockpit isn't 100% complete. I thought it was better to release something that's 99% complete and fix it later which I will as it was always part of the plan to adapt the cockpit back into a straight F-22 pit. For some reason all of your wingmen except #2 will tip over and crash on the taxiway. No idea why this happens. They all start fine from the carrier though. ---------------------------------------------- Credits: Models & textures by Julhelm FM by Fubar512 Avionics by Jat As usual, these files may not be used in payware or otherwise tampered with and reposted without my consent which you may request at NilsD at bredband dot net. This message will self destruct in five seconds. Submitter Julhelm Submitted 11/28/2010 Category What If Hangar Quote
mdatelmi Posted November 28, 2010 Posted November 28, 2010 Many thanks! Just a little question...in loadout.ini is indicated an AIM-152...where I can find it? Thanks again! Quote
+Julhelm Posted November 28, 2010 Author Posted November 28, 2010 Oh. The AIM-152 isn't released yet due to some bugs. Just use the other loadouts in the meantime. Quote
+Julhelm Posted November 30, 2010 Author Posted November 30, 2010 So, uh, if anyone can figure out why the wingies tip over post it here so I can patch the file :) Quote
redcorsair Posted December 1, 2010 Posted December 1, 2010 Hello, it is very nice but the Afterburner Fire and Sound don't work. I've tried somethings with the INI File but nothing helps. Can anyone help me? Thanks Erol Quote
Svetlin Posted December 1, 2010 Posted December 1, 2010 Hi Julhem, I have noticed some animation problem with the shocks on the left main gear, also when throttle on idle, aircraft is turning to the left. May be there is some connection between the left main gear shock animation problem, the wingies tipping over and the aircraft turning to the left at idle throttle. Quote
+Julhelm Posted December 1, 2010 Author Posted December 1, 2010 Hello, it is very nice but the Afterburner Fire and Sound don't work. I've tried somethings with the INI File but nothing helps. Can anyone help me? Thanks Erol It uses the sounds from the F-22 IIRC. Quote
+Julhelm Posted December 1, 2010 Author Posted December 1, 2010 Hi Julhem, I have noticed some animation problem with the shocks on the left main gear, also when throttle on idle, aircraft is turning to the left. May be there is some connection between the left main gear shock animation problem, the wingies tipping over and the aircraft turning to the left at idle throttle. What is the animation problem? I don't see anything on my end. I know about the turning to the left thing. No idea why as all engine/gear values match on both sides. Quote
+Julhelm Posted December 1, 2010 Author Posted December 1, 2010 Btw, I just went through the data ini trying to find anything and I noticed the CG had some offset to it, so I changed this back to 0,0,0 to match the models CG, and the tipping over problem seems to have stopped. Give this data ini a go and see if it works for you too. If so, I'll update the download: AFX_DATA.rar Quote
Svetlin Posted December 1, 2010 Posted December 1, 2010 (edited) It could well be a local problem, just in my install, but here it is... 1. RightMainGear -> had to change from ReverseShockOrientation=TRUE ReverseWheelRotation=TRUE to ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Now in my install right main gear wheel rotates in the proper direction and the shock extends and retracts as it is supposed to - when weight is added, it retracts, when aerodinamic lift is applied, it extends. 2. LeftMainGear -> tyre rotates properly, but the shock works in reverse mode - when weight is added, it actually extends, when aerodinamic lift is applied, it actually retracts. The easiest shock movement test for me is on take off, add little power and before take-off speed is reached shake the aircraft from left to left and from right to left using ailerons. It is during this test that each time I obeserve the reverse shock animation on the left main gear. Adding ReverseShockOrientation=TRUE had no effect, neither adding ReverseShockOrientation=FALSE. A visual proof of the problem (again, could be local, just for me) is visible on these screenshots: http://combatace.com/gallery/image/17552-af-24-1/ http://combatace.com/gallery/image/17553-af-24-2/ Take a look at both wheels of the main gear - the right one sits properly, while the left one is sinking into the runway. Rolling radius is the same - 0.55 for both wheels. Initially both wheels were sinking, but after I editted the right main gear entry as I described above, the right wheel was fixed. P.S. I have not tested the new data file yet. Edited December 1, 2010 by svetlinnh Quote
Svetlin Posted December 1, 2010 Posted December 1, 2010 OK, the new data file fixes the problem with the left wheel, but for the right one, I think you should put: ReverseShockOrientation=FALSE ReverseWheelRotation=FALSE Also I would suggest the following changes: [LeftInnerWingStation] AttachmentPosition=-3.24,-0.96,0.126 //------------------------------ [RightInnerWingStation] AttachmentPosition=3.24,-0.96,0.126 //------------------------------ [LeftOuterWingStation] AttachmentPosition=-4.14,-3.46,0.286 //------------------------------ [RightOuterWingStation] AttachmentPosition=4.14,-3.46,0.286 Quote
+Julhelm Posted December 2, 2010 Author Posted December 2, 2010 I'll give it a go on my end when I get home today. Quote
Spinners Posted December 2, 2010 Posted December 2, 2010 Fix works for me. Congratulations Julhelm - it's a superb replacement for the Intruder and the Tomcat! Quote
ValAstur Posted December 8, 2010 Posted December 8, 2010 Am I the only one with the problem, that with the new data.ini a big green slimer appears in the cockpit...right in the HUD? Quote
+Julhelm Posted December 9, 2010 Author Posted December 9, 2010 No. I'll be updating this in the weekend to weed out the bugs. Quote
ValAstur Posted December 10, 2010 Posted December 10, 2010 And plz also fix the LAU-115C Launchersystem for the AMRAAM. It does not fire any missiles. Can't even see it in the weapons bay. Quote
dast24 Posted July 4, 2011 Posted July 4, 2011 i´m also getting this slimer problem. there are any updates on this bird? Quote
Bravo2009 Posted July 19, 2011 Posted July 19, 2011 (edited) Ok, I fixed the "SLIMER" problem people are having after zeroing out the CGposition, in the DATA.ini go down to [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=TRUE <---- Change this to FALSE MassFraction=0.391 HasAeroCoefficients=TRUE Now to figure out how to fix the problem with the radar screen...... Edited July 19, 2011 by Bravo2009 Quote
dast24 Posted July 19, 2011 Posted July 19, 2011 try this in the avionics.ini if i remember correctly [TextureData] RadarTexture=cockpit\MFD_Radar.dds RWRTexture=cockpit\RWR.dds RadarAGTexture=cockpit\AG_PPI.dds EOTexture=cockpit\MFD_Radar.dds RadarTextureSize=256 Quote
GASCAN39 Posted July 19, 2011 Posted July 19, 2011 I just installed this jet on a fully patched merged install. Some cockpit textures are missing, left and right consoles are there, minus stick and throttle....any ideas? Perhaps the new patches do something? Using W7, had it installed when first released, and all was well. Quote
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