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Posted (edited)

This was working some hours ago...but both the Sagette's display and the F-24 shadowcat's display is all messed up!

 

some more pictures for you to use

post-68886-0-97658300-1310006547.jpg

Edited by GodsLt
Posted

I get the same problem with the Shadowcat and Julhelm will probably maybe fix it sometime, at least for the Shadowcat. I think it's just the use of DDS as opposed to bitmap textures.

Posted

true eric

i tried many times to fix this but no cure , last think i found that TW sf2 doesn't support DDS formats for radar display

Posted

this entries fixes the problem with the radar display in the shadowcat

 

[TextureData]

RadarTexture=cockpit\MFD_Radar.dds

RWRTexture=cockpit\RWR.dds

RadarAGTexture=cockpit\AG_PPI.dds

EOTexture=cockpit\MFD_Radar.dds

RadarTextureSize=256

Posted

Dast24's fix worked! Thank you man!

 

Now...any clues as to what's up with the Sagette's display? I can't...for anyone's sake, get it working :(

Posted (edited)

no Problem i´ve added the fix long time ago.

you can find the info about the fix in the download section of the A/F-24 in the comments.

Edited by dast24
Posted

it can also be editied in the cockpit ini with this statement:

 

HideExternalNode=

 

the diffucult part is iding the mesh nodes on the aircraft LOD. The OUT file, where available is a godsend. Otherwise, it's search the LOD with a hex editor

Posted

it can also be editied in the cockpit ini with this statement:

HideExternalNode=

 

Where exactly would I insert that line?

Trying to get rid of the frame in F-35's cockpit.

I've tried under:

[CockpitSeat001]

HideExternalNode=CanopyFrame

 

Hasn't worked.

 

post-30257-0-71160800-1310161190.jpg

Posted

Cockpit.ini

 

[CockpitSeat001]

ModelName=F-35ACockpit

Position=0.0,4.32,1.1

OpenCockpit=FALSE

 

Sorry about that dast24...

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