GodsLt Posted July 7, 2011 Posted July 7, 2011 (edited) This was working some hours ago...but both the Sagette's display and the F-24 shadowcat's display is all messed up! some more pictures for you to use Edited July 7, 2011 by GodsLt Quote
+EricJ Posted July 7, 2011 Posted July 7, 2011 I get the same problem with the Shadowcat and Julhelm will probably maybe fix it sometime, at least for the Shadowcat. I think it's just the use of DDS as opposed to bitmap textures. Quote
Teras Posted July 7, 2011 Posted July 7, 2011 true eric i tried many times to fix this but no cure , last think i found that TW sf2 doesn't support DDS formats for radar display Quote
dast24 Posted July 7, 2011 Posted July 7, 2011 this entries fixes the problem with the radar display in the shadowcat [TextureData] RadarTexture=cockpit\MFD_Radar.dds RWRTexture=cockpit\RWR.dds RadarAGTexture=cockpit\AG_PPI.dds EOTexture=cockpit\MFD_Radar.dds RadarTextureSize=256 Quote
+amariani Posted July 7, 2011 Posted July 7, 2011 Same here with the Shadowcat...using F-22A cockpit until original cockpit is fixed. Quote
+daddyairplanes Posted July 7, 2011 Posted July 7, 2011 couldnt one change the format of the image? say using Gimp to go from dds to bmp until the bigger issue is resolved. no more space saving but it would work again. Quote
GodsLt Posted July 7, 2011 Author Posted July 7, 2011 Dast24's fix worked! Thank you man! Now...any clues as to what's up with the Sagette's display? I can't...for anyone's sake, get it working :( Quote
dast24 Posted July 8, 2011 Posted July 8, 2011 (edited) no Problem i´ve added the fix long time ago. you can find the info about the fix in the download section of the A/F-24 in the comments. Edited July 8, 2011 by dast24 Quote
+amariani Posted July 8, 2011 Posted July 8, 2011 Solved the radar issue, but now my cockpit looks like this... Quote
MigBuster Posted July 8, 2011 Posted July 8, 2011 Looks like part of the 3D model either move the cockpit or try something like: [Fuselage] ...... ShowFromCockpit=TRUE <------FALSE Quote
+Svetlin Posted July 8, 2011 Posted July 8, 2011 That's a result of the change in nearclipdistance (hope I got that right) that came with the 2010 patches. Quote
Wrench Posted July 8, 2011 Posted July 8, 2011 it can also be editied in the cockpit ini with this statement: HideExternalNode= the diffucult part is iding the mesh nodes on the aircraft LOD. The OUT file, where available is a godsend. Otherwise, it's search the LOD with a hex editor Quote
+PureBlue Posted July 8, 2011 Posted July 8, 2011 it can also be editied in the cockpit ini with this statement: HideExternalNode= Where exactly would I insert that line? Trying to get rid of the frame in F-35's cockpit. I've tried under: [CockpitSeat001] HideExternalNode=CanopyFrame Hasn't worked. Quote
+amariani Posted July 10, 2011 Posted July 10, 2011 @ericj: where i´ve to add this line? Cockpit.ini Quote
+EricJ Posted July 10, 2011 Posted July 10, 2011 Cockpit.ini [CockpitSeat001] ModelName=F-35ACockpit Position=0.0,4.32,1.1 OpenCockpit=FALSE Sorry about that dast24... Quote
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