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almost there

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Edited by Veltro2k

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Outstanding work!!!! it will be b-17f or b-17g (¿this have a chin turret like yb-40?)

 

 

Typo..Its going to be an F

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Now have to work on Decals and Nose art,,

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yer doing the Memphis Belle right? course coolness would be all the Forts from the '89 movie so we can recreate the takeoff scene in game :grin:

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yer doing the Memphis Belle right? course coolness would be all the Forts from the '89 movie so we can recreate the takeoff scene in game :grin:

shes is going to be N0. 1

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This is a bit off topic, but what's the story with the props showing both the hi-speed animation and the low-speed animation simultaneously? I've getting that problem with most of my helos at the moment and it's bugging the hell out of me...

 

 

BTW, really liking what you've come up with Veltro. Looking great so far!

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data in tweeks to the

 

SlowPropRPM=

FastPropRPM=

MaxPropRPM=

IdlePropRPM=

 

statements???? Maybe???

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As wrench has said...If the mesh or prop disc are named the same then they both show....the idle should disappear as soon as throttles opened...

should read thus...or similar

 

 

SpinnerNodeName=Spinner

StaticPropNodeName=Static_prop

SlowPropNodeName=Slow_Prop

FastPropNodeName=Fast_Prop

SlowPropRPM=50

FastPropRPM=2000

MaxPropRPM=3000

IdlePropRPM=350

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Very nice! What is poly count and do you have regressive LODs?

 

due to the fact that I have added the Gunners, its hefty. But, it will include the regresive Lods

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