angelp Posted April 1, 2021 Posted April 1, 2021 5 hours ago, Menrva said: Yeah, that's the quick mock-up I made at your request via Stratos. I still have that terrain, but it needs so much work and I have little time for modding recently. Maybe in the future I'll get my hands back on it. Could you send me the texture list that you used, also the original files ? I could try to finnish it, i have the target.ini ready . Thanks
Menrva Posted April 2, 2021 Posted April 2, 2021 (edited) 8 hours ago, angelp said: Could you send me the texture list that you used, also the original files ? I could try to finnish it, i have the target.ini ready . Thanks I no longer have it and I don't see why you need it. Rivers and roads need to be manually added with TFDtool, the texture list is only needed for a quick auto texturing at the beginning of terrain making. Unless you want to make all the tiling from scratch, which is extremely time consuming and not worth the effort. If you have an updated targets.ini, I can look forward to improve the texturing, target locations and the heightmap. Terrain making is my specialty. Just send me a PM with it and I'll see how much work is effectively needed. Edited April 2, 2021 by Menrva
Wrench Posted April 2, 2021 Posted April 2, 2021 98.6% of all terrain work is done manually. On this, you may take as gospel 1
Menrva Posted April 2, 2021 Posted April 2, 2021 7 minutes ago, Wrench said: 98.6% of all terrain work is done manually. On this, you may take as gospel Well said, man. Unfortunately, it is extremely time consuming to make some quality work. At least, thanks to gerwin's TFDtool and mue's TargetAreaEditor, we can work on all aspects of a terrain. This is simply not possible with TW's TerrainEditor. 1
angelp Posted April 3, 2021 Posted April 3, 2021 7 hours ago, Wrench said: 98.6% of all terrain work is done manually. On this, you may take as gospel jajaja Well I will give it a try, I need a map for those UH-60s and Spiek NLOS Wish me luck and I will say my prayers 1
Mav_ericK Posted April 12, 2021 Posted April 12, 2021 On 4/1/2021 at 2:22 PM, EricJ said: angelp I think you should release that stuff as its cool work. But as far as the big map that Mav_erick is doing is pretty big and probably take a long time though, depending on how it works out for such a large area. On 4/1/2021 at 2:22 PM, EricJ said: angelp I think you should release that stuff as its cool work. But as far as the big map that Mav_erick is doing is pretty big and probably take a long time though, depending on how it works out for such a large area actually i dont want all that terrain just the east part covering Venezuela Puerto Rico and Dominican Republic but i dont know how to cut that section of the DEM on the terrain Editor and eventually make another one complete. I haven't any experience with terrain editor and need help with the procedures whit the programs to do so !
Flanker562 Posted April 12, 2021 Posted April 12, 2021 2 minutes ago, Mav_ericK said: actually i dont want all that terrain just the east part covering Venezuela Puerto Rico and Dominican Republic but i dont know how to cut that section of the DEM on the terrain Editor and eventually make another one complete. I haven't any experience with terrain editor and need help with the procedures whit the programs to do so ! Oh okay. I was just saying, though it honestly would have been cool to fly all that area but given what you're looking for that's cool too.
Flanker562 Posted April 16, 2021 Posted April 16, 2021 Well as said it's a matter of conjecture right now to think of doing it and finding out otherwise. I'll keep an ear out or a lookout and make a final decision to contact people to see if they will do it.
torno Posted September 29, 2021 Posted September 29, 2021 hello everyone, question for gerwin, is there any possibility of expanding more than 2024 tiles? I keep the new real photo map of the Falklands half finished. Sorry my bad english
gerwin Posted September 30, 2021 Author Posted September 30, 2021 20 hours ago, torno said: hello everyone, question for gerwin, is there any possibility of expanding more than 2024 tiles? I keep the new real photo map of the Falklands half finished. Sorry my bad english More then the current 1024 you mean? I suppose one could try. When you download the TFDtool again, it includes a special version where I set texture limit to 1600 instead. I have not stress-tested this new amount though, you will have to test it yourself. 1 2
torno Posted October 2, 2021 Posted October 2, 2021 hello Gerwin, download the version you have on your site but it still supports a maximum of 1024
gerwin Posted October 2, 2021 Author Posted October 2, 2021 1 hour ago, torno said: hello Gerwin, download the version you have on your site but it still supports a maximum of 1024 Are you using "TFDtool_1600-Textures.exe" ? I just did a quick test with that one: I succesfully loaded 1099 textures. So no 1024 limit there.
torno Posted October 3, 2021 Posted October 3, 2021 Thank you very much for the help, I will be solving how to distribute the 576 additional tiles to finish the map. 1
gerwin Posted October 3, 2021 Author Posted October 3, 2021 8 hours ago, torno said: Thank you very much for the help, I will be solving how to distribute the 576 additional tiles to finish the map. When 1600 is not a comfortable limit either, what would be required for your project? 2048? more?
torno Posted October 4, 2021 Posted October 4, 2021 The entire surface of the islands would be photorealistic, 1024 tiles took the island on the left, the island on the right has a much larger surface I suppose that more than 2000 tiles would cover the 2 surfaces. The way to create photorealistic textures is to assemble the map in gigantic canvases like the one in the image, paint it to normalize the tones and remove the clouds. and then give them the clipping points or lines to assemble each tile. I have no real way of estimating how many tiles it will have at the end. excuse my bad English . 5
tiopilotos Posted October 5, 2021 Posted October 5, 2021 I guess the only way to make sat based tiles is to take a huge satellite image and then divide it to tiles. However you need a quite huge sat image with an estimated size of some Gigabytes... Is the image editing software able to handle that huge image? Also you need to make an appropriate zoom to that huge image in order to make an appropriate map scale. I guess the tile size you use is 512x512.
gerwin Posted October 24 Author Posted October 24 TFDtool v1.30 is available for download New in this version: - .ini file loading is much faster. - .ini files in Unicode encoding can be read (but will internally convert to ANSI). - Texture loading and downsampling is now multi-threaded and can potentially be much faster. - The emboss effect on certain exports, such as planning maps, has been rewritten. It no longer slightly darkens certain flat surfaces. The strength of the emboss effect can be user-configured. - The water bitmap export was made more compatible with game expectations. - Textures in .DDS format can be read (experimental). https://www.gb-homepage.nl/ 6 4
Wrench Posted Saturday at 05:58 PM Posted Saturday at 05:58 PM All these year later, I've got a really dumb questoin ... how can I make it bigger on screen?? Especially with the wide screen mointors, and my crappy eyes, I need a higher resolution. I went into the main ini (on both my older version and the newest one, and tried changed the specs .. Quote [Display] Screen-Width=768 Screen-Height=538 Fullscreen=0 Enable_TodObjects=1 Enable_Targets=1 Enable_Movement=1 Enable_Radius=0 Modify_Tags=0 Tile_Scale=2000 heightmap_increase=10 But then I get a 'unable to set screen resolution" or words to that effect. Was I missing something? thanks in advance! 1
gerwin Posted Saturday at 06:40 PM Author Posted Saturday at 06:40 PM (edited) I use the settings below on a HD monitor, well a WUXGA 1920x1200 monitor specifically. When TFDtool was first released I could not expect people to have large screens, so I had to factory configure TFDtool for small screens, so it would always be able to run. I use reading glasses sometimes and I do need them for the small TFDtool fonts now... [Display] Screen-Width=1440 Screen-Height=1050 Fullscreen=0 [Config] Enable_TodObjects=1 Enable_Targets=1 Enable_Movement=1 Enable_Radius=0 Modify_Tags=0 heightmap_increase=10 Load_Bitmaps=0 Random_Tiles=1 2 3 [Export] Planning_map_Textures=1 Planning_map_Emboss=1 Planning_map_Grid=1 Planning_map_Icons_AF=1 Planning_map_Icons_TA=1 Planning_map_Label_AF=1 Planning_map_Label_TA=0 Planning_map_Nosuffix=1 Emboss_Strength=5 Edited Saturday at 06:45 PM by gerwin 2
gerwin Posted Tuesday at 02:13 AM Author Posted Tuesday at 02:13 AM TFDtool version 1.31 is up. It has the heightmap shifted 1/8th of a tile, as to properly depict the actual vertex positions of the heightmap (like in the game's 3D environment). The height painting and editing tools were also realigned. https://www.gb-homepage.nl/ 2 1
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