+snapper 21 Posted March 15, 2012 Posted March 15, 2012 Oh my GOD!!! Get that Tico refitted MaxMissilesInAir=2
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 IsDecoy=TRUEJammerStrength=30.000000 Kelps ;-) This probably means they are not crusie missiles, just meant to draw fire from the Crusie Missiles.
+KJakker Posted March 15, 2012 Posted March 15, 2012 Oh my GOD!!! Get that Tico refitted MaxMissilesInAir=2 More than 2. From what I can see, depending on how you wanted too set up the launchers in the Data.ini file the VLS Tico could be made to engage a lot more targets than that.
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 [VDIModeLanding] Symbol[01]=VDI_RollPointer Symbol[02]=VDI_AttitudeBarsLanding Symbol[03]=VDI_HeadingScale Symbol[04]=VDI_Glideslope Symbol[05]=VDI_SteerLine Symbol[06]=VDI_Reference Symbol[07]=VDI_Filter tomcat ils
+Brain32 Posted March 15, 2012 Posted March 15, 2012 as a whole, yes 1000x1000 km Okay so we have 1000x1000km map split in 1000 chunks, so chunks are 1x1km? BTW, I think ICELAND_DETAIL_MAP.BMP means TK is using texture splatting(blending) for terrain texturing which is great...
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 WarshipClass=CRUISER one more type of ship
+Stary Posted March 15, 2012 Posted March 15, 2012 Okay so we have 1000x1000km map split in 1000 chunks, so chunks are 1x1km? BTW, I think ICELAND_DETAIL_MAP.BMP means TK is using texture splatting(blending) for terrain texturing which is great... good call on blending, chunks are 266 as per list in data.ini I'm getting something in max... water is independent mesh, so is land
Gr.Viper Posted March 15, 2012 Posted March 15, 2012 ReloadCount=7 ReloadTime=1.0 Wow... can this be applied to ground-based SAM?
+Brain32 Posted March 15, 2012 Posted March 15, 2012 good call on blending, chunks are 266 as per list in data.ini I'm getting something in max... water is independent mesh, so is land Yup considering the size of Iceland I figured 266 entries for the land and one for the water that covers the rest of the map...
+PureBlue Posted March 15, 2012 Posted March 15, 2012 (edited) For those that want to use their modded Flight folder INI files here are the changes from the previous NOV11 stock Versions HUDDATA.INI: Only addition is under [infoDisplay] ScaleTextToFit=TRUE FLIGHTENGINE.INI: Only change is under: [GraphicsSettings] MaxIndexCount=98303 (That fixes the borked IcelandNA graphics with your modded flightengine.ini) ENVIRONMENTSYSTEM.INI Only changes are: [Weather] OvercastLight=0.82 InclementLight=0.70 VIEWLIST.INI Only addition is this section: [View032] Edited March 15, 2012 by PureBlue 1 1
+Stary Posted March 15, 2012 Posted March 15, 2012 anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too Yup considering the size of Iceland I figured 266 entries for the land and one for the water that covers the rest of the map... I'm doing some experiments in max, with 1000x1000 km mesh for water, and independent one for test island
+PureBlue Posted March 15, 2012 Posted March 15, 2012 anyone found where .FX shaders are..? used to be in FlightData.Cat, I hope TK haven't locked them too Can't find them either.
+Dave Posted March 15, 2012 Posted March 15, 2012 In the IcelandNA.ini from the terrain folder [AllowedMissionTypes] FriendlyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON EnemyMissionTypes=SWEEP,CAP,ESCORT,INTERCEPT,STRIKE,SEAD,RECON,ANTI_SHIP going to throw CAS in there and see what happens.
JJava Posted March 15, 2012 Posted March 15, 2012 MYTH CONFIRMED! This my friends is a Soviet T-55 engaging Centurion tanks (as evident by the dust cloud raised by it's main gun) while it's AAMG is busy making scrap metal of my Meteor. Unlike previously, this time I got no cannon shells fired at me, only machine gun fire. Sure makes CAS more interesting!
+PureBlue Posted March 15, 2012 Posted March 15, 2012 Dave, although truck and Ground attack routes are defined in ICELANDNA_MOVEMENTS.INI, flying CAS or ARMED_RECON gives me a weird (null) target w/ 2 absurd waypoints and makes me fly the Hawkeye. Right now I'm trying to figure out how the naval objects are placed in single missions. Nothing in targets.ini to give a clue about this yet..
Wrench Posted March 15, 2012 Posted March 15, 2012 (edited) WeaponType=7 is the 'cruise missle' tag... time to start updating the Harpoon, SeaEagle and Excocets... interstering to note, it changes the guidence type (usually CGR) to ASM edit: and to confirm there are absolutely NO lods in the IcelandNA terrain .. just inis and textures Edited March 15, 2012 by Wrench
+KnightWolf45 Posted March 15, 2012 Author Posted March 15, 2012 PureBlue i wend up and donw twice on Iceland targets ini and no ships add i startig to belive the ICELANDNA_WATER.bmp his watt makes ship apear
+PureBlue Posted March 15, 2012 Posted March 15, 2012 PureBlue i wend up and donw twice on Iceland targets ini and no ships add i startig to belive the ICELANDNA_WATER.bmp his watt makes ship apear Exactly mate. Here's how I got the carrier groups showing in IsraelME map: Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map.
+KJakker Posted March 15, 2012 Posted March 15, 2012 Twin arm missile launchers have septate missile entries linked to a single gunner. [Missile1] SystemType=MISSILE GunnerID=1 MissileID=1 WeaponTypeName=RIM-2F WeaponPosition=-24.67,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0 [Missile2] SystemType=MISSILE GunnerID=1 MissileID=2 WeaponTypeName=RIM-2F WeaponPosition=-21.44,-98.69,17.16 ShowMissile=TRUE IndependentPitchMovement=FALSE ReloadCount=19 ReloadTime=4.0
+JonathanRL Posted March 15, 2012 Posted March 15, 2012 (edited) NAVAL_STRIKE mission command works in single missions, and orders you to engage a Task Force. This has hilarious consequences on a 3rd Party Map. Not tested other TK Maps yet. In short, you are asked to go to find and destroy a Naval Task Force on Land that is not present ;-) Edited March 15, 2012 by JonathanRL
Wrench Posted March 15, 2012 Posted March 15, 2012 this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place.... standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!) The types ini is also gonna need some "modifications" to values, to test the strike missions btw ... our favorite target is conspicious (sp?) by it's absence from the terrain
Wrench Posted March 15, 2012 Posted March 15, 2012 (edited) here's one for us terrain & targets guys ... changes in the movement ini ... no more plotting x/y positions [Route001] RouteType=GROUND_ATTACK StartArea=Reykjavík EndArea=Selfoss [Route002] RouteType=GROUND_ATTACK StartArea=Selfoss EndArea=Vík í Mýrdal [Route003] RouteType=GROUND_ATTACK StartArea=Vík í Mýrdal EndArea=Kirkjubæjarklaustur [Route004] RouteType=GROUND_ATTACK StartArea=Höfn EndArea=Kirkjubæjarklaustur [Route005] RouteType=GROUND_ATTACK StartArea=Egilsstaðir EndArea=Höfn [Route006] RouteType=TRUCK StartArea=Keflavík EndArea=Reykjavík [Route007] RouteType=TRUCK StartArea=Reykjavik EndArea=Selfoss [Route008] RouteType=TRUCK StartArea=Selfoss EndArea=Vík í Mýrdal (note the lack of shipping routes....there's something VERY odd going on here...) Edited March 15, 2012 by Wrench
+paulopanz Posted March 15, 2012 Posted March 15, 2012 Exactly mate. Here's how I got the carrier groups showing in IsraelME map: Edited the ISRAELME_WATER.BMP, taking ICELANDNA_WATER as example. Link: ISRAELME_WATER.rar Then added FriendlyNation002=USN and just for kicks EnemyNation004=Soviet in ISRAELME_NATIONS.INI If you pick Tomcat and probably other naval aircraft, you start on a carrier just like on the Iceland map. It doesn't work for me. Could You post edited files!? And maybe do the same with Vietnam map? I tried to make a RoyalNavy battle group on Iceland but no escort ships added and other groups have multiple ships on same site .... no luck.
Gr.Viper Posted March 15, 2012 Posted March 15, 2012 (edited) this is a GOOD one!! there are over 150 'tree' items in the _types ini!!! Those must've been fun to place.... standard targets (warehouse, fueltanks) are at or below the MinimumStrikeValue= in the single mission ini. So, that'll need editing for both the Miniumu and NormalStrikeValue (which is 200 -- too high!) The types ini is also gonna need some "modifications" to values, to test the strike missions We need an "Attack and destroy the enemy Tree" mission. And probably we'll need The Larch. Edited March 15, 2012 by Gr.Viper
+Julhelm Posted March 15, 2012 Posted March 15, 2012 Can't find the .fx files anywhere, either. Guess they're locked up too. Anyways the terrain only uses 4 textures so I guess it uses vertex colors or individual blendmaps, but who can say for sure without looking in the shadercode. That ICELAND_DETAIL_MAP texture just modulates the detail texture. Green looks like it is the glaciers so you don't get noisenormal rendered on those. I was looking forward to this new engine but it doesn't seem like it is intended for us to play with.
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