+yakarov79 11,082 Posted June 20, 2018 on some cobra and stallion i have chaff/flares as part of 3d airframe and i have : [WeaponData001] TypeName=ALE-39_C1F2 FullName=AN/ALE-39 Chaff-10/Flare-20 ModelName= empty here Mass=10.000000 Diameter=0.350000 Length=0.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN SpecificStationCode=ALE39 NationName=USA StartYear=1979 EndYear=2050 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1979 ExportEndYear=2050 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=20 NumFlare=10 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,-25.000000,-2.000000 and in weaponstation of aircraft dataini... : [L-CMDS] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.378,-0.276,0.145 AttachmentAngles=0.0,0.0,0.0 LoadLimit=45 AllowedWeaponClass=EP SpecificStationCode=ALE39 AttachmentType=USN,USA ModelNodeName=ANALE39-L calls to 3d model part PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= 33 minutes ago, sophocles said: TypeName=F5a_Chaff FullName=F5a_Chaff ModelName=F5a_Chaff this - this is name of 3d part ? because it is not important / needed ModelNodeName=Dispenser_R -- lloks like this is important as this is 3 d part of airframe... Share this post Link to post Share on other sites
+dtmdragon 2,703 Posted June 20, 2018 One thing to be aware off with the chaff and flares set up as a weapon that you can load and unload is the AI wingman/ enemy will not use them. It is a game bug. The work around is to have two versions of the plane, one without them and another with them from a certain date. Like Third Wire does with its stock aircraft e.g. 'F-4E' and 'F-4E (75) Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 21, 2018 12 hours ago, yakarov79 said: on some cobra and stallion i have chaff/flares as part of 3d airframe and i have : [WeaponData001] TypeName=ALE-39_C1F2 FullName=AN/ALE-39 Chaff-10/Flare-20 ModelName= empty here Mass=10.000000 Diameter=0.350000 Length=0.350000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType=USAF,USN SpecificStationCode=ALE39 NationName=USA StartYear=1979 EndYear=2050 Availability=2 BaseQuantity=20 Exported=TRUE ExportStartYear=1979 ExportEndYear=2050 ExportAvailability=2 WeaponDataType=4 StoreType=2 NumChaff=20 NumFlare=10 EjectPosition=0.000000,0.000000,0.000000 EjectVelocity=0.000000,-25.000000,-2.000000 and in weaponstation of aircraft dataini... : [L-CMDS] SystemType=WEAPON_STATION StationID=18 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-1.378,-0.276,0.145 AttachmentAngles=0.0,0.0,0.0 LoadLimit=45 AllowedWeaponClass=EP SpecificStationCode=ALE39 AttachmentType=USN,USA ModelNodeName=ANALE39-L calls to 3d model part PylonMass= LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= I've tried your entries, no luck .. I'm not getting any references in the game to any weapon stations after StationGroupID=5 :( BTW what is SpecificStationCode= supposed to refer to exactly? Also, in your entry above, how did you arrive at [L-CMDS] as opposed to [Dispenser pod 1], which I'm using? Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 21, 2018 12 hours ago, ravenclaw_007 said: we do have a RF nose but the dimensions of it are wrong , i´m currently working on a shorter more correct nose this is the old nose we have , the new one will look much better ( i hope ) Darn it! RavenClaw's let the cat out of the bag! It was going to be a surprise! Seriously though Guys, without Volker's help the project would still be in limbo, now it's going to see the light of day for sure! Hopefully before the summer is out. 5 Share this post Link to post Share on other sites
+yakarov79 11,082 Posted June 21, 2018 7 hours ago, sophocles said: BTW what is SpecificStationCode= supposed to refer to exactly? if you want a special weapon to appear only on specific aircraft you are using specific station code - and in aircraft weaponstation entry should match entry from weapon data ini. do you have actually entry [dispenser pod 1] and [dispenser pod 2] under any aircraft component ...like: [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=FALSE ...... ...... SystemName[001]=............ SystemName[002]=............ ........................ ........................ SystemName[007]=[dispenser pod 1] SystemName[008]=[dispenser pod 2] SystemName[009]= Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 21, 2018 44 minutes ago, yakarov79 said: if you want a special weapon to appear only on specific aircraft you are using specific station code - and in aircraft weaponstation entry should match entry from weapon data ini. do you have actually entry [dispenser pod 1] and [dispenser pod 2] under any aircraft component ...like: [Fuselage] ModelNodeName=Fuselage ShowFromCockpit=FALSE ...... ...... SystemName[001]=............ SystemName[002]=............ ........................ ........................ SystemName[007]=[dispenser pod 1] SystemName[008]=[dispenser pod 2] SystemName[009]= Yakarov79 I could kiss you!!!!!!!!!!!!! That was it!!!!! I didn't have the systemName entries .. everything now works!!!!! 1 Share this post Link to post Share on other sites
Wrench 9,846 Posted June 21, 2018 the CM dispensers are NOT weapons, and therefore do NOT require entries in the /Weapon section of the data ini, and definately don't need a "new" weapon for the /Weapons folder. They are SYSTEMS. they're system names would go in the Fuselage or Tail section (depending on their eject location. Then you, just have the statements for the CM dispensers. Below, from the stock 3W B-52D as an example: ==dispenser as located on model - [LeftWing] ParentComponentName=Fuselage ModelNodeName=Wing_L DestroyedNodeName=D1_Wing_L == -MAJOR SNIPPAGE- == HasVortexEmitter=FALSE SystemName[001]=LeftFlapInboard SystemName[002]=LeftWingFuelCell SystemName[003]=Engine2 SystemName[004]=Decoy1 == decoy dispenser statement -- (usually listed below the weapons station, along with any internal jammers) [Decoy1] SystemType=DECOY_DISPENSER EjectPosition=-11.78,-3.74,-0.04 EjectVelocity=-5.00,0.00,-10.00 NumChaff=120 NumFlare=30 Best examples, extract and study the data inis from the B-52D, A-6A, EA-6B, F-4J, and so forth Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 21, 2018 30 minutes ago, Wrench said: the CM dispensers are NOT weapons, and therefore do NOT require entries in the /Weapon section of the data ini, and definately don't need a "new" weapon for the /Weapons folder. They are SYSTEMS. they're system names would go in the Fuselage or Tail section (depending on their eject location. Then you, just have the statements for the CM dispensers. Below, from the stock 3W B-52D as an example: ==dispenser as located on model - [LeftWing] ParentComponentName=Fuselage ModelNodeName=Wing_L DestroyedNodeName=D1_Wing_L == -MAJOR SNIPPAGE- == HasVortexEmitter=FALSE SystemName[001]=LeftFlapInboard SystemName[002]=LeftWingFuelCell SystemName[003]=Engine2 SystemName[004]=Decoy1 == decoy dispenser statement -- (usually listed below the weapons station, along with any internal jammers) [Decoy1] SystemType=DECOY_DISPENSER EjectPosition=-11.78,-3.74,-0.04 EjectVelocity=-5.00,0.00,-10.00 NumChaff=120 NumFlare=30 Best examples, extract and study the data inis from the B-52D, A-6A, EA-6B, F-4J, and so forth You're right Wrench, your approach is definitely easier and more straightforward, but the idea behind using the modeled dispensers as weapons was to have the option of not carrying them (and therefore not having them show up on the model when not selected. Unfortunately I'm still having a few problems so I may do it your way. Thanks for your time :) Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 25, 2018 Sorry people, silly question time .. Does anyone know for sure If the 275 gallon droptanks on the Dutch NF-5a were carried on the inner or outer wing pylons? (or both?) Thanks, I wouldn't want to make such a foolish mistake as putting the tanks on the wrong pylons.... Share this post Link to post Share on other sites
jeanba 1,920 Posted June 25, 2018 http://www.the-northrop-f-5-enthusiast-page.info/AirForces/NetherlandsAF.html Share this post Link to post Share on other sites
+Nyghtfall 2,154 Posted June 25, 2018 39 minutes ago, sophocles said: Sorry people, silly question time .. Does anyone know for sure If the 275 gallon droptanks on the Dutch NF-5a were carried on the inner or outer wing pylons? (or both?) Thanks, I wouldn't want to make such a foolish mistake as putting the tanks on the wrong pylons.... Afaik no F-5 carried tanks on outer wing pylons. Only Centerline + Inner Wing and Wingtip for F-5A to C. Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 25, 2018 5 hours ago, Nyghtfall said: Afaik no F-5 carried tanks on outer wing pylons. Only Centerline + Inner Wing and Wingtip for F-5A to C. You're absolutely right Nyghtfall - outboard pylons only for ordinance. Thanks for the reply :) Share this post Link to post Share on other sites
+sophocles 1,345 Posted June 25, 2018 5 hours ago, jeanba said: http://www.the-northrop-f-5-enthusiast-page.info/AirForces/NetherlandsAF.html Thanks for the links Jeanba, I'll search and see what I find. Share this post Link to post Share on other sites
Stratos 3,188 Posted September 3, 2018 A little bump. 4 Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted September 5, 2018 (edited) oh my beloved Philippines , i lived for 10 years there , hope to get back soon there for a vacation , i haven't seen my daughter for more than 10 years looks like Clark AB I´m sorry i haven't finished the recon nose yet , i'm still busy with the weapons pack 3 that i like to finish this year , imagine i work since 2015 on it it is time to wrap it up Edited September 5, 2018 by ravenclaw_007 1 Share this post Link to post Share on other sites
Stratos 3,188 Posted September 5, 2018 Clark AB, it is, yes. Share this post Link to post Share on other sites
+sophocles 1,345 Posted April 24, 2019 Hello Stratos, she's been 99,9 % finished for nearly 2 years.. it's some tedious detailed texture work on things like wheel wells and ejection seat mechanism etc.. that need to be done; I'm trying to find the time but Real Life is a bitch!!! I've promised myself to find the time over the summer and get her out to the community. The RF-5a still needs the nose to be modelled properly (hopefully I or RavenClaw, who has contributed immensely to this product, will take another stab at it.. ..and believe it or not, I've even got the F-5B at 75%. Thanks for your incredible patience all 6 6 Share this post Link to post Share on other sites
Stratos 3,188 Posted April 26, 2019 So it will be F-5A, RF-5A and maybe F-5B? Any chance of Skoshi Tigers skins? Share this post Link to post Share on other sites
+sophocles 1,345 Posted April 27, 2019 (edited) 19 hours ago, Stratos said: So it will be F-5A, RF-5A and maybe F-5B? Any chance of Skoshi Tigers skins? ..and a dedicated NF-5a and Vietnam F-5C.. Edited April 27, 2019 by sophocles forgot to upload a file 7 2 Share this post Link to post Share on other sites
Wilches 1,172 Posted April 27, 2019 I don´t know if I said this before, but could you find a way to raise the nose for take-off by extending the nose oleo leg? It worked along with the leading edge flaps to increase the AOA. Share this post Link to post Share on other sites
Wilches 1,172 Posted April 27, 2019 The leading edge flaps, flaps and the nose gear oleos could work all together when setting the flaps for take-off for example. Share this post Link to post Share on other sites
+baffmeister 1,205 Posted April 27, 2019 Just an observation but I think the nose wheel extension system was used only on the CF-5, NF-5 and later F-5E. Share this post Link to post Share on other sites
Stratos 3,188 Posted April 27, 2019 4 hours ago, sophocles said: ..and a dedicated NF-5a and Vietnam F-5C.. Man I LOVE YOU!! 1 1 Share this post Link to post Share on other sites