Centurion-1 Posted June 14, 2012 Posted June 14, 2012 I visited Crete a couple of weeks ago and there was at least one Blue Ghost painted F-5 as a gate guard outside Iraklion airport (air base?). Quote
+KnightWolf45 Posted June 14, 2012 Posted June 14, 2012 sophocles your might just spark me again to modeling right im non modeling mood for sereval weeks burn out maybe dont know? wait for your relase egarly Quote
squid Posted June 14, 2012 Posted June 14, 2012 I visited Crete a couple of weeks ago and there was at least one Blue Ghost painted F-5 as a gate guard outside Iraklion airport (air base?). http://wikimapia.org/#lat=35.3354529&lon=25.1751319&z=19&l=14&m=b&show=/showphoto/?obj=10310328&type=1&lng=1&id=2025960 Quote
+sophocles Posted June 14, 2012 Author Posted June 14, 2012 (edited) I visited Crete a couple of weeks ago and there was at least one Blue Ghost painted F-5 as a gate guard outside Iraklion airport (air base?). OMG!!!!! That can't have been there for long, this is the first I've heard about it.. and can''t say it's been that long since I went to the airport .. or has it? Guess whose going digital photo-taking this weekend? Edited June 14, 2012 by sophocles Quote
+sophocles Posted June 14, 2012 Author Posted June 14, 2012 sophocles your might just spark me again to modeling right im non modeling mood for sereval weeks burn out maybe dont know? wait for your relase egarly Hello cocas, I used to texture years ago for FSX projects and I know the "burn out" feeling, sometimes it'd take months to pick up the brushes again .. though I hope you're rested enough to want to get back into it. This is game is wonderful despite the various frustrations. Of course release won't be for a long way yet; there's the finishing off of little modelling details, the mapping of the remainder, the decal placement, the animating, the cockpit (....and its animations), the final texture templates, the planned paint schemes ...phew! Quote
squid Posted June 14, 2012 Posted June 14, 2012 you really do have it with texturing and overall you are already at a good percentage there and obviously you do own the modelling too Quote
+KnightWolf45 Posted June 15, 2012 Posted June 15, 2012 Hello cocas, I used to texture years ago for FSX projects and I know the "burn out" feeling, sometimes it'd take months to pick up the brushes again .. though I hope you're rested enough to want to get back into it. This is game is wonderful despite the various frustrations. Of course release won't be for a long way yet; there's the finishing off of little modelling details, the mapping of the remainder, the decal placement, the animating, the cockpit (....and its animations), the final texture templates, the planned paint schemes ...phew! thanks Quote
+sophocles Posted June 15, 2012 Author Posted June 15, 2012 you really do have it with texturing and overall you are already at a good percentage there and obviously you do own the modelling too Thanks for the encouragement. ... I wish I knew more; adjusting the pivot points on the control surfaces is killing me! Does anyone know how to perfectly align a pivot to a particular edge in Max? (not manually .. it's useless) Quote
+Brain32 Posted June 15, 2012 Posted June 15, 2012 Thanks for the encouragement. ... I wish I knew more; adjusting the pivot points on the control surfaces is killing me! Does anyone know how to perfectly align a pivot to a particular edge in Max? (not manually .. it's useless) Not sure what kind of problem are you facing but did you try the align tool? It's Tools---->Align Quote
+sophocles Posted June 16, 2012 Author Posted June 16, 2012 Not sure what kind of problem are you facing but did you try the align tool? It's Tools---->Align Brain32, you got me thinking and while in edit pivot mode I started playing with the snap tools and either my hand was extremely steady or the snap to edge toggle did it .. most probably the latter; I'm currently experimenting. Thanks a heap Quote
+sophocles Posted July 7, 2012 Author Posted July 7, 2012 Hello all, I've not posted in a while .. been busy re-mapping the fuselage, mapping the remainder of the external model, re-doing the fuselage textures in higher res , discovering that my trailing edge flaps were cut out incorrectly and having to model the best part of the wing .. again, and finishing up the panel line/rivet/stencil templates. To add to that I was having a few problems exporting, but that's now taken care of. Here's a couple of in-game shots. Still have plenty to do, just thought I'd post an update. Cheers! 1 Quote
+sophocles Posted July 26, 2012 Author Posted July 26, 2012 Hello all, Just a little update; I've got the animations sorted out and the plane now sits nicely on the ground (now just to unravel the rest of the flight model .. I know next to nothing on this so may take a while..) Also nearly finished this version's external model. I think I'll start on the cockpit for a bit of a break before modelling the other versions. I've also just added the wing pylons and some 150/275 gallon tanks. Regards 2 Quote
squid Posted July 27, 2012 Posted July 27, 2012 with this, i wont have to wait for one from TK after Mirage F1 :D Quote
+sophocles Posted July 27, 2012 Author Posted July 27, 2012 Thanks to all for your encouragement Weekend's here! hope to have an initial view of the cockpit by Sunday. Regards Quote
+JonathanRL Posted July 28, 2012 Posted July 28, 2012 Keep up the great work! Loving this so far! Quote
+sophocles Posted September 11, 2012 Author Posted September 11, 2012 Hello all! After suffering some burnout for about 6 weeks I've fallen in love with my project again. Here's a first glimpse of the cockpit .. Anyone know what the standard gunsight was for one of these? All the pics I have show different ones? 1 Quote
+sophocles Posted September 12, 2012 Author Posted September 12, 2012 Also, does anyone know a site which details modern era (1960s-70s) us aircraft gauges and graphics? Thanks in advance Quote
+Veltro2k Posted September 12, 2012 Posted September 12, 2012 Also, does anyone know a site which details modern era (1960s-70s) us aircraft gauges and graphics? Thanks in advance Im sure Kev can help you with this one. He knows where to find lots of info. BTW great job on your F-5 , looking forward to it. Quote
+suhsjake Posted September 12, 2012 Posted September 12, 2012 Muy bien. I can't wait to play with this beautiful bird. Quote
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