+Veltro2k Posted August 31, 2012 Author Posted August 31, 2012 (edited) thats the instument panel showing, raised it up also by mistake..fixed now Edited September 2, 2012 by Veltro2k Quote
+Veltro2k Posted August 31, 2012 Author Posted August 31, 2012 just added to NA for testing new to NA can you choose carrier as in a WWII one ? Quote
Wrench Posted August 31, 2012 Posted August 31, 2012 The Final Countdown???" ww2 boats just got uploaded the other day ... also, grab the Philllipines upgrade terrain (and the terrain itself) for ww2 carriers you'll have to build a PTO mod folder, of course. Quote
+Veltro2k Posted August 31, 2012 Author Posted August 31, 2012 The Final Countdown???" ww2 boats just got uploaded the other day ... also, grab the Philllipines upgrade terrain (and the terrain itself) for ww2 carriers you'll have to build a PTO mod folder, of course. instructions please :D Quote
+Veltro2k Posted August 31, 2012 Author Posted August 31, 2012 3 blade prop and hub and four 50 cals instead of the two 20mm Quote
+Stary Posted August 31, 2012 Posted August 31, 2012 excellent! how's the new modeling method Ed working? Quote
+Veltro2k Posted September 1, 2012 Author Posted September 1, 2012 excellent! how's the new modeling method Ed working? a little more time consuming, but better results 1 Quote
Spinners Posted September 1, 2012 Posted September 1, 2012 Handsome looking machine the Helldiver and you're doing a great job Ed. Well done. Quote
+Veltro2k Posted September 13, 2012 Author Posted September 13, 2012 I need to have 4 rockets on each wing and 4 250 lb bombs in the bombbay..What am i doing wrong ? // Weapon Stations -------------------------------------------------- [LeftWingStation1] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-4.254,1.249,-0.226 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L01 PylonMass=5 PylondragArea=0.02 [RightWingStation1] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=4.254,1.249,-0.226 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R01 PylonMass=5 PylondragArea=0.02 [LeftWingStation2] SystemType=WEAPON_STATION StationID=3 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-3.989,1.249,-0.44 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L02 PylonMass=5 PylondragArea=0.02 [RightWingStation2] SystemType=WEAPON_STATION StationID=4 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.989,1.249,-0.44 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R02 PylonMass=5 PylondragArea=0.02 [LeftWingStation3] SystemType=WEAPON_STATION StationID=5 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-0.233,0.249,-0.583 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L03 PylonMass=5 PylondragArea=0.02 [RightWingStation3] SystemType=WEAPON_STATION StationID=6 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.719,1.249,-0.316 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R03 PylonMass=5 PylondragArea=0.02 [LeftWingStation4] SystemType=WEAPON_STATION StationID=7 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=0.23,0.249,-0.583 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_L04 PylonMass=5 PylondragArea=0.02 [RightWingStation4] SystemType=WEAPON_STATION StationID=8 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=3.463,1.249,-0.362 AttachmentAngles=0.0,0.0,0.0 LoadLimit=370.0 DiameterLimit=0.5 LengthLimit=2.30 AllowedWeaponClass=RCKT AttachmentType=USAF,NATO MovingPylon=TRUE RotatingPylon=TRUE ModelNodeName=RockLauncher_R04 PylonMass=5 PylondragArea=0.02 [bombBay] SystemType=WEAPON_STATION StationID=9 StationGroupID=3 StationType=INTERNAL AttachmentPosition=0.0,0.0,0.0 AttachmentAngles=0.0,0.0,0.0 LoadLimit=2000 AllowedWeaponClass=BOMB AttachmentType=USAF,NATO NumWeapons=4 AttachmentPosition001=-0.233,1.738,-0.583 AttachmentPosition002=0.23,1.738,-0.583 AttachmentPosition003=0.2575,-0.505,-0.44 AttachmentPosition004=-0.2435,-0.505,-0.44 DiameterLimit=0.555 LengthLimit=2.05 BombBayAnimationID=8 BombBayOpenTime=2.0 BombBayCloseTime=2.0 // SB2C ordnance loads // Station 1 = Left Wing Station 1 // Station 2 = Right Wing Station 1 // Station 3 = Left Wing Station 2 // Station 4 = Right Wing Station 2 // Station 5 = Left Wing Station 3 // Station 6 = Right Wing Station 3 // Station 7 = Left Wing Station 4 // Station 8 = Right Wing Station 4 // Station 9 = Bombbay [AirToAir] [AirToAirLongRange] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Attack] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [sEAD] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Anti-Ship] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [FAC] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 [Recon] Loadout[01].WeaponType=60lb-rocket Loadout[01].Quantity=1 Loadout[02].WeaponType=60lb-rocket Loadout[02].Quantity=1 Loadout[03].WeaponType=60lb-rocket Loadout[03].Quantity=1 Loadout[04].WeaponType=60lb-rocket Loadout[04].Quantity=1 Loadout[05].WeaponType=60lb-rocket Loadout[05].Quantity=1 Loadout[06].WeaponType=60lb-rocket Loadout[06].Quantity=1 Loadout[07].WeaponType=60lb-rocket Loadout[07].Quantity=1 Loadout[08].WeaponType=60lb-rocket Loadout[08].Quantity=1 Loadout[09].WeaponType=250lb_Bomb Loadout[09].Quantity=4 Quote
+KnightWolf45 Posted September 13, 2012 Posted September 13, 2012 are the wing stations set on the wing sistem [LeftWing] ParentComponentName=Fuselage ModelNodeName=Inner_wing_L ..... SystemName[002]=LeftWingStation SystemName[003]=LeftMainGear SystemName[004]=LeftTankStation SystemName[005]=LeftWingStation01 // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.36, 2.87,-0.47 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=SAHM,ARM,IRM AttachmentType=WP,SOVIET ModelNodeName=inner_board_pilon_L LaunchRailNodeName= PylonMass=40 PylondragArea=0.02 FuelTankName= Quote
+Veltro2k Posted September 13, 2012 Author Posted September 13, 2012 are the wing stations set on the wing sistem [LeftWing] ParentComponentName=Fuselage ModelNodeName=Inner_wing_L ..... SystemName[002]=LeftWingStation SystemName[003]=LeftMainGear SystemName[004]=LeftTankStation SystemName[005]=LeftWingStation01 // Weapon Stations --------------------------------------------------------- [LeftWingStation] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=-1.36, 2.87,-0.47 AttachmentAngles=0.0,0.0,0.0 LoadLimit=250.0 AllowedWeaponClass=SAHM,ARM,IRM AttachmentType=WP,SOVIET ModelNodeName=inner_board_pilon_L LaunchRailNodeName= PylonMass=40 PylondragArea=0.02 FuelTankName= Rgr [OuterLeftwing]... ..... SystemName[005]=LeftWingStation1 Quote
+Veltro2k Posted September 13, 2012 Author Posted September 13, 2012 nope , rockets not even showing up as choices, and the layout on the screen for the weapons is wrong Quote
Wrench Posted September 13, 2012 Posted September 13, 2012 (edited) you're using British rockets! Should be HVARs, attachment types should be USN,USAF for all the hardpoints also, get rid of the Diameter and Length limit statments for the rockets, change allowed weapon type to RCKT, RP Edited September 13, 2012 by Wrench Quote
Gatling20 Posted September 13, 2012 Posted September 13, 2012 I noticed 3 things: 1. The Loadout.INI should say HVAR, not 60lb-rocket, as Wrench says. 2. HVAR's have a start year of 1944, so if the mission you are flying is earlier, they won't be available. 3. And the coordinates of some of the rocket stations look wrong. The Left and Right stations 1 and 2 look fine (the numbers are the same, plus or minus to be on the left or right wing respectively). But the coordinates for 3 and 4 Stations look wrong: [LeftWingStation3] AttachmentPosition=-0.233,0.249,-0.583 <-- probably should be -3.719,1.249,-0.316 [RightWingStation3] AttachmentPosition=3.719,1.249,-0.316 [LeftWingStation4] AttachmentPosition=0.23,0.249,-0.583 <-- probably should be -3.463,1.249,-0.362 [RightWingStation4] AttachmentPosition=3.463,1.249,-0.362 Hope this helps. Quote
+Veltro2k Posted September 16, 2012 Author Posted September 16, 2012 BTW thank you for your help guys..rkt prob solved 1 Quote
+whiteknight06604 Posted September 16, 2012 Posted September 16, 2012 excellent news...It looks like a beast....as it should. thanks for putting so much effort into this. Quote
Centurion-1 Posted September 17, 2012 Posted September 17, 2012 That is one slick looking model! Great work! Man if I could make stuff that works ingame that fast I'd be in heaven :) Quote
Gatling20 Posted September 18, 2012 Posted September 18, 2012 Looking great! This will be a fantastic additon to all the PTO aircraft which are being released for SF2. Quote
TheWarrior Posted November 16, 2012 Posted November 16, 2012 Oh my goodness. Do you have an ETA on this bad boy? Quote
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