+russouk2004 Posted January 12, 2013 Posted January 12, 2013 Looks like actual sizes of meshes out....needs resedtting looks like xform reset. needed Quote
Hans Topp Posted January 12, 2013 Posted January 12, 2013 Its really great, fantastic work, i want fly this beautiful plane!!!!!! Quote
+KnightWolf45 Posted January 16, 2013 Author Posted January 16, 2013 news update i add the missing entrys in the M4000 gears and animated the shock test flight will be done this afternoon Quote
+KnightWolf45 Posted January 17, 2013 Author Posted January 17, 2013 (edited) im working on the weapon staions at this time and getting no were right now im manuly loading weapons but thats not the problem yet this the problem! weapons may be put off place beacouse i dint set the CG numbers yet here the bits of the ini sisteme [Fuselage] ModelNodeName=fuselage SystemName[001]=Engine1 SystemName[002]=Engine2 SystemName[003]=FuselageFuelCell SystemName[004]=Canopy SystemName[005]=LeftInElevator SystemName[006]=LeftInFlap SystemName[007]=LeftInAileron SystemName[008]=RightInElevator SystemName[009]=RightInFlap SystemName[010]=RightInAileron SystemName[011]=NoseGear SystemName[012]=LeftMainGear SystemName[013]=RightMainGear SystemName[014]=CenterPylon SystemName[015]=Pilot SystemName[016]=CoPilot SystemName[017]=LeftInnerPylon SystemName[018]=RightInnerPylon SystemName[019]=LeftFuseMissile SystemName[020]=RightFuseMissile SystemName[021]=ECM SystemName[022]=DecoyDispenserLeft SystemName[023]=DecoyDispenserRight SystemName[024]=InternalGun1 SystemName[025]=InternalGun2 SystemName[026]=Airbrake [RightWing] ParentComponentName=Fuselage ModelNodeName=Wing_R bla SystemName[001]=RightFlap SystemName[002]=RightAileron SystemName[003]=RightSpoiler SystemName[004]=RightWingRail SystemName[005]=RightWingFuelCell1 SystemName[006]=RightWingFuelCell2 SystemName[007]=RightInnerPylon SystemName[008]=RightOuterPylon SystemName[009]=RightMainGear //SystemName[010]=RightOuterStation SystemName[010]=RightOuterWing SystemName[011]=RightSlat SystemName[012]=RightPositionLight [LeftWing] ParentComponentName=Fuselage ModelNodeName=Wing_L bla bla SystemName[001]=LeftFlap SystemName[002]=LeftAileron SystemName[003]=LeftSpoiler SystemName[004]=LeftWingRail SystemName[005]=LeftWingFuelCell1 SystemName[006]=LeftWingFuelCell2 SystemName[007]=LeftInnerPylon SystemName[008]=LeftOuterPylon SystemName[009]=LeftMainGear //SystemName[010]=LeftOuterStation SystemName[010]=LeftOuterWing SystemName[011]=LeftSlat SystemName[012]=LeftPositionLight weapons [LeftWingRail] SystemType=WEAPON_STATION StationID=1 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.98,-0.00,-0.44 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=150 AllowedWeaponClass=AHM,IRM AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_R01 PylonMass=2.58 PylondragArea=0.01 [RightWingRail] SystemType=WEAPON_STATION StationID=2 StationGroupID=1 StationType=EXTERNAL AttachmentPosition=2.98,-0.00,-0.44 AttachmentAngles=0.0,-2.20,0.0 LoadLimit=150 AllowedWeaponClass=AHM,IRM AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L03 PylonMass=2.58 PylondragArea=0.01 [LeftOuterPylon] SystemType=WEAPON_STATION StationID=3 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-4.54,-0.00,-0.44 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TERLGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L06 PylonMass=5.58 PylondragArea=0.10 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L06 LaunchRailHeight=0.030 [RightOuterPylon] SystemType=WEAPON_STATION StationID=4 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.73,-0.00,-0.44 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TERLGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L1 PylonMass=5.58 PylondragArea=0.10 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L1 LaunchRailHeight=0.030 [LeftInnerPylon] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=-2.1620,-2.2368,-0.5900 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TER AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_R01 PylonMass=8.58 PylondragArea=0.30 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_R02 LaunchRailHeight=0.090 [RightInnerPylon] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=EXTERNAL AttachmentPosition=2.1620,-2.2368,-0.5900 AttachmentAngles=0.0,-1.70,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=pilon_L2 PylonMass=8.58 PylondragArea=0.30 FuelTankName=RafaleFtank LaunchRailNodeName=missile_rack_L2 LaunchRailHeight=0.090 [LeftFuseMissile] SystemType=WEAPON_STATION StationID=7 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=-1.14,-0.22,-0.60 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=300 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB,LP AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=shoulder_pilon_R PylonMass=3.58 PylondragArea=0.15 [RightFuseMissile] SystemType=WEAPON_STATION StationID=8 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=1.14,-0.22,-0.60 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=300 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=shoulder_pilon_L PylonMass=3.58 PylondragArea=0.15 [CenterPylon] SystemType=WEAPON_STATION StationID=9 StationGroupID=5 StationType=EXTERNAL AttachmentPosition=0.00,-2.66,-0.65 AttachmentAngles=0.0,-2.00,0.0 LoadLimit=2000 AllowedWeaponClass=FT,BOMB,LGB,EOGB,AWD,NUC,WGR,CGR,LGR,EOGR,ARM,ASM,AHM,IRM,RP,TER AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=central_pilon PylonMass=8.58 PylondragArea=0.20 FuelTankName=RafaleFtank [LeftInnerPylon] SystemType=WEAPON_STATION StationID=10 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=-0.97,-5.25,-0.56 AttachmentAngles=-2.20,-2.20,0.0 MissileRollAngle=40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=belly_pilon_R PylonMass=3.58 PylondragArea=0.15 [RightInnerPylon] SystemType=WEAPON_STATION StationID=11 StationGroupID=6 StationType=EXTERNAL AttachmentPosition=0.97,-5.25,-0.56 AttachmentAngles=2.20,-2.20,0.0 MissileRollAngle=-40.0 LoadLimit=500 EjectVelocity=0.0,0.0,-20.0 AllowedWeaponClass=AHM,IRM,BOMB,LGB,WGR,CGR,EOGB AttachmentType=FRANCE,ISRAEL,USAF ModelNodeName=belly_pilon_L PylonMass=3.58 PylondragArea=0.15 thanks in advance Edited January 17, 2013 by EricJ Quote
EricJ Posted January 17, 2013 Posted January 17, 2013 x,y,z coordinates, you have to fiddle around with them to sit right. Quote
FastCargo Posted January 17, 2013 Posted January 17, 2013 Download my F-5F MAX file to see how I used the Points to be able to determine where to hang weapons. Use the data.ini to 'group' weapons....you've got all sorts of errors there. What I might recommend is deleting all your weapon stations and start from scratch...usually go from outside in. FC Quote
EricJ Posted January 17, 2013 Posted January 17, 2013 (edited) WHat about a Right Wing Rail? Missing that to balance things out. EDIT: You have TWO Right Inner pylons... Edited January 17, 2013 by EricJ Quote
+KnightWolf45 Posted January 17, 2013 Author Posted January 17, 2013 im using points FC well frist thing i have to sort pilon names in max its a mess try to save time and wasted more time and i redo from scrath the sistems and weapons staions thanks a lot Quote
+KnightWolf45 Posted January 17, 2013 Author Posted January 17, 2013 love the smell of naplam in the evening thanks to all for your adivice it made work Daniel Cocas 1 Quote
+76.IAP-Blackbird Posted January 21, 2013 Posted January 21, 2013 (edited) Great to see you have managed the fueltank thing, I still struggle with it, but seems its only a typo thing ;) Looks great! Edited January 21, 2013 by 76.IAP-Blackbird Quote
+KnightWolf45 Posted January 22, 2013 Author Posted January 22, 2013 Martin this how a made it work aircraft data ini [Fuselage] ModelNodeName=fuselage ShowFromCockpit= .......... SystemName[026]=CenterlineStationWet [LeftWing] ParentComponentName=Fuselage ...... SystemName[012]=InnerPilonLeftWet [innerPilonLeftWet] SystemType=WEAPON_STATION StationID=12 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-3.00,-3.48,-0.44 AttachmentAngles=0.0,-2.0,0.0 EjectVelocity=0.0,-1.0,-4.0 LoadLimit=1600 AllowedWeaponClass=FT AttachmentType=NATO,FRANCE ModelNodeName=tank_pilon_L PylonMass=41.73 PylondragArea=0.02 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_1200 FuelTankNodeName=Wing_tank_L [CenterlineStationWet] SystemType=WEAPON_STATION StationID=14 StationGroupID=4 StationType=EXTERNAL AttachmentPosition=0.0,0.37,-0.96 AttachmentAngles=0.0,-2.0,0.0 LoadLimit=2050 AllowedWeaponClass=FT AttachmentType=NATO,USN ModelNodeName=central_pilon PylonMass=0.0 PylondragArea=0.00 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= FuelTankName=TankM4K_2000 FuelTankNodeName=center_fuel_tank weapon ini [WeaponData] ObjectFullName=2000-ltr Drop Tank ObjectDataFile=TankM4K_2000_data.INI weapondata.ini [WeaponData001] TypeName=TankM4K_1200 FullName=1200-ltr Drop Tank Camo ModelName=Wing_tank_L Mass=1450.000000 Diameter=0.600000 Length=5.660000 SubsonicDragCoeff=0.085000 SupersonicDragCoeff=0.549000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1420.000000 Asymmetrical=TRUE RightModelName=Wing_tank_R HideStationPylon=FALSE center line weapon data ini [WeaponData001] TypeName=TankM4K_2000 FullName=2000-ltr Drop Tank ModelName=center_fuel_tank Mass=2200.000000 Diameter=0.750000 Length=5.660000 SubsonicDragCoeff=0.200000 SupersonicDragCoeff=0.770000 AttachmentType= SpecificStationCode= NationName= StartYear=0 EndYear=0 Availability=0 BaseQuantity=0 Exported=FALSE ExportStartYear=0 ExportEndYear=0 ExportAvailability=0 WeaponDataType=5 MaxFuelAmount=1950.000000 Asymmetrical=FALSE Quote
+KnightWolf45 Posted February 6, 2013 Author Posted February 6, 2013 debuggin process and FM his going well more news soon Quote
+FLOGGER23 Posted February 6, 2013 Posted February 6, 2013 just remember to check fuselage pylon weapons positions too bro :) Quote
Spinners Posted February 6, 2013 Posted February 6, 2013 It looks fantastic but the release should be left until July 14th... only kidding!!! Quote
+KnightWolf45 Posted February 6, 2013 Author Posted February 6, 2013 dint know if i can wait untill then ! Quote
GodsLt Posted February 9, 2013 Posted February 9, 2013 Hey cocas! I've tracked your progress on the delta wing fighter thread and this mirage 4000 thread. Everything looks AMAZING. I know it's out of bounds to ask this...but have we got an ETA on the Mirage 4000? Looks epic! Quote
+KnightWolf45 Posted February 10, 2013 Author Posted February 10, 2013 M4000 be out soon but i cant tell wend there still some model bugs to fix and skin and FM are in progress all i can say at the moment. Quote
+Cliff7600 Posted April 19, 2013 Posted April 19, 2013 The Russians are trying to block the release of this aircraft, by undercover operations against the french engineers. So far it worked xD Time is our enemy Quote
+FLOGGER23 Posted April 19, 2013 Posted April 19, 2013 Too bad i'm a double agent, hehehe, i will report your message to the bureau and in the meantime i will continue with the other paint in the Mirage :D Quote
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