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Hitting the docks.

img00393.thumb.JPG.7a25cc65805bc2e6c9faff0772f7071c.JPG

 

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On 2/20/2023 at 8:27 AM, Wilches said:

The Pacific is my favorite scenario!

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Are those VLR antennas on the Mustang fake pilot objects?

No. 112 Sqn. RAF April 1945.JPG

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On 09/03/2023 at 3:42 AM, angelp said:

Bombers and escortsimg00001.thumb.JPG.e2f0018098e5ae705c1badfa5974a2b9.JPGimg00002.thumb.JPG.c8060e2d1fc8bbe37c45e5fe3bc90bfc.JPGimg00004.thumb.JPG.c6ed534b44edcce4881af9b4843ad238.JPGimg00005.thumb.JPG.d634fe6f4117071a85224ac814fd5db8.JPG

Maaaaaaannnnn!!!! If you are trying to kill me, you´re doing right!!! Please, say you´ll release this beauties!!! Now I´ll take some pills to stop shacking!

mandatory... you know!

img00001.jpgdragon ball z wallpaper goten

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On 3/12/2023 at 7:37 AM, Wilches said:

Maaaaaaannnnn!!!! If you are trying to kill me, you´re doing right!!! Please, say you´ll release this beauties!!! Now I´ll take some pills to stop shacking!

mandatory... you know!

dragon ball z wallpaper goten

:lol: Yes they will I need to correct some FM issues and better paintjob and its done.

Mandatory screenie

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PD: Does anybody know where is the old Vindicator Stand In because I really need to stole the decals from it :cool: 

 I found them

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Edited by angelp
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While the ship is carrying Spitires to Malta....VS-72 is helping out. Departing Scapa Flow for an anti-sub patrol

(still very much a WIP)

sb2u_vs72.JPG

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Off the US eastern seaboard ... Neutrality Patrol from USS Ranger, circa March 1940 (Nazi subs BEWARE!!!)

sb2u1_ranger_vs41.JPG

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I know it's not the right Mustang, it's just an experiment. It's a decal that covers the whole nose. I ran into a problem, and that is a portion of the decal is not showing in the right side wing root.  Below is a copy of the decal.ini entries:


[Decal015]
MeshName=Nose
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal016]
MeshName=AntiGlare_Nose
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal017]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal018]
MeshName=AntiGlare_Fuselage
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal019]
MeshName=vent_L
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal020]
MeshName=Nose
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal021]
MeshName=AntiGlare_Nose
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal022]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal023]
MeshName=AntiGlare_Fuselage
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtR_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4
 

The highlighted entry is the one not showing up.

1.JPG

2.JPG

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Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.)

By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side:

[Decal017]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal022]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4
Reverse=TRUE

 

P.S.: I admire your dedication for the Mustang. :drinks:

Edited by Nyghtfall
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TK's Decals Tutorial from 2002 says There is a max limit of 4 decals that you can apply to any single mesh. (ie, 4 decals max per fuselage, 4 per nose, etc, etc). Try deleting one of the other decals you have on Fuselage_P,  the aircraft number or the squadron code, and see if the nose decal then works.

Compulsory screenshot: 

P-47D27_DDay.JPG

Edited by Gatling20
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9 minutes ago, Nyghtfall said:

Maybe there are to many decals on Fuselage_P? Using Bump- and Specularmap reduces the maximum decalcount (I think with everything enabled, the max is 4 decals per mesh.)

By the way, you don't need 2 separate files for that. You could use only one decal and mirror it for the other side:

[Decal017]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Left
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4

[Decal022]
MeshName=Fuselage_P
DecalLevel=2
DecalFacing=Right
FilenameFormat=P-51D/357FG/362FS/SqNoseArtL_
Position=0.799,0.002
Rotation=0.0
Scale=4.325
DecalMaxLOD=4
Reverse=TRUE

 

P.S.: I admire your dedication for the Mustang. :drinks:

There are some differences between both sides...

Left.jpg

Right.jpg

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This is a screenshot thread, not "I Need help" thread

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Tried that, didn't work.

Mandatory screenshot:

F-51D - 187th FIS WYO ANG.JPG

Edited by Wrench
removed quoted images -- please don't do that!!! :)
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.... and the SuperJugs belong in the What If thread ...

==

required screenshot ...

Rare shot of a 217 Squadron Beaufort in the late 1941 style camo (aircraft is still in the works)

beaufort-late-scheme.JPG

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