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Oh, that wasn't me. If it wasn't on the stock map than it must be Starys work.

yeah that Kiel canal is my work done for V3 of my Germany mod

 

which of course begged for such work as Rends here is doing :ok:

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if anyone can't remember:

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if anyone can't remember:

My eyes, my eyes!!!

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Fliegerhorst (Airbase) Büchel

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Base Layout is finished, now placing objects and creating some more needed objects.  :cool:

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Hmm I hope they have a solid fence around that field, not sure how the the intakes would take a free kick :lol:

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If you plan to travel around the world

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Buechel´s noise protection hangars of the engine maintenance with a spare engine in front of the closed one.

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Do we have a civillian soviet aircraft either Aeroflot or Interflug that can be placed as object in front of the Schönefeld Terminal?

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the only one's I know of here are the Aeroflot skins for the An-2 and the An-22 plus i think there is a civilian skin for the Let-410. the DAT site has a couple russian airliners I think but they have limited use restrictions.

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Could flyable aircrafts be used as groungobjects? Would be nice to have a prop and jet airliner on the airport.

 

Rends

 

Ps: i'm away from home next days. Cya.

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Don´t we have the Tu-114??? i think i have it somewhere...

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Rends,

There was an AN-22 somewhere with an Aeroflot skin. Also at Capun's site there was an AN-24 Coke with Aerflot skin.

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Also at Capun's site there was an AN-24 Coke with Aerflot skin.

 

remember, can't share their stuff. Therefore, it's better to simply forget they exist. OTH, if someone MAKES new static aircraft, you just treat them like any other terrain object (re: ww2 terrains -- plenty in there, although most are not used anymore). One must make sure, however, their placements don't conflict with game-generated parked birds.

 

you can convert aircraft to ground objects, but they tend to look really bad. as they're 'world center' is based upon having landing gear extended. In other words, they rest on their bellies on the ground (see OTC+ cuba map -- the Beagles on the ground. looks terrible!!)

 

the game WILL automatically generate parked aircraft. You can always extract the relevant airfield inis, and UP the parkingchance= percentage (I use 85% for all)

 

and yes, there's a 114 around here somewhere --- check the Veltro's  SF2 Soviet Transport/AWAC Remod Pak

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Wrench,

 

Sorry about the reference regarding the other site.

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Thanks to Carlo, he gfoun dthis 3D file, we will have a An-26 for Sf2

 

First animations 

 

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An-24 could be made too, but no idea if we "need" it

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Back to topic...

Buechel QRA area with Weapon Storage and Security System (WS3) for the B61 weapons in the shelters.

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Ammo bunker

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Parking area for equipment

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The airbase is still WIP, so much more will been added! :cool:

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ohh man...

 

you place them via notepad?

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ohh man...

 

you place them via notepad?

Yes, since i have the whole runway, taxiways and other surfaces as one Object in Max it´s not that diffcult... but boring!  :biggrin: 

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Looks amazing guys! Really looking forward to this mod!!

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It just gets better and better, outstanding work guys.

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Here is a short video about the upcoming germany terrain mod:

 

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