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yakarov79

AH-1G Wings Over Vietnam-SF1

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AH-1G Wings Over Vietnam-SF1


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BELL AH-1 COBRA IN VIETNAM PACKAGE Ver 1.0

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This is a third party add on of the AH-1G Cobra using models and cockpits created by me.

The original flight model is standard as on many free to download helicopters.

I have just modified it a bit.

 

It is designed for and works in the SF1 and SF2 series.

However this pack is build on SF1 folder tree.

For SF2 You have to separete Decals folders.

There is a plenty of tutorials how to convert to SF2 series.

For now temporary i dont have posibility to convert and work on SF2 sim. Temporary.

Sorry for that.

 

*************************************************************

 

This is freeware; it CANNOT be distrubuted unless permissions are granted by myself.

The original readmes, if any, and all other pieces of the package MUST remain intact.

The names of all contributors, modders, suppliers, etc =MUST= be listed in any new readmes.

This package and any part of it may NOT in any way, shape or form be used in any payware

 

additions.

See the original readme documentation, if any, for further allowances and restrictions

Any persons wishing to make further modfications, contact me first.

Any persons wishing to make further modfications, MUST remember to put everyone's name in it.

Bribes and donations are accepted;

 

*************************************************************

 

*************************************************************

THIS AIRCRAFT MOD OR ANY PART OF IT MUST NOT BE HOSTED OR

POSTED FOR DOWNLOAD ON ANY OTHER WEB SITE WITHOUT MY EXPRESS

PERMISSION, OR USED FOR ANY OTHER PURPOSE THAN THIRDWIRE FLIGHT

SIMULATORS, AND MUST NOT BE SOLD OR OFFERED FOR SALE BY ITSELF

OR WITH ANY OTHER FILES OR MODS.

*************************************************************

 

Jarek Hereda

strikechoppers.wordpress.com

 

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Instalation:

Copy folders into specific folders in your game.

Add Nations.ini line (below) if you dont have US Army Aviation yet.

 

I missed one thing. Pilots.

Use favorite pilots of your choice.

 

 

This addon works only with my WeaponPACK. All of weapon stations are made as specific

station code and will work only with this weapon pack.

WeaponPACK can be downloaded here:

http://combatace.com/files/file/15215-ah-1g-weaponpack/

 

Standard commands for activating Cobra features:

 

AIRBRAKES - sun filter/shader on off - just for fun no airbrakes so empty animation slot for use.

 

ARRESTING HOOK - jump from pilot station to gunner station.

 

LANDING GEAR - belly light deploy/retract at any speed in late models

- nose lights activate/deactivate in early model. Lights must on.

 

A2A mode - gunner station guncross for turret.

 

A2Ground mode - pilot M73 cross.

 

ANIMATION 7 - turret doors

 

ANIMATION 8 - ammo bay dooors

 

ANIMATION 9 - gunner door (ext and cockpit view)

 

ANIMATION 10 - pilot door (ext and cockpit view)

 

 

For take off: Around 75% of throttle vector (small needle on RPM clock in cockpit should be

 

like 65degree up) - (default ctrl + ) and then increase power to 70-85% (or more for quick

 

lift) and pull controll stick little and snake will take off. Then reduce throttle vector

 

as needed and reduce power to 69%. It should fly around 110kts now. 69% is good cruising

 

speed. Use vector throttle to control speed.

 

When on the ground you can see rotating blades for pitch and roll. Just additional and

 

unnecesary thing (not visible so much when flying) but it is possible so it is there. Not

 

working like i want but better then nothing.

 

There are two different pylons on inboard stations one for rocketpods one for gunpods. Just

 

to have a proper angle of fire with GP. It is not proper for real model but in my opinion

 

best what can be done for SF engine. Rocket pods are ok with correct angle on inboard stations.

 

 

I made all Mk40 FFAR rockets with different look of warhead. Two versions low poly with

 

colors in max and hi-detail with skins. But i just noticed that i did not pack hi-detailed

versions. I will upload it little later in weapon pack update.

I have redone all weapons - launchers M159,157,158,M200, and some navy LAUs. Gunpods M18

and navy SUU-11. XM118 smoke dispenser and also zuni LAU for future.

Guns are loaded as weaponstations so player got options.

 

For updates visit on:

strikechoppers.wordpress.com

 

*******************************************************************************************

 

**************

IMPORTANT

 

You will need to add the following to your Nations.ini file which should be in your Flight

 

folder.

Make sure the XXX is replaced with the next number in sequence in your file:

 

[Nationxxx]

Name=USA

DisplayName=United States Army Aviation

Alignment=FRIENDLY

PilotNameList=NamesUSAF.lst

RankList=RanksUSAF.lst

CallsignList=CallsignsUS.lst

Formation.Fighter=USFighter

Formation.Attack=USFighter

Formation.Bomber=USBomber

Formation.Transport=USBomber

Formation.Tank=USTank

Formation.MobileAD=USAD

PilotTrainingStandard=EXCELLENT

GenderRatio=0

DebriefSuccessMusic=DebriefSuccess.wav

DebriefFailMusic=DebriefFail.wav

DebriefKilledMusic=DebriefKilled.wav

SpeechFile=USAFSpeech.cat

SpeechTextFile=USAFSpeechText.cat

Medals=MedalsUSAF.ini

MedalTextFile=MedalsUSAF.str

UseFAC=TRUE

 

*******************************************************************************************

 

**************

 

Reference and Thanks to:

TM 55-1520-221-10 Operators Manual Army Model AH 1G Helicopter

Osprey Combat Aircraft 41 - US.Army AH-1 Units In Vietnam

GUNSLINGERS IN ACTIONS - Squadron Signal

WALK AROUND AH-1G Cobra - Squadron Signal

Combat Aircraft Series 09 - AH-1 Huey Cobra (1987)

Aerofax Datagraph 4 - Bell AH-1 Cobra Variants

Squadron Signal - Bell AH-1 Cobra In Action

Osprey - New Vanguard 125 - Huey Cobra Gunships

F Troop Yearbook 1971-1972

XM-118 Organizational DS GS and Depot Maintenance XM118

vhpamuseum.org

11thacraviation.com

darkhorsevietnam.com

blueghosts.com

centaursinvietnam.org

usarmygermany.com

airport-data.com

aerialvisuals.ca

planepictures.net


 

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AWESOME!! Pure joy! I don´t play SFP1 any longer and I did some tweaks to the INIs to make it work on SFP2 and it´s working OK but with some issues. The shadow bug (expected) and no gunsight reticle on cockpit. Any cure for that? Congrats for the Cobra!!!!!!

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AWESOME!! Pure joy! I don´t play SFP1 any longer and I did some tweaks to the INIs to make it work on SFP2 and it´s working OK but with some issues. The shadow bug (expected) and no gunsight reticle on cockpit. Any cure for that? Congrats for the Cobra!!!!!!

 

To view the gunsight you need to add the HUDmaterial entry to the avionics.ini file. It is a common step in converting SF1 aircraft to SF2 standard.

 

Great job with the Cobra, love the mod! 

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To view the gunsight you need to add the HUDmaterial entry to the avionics.ini file. It is a common step in converting SF1 aircraft to SF2 standard.

 

Great job with the Cobra, love the mod! 

Weird... Can´t find the avionics.ini you said. Could you please make it more clear? Thanks so much for reponse!!!!!

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it is AH-1G_AVIONICS.ini file

 entry should be:

 

Here Strahi send me this. He said this entry will fix it. Thanks

 

[HUD]
HUDMaterial=HUDMaterial
HUDColor=0.0,1.0,0.0,0.7
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.4,-0.45
ViewportBottomRight=0.4,0.3
GunBoresightAngle=0.0
RocketBoresightAngle=0.0

 

For now i dont have access to sf2 so i cant check it.

 

But in my sf2 for tests i think it was like this, and in my Strike fighters europe it was working. I just but entry from other aircraft avionics.ini:

 

[TextureData]

[AvionicsData]
AvailableModes=SEARCH,TV
RangeUnit=NM
RangeSetting[1]=5


[HUD]
HUDColor=2.40,1.8,1.34,0.8
BoresightOffset=0.0,0.0
ViewportTopLeft=-0.125,-0.080
ViewportBottomRight=0.125,0.230
GunBoresightAngle=0.00
RocketBoresightAngle=0.0

[HUDMaterial]
EffectShaderName=fltHUD.fx
DepthBufferCheck=FALSE
DepthBufferWrite=FALSE
RenderedInOrder=FALSE
AlphaTestEnabled=TRUE
CullMode=NO_CULL
LightEnabled=FALSE
UseLightLevel=FALSE
SpecularEnabled=FALSE
EmissiveEnabled=FALSE
FogEnabled=FALSE
AmbientColor=1.000000,1.000000,1.000000,1.000000
DiffuseColor=1.000000,1.000000,1.000000,1.000000
ZBufferOffset=0
PriorityLevel=1
BlendOp=BLEND_SRC_ALPHA
NumTextureStages=1
TextureStage[01].TextureName=
TextureStage[01].MipMap=FALSE
TextureStage[01].FilterEnabled=TRUE
TextureStage[01].StageColorOp=TEXTURE_MODULATE_DIFFUSE
TextureStage[01].StageAlphaOp=TEXTURE_MODULATE_DIFFUSE



[HUDFont]
TextFontName=Arial
TextSize=11
TextBold=TRUE

[HUDModeAG]
Symbol[01]=HUD_Guncross2
Symbol[02]=

[HUDModeAA]
Symbol[01]=HUD_Guncross
Symbol[02]=

[HUD_Guncross]
SymbolType=IMAGE
ImageFilename=cockpit\AH-1turretgunsight.tga
ImageSize=0.12
ImagePosition=0.00,0.00

[HUD_Guncross2]
SymbolType=IMAGE
ImageFilename=cockpit\AH-1rocketsight.tga
ImageSize=0.12
ImagePosition=0.00,0.00

 

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yakarov79

Wow, what a wonderful present for the end of 2014. You have done masterful work. A tip of the hat to you!

I love the '72 version with the SA-7 Strela defeat vent on the end of the exhaust.

Superb work.

Many thanks.

 

Krfrge

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