+quack74 329 Posted February 16, 2015 Example: [FuseStation2]SystemType=WEAPON_STATIONStationID=11StationGroupID=1StationType=ExternalAttachmentPosition=-0.5,-2.20,0.00AttachmentAngles=0.00,0.00,0.00LoadLimit=200AllowedWeaponClass=GPAttachmentType=NATOModelNodeName=PylonMass=0.001PylonDragArea=0.00 I know the "AttachmentAngles" are 1rst number parameter=. aim Left or right 3rd number parameter= Roll right or left but for my particular (desired) application I cant get the second number parameter to angle gun up or down. In fact any change to the second parameter seems to have no effect at all. Can the weapon stations' add-on weapons be angled up or down? or are they stuck in a fixed 0 degree y plain? I can get my add-on gun to roll right and left and angle right or left but not up or down. Any thoughts? Share this post Link to post Share on other sites
+Coupi 4,388 Posted February 16, 2015 (edited) Hello, I'll see the center with negative for down and positive for up. AttachmentAngles=0.00,0.00,0.00 Coupi Edited February 16, 2015 by Coupi Share this post Link to post Share on other sites
+quack74 329 Posted February 16, 2015 I tried that. But there was no movement at all. Share this post Link to post Share on other sites
+ravenclaw_007 7,633 Posted February 16, 2015 I tried that. But there was no movement at all. check all the F-4E´s i made you will find that , and it works [sidewinderStation1] SystemType=WEAPON_STATION StationID=10 StationGroupID=2 StationType=EXTERNAL AttachmentPosition=-2.336,0.03,-1.192 AttachmentAngles=0.0,-2.0,85.0 LoadLimit=90.72 AllowedWeaponClass=IRM AttachmentType=USAF,NATO ModelNodeName=missile_rails_L PylonMass=24.95 PylonDragArea=0.001 LaunchRailNodeName= MinExtentPosition= MaxExtentPosition= just a hint out of experience check that you have X.XX and not X,XX , it took me 2 days to find out what i made wrong Share this post Link to post Share on other sites
+quack74 329 Posted February 16, 2015 I've tried a few different guns and I still can get them to aim up or down. Only side to side and roll clockwise and counter clockwise. I'm stumped. Does the gun model have to be made at the desired angle first? Share this post Link to post Share on other sites
+ojcar 157 Posted February 16, 2015 From the Aviatik DI (185Hp): (the gun is aiming 15º upwards): You should change this: AttachmentAngles=0.0,15.0,0.0 in the [internalGun] And also change GunBoreSightAngle=15.0 in the [FlightControl] I hope it helps you Share this post Link to post Share on other sites
+quack74 329 Posted February 17, 2015 Stephen1918 made that Schwarzlose gun. And I believe it was made at an upward angle. I don't know why I cant get the Spandau guns to angle downward. My middle parameter doesn't seem to have any effect at all. Share this post Link to post Share on other sites
KJakker 901 Posted February 17, 2015 Maybe the sidewinder mounts on the F-22 will help as they are pointed at a downward angle. [L_IRMBay] SystemType=WEAPON_STATION StationID=5 StationGroupID=3 StationType=INTERNAL AttachmentPosition=-1.347,3.902,-0.116 AttachmentAngles=-3.5,0.0,0.0 MissileRollAngle=45.0 NumWeapons=1 AttachmentPosition001=-1.347,3.902,-0.116 LoadLimit=230.00 DiameterLimit=0.2 LengthLimit=3.655 AllowedWeaponClass=IRM AttachmentType=NATO,USAF MovingPylon=TRUE RotatingPylon=FALSE ModelNodeName=Left_Rail AutomaticDoors=TRUE BombBayAnimationID=7 BombBayOpenTime=0.50 BombBayCloseTime=0.50 [R_IRMBay] SystemType=WEAPON_STATION StationID=6 StationGroupID=3 StationType=INTERNAL AttachmentPosition=1.407,3.902,-0.121 AttachmentAngles=3.5,0.0,0.0 MissileRollAngle=45.0 NumWeapons=1 AttachmentPosition001=1.407,3.902,-0.121 LoadLimit=230.00 DiameterLimit=0.2 LengthLimit=3.655 AllowedWeaponClass=IRM AttachmentType=NATO,USAF MovingPylon=TRUE RotatingPylon=FALSE ModelNodeName=Right_Rail AutomaticDoors=TRUE BombBayAnimationID=8 BombBayOpenTime=0.50 BombBayCloseTime=0.50 Share this post Link to post Share on other sites
+Stephen1918 1,474 Posted February 17, 2015 The Schwartlose for the Aviatik-Berg was made with the axis running right down the barrel. It was the only way I could get the muzzle flash to line up properly with the gun. I've never had any trouble getting bombs to attach at any angle using the weapons station attachment angles. In the Voisin, the Caudron, and some others, some loadouts have the bombs racked vertically along the fuselage. BUT - guns appear to be a different story. I played with both the Aviatik and with Monty CZs Nieuport (wing mounted Lewis gun version by Whiteknight, I think) and I could not get the gun to rotate up and down using the attachment angles. It would rotate along x and z, but not around y. The y angle is controlled by the GunBoreSightAngle under FlightControl, as ojcar said. Changing the GunSightBoreAngle moved the gun up and down in both planes. But (again) - in both planes that was the only gun - I didn't have time to experiment with one gun attached the usual way and another gun attached through a weapon station - ojcar made a dummy gun (no LOD and doesn't fire) for some of the pusher type aircraft. You might try mounting that as the primary gun and see if the secondary gun can be controlled by the attachment angles. Share this post Link to post Share on other sites
+quack74 329 Posted February 17, 2015 Thanks Stephen1918. I'll give that a try. Share this post Link to post Share on other sites
+ojcar 157 Posted February 17, 2015 What are you trying to do? Share this post Link to post Share on other sites
Wrench 9,846 Posted February 17, 2015 is it a gun pod (per se), or the gun is part of the aircraft? I know in SF/SF2 we have gun pods that the angle is pointed down (3 pods for the Su-9/11). iirc, they're called SPPU-22(something) if the gun is aircraft part, what about the "AimAngles=" statement in the data ini? (below is from the B-57) [internalGun1]SystemType=FIXED_GUNGunTypeName=20MM_M39InputName=FIRE_PRIMARY_GUNMuzzlePosition=-4.62,0.97,0.36LightPosition= -4.62,1.07,0.36AimAngles= 0.266,-3.5,0.0MaxAmmo=290EjectShells=FALSEMinExtentPosition=-4.55,-0.43, 0.20MaxExtentPosition=-4.70, 0.87, 0.37 Share this post Link to post Share on other sites
+quack74 329 Posted February 18, 2015 In my weapons folder I have a "Right Spandau" machine gun. I'm trying to add two Spandau machine guns to the mid fuselage of Stephen1918's AEG C.IV. I want them to protrude through the bottom of the fuselage at about a 45 degree down, forward firing angle. I'm trying to make an AEG J.II (Hack from the AEG CIV) ground attack aircraft. The underbelly machine guns were used for ground straffing. If I can get the guns to angle down and get the boresight correct, then the AI aircraft should attack troop and vehicle targets around No Man Land Share this post Link to post Share on other sites
Wrench 9,846 Posted February 18, 2015 so, it's something like this?? [WeaponData001]TypeName=SPPU-6_45FullName=SPPU-6 Gun Pod (-45 Deg)ModelName=SPPU-6_45Mass=525.000000Diameter=0.500000Length=3.600000SubsonicDragCoeff=0.200000SupersonicDragCoeff=0.770000AttachmentType=WP,SOVIETSpecificStationCode=NationName=SOVIETStartYear=1976EndYear=2020Availability=2BaseQuantity=40Exported=TRUEExportStartYear=1987ExportEndYear=2020ExportAvailability=2WeaponDataType=3GunTypeName=23MM_9A620MaxRounds=400MuzzlePosition=-0.100000,1.130000,-0.830000LightPosition=-0.100000,1.150000,-0.850000AimDirection=0.000000,1.000000,-0.450000 <-----EjectShells=1EjectPosition=0.000000,0.050000,-0.150000EjectVelocity=0.000000,0.000000,-1.000000 this is for an external pod, (under belly for the Suhkois) but perhaps, making the MG itself the pod, and having it point at 45 degs down?? just throwing out ideas! Share this post Link to post Share on other sites
+quack74 329 Posted February 18, 2015 I havnt been able to try anything the past couple of days but I will try it out tonight. Thanks guys. Share this post Link to post Share on other sites
+Geezer 3,569 Posted February 18, 2015 I don't have time to completely rework the Junkers J1, but I could knock out two Maxim AA guns already pointing downward at 45 degrees. But.....would this solve your problem? Share this post Link to post Share on other sites
+quack74 329 Posted February 21, 2015 Got it! Thanks guys. GunBoreSight was the trick. 1 Share this post Link to post Share on other sites
+quack74 329 Posted February 22, 2015 The AI even target ground troops and vehicles with the belly guns. It's working perfectly. 1 Share this post Link to post Share on other sites
+quack74 329 Posted February 22, 2015 (edited) I know it's just a AEG C.IV but the AEG J.I and J.II have a similar airframe. I'm painting the C.IV as if it is a J.II. I got the underbelly Spandau's to fire and target ground objects. Makes a great ground attack plane. I also enhanced the armor specs around the fuselage and engine. The fuselage from spinner to just aft of the observer's position was armor plate. Edited February 22, 2015 by quack74 1 Share this post Link to post Share on other sites
Heck 496 Posted February 23, 2015 That is just too cool. The modders here are truly amazing. Share this post Link to post Share on other sites