+331Killerbee Posted April 7, 2016 Posted April 7, 2016 Minor Update: Target Area Editor V0.2.1: -terrain objects located in sub folders are displayed I can confirm that this works. And works outstanding. Been waiting for this for Years....... Thank You very much. KillerBee's Airfield Objects will now show........... Semper Fi! 331KillerBee Quote
+quack74 Posted April 21, 2016 Posted April 21, 2016 (edited) Is there a key stroke to duplicate an already placed and highlighted object without having to open the "Add New Object" list"?. If not, could there be? Would really speed things up. Edited April 21, 2016 by quack74 Quote
Stratos Posted April 22, 2016 Posted April 22, 2016 Thanks Mue! The latest update solved my problem with the objects, is now a lot easier to work with targets! I have a doubt, sometimes when I select a target area I get a CTD, it only happens in certain airfields, but is every time I click when happens. Any idea? Quote
mue Posted April 22, 2016 Author Posted April 22, 2016 I have a doubt, sometimes when I select a target area I get a CTD, it only happens in certain airfields, but is every time I click when happens. Any idea? Does the CTD always happens if you select the certain airfields, or only sporadic? Quote
+swambast Posted April 22, 2016 Posted April 22, 2016 (edited) Damn, I really need to get my notes over to you Mue. Almost everything mentioned on this list i've already got covered (bugs/errors) along with proposed improvements. In this case the CTD is often the result of the program not properly handling comments and/or improper sequencing (usually the latter). I'll work on my list this weekend Mue, I really apologize but hopefully it will be worth the wait. And thanks again for one of the greatest modder tools ever created in my opinion! Edited April 22, 2016 by swambast Quote
Stratos Posted April 23, 2016 Posted April 23, 2016 Does the CTD always happens if you select the certain airfields, or only sporadic? Always in certain airfields. Quote
Icarus999 Posted April 23, 2016 Posted April 23, 2016 I get CTD's in trying to load target areas in the Formosa terrain. Quote
mue Posted April 23, 2016 Author Posted April 23, 2016 I get CTD's in trying to load target areas in the Formosa terrain. I downloaded this terrain: http://combatace.com/files/file/15093-formosa-ww2-pto-terrain-for-sf2/ But I couldn't reproduce the CTD. I selected every target area without any CTD. Maybe you meant another Formosa terrain? Or you have a modified one? @all who experience CTDs: can you send me your terrain or a download link of the terrain, so that I can debug it. Thanks! Quote
Icarus999 Posted April 23, 2016 Posted April 23, 2016 I downloaded this terrain: http://combatace.com/files/file/15093-formosa-ww2-pto-terrain-for-sf2/ But I couldn't reproduce the CTD. I selected every target area without any CTD. Maybe you meant another Formosa terrain? Or you have a modified one? @all who experience CTDs: can you send me your terrain or a download link of the terrain, so that I can debug it. Thanks! It is this one that is built with Stary's tiles + the original formosa + wrench's target area upgrades http://combatace.com/topic/56852-gepards-formosa-strait-visual-update/ http://combatace.com/topic/57672-formosa-upgrade-2-airfields-fixes-other-small-tweeks/ http://combatace.com/files/file/6723-formosa-strait-terrain-version-10 Quote
mue Posted April 24, 2016 Author Posted April 24, 2016 Bugfix Update: Target Area Editor V0.2.2: -bugfix: crashes while reading 24 bit tga files It's actually an old bug, that I fixed already last year in the LODViewer. But for unknown reasons the bugfix never went into the Target Area Editor. Copy the content of the zip file into the MuesToolBox folder. TargetAreaEditor_V0.2.2_Update.zip 9 Quote
Stratos Posted April 24, 2016 Posted April 24, 2016 Will try before uploading the terrain. Thanks mue! quack74 requested a key stroke to duplicate the last object placed, I think is a nice feature to have and will save a lot of time. Quote
+swambast Posted April 24, 2016 Posted April 24, 2016 Hi Mue, the rest of the notes can wait but as previously shared way back… The "copy/paste" functionality of an existing object will absolutely be one of the most significant and best features to implement first. I learned that when working on the old STT and wish I would have done this much earlier; absolutely encourage and would be grateful for it in your superior tool. I don’t mean just being able to duplicate the last object though. It should be easy enough to simply copy ANY existing object already placed. Then as we spoke about already, it gets pasted slightly offset from the original copied object (.5 – 1m away or whatever) and takes the focus so you know it’s the newly copied object and can work with it immediately. I can’t recall off the top of my head, but if the TAE references the listbox of the currently selected object, then it should be very easy to simply use this current object info as the basis for the copy. Read in that “currently selected object” line and offset the currently selected object x-axis by -1 or whatever, “append as new” this new object info to the bottom of the list and issue the draw call. I'm sure you already have insight into this, but I'd say let's get this one in next please!!! Quote
Icarus999 Posted April 26, 2016 Posted April 26, 2016 Bugfix Update: Target Area Editor V0.2.2: -bugfix: crashes while reading 24 bit tga files It's actually an old bug, that I fixed already last year in the LODViewer. But for unknown reasons the bugfix never went into the Target Area Editor. Copy the content of the zip file into the MuesToolBox folder. TargetAreaEditor_V0.2.2_Update.zip Thank you so much. Quote
Wrench Posted April 26, 2016 Posted April 26, 2016 while this newest version is doing a bang up job on reading objects now stored in sub-folders, it now seems to have issues with objects NOT in terrain folder. examples below: the QRA shelters (Shelter A) while listed in the targets ini, are NOT showing in the TAE. However in game they most certainly do. Also, the types ini listing has disappeared, or I'm simply too messed up in the head right now (for various reasons in Real Life) to find the switch to turn it on. 1 Quote
mue Posted April 26, 2016 Author Posted April 26, 2016 while this newest version is doing a bang up job on reading objects now stored in sub-folders, it now seems to have issues with objects NOT in terrain folder. examples below: the QRA shelters (Shelter A) while listed in the targets ini, are NOT showing in the TAE. However in game they most certainly do. ShelterA is a stock lod item and should be in the cat files. Have you enabled cat file access and set the sf2 install directory in Extras->Settings correctly? Also, the types ini listing has disappeared, or I'm simply too messed up in the head right now (for various reasons in Real Life) to find the switch to turn it on. Right mouse click in the toolbar opens a menu where you can select "Target Types" to show the target types window. Quote
Stratos Posted April 27, 2016 Posted April 27, 2016 mue tried the latest update, I can now open all the targets that made the editor crash in the past. Thanks a lot! Quote
+Soulfreak Posted November 24, 2016 Posted November 24, 2016 (edited) Hello Mue, i installed your Target Area Editor yesterday on my new system (Win7 64bit) But now i can´t move selected objects. readme says: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel rotation works fine, but not the moving... Edited November 24, 2016 by 7eleven Quote
10107 Posted November 24, 2016 Posted November 24, 2016 Hey Mue.....can you add a feature that if you have added a bunch of stuff to a target area...and you go to refresh that it will challenge you to save first? Quote
mue Posted November 25, 2016 Author Posted November 25, 2016 Hello Mue, i installed your Target Area Editor yesterday on my new system (Win7 64bit) But now i can´t move selected objects. readme says: -translation (coarse): ctrl + left click + move -translation (fine): ctrl + shift + left click + move -rotation (coarse): ctrl + mouse wheel -rotation (fine): ctrl + shift + mouse wheel rotation works fine, but not the moving... Mmh.. it seems the readme is imprecise here: translation is ctrl (+ shift) + left mouse button hold + move. Have you tried this? Hey Mue.....can you add a feature that if you have added a bunch of stuff to a target area...and you go to refresh that it will challenge you to save first? Ok, noted on my todo list. Quote
+Soulfreak Posted November 25, 2016 Posted November 25, 2016 Yes i tried it, but does not work in SF2 NA. In other Terrains it works... Quote
Eole Posted November 25, 2016 Posted November 25, 2016 Yes i tried it, but does not work in SF2 NA. In other Terrains it works... Duno if it is related but SF2 NA is a LOD based terrain Quote
Wrench Posted November 25, 2016 Posted November 25, 2016 yess, the tool only ready TFD/HFD style terrains. Even the Lod Viewer can't see the IcelandNA terrrain (maybe too big??) Quote
PFunk Posted February 5, 2017 Posted February 5, 2017 Is this thing as useful as it looks? I'd love for targetization to be easier. Does it only use stock objects? Quote
Wrench Posted February 6, 2017 Posted February 6, 2017 as long as something is listed in the _types ini, and exists in the GroundObject folder, it works and yes, it's OUTSTANDING!!! in the example images below, they'd be almost impossible to build without it... 4 Quote
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