Wrench Posted March 23, 2018 Posted March 23, 2018 Indeed! It would be great to be able to read the LOD based terrain! Not like there's much there, really, but I could refine the target placement of the upgrade I did a few years back Quote
+swambast Posted March 23, 2018 Posted March 23, 2018 Personally, hope support for LOD based terrain ends up on the bottom - such an unoptimized, clunky terrain rendering approach with such little potential. TOD support would be really interesting, and would love to see progress made on that feature. But above all this: would much, much rather see enhancements to the existing tool such as support for copy/paste, display of world/map coordinates, etc. ability to group and move objects as a group, etc. 2 Quote
+Sundowner Posted March 24, 2018 Posted March 24, 2018 12 hours ago, swambast said: Personally, hope support for LOD based terrain ends up on the bottom - such an unoptimized, clunky terrain rendering approach with such little potential. TOD support would be really interesting, and would love to see progress made on that feature. But above all this: would much, much rather see enhancements to the existing tool such as support for copy/paste, display of world/map coordinates, etc. ability to group and move objects as a group, etc. Me too. Quote
Fightingirish Posted July 16, 2018 Posted July 16, 2018 I'm looking for a wee bit of support in using this tool. I am having the same problems as Raven reported way back in Page 1 of this post - i.e. I get a CTD when I try to load the terrain/target areas to edit. I've followed the instructions in the readme - e.g. path to terrain ini, etc - with no success. Does the editor work on a fully merged SF2NA install??.......or do I have to have a seperate install without SF2NA?? Any help/support would be gratefully received. Quote
+Sundowner Posted July 8 Posted July 8 If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter where the game uses upper case . It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like; TextureFilename= as opposed to ; TextureFileName= Sorry if I'm not being very clear.... 1 Quote
+strahi Posted July 8 Posted July 8 9 hours ago, Sundowner said: If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter where the game uses upper case . It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like; TextureFilename= as opposed to ; TextureFileName= Sorry if I'm not being very clear.... 2 Quote
froggy Posted July 9 Posted July 9 Sundowner, you're a genius. You have no idea how much time I spent, trying everything I could think of, to solve this problem ... with no success! Your trick works! Thanks a lot. Franck 1 Quote
+gerwin Posted July 13 Posted July 13 (edited) On 8-7-2025 at 1:44 PM, Sundowner said: If it happens on every target area and its a terrain where you're using a TFD exported Data ini ,it's because the TFD uses a lower case letter where the game uses upper case . It's where the name of whatever .jpg,tga etc is. I cant remember the exact naming but its some thing like; TextureFilename= as opposed to ; TextureFileName= Sorry if I'm not being very clear.... Just happened to read this. You are talking about TFDtool data.ini exporting? And TAE is somehow case sensitive here? TFDtool used to write uppercase N: "FileName=something". I just changed this to "Filename=something" with lowercase n. In version 1.20 that is (no other changes since may 2025). Edit: need to change the syntax in the terrain mods on my website as well. Edited July 13 by gerwin 1 Quote
+Sundowner Posted July 15 Posted July 15 Yes, TAE appears to be case sensitive. Thanks again for your continued support . 1 Quote
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