krfrge Posted September 9, 2015 Posted September 9, 2015 Stratos, Very interesting. I like it and will continue to develop some additoinal islands for the area. I've built a few Campaigns but they were all SFP1 based so there is much I have to learn for SFP2. Definitely some ideas I can incorporate into an overall PRC scenario. Just some random thoughts starting to develop but I could certainly whip up some quick missions; airfield strikes, anti-shipping, strike, etc. I personally believe I am light on PRC targets at this point. Honestly I ran out of steam mid-summer and then Real Life kicked in. Things are back to normal so I am trying to get re-energized on this project. As stated previously I am really trying to produce a quality area where everyone can enjoy the benefits of SF2NA / SF2V. Kindest regards - Krfrge 2 Quote
santiagoace57 Posted September 12, 2015 Posted September 12, 2015 (edited) Stratos, Very interesting. I like it and will continue to develop some additoinal islands for the area. I've built a few Campaigns but they were all SFP1 based so there is much I have to learn for SFP2. Definitely some ideas I can incorporate into an overall PRC scenario. Just some random thoughts starting to develop but I could certainly whip up some quick missions; airfield strikes, anti-shipping, strike, etc. I personally believe I am light on PRC targets at this point. Honestly I ran out of steam mid-summer and then Real Life kicked in. Things are back to normal so I am trying to get re-energized on this project. As stated previously I am really trying to produce a quality area where everyone can enjoy the benefits of SF2NA / SF2V. Kindest regards - Krfrge That's great, Krfge! The end result will be a SMASH hit, I guarantee! I can only hope that my campaign suggestions come through, so the USA and its allies can have a crack at the PRC and their friends. Edited September 12, 2015 by santiagoace57 Quote
krfrge Posted September 12, 2015 Posted September 12, 2015 Santiagoace57, I truly want this to be a great terrain for all to enjoy. Your campaign ideas will be incorporated. There is still lots to do as the more I look there I am not personnally satisfied with where I am at. I've got work to do on the campaign. Quote
krfrge Posted November 7, 2015 Posted November 7, 2015 All,Slowly getting back on track with this project. Sorry it has been a while but Real Life steps in frequently.Target Areas up to 1031. Target total over 26k.Movement Routes up to 206 currently and I am adding more shipping.I had to recolor the island tiles since shifting to Stary's GH3.Appreciate everyone's patience and encouragement on this endeavor.2 Screenshots somewhere over the Pacific. More to follow. Kindest regards - Krfrge 12 Quote
krfrge Posted November 8, 2015 Posted November 8, 2015 Wrench, I owe it all to you. I have learned much from you over the years. Kidest regards - Krfrge Quote
+Menrva Posted November 8, 2015 Posted November 8, 2015 Wow, this terrain is going to set new standards in SF2 terrain making. Keep up the good work, mate! Quote
krfrge Posted November 10, 2015 Posted November 10, 2015 Folks, Minor issue with the water. I cant seem to get the bows below the waterline. Here are my settings from the PI_Data.ini [HeightField]DetailScale=20.0DetailFrequency=1.0MaxHeight=1000MinHeight=0[HeightOffset]LowDetailMesh=-1.0WaterMesh=0.8 1 Quote
+baffmeister Posted November 10, 2015 Posted November 10, 2015 Folks, Minor issue with the water. I cant seem to get the bows below the waterline. Here are my settings from the PI_Data.ini [HeightField] DetailScale=20.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.0 WaterMesh=0.8 I recall seeing that issue before and fixed it by using the stock Desert terrain values. I don't know what any of it means but you could try these: [HeightField] DetailScale=1.0 DetailFrequency=1.0 MaxHeight=1000 MinHeight=0 [HeightOffset] LowDetailMesh=-1.5 WaterMesh=0.8 Quote
krfrge Posted November 10, 2015 Posted November 10, 2015 baffmeister,Will give it a try. Thanks Quote
+Wrench Posted November 10, 2015 Posted November 10, 2015 also, on all your sea and sea/land transitions make sure the heightmapscale= is as follows: [Texture001]Filename=vietnamS1.TGAHasWater=2HeightMap=vietnamS1_hm.BMPHeightMapScale=2.000000Color=0.114571,0.204605,0.305404SolidObjectTexture=AlphaObjectTexture= Quote
+Stratos Posted November 10, 2015 Posted November 10, 2015 Those atolls look amazing!! Can't wait mate! Quote
charlielima Posted November 10, 2015 Posted November 10, 2015 Cool project ! Any plans to include the BRP Sierra Madre, Ex USS Harnett County "parked" on Ayungin Shoal ? CL 3 Quote
krfrge Posted November 11, 2015 Posted November 11, 2015 (edited) charlielima, Yes I was thinking on that. My thought was to use the LST MkI as the stand-in for the USS Harnett County. --Late Afternoon Update-- Comments/suggestions welcome. I repainting a LST MKI for the shoal. Krfrge Edited November 11, 2015 by krfrge 3 Quote
krfrge Posted December 6, 2015 Posted December 6, 2015 Malaysian Visitors All, The more I get into this terrain the more I want to make it a real treat for all. To those contributors: "The" Wrench, White Boy Samuari, angelp, Geezer, Wingwiner, Pasko, eburger, PureBlue, EricJ, Stratos, Gepard, and all the numrous others. Many Thanks Krfrge (Dec 2015) 1 Quote
krfrge Posted December 6, 2015 Posted December 6, 2015 All, The work contiues. (Base Camp work) Sorry for the long delays..."Real Life" 10 Quote
+yakarov79 Posted December 6, 2015 Posted December 6, 2015 Looking good. If u need some : Let me know. Its not textured but templates are ready. 2 Quote
+Stratos Posted December 7, 2015 Posted December 7, 2015 Amazing work!! The details on that camp are really interesting! Quote
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